About the Map
These maps were the home base and overall hub for shops upgrades and allied characters. These four maps fit into quadrants and have outlined templates for buildings. I’ve linked where the buildings I’ve uploaded so far go in each quadrant.
Tips From the Map Maker
I encourage GMs to replace building locations with their own inventions, it’s a good idea to think about what you’ll utilize most with your players. If you believe your players may only visit a few buildings then it may be a good idea to only take one quadrant and work with the spaces that one quadrant has. When I was using this map in my campaign, I had many different versions layered on top of each other which led to performance issues. Since each map is more than 4k resolution, having four at once, with multiple variants all loaded at once led to performance and crashing on Roll20. It was really convenient from a GM perspective to switch between weather and day/night cycle, but I didn’t consider the player impact.
If you do decide to use all four quadrants at once, don’t layer the night cycle, or weather variant on top of the map on the same page, duplicate the page and make it a separate one entirely, or you and your players could experience problems.
Brass Badger Workshop provides us with the roads, sidewalks, outdoor furniture, and ground textures for this map. Brass Badger also was the source of many basic building shapes from their modern interiors pack. Image compositing from Arma 3 was used to acquire more details objects like gun turrets, watchtowers, and many of the props in the training area (bottom-right quadrant).
Residence, First Floor (bottom)
Administrative Offices (upper left)
Mess Hall (upper center)
Hospital (upper right)
Upper Left Quadrant
Gun Shop (upper right)
Workshop (middle right)
Garage Big (lower right)
Lower Left Quadrant
Research Lab (left)
Garage Small (upper right)
Intelligence Office (lower right)