Category: Maps

Modern Mondays #23: Miscellaneous

About the Map

These are various maps that I’ve had in my library I’ve been meaning to upload but didn’t want to upload individually. They range from mess halls, courtrooms, to outdoors. The one that kind of looks like a church house is actually a scene from when a character was court martialed, designed based on the loose understanding of court martial structure.

Tips From the Map Maker

The winter cave entrance was actually originally used as an entrance to a sewer outlet across a frozen river, proving the versatility of some elevation difference, some shadow, and imagination.

Special Thanks

Brass Badger Workshop provided most of the furniture and flooring of the interior maps. Using a combination of the “Modern Interiors” and “Bars and Pubs” asset packs.

Mess Hall

Administrative Office

Court Martial Hearing

Tunnel Complex

Winter Tree Line

Winter Cave Entrance

Forest by the Beach

Forest on the Beach (No Trees, W/ Shadows)

Forest Giant Robot Battlefield

Ya I know, this one’s a little out of the ordinary and specific but I figured I’d still post it.

 

 

 

Modern Mondays #22: Workshop and Gun Store

About the Map

These interior designs were developed to be a part of the home bases suite of stores and buildings that can be visited. Some of the building contain shopkeepers or mechanics that can assist with deciding, purchasing, fixing, or upgrading gear.

Tips From the Map Maker

The workshop and gun shop can be used cohesively with attaching the gun store to the top. Using the workshop as somewhere the players can upgrade, or pay someone to upgrade, their gear, weapons, and tools.

Special Thanks

Brass Badger Workshop provided the flooring, walls, windows, and doors. The workshop assets including the furniture and tools are from image compositing objects in Arma 3.

Workshop

Gun Store

Modern Mondays #21: Secret Hideout

About the Map

This map was designed as a secret underground facility That would serve as a hideout for the players when they would discuss conspiracy and theories on the bad guys and who was working against them. It featured a long hallways that led to a small secured room with computer and dim lighting.

Tips From the Map Maker

The entrance was originally designed to be from an elevator but you could easily crop the bottom portion of the hallways and working as if it was a staircase from a cellar or even a secret entrance from a subway or road tunnel. The long hallway also makes for some potentially restrictive combat scenarios if you want a tunnel fight.

Special Thanks

Brass Badger Workshop provided the computers, tables, chairs and flooring of the hideout room itself. The hideout room uses assets from the Office pack, which as of this writing is available on the Roll20 Marketplace. The pipes and vents were constructed using various photo compositing methods. Some of the vents were from the Brass Badger “Final Touches” pack as well.

Modern Mondays #20: Neighborhood Homes

About the Map

This map was an extension of the road by the coast maps that have a 3 way intersection and can be stitched on to where the road attaches. It was designed to go with a scene where one of the players family was being captured and they needed to fight their way down the road.

Tips From the Map Maker

The road is repeatable allowing you to make vertically or horizontally repeating street maps where players can fight in a suburban area or maybe just investigating a particular matter that calls the neighborhood into questioning. Since the houses are modern and distinctly American, it would likely be a suburban neighborhood. Might update with a  grassy variant, but for now this is what it is. If you really need a grassy variant you can contact me on my media profiles.

Special Thanks

Brass Badger Workshop Roads, footpaths, and furniture used in this map. Some additional assets for roofs of houses were used as well.

 

Modern Mondays #19: Road by the Coast

About the Map

This map was a recurring scene, first for a funeral, next for a secret meeting, and last for a surprise attack on the home town where the players had to defend one of their parties family from being captured for reasons they had yet to find out.

Tips From the Map Maker

These scenes can be used for a variety of scenes, whether it’s a getaway by water, a fight by the coast, or just a secret meeting by the shore. You could also crop out the road and use it for a fantasy setting just as easily.

Special Thanks

Brass Badger Workshop Roads and using composite imagery from royalty free images of water and stone.

Modern Mondays #18: Night at the Library

About the Map

This map was designed for a mission where the players were trying to find out knowledge about various things in the campaign. There is also an AI Assistant named Index that shows a little holographic representation of an eye over that blue lit table. There is also a secret entrance with a keypad to go into the server room which keeps a massive archive of files and information from the internet.

Tips From the Map Maker

A library is a very useful place to put the players because it allows them to search for exposition and world lore that is normally not accessible to individuals or biased parties. In a post Apocalypse world, a library can be an incredible useful building full of practical information as well such as chemistry, engineering, and biology.

Special Thanks

Brass Badger Workshop floors, furniture and walls are on display here. Using a combination of the interiors pack and the office pack to give that commercial yet cozy feeling.