Category: Maps

Modern Mondays #19: Road by the Coast

About the Map

This map was a recurring scene, first for a funeral, next for a secret meeting, and last for a surprise attack on the home town where the players had to defend one of their parties family from being captured for reasons they had yet to find out.

Tips From the Map Maker

These scenes can be used for a variety of scenes, whether it’s a getaway by water, a fight by the coast, or just a secret meeting by the shore. You could also crop out the road and use it for a fantasy setting just as easily.

Special Thanks

Brass Badger Workshop Roads and using composite imagery from royalty free images of water and stone.

Modern Mondays #18: Night at the Library

About the Map

This map was designed for a mission where the players were trying to find out knowledge about various things in the campaign. There is also an AI Assistant named Index that shows a little holographic representation of an eye over that blue lit table. There is also a secret entrance with a keypad to go into the server room which keeps a massive archive of files and information from the internet.

Tips From the Map Maker

A library is a very useful place to put the players because it allows them to search for exposition and world lore that is normally not accessible to individuals or biased parties. In a post Apocalypse world, a library can be an incredible useful building full of practical information as well such as chemistry, engineering, and biology.

Special Thanks

Brass Badger Workshop floors, furniture and walls are on display here. Using a combination of the interiors pack and the office pack to give that commercial yet cozy feeling.

 

Modern Mondays #17: Snowy Checkpoint

About the Map

This map was designed to be a winter update for the original checkpoint map. The players would go in and out of this checkpoint before and after missions, and also be stationed on it when they had down time to reflect on the events of the campaign so far.

Tips From the Map Maker

Another fairly specific map but can certainly be used for any kind of military lockdown or quarantine zone if you’re doing a Call of Cthulu type campaign or something of the sort. The fortifications are fairly modern so anything between 1900s and onward you can probably get away with using it.

Special Thanks

Most of this map’s assets are from image compositing in Arma 3, with textures, effects, and props added on.

Full Map

Modern Mondays #16: Snowy Shed

About the Map

This map was designed for the players to prepare before the day of the big attack, there’s a shed where most of the army sleeps, dozens of simple cot beds lined up to the walls. After a nights rest, the players went to the staging area in the north shed.

Tips From the Map Maker

Due to the composite imagery method I experimented with on this map, where I was taking the roofs of buildings and doing an x-ray kind of effect, unfurnished options don’t really look very good so I didn’t export them. the assets have to be baked under the partially transparent roof layer.

Special Thanks

Most of this map’s assets are from image compositing in Arma 3, with textures, effects, and props added on.

Full Map

Sheds

 

Additional Assets:

Modern Mondays #15: Snowy Runway

About the Map

This map was a snow variant of the original runway shooting range map that needed to be given a winter variant and have the shooting range part removed for a player to depart in an electric plane.

Tips From the Map Maker

The use for this map is rather narrow due to how specific the map is. I suppose you could also use it as some kind of battle map for a getaway or maybe a drug bust or something.

Special Thanks

Brass Badger Workshop tarmac texture worked perfectly for me, in addition the barbed wire allowed to really show the military type nature of the airfield. The solar panels and runway lights were imported using photo compositing from Arma 3.

Modern Mondays #14: Winter Military Camp

About the Map

After the players found out their home was no longer safe, they moved to a forward operating base where the main assault on the enemies base would begin. Stone buildings and fortified structures were replaced by tents with plank floors and tire tracks in the snow. Yes, I’m aware that no armory would be this close to a medical tents, but it would have been inefficient to make the map exceedingly large just to add distance between them.

Tips From the Map Maker

The tents are transparent PNGs so you can use them in any environment, be it snow, forest, or desert. since the tents themselves are gray, it should be easy to impose some color balance of green or yellow depending on the environment you’re trying to match the environment to.

Special Thanks

Brass Badger Workshop once again providing help in a small way by allowing me to get some nice flooring in the tents rather efficiently and quickly. It’s a nice rustic wooden texture I darkened a bit and lowered the saturation to emulate the dry cold nature of winter.

Military Camp Full Map

Tents

Commander’s Tent

Medical Tents

Armory Tents