Category: Maps

Fantasy Fridays #2: Royal Balcony

About the Map

I made this map for a player character’s flashback scene. I wanted to emphasize a tall balcony in a castle-like structure for this scene.

Tips From the Map Maker

I put in both daytime, nighttime, and no-lighting versions of the map for versatility in time of day. In addition I added a non-furnished version if you would rather turn it into a study, lab, library, or whatever else you’d like in this castle room. Alternatively it could be a room to a stronghold, fortification, or one of several rooms to a mountain-top tower.

Fantasy Fridays #1: The Cove

About the Map

This map was designed with the intent of introducing a dragon character. Not surprisingly, the cove itself is heavily inspired by the cove from How To Train Your Dragon in both size and features.

Tips From the Map Maker

Since the map has only one easily accessible entrance by ground it makes a great setup for any flying creature that may try to find respite in the forest. Adding a dark blue hue to the map would also make a great night map for camping out, or even a place for the players to hide out and have a beach episode who knows. If you’re looking for a place to put a place or thing that is secluded in a forest this is definitely should fit the bill.

The tunnel section is attached to the upper left section of the map, leads to a small cave under the rocky overhang.

Special Thanks

Trees are from Gabriel Pickard’s forest mapper kit. Here’s a link if you’re interested.

Modern Mondays #25: Military Base Mega-Map

About the Map

These maps were the home base and overall hub for shops upgrades and allied characters. These four maps fit into quadrants and have outlined templates for buildings. I’ve linked where the buildings I’ve uploaded so far go in each quadrant.

Tips From the Map Maker

I encourage GMs to replace building locations with their own inventions, it’s a good idea to think about what you’ll utilize most with your players. If you believe your players may only visit a few buildings then it may be a good idea to only take one quadrant and work with the spaces that one quadrant has. When I was using this map in my campaign, I had many different versions layered on top of each other which led to performance issues. Since each map is more than 4k resolution, having four at once, with multiple variants all loaded at once led to performance and crashing on Roll20. It was really convenient from a GM perspective to switch between weather and day/night cycle, but I didn’t consider the player impact.

If you do decide to use all four quadrants at once, don’t layer the night cycle, or weather variant on top of the map on the same page, duplicate the page and make it a separate one entirely, or you and your players could experience problems.

Special Thanks

Brass Badger Workshop provides us with the roads, sidewalks, outdoor furniture, and ground textures for this map. Brass Badger also was the source of many basic building shapes from their modern interiors pack. Image compositing from Arma 3 was used to acquire more details objects like gun turrets, watchtowers, and many of the props in the training area (bottom-right quadrant).

Bottom-Right Quadrant

Upper-Right Quadrant

Residence, First Floor (bottom)

Administrative Offices (upper left)

Mess Hall (upper center)

Hospital (upper right)

Upper Left Quadrant

Armory (left)

Gun Shop (upper right)

Workshop (middle right)

Garage Big (lower right)

Lower Left Quadrant

Research Lab (left)

Garage Small (upper right)

Intelligence Office (lower right)


Modern Mondays #24: Research Lab

About the Map

This map is the interior of a warehouse used for experimental technologies development and testing. They find helpful NPCs who can work on upgrades to their gear and tech. featuring a helicopter drone, a UGV, a solar powered transport truck, and a linear device that seems to be having tests of something (I’ll leave that one for you to decide).

Tips From the Map Maker

While most of the warehouse itself is military themed in nature, you could also construed some background of this warehouse being an underground weapons R&D facility, or some kind of military installation elsewhere.

Special Thanks

Brass Badger Workshop provides us with some great flooring in this map. I also used the double yellow line from the roads pack in an interesting way. They lines actually mark the massive rolling scaffold that can travel up and down the warehouse. The rest of the assets can be taken from image compositing in Arma 3.



Modern Mondays #23: Miscellaneous

About the Map

These are various maps that I’ve had in my library I’ve been meaning to upload but didn’t want to upload individually. They range from mess halls, courtrooms, to outdoors. The one that kind of looks like a church house is actually a scene from when a character was court martialed, designed based on the loose understanding of court martial structure.

Tips From the Map Maker

The winter cave entrance was actually originally used as an entrance to a sewer outlet across a frozen river, proving the versatility of some elevation difference, some shadow, and imagination.

Special Thanks

Brass Badger Workshop provided most of the furniture and flooring of the interior maps. Using a combination of the “Modern Interiors” and “Bars and Pubs” asset packs.

Mess Hall

Administrative Office

Court Martial Hearing

Tunnel Complex

Winter Tree Line

Winter Cave Entrance

Forest by the Beach

Forest on the Beach (No Trees, W/ Shadows)

Forest Giant Robot Battlefield

Ya I know, this one’s a little out of the ordinary and specific but I figured I’d still post it.




Modern Mondays #22: Workshop and Gun Store

About the Map

These interior designs were developed to be a part of the home bases suite of stores and buildings that can be visited. Some of the building contain shopkeepers or mechanics that can assist with deciding, purchasing, fixing, or upgrading gear.

Tips From the Map Maker

The workshop and gun shop can be used cohesively with attaching the gun store to the top. Using the workshop as somewhere the players can upgrade, or pay someone to upgrade, their gear, weapons, and tools.

Special Thanks

Brass Badger Workshop provided the flooring, walls, windows, and doors. The workshop assets including the furniture and tools are from image compositing objects in Arma 3.


Gun Store