Difference between revisions of "Human"
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Easy Read: Humans have great intuition for hidden potential. They gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. | Easy Read: Humans have great intuition for hidden potential. They gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. | ||
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Industrious: Humans are known for their drive and work ethic. Humans with this racial trait gain a +2 racial bonus on concentration checks and checks with their choice of one Craft or Profession skill. | Industrious: Humans are known for their drive and work ethic. Humans with this racial trait gain a +2 racial bonus on concentration checks and checks with their choice of one Craft or Profession skill. |
Latest revision as of 05:46, 25 November 2017
Contents
Physical Description
No two humans are alike. Whether wide or thin, tall or short, of darker skin or lighter skin, humans are all unique in their own respect. Unlike Elves, humans have rounded features and are often a bit more corpulent when in comparison to their elven cousins, but no where near as stocky as Dwarves. Their eyes are blue, brown, green, gray, or hazel. Human hair is brown, black, blond, or red. Men often grow short beards and women commonly wear their hair past their shoulders.
Humans speak in a thick, drawn accent with short vowels. However, this dialect varies from location to location. For example, the people of Nestwood speak in a low drawl with a breathy undertone while the people of Kingsrun are pitchy and terse in their phrasing. Made-up words such as "innit?" and "whatsa" are rather common in human accent. Humans of lower status often say the word "yeah?" after most things they say as if to reiterate that one is listening and understanding them.
Humans dress in a variety of attire, though they heavily prefer the color red as it is the color of Human Kingdom.
Race | Bonus | Ancestral Origin |
Population | Average Lifespan |
---|---|---|---|---|
Human | Quick Learner | Stormlands | Ubiquitous | 70 Years |
Racial Traits
Size: Medium
Base Speed: 30 feet per turn
Languages: Common (if from Caros, Carosi)
Quick Learner: When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.
Racial Traits:
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Optional Traits:
Players may replace one of their racial traits in favor of the following.
Draconic Heritage: At times, a human’s family history can have a dragon’s power bound to the bloodline. Humans with this trait gain darkvision with a range of 10 feet and low-light vision.
Easy Read: Humans have great intuition for hidden potential. They gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice.
Industrious: Humans are known for their drive and work ethic. Humans with this racial trait gain a +2 racial bonus on concentration checks and checks with their choice of one Craft or Profession skill.
For Drakonia: Humans rely on their institutions to remember the distant past and to preserve their own memories for the distant future. They gain a +4 racial bonus on Knowledge checks to answer questions about any organizations, guilds, or religions to which they belong, and they can attempt such skill checks untrained.
Piety: Humans place great trust in their god to protect them. Humans with this trait receive a +2 racial bonus on Knowledge (religion) checks and Knowledge (religion) is always a class skill for them. In addition, once per day before attempting an attack roll, saving throw, ability check, or skill check, such a human can call out to his deity in order to receive a +2 racial bonus on that roll; he can use this ability only if he is able to speak.
Unstoppable Magic: Humans from civilizations built upon advanced magic are educated in a variety of ways to accomplish their magical goals. They gain a +2 racial bonus on caster level checks against spell resistance.
Relations
Humans have a most turbulent relationship with most of the other civilizations of Meryndan. They have not only been at war with the elves, but in bouts with dwarves as well. Over time the relationships have seemingly mended and they remain a truce. Orcs, however, are currently seen as a primary foe as the Tribulation, also known as the "War For Theodora" continues to rage on with no sight of an end.
Culture
Humans are the most numerous, yet also the most contentious of all the races of Meryndan and even across the world of Thrae itself. Humans are probably the most culturally diverse race as they have half a dozen nations of their own, each with different customs and traditions. Their valor, optimism and versatility have led them to conquer many lands and create glorious kingdoms. Humans are seen to be filled with unchecked passion and ambition, and this has made them uncontainable despite the human desire for order among the populous. Their desire for power and knowledge has allowed for some of the greatest wizards to be human.
The color red is significant to the human race, as it represents years of oppression and the deaths of thousands lost among the Human and Drow War. History speaks of a day where the skies burned a scarlet red upon finally overcoming the drow oppressors.
Society
The humans of Meryndan have a very strong sense of triumphalism and have been known to be arrogant, boastful, and ostentatious. Most noble humans believe that they are the pinnacle of the perfect race, having versatility unmatched by any other race. Seraphism is incredibly important among human society and those who scorn it are often shunned.
Alignment and Religion
Humans in Meryndan typically follow the religion Seraphism, based around the worship of an all-holy figure known as the Mother. Mother represents a burning fire that conquers all and weighs between justice and mercy. Her vision is that of a woman of sallow skin, long stringy white hair, and gray eyes with large black pupils. She is also presented as a white dragon with bloody talons.
Humans are a vast array of alignments and never bow to a specific set of neutrality, goodness, or evil.
Adventurers
Elodea and Reese are two human members of The Wild Hunt.
Male Names: Servius, Alberich, Lawrence, Juliannus, Cliff, Perry
Female Names: Lucia, Gertrud, Catherine, Natascha, Leah, Joan