Category: Maps

Modern Mondays #21: Secret Hideout

About the Map

This map was designed as a secret underground facility That would serve as a hideout for the players when they would discuss conspiracy and theories on the bad guys and who was working against them. It featured a long hallways that led to a small secured room with computer and dim lighting.

Tips From the Map Maker

The entrance was originally designed to be from an elevator but you could easily crop the bottom portion of the hallways and working as if it was a staircase from a cellar or even a secret entrance from a subway or road tunnel. The long hallway also makes for some potentially restrictive combat scenarios if you want a tunnel fight.

Special Thanks

Brass Badger Workshop provided the computers, tables, chairs and flooring of the hideout room itself. The hideout room uses assets from the Office pack, which as of this writing is available on the Roll20 Marketplace. The pipes and vents were constructed using various photo compositing methods. Some of the vents were from the Brass Badger “Final Touches” pack as well.

Modern Mondays #20: Neighborhood Homes

About the Map

This map was an extension of the road by the coast maps that have a 3 way intersection and can be stitched on to where the road attaches. It was designed to go with a scene where one of the players family was being captured and they needed to fight their way down the road.

Tips From the Map Maker

The road is repeatable allowing you to make vertically or horizontally repeating street maps where players can fight in a suburban area or maybe just investigating a particular matter that calls the neighborhood into questioning. Since the houses are modern and distinctly American, it would likely be a suburban neighborhood. Might update with a  grassy variant, but for now this is what it is. If you really need a grassy variant you can contact me on my media profiles.

Special Thanks

Brass Badger Workshop Roads, footpaths, and furniture used in this map. Some additional assets for roofs of houses were used as well.

 

Modern Mondays #19: Road by the Coast

About the Map

This map was a recurring scene, first for a funeral, next for a secret meeting, and last for a surprise attack on the home town where the players had to defend one of their parties family from being captured for reasons they had yet to find out.

Tips From the Map Maker

These scenes can be used for a variety of scenes, whether it’s a getaway by water, a fight by the coast, or just a secret meeting by the shore. You could also crop out the road and use it for a fantasy setting just as easily.

Special Thanks

Brass Badger Workshop Roads and using composite imagery from royalty free images of water and stone.

Modern Mondays #18: Night at the Library

About the Map

This map was designed for a mission where the players were trying to find out knowledge about various things in the campaign. There is also an AI Assistant named Index that shows a little holographic representation of an eye over that blue lit table. There is also a secret entrance with a keypad to go into the server room which keeps a massive archive of files and information from the internet.

Tips From the Map Maker

A library is a very useful place to put the players because it allows them to search for exposition and world lore that is normally not accessible to individuals or biased parties. In a post Apocalypse world, a library can be an incredible useful building full of practical information as well such as chemistry, engineering, and biology.

Special Thanks

Brass Badger Workshop floors, furniture and walls are on display here. Using a combination of the interiors pack and the office pack to give that commercial yet cozy feeling.

 

Modern Mondays #17: Snowy Checkpoint

About the Map

This map was designed to be a winter update for the original checkpoint map. The players would go in and out of this checkpoint before and after missions, and also be stationed on it when they had down time to reflect on the events of the campaign so far.

Tips From the Map Maker

Another fairly specific map but can certainly be used for any kind of military lockdown or quarantine zone if you’re doing a Call of Cthulu type campaign or something of the sort. The fortifications are fairly modern so anything between 1900s and onward you can probably get away with using it.

Special Thanks

Most of this map’s assets are from image compositing in Arma 3, with textures, effects, and props added on.

Full Map

Modern Mondays #16: Snowy Shed

About the Map

This map was designed for the players to prepare before the day of the big attack, there’s a shed where most of the army sleeps, dozens of simple cot beds lined up to the walls. After a nights rest, the players went to the staging area in the north shed.

Tips From the Map Maker

Due to the composite imagery method I experimented with on this map, where I was taking the roofs of buildings and doing an x-ray kind of effect, unfurnished options don’t really look very good so I didn’t export them. the assets have to be baked under the partially transparent roof layer.

Special Thanks

Most of this map’s assets are from image compositing in Arma 3, with textures, effects, and props added on.

Full Map

Sheds

 

Additional Assets: