Difference between revisions of "Druid"
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===Spontaneous Gift=== | ===Spontaneous Gift=== | ||
Nobody ever chooses to become a druid. They are simply born with it. Unlike sorcerers, druids cannot pass their powers on to their children. Druidism reproduces itself through the ever-present magics of [[The Source]] interacting with Arthos' vital heartbeat. About 1 in 6000 living creatures born in Arthos receive the gift of druidism. Even wild animals may receive the gift, although their use of it is limited to the point of irrelevance as they lack cognizance of magic. Only death can relieve someone of druidism and not even resurrection can restore it. | Nobody ever chooses to become a druid. They are simply born with it. Unlike sorcerers, druids cannot pass their powers on to their children. Druidism reproduces itself through the ever-present magics of [[The Source]] interacting with Arthos' vital heartbeat. About 1 in 6000 living creatures born in Arthos receive the gift of druidism. Even wild animals may receive the gift, although their use of it is limited to the point of irrelevance as they lack cognizance of magic. Only death can relieve someone of druidism and not even resurrection can restore it. | ||
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+ | ===Druidic Circles=== | ||
+ | Once a person has discovered their nascent powers usually in early adolescence, they must seek out a druidic circle in order to hone their attunement to Arthos. There they discover their new family and training as a druid can begin in earnest. Druidic circles are usually established deep into untamed wilderness and far from the developed world. However they may also be found in places of decentralized power such as [[Uskaya]]n communes and the [[free cities]] of [[Nakiro]]. Circles are composed of disparate, but likeminded gifted individuals who collectively focus on a particular aspect of Arthos' ecosystem. A circle will always be built on a "grove": a kind of place of power to the druids. Access to the grove is highly restricted for a number of historical reasons. | ||
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+ | ===Domestic Druids=== | ||
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*[https://roll20.net/compendium/dnd5e/druid#content Roll20 Compendium] | *[https://roll20.net/compendium/dnd5e/druid#content Roll20 Compendium] | ||
*[https://www.dndbeyond.com/classes/druid/ D&D Beyond] | *[https://www.dndbeyond.com/classes/druid/ D&D Beyond] |
Revision as of 01:18, 23 April 2021
Druids in Arthos
Spontaneous Gift
Nobody ever chooses to become a druid. They are simply born with it. Unlike sorcerers, druids cannot pass their powers on to their children. Druidism reproduces itself through the ever-present magics of The Source interacting with Arthos' vital heartbeat. About 1 in 6000 living creatures born in Arthos receive the gift of druidism. Even wild animals may receive the gift, although their use of it is limited to the point of irrelevance as they lack cognizance of magic. Only death can relieve someone of druidism and not even resurrection can restore it.
Druidic Circles
Once a person has discovered their nascent powers usually in early adolescence, they must seek out a druidic circle in order to hone their attunement to Arthos. There they discover their new family and training as a druid can begin in earnest. Druidic circles are usually established deep into untamed wilderness and far from the developed world. However they may also be found in places of decentralized power such as Uskayan communes and the free cities of Nakiro. Circles are composed of disparate, but likeminded gifted individuals who collectively focus on a particular aspect of Arthos' ecosystem. A circle will always be built on a "grove": a kind of place of power to the druids. Access to the grove is highly restricted for a number of historical reasons.