Difference between revisions of "Meryndan"

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== Biography ==
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== Notable Locations ==
  
=== Backstory ===
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'''''* [[Stormlands]]''''': The Stormlands are a stretch of land across Drakonia that is constantly plagued with torrential downpours, thunder, lightning, and harsh winds. Those who cross are often torn asunder. Despite its constant threat of danger, some tide the storm and reside within the Stormlands without fear. Once every fifteen years, a violent storm called the Magestorm ravages its entirety for seven days and seven nights. Some assume this has to do with the birth of [[The Mother]].
Moro was born to a small, elvish Druid community in the [[Black Forest]]. Her mother, Ara, a full elf and the shaman of the Tribe of the Moon Dragon, Rama. Her father, a human and traveler, left the Black Forest without so much as a word when he found out her mother was pregnant. She was raised mostly by her mother in the [[Black Forest]] where she was fully integrated into the ideals and lifestyle of a Druid, and inducted at age 10. As time passed, she began to notice the subtle contempt for her human half by those in the community, her own mother included. She began to wonder about who her father was, and in turn what her human part made her. Her mother never spoke of her father and the only information she could find was that he was from Farshore. Moro, having felt a void growing for her absent father, attempted to persuade her mother into allowing her to go to [[Farshore.]] She was forbidden from seeking any more information and her inquiries about her father were mostly ignored. Angry and desperate to fill whatever had been left empty by his abondonment; Moro took her spear, wooden shield, some traveling supplies, and her viper companion, [[Ymma]], and set out in the dead of night and began her journey to find her father. The outside world was a shock, since she had only ever known the sheltered trees of the Black Forest. The trip itself was rough, and Moro arrived at the city a different person. However, the complete lack of forethought hit her as she realized that she knew nothing about her father, not even his name. The city was confusing and foreign. She wandered the streets, feeling more and more lost until she came across a small apothecary tucked into an alley, almost completely hidden from the main road. She went in and could finally breath a sigh of relief to be around plants again. The shopkeeper was an incredibly old man, and when he saw how lost and confused she was he tried to comfort her and find out what her story was. Upon finding out she was a Druid and in desperate need of shelter and care, he offered her an apprenticeship since he had no one to take over the shop when he died. She happily agreed. For several years she split her time between working in the apothecary and looking for any leads that could point her towards her father. Moro soon took the shop over for the man who had become like a father to her. Moro had become well known by many people throughout Farshore due to the high quality of her medicine and aptitude for healing, having truly made a name for herself in the 6 years she'd been there. The urgency to find her real father soon faded from her mind as someone had finally filled that void he had left. She let the busy work of running the shop become her new life and focus.
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'''''* [[The Whisper Hollow]]''''': The Whisper Hollow is a giant, vast green of hardwoods. The entirety of the forest is filled with a magical presence claimed by the demi creatures who rule over it in an effort to protect it's beauty. It stretches longer than the Stormlands but less than the [[Gamordan Mountains]]. Long ago, the forest was actually a long stretch of dry plains. This was until the Everwar, in which it is rumored that for every tree in the Hollow there was one innocent that died to it's horrendous bloodshed.  
  
=== Following The Massacre of Farshore ===
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'''''* [[The Black Forest]]''''':  The Black Forest a dense, mostly unknown forest full of creatures and people unfamiliar to the rest of Meryndan. It is constantly surrounded in a thick darkness, from which it hails its name. Known for its involvement in the ancient magicks; The forest is known for having a strange, almost paranormal feeling to it. Druidic tribes protect its innards with their life and often kill outsiders for sacrifice or otherwise. The forest has a strange, purple hue and the sun never shines. Those who speak of The Black Forest peoples claim the phrase; “Not all who reside within it sleep during the night, for under the light of the moon is where they truly shine.
Since the [[Massacre of Farshore]], Moro has been traveling alongside a group who formerly only knew themselves as refugees. Not only did Moro prove herself exceedingly useful with her knowledge of nature but incredibly powerful as a tempest of the elements. Until the group had entered [[The Whisper Hollow]], Moro had remained generally reserved. By meeting one of her worships, [[Yuma]], Moro came out of her shell and revealed a vulnerability foreign to the group. Since that time, Moro has become a pinnacle member and one of the leaders of change. Dedicated to slaying the evil plague of [[Nephilim]], she found passion in solving mysteries and discovering the truth behind it's outbreak. Moro took [[Thymlyssa]]'s bloodright without much hesitation and dedicated her life to the cause of solving the diplomatic conflicts between the four nations. She also got engaged.
 
  
Moro revealed her true name, Isilme, in the Black Forest and also brought the fact that she was to be the leader of her people but refused the title in an effort to locate her father. Upon arriving at Coldmourn (now [[Deepshore]]), Moro has embraced that the true enemy are the the Nephilim and that anyone who stands in The Wild Hunts way must be brought to justice.
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'''''* [[Gamordan Mountains]]''''': The Gamordan Mountains are a long, jagged mountain range covered in snow. A white blanket constantly covers the ground. The region is cold, windy, and wet. The mountains formerly belonged to the dwarves, who had their capital Frostburn Den nestled in its center. However, orcish armies waged war upon the dwarves and claimed it for themselves. Now, the Gamordan Mountains are often empty and see little travelers to their peaks.
  
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'''''* [[Hushnan (Slavers Bay)]]''''': Hushnan (Slavers Bay) Hushnan was formerly an island belonging to the elves of the Realm, however, when the drow invaded Meryndan they took it for themselves as well as what was the land prior to Farshore. Hushnan is desolate, covered in plains, and what life did exist there has been plucked away by the slaves. It is unspoken of as slavery is a taboo subject that often slips beneath the cracks of “law”.
  
== Relationships ==
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'''''* [[The Hold]]''''': The Hold is a hub for “half-breeds” as it’s universally “accepting” to all types. This is, for the most part, a lie. It lacks a true governing system so crime runs rampant through its streets. However, it manages to hold a “class system” in which people are forces to abide by. The Hold is split into three portions. “Oldtown” is the lowest of the three. It’s down-trodden and has a stench of pigsties and whorehouses. Plague runs rampant through Oldtown. "Midtown" is the second portion in which the common folk reside. It’s not as disgusting as Oldtown but is still quite vile. The buildings have little room between them and the air is so hot and muggy it’s difficult to breathe. The top-tier portion is "Hightown", which is where the Bounty’s Guild reigns supreme. It’s shabby and unclean, but nicer than the lower two. 
  
=== Morlum Kraggden ===
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== Capitals ==
  
[[Morlum]] is Moro's best friend and trusts him with her life. Despite their initial misunderstandings and Morlum's demands for her to "toss him", the two have grown incredibly close and rely on each other rather significantly. The two have often had their fair share of laughs, fights, and tears together. They two are also the resident alcoholics and often drink themselves into stupors.  
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'''''* [[Kingsrun]]''''': Kingsrun is the capital of Drakonia (The Human Kingdom) and the capital of [[Seraphism]]. The city is divided greatly between the poor and the rich. Kingsrun is unsightly and dirty compared to other cities in the Kingdom. The city clearly cares little for image, but rather focuses on its efficient nature. An entire looping wall surrounds its entirety to keep invaders out. The capital has been ruled by the Drakon family since the birth of Seraphism and has had no contest since. [[King Rossleigh]] tries to rule in his father Arland Drakon’s shadow, but fails miserably. Kingsrun has the sigil of a dragon.  
  
=== Vahlia Isyn (Fox) ===
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'''''* [[Malnathas]]''''': Malnathas is the capital of the Elvish Realm and home to the Velasha (also known as [[Thymlyssa]]’s Citadel). It is welcoming and invites all races without fear of prejudice. The city is kept pristine by dedicated emissaries. The elegant bridges, beautiful groves, and glass pathways attest to the Elvish standard for beauty. the people of Malnathas adore Thymlyssa. There is no house religion in Malnathas as its residents worship their leader as a god. A raven amongst a light purple banner serves as their sigil.
  
[[Vahlia]] was the lover and fiancée to Moro. The two met in Kingsrun following the string of murders caused by the effigy killer, revealed to be Vahlia's older brother, [[Caius]]. They grew close through their time in The Whisper Hollow and Moro fought diligently against the nephilim that plagued Vahlia following the "defeat" of Caius. While initially Moro was rather passive, in time the both opened up to each other and began a romance. The two, despite coming from completely different worlds, rarely fought and had an incredibly healthy relationship. They were engaged in [[Malnathas]] at the crystal fountain. At the [[Summer Palace]], Vahlia sacrificed her life to contain the nephilim and thus allowed Moro to go on with the promise she would do what she would to make the world better.
 
  
=== Reese Drumlin ===
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'''''* [[The Sink]]''''': The Sink is the recent capital to the dwarves after being forced out of the former Frostburn Den in the Gamordan Mountains. Despite their reputation as being fearless, the dwarves escaped the orcish onslaught by hiding beneath the ocean. Their capital lies within an enormous cavern which leads beneath the sea guarded by dwarven warriors to protect their home from ever being invaded again. Upon being deemed worthy for entry by [[Lord Colejorn]], those who enter are greeted with a grand and ginormous city sprawling amongst the cavern. At the end of the tunnel lies the Fortress in which the Mournmantle family calls its own.
  
[[Reese]] and Moro have a rather antagonistic relationship. The two often butt heads due to their similar pragmatic behavior. They have often argued and have even fought in an arena after [[Rana]] pitted them against each other for one last time. Despite this, Moro has come forth and admitted to considering Reese 'family' when convincing [[Lann Marches]] to not commit suicide.
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'''''* [[Seat of the Warchief]]''''': The Seat of the Warchief is an enormous city located in the “belly” of an ancient dragon. The seat itself is in a giant stone keep with painted depictions of the Bloodright, a sacred ritual in which the Warchief is chosen through. [[Garothmuk]]’s banners simply bear the color red, formerly containing the sigil of [[Tal'Magoth]]
 
 
=== Elodea DeFintin ===
 
 
 
[[Elodea]] and Moro are good friends and get along rather well. Rarely have the two ever disagreed on anything and for the most part, Elodea is one of the few party members in which Moro truly trusts. She considers Elodea a fantastic spell user despite Elodea's frequent struggle with such things.  
 
 
 
=== Frer'cahl ===
 
 
 
Moro often saw [[Frer'cahl]] as dirty, and a nuisance. Yet, he was an enigma to her in which she wanted to discover his true identity. Following his disappearance at the Summer Palace alongside [[Danassa T'syth]], Moro now carries around his rat, Raff, in her bag due to her knowledge that Frer can spy on them using him.
 
 
 
=== Lann Marches ===
 
 
 
Lann Marches was the son of Gregory and Juliana Marches of Farshore nobility and house. Following the massacre, Lann was the only survivor the family and thus retreated to Nestwood. After the party murdered his aunt who had adopted him following Farshore's destruction, Moro convinced him to not commit suicide by jumping off of a seaside cliff with the guarantee that life was indeed worth fighting for. With a clutch natural 20, she also brought forth that he was a paladin of an unknown diety and thus he gave his life to the Hunt. Moro sees Lann as mostly naive but with great potential.
 
  
  
 
== Trivia ==
 
== Trivia ==
* Moro is a vegetarian.  
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* Meryndan is called "the land of fleas and pretty pictures" because it's rather dirty but presented in literature and art as being captivating and absolutely stunning.
* Unknowingly, Moro had brought the word "dude" into common language.
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* The elves of the Realm are considered "second class citizens" to the moon and sun elves of [[Caros]] because they have "no culture of their own".
* Moro has an uncanny ability to attract animals to her. Currently, Moro is the "master" of Ymma, Pepper, and Yses.
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* Half-breeds, while ubiquitous in population, are often not given the same rights as whole breeds in Meryndan.  
* Moro was granted the title of daughter by Yuma.  
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* There is a wall in The Whisper Hollow called 'Meryn's Wall' that has no relation to Meryndan itself.  
* If Moro was real and in college, her major would be biochemistry.  
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* Meryndan citizens are known as "Merynmen".  
* Moro has four weapons: a spear, a scimitar, Ymma, and an adamantine bow.  
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* The buck has often been considered the continent's national animal. However, the four major powers refuse to agree upon such a thing as they do most things.
* Moro has 9 tattoos visible to those who can see them. They are moon cycles on bottom of her lower right arm, dragon wrapped around a scimitar on her upper right arm, that tattoo that was in ari's painting on her back, a dragon skull on the back of her neck, wolf's bane and ivy wrapping from around her left wrist all the way up her arm, deer antlers across her chest and clavicles, a snake wrapped around her right calf, a constellation on her left foot, chains wrapped around her left thigh.
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* There are a few celebrities in Meryndan. [[Le Petite]], an orc chef who travels [[Thrae]] to spread his delicious recipes. [[Meywild]], the young half-elf half-dwarf bard who is the frontman of Meywild and the Roundtable. [[Danassa T'syth]], formerly thought to be the last drow of Meryndan and Thymlyssa's right hand man.

Revision as of 12:58, 25 September 2017

Landscape of Meryndan

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Meryndan, also known as "the land of fleas and pretty pictures" is the continent in which most of the action in Everlaster takes place.

History

The true history of Meryndan is rather muddled. Stories range from extravagant and grant tales of ancient creatures that once roamed, giving birth to creatures to tend to it's expanse; To tales of simplicity such as it came hidden deep within a glacier and melted where it sat. The continent was once called Mer, translating to "green" in the Drow language. It wasn't until the humans had constructed a proper civilization following the Everwar, the seven year long battle against the Drow oppressors that the continent got it's current name. Meryndan is named after the man who found The Mother among the rubble of the ravaged Silver Keep within the Stormlands, Yandan.

Meryndan has been ravaged by war, racism, famine, and disaster time and time again. One of the few common sayings among the people of the continent is "the world has ended before, it will likely end again". Slavery, murder, plague, drug use, and political intrigue runs rampant within the expanse. The people of Caros consider Meryndan "the child it neglected" as the Carosi people highly consider themselves superior.

The continent itself is inhabited with multiple races and is known for half-breeds. The first to inhabit the land were the drow, followed by the Elves. The arrival of humans provoked the Everwar and after seven years of bloodshed with The Mother on the side of humanity, drow populations had gone extinct and elven populations had grew dangerously low. Centuries later arrived the dwarves, who quickly allied with the elves and resided among the Gamordan Mountains. Finally, the orcs made an appearance and settled among the craggy foothills of The Chasm.

Besides the Everwar, the most notable war was the Iron War, the war between the orcs and dwarves. The Iron War left the dwarven capital of Frostburn Den razed and hundreds of thousands of dwarves dead. They quickly resorted to fleeing, and hid the remainder of their population in The Sink.

Since then, Meryndan has been split into four parts with few neutral territories. The orcs claim the northwest area of the Orcish Territories, the dwarves claim the centralwest area of the Forged Coast, the elves claim the southwest of the Elvish Realm, and finally the humans claim the largest eastern area with Drakonia, also known as the Human Kingdom.

Meryndanmap.png


Notable Locations

* Stormlands: The Stormlands are a stretch of land across Drakonia that is constantly plagued with torrential downpours, thunder, lightning, and harsh winds. Those who cross are often torn asunder. Despite its constant threat of danger, some tide the storm and reside within the Stormlands without fear. Once every fifteen years, a violent storm called the Magestorm ravages its entirety for seven days and seven nights. Some assume this has to do with the birth of The Mother.

* The Whisper Hollow: The Whisper Hollow is a giant, vast green of hardwoods. The entirety of the forest is filled with a magical presence claimed by the demi creatures who rule over it in an effort to protect it's beauty. It stretches longer than the Stormlands but less than the Gamordan Mountains. Long ago, the forest was actually a long stretch of dry plains. This was until the Everwar, in which it is rumored that for every tree in the Hollow there was one innocent that died to it's horrendous bloodshed.

* The Black Forest: The Black Forest a dense, mostly unknown forest full of creatures and people unfamiliar to the rest of Meryndan. It is constantly surrounded in a thick darkness, from which it hails its name. Known for its involvement in the ancient magicks; The forest is known for having a strange, almost paranormal feeling to it. Druidic tribes protect its innards with their life and often kill outsiders for sacrifice or otherwise. The forest has a strange, purple hue and the sun never shines. Those who speak of The Black Forest peoples claim the phrase; “Not all who reside within it sleep during the night, for under the light of the moon is where they truly shine.”

* Gamordan Mountains: The Gamordan Mountains are a long, jagged mountain range covered in snow. A white blanket constantly covers the ground. The region is cold, windy, and wet. The mountains formerly belonged to the dwarves, who had their capital Frostburn Den nestled in its center. However, orcish armies waged war upon the dwarves and claimed it for themselves. Now, the Gamordan Mountains are often empty and see little travelers to their peaks.

* Hushnan (Slavers Bay): Hushnan (Slavers Bay) Hushnan was formerly an island belonging to the elves of the Realm, however, when the drow invaded Meryndan they took it for themselves as well as what was the land prior to Farshore. Hushnan is desolate, covered in plains, and what life did exist there has been plucked away by the slaves. It is unspoken of as slavery is a taboo subject that often slips beneath the cracks of “law”.

* The Hold: The Hold is a hub for “half-breeds” as it’s universally “accepting” to all types. This is, for the most part, a lie. It lacks a true governing system so crime runs rampant through its streets. However, it manages to hold a “class system” in which people are forces to abide by. The Hold is split into three portions. “Oldtown” is the lowest of the three. It’s down-trodden and has a stench of pigsties and whorehouses. Plague runs rampant through Oldtown. "Midtown" is the second portion in which the common folk reside. It’s not as disgusting as Oldtown but is still quite vile. The buildings have little room between them and the air is so hot and muggy it’s difficult to breathe. The top-tier portion is "Hightown", which is where the Bounty’s Guild reigns supreme. It’s shabby and unclean, but nicer than the lower two.

Capitals

* Kingsrun: Kingsrun is the capital of Drakonia (The Human Kingdom) and the capital of Seraphism. The city is divided greatly between the poor and the rich. Kingsrun is unsightly and dirty compared to other cities in the Kingdom. The city clearly cares little for image, but rather focuses on its efficient nature. An entire looping wall surrounds its entirety to keep invaders out. The capital has been ruled by the Drakon family since the birth of Seraphism and has had no contest since. King Rossleigh tries to rule in his father Arland Drakon’s shadow, but fails miserably. Kingsrun has the sigil of a dragon.

* Malnathas: Malnathas is the capital of the Elvish Realm and home to the Velasha (also known as Thymlyssa’s Citadel). It is welcoming and invites all races without fear of prejudice. The city is kept pristine by dedicated emissaries. The elegant bridges, beautiful groves, and glass pathways attest to the Elvish standard for beauty. the people of Malnathas adore Thymlyssa. There is no house religion in Malnathas as its residents worship their leader as a god. A raven amongst a light purple banner serves as their sigil.


* The Sink: The Sink is the recent capital to the dwarves after being forced out of the former Frostburn Den in the Gamordan Mountains. Despite their reputation as being fearless, the dwarves escaped the orcish onslaught by hiding beneath the ocean. Their capital lies within an enormous cavern which leads beneath the sea guarded by dwarven warriors to protect their home from ever being invaded again. Upon being deemed worthy for entry by Lord Colejorn, those who enter are greeted with a grand and ginormous city sprawling amongst the cavern. At the end of the tunnel lies the Fortress in which the Mournmantle family calls its own.

* Seat of the Warchief: The Seat of the Warchief is an enormous city located in the “belly” of an ancient dragon. The seat itself is in a giant stone keep with painted depictions of the Bloodright, a sacred ritual in which the Warchief is chosen through. Garothmuk’s banners simply bear the color red, formerly containing the sigil of Tal'Magoth


Trivia

  • Meryndan is called "the land of fleas and pretty pictures" because it's rather dirty but presented in literature and art as being captivating and absolutely stunning.
  • The elves of the Realm are considered "second class citizens" to the moon and sun elves of Caros because they have "no culture of their own".
  • Half-breeds, while ubiquitous in population, are often not given the same rights as whole breeds in Meryndan.
  • There is a wall in The Whisper Hollow called 'Meryn's Wall' that has no relation to Meryndan itself.
  • Meryndan citizens are known as "Merynmen".
  • The buck has often been considered the continent's national animal. However, the four major powers refuse to agree upon such a thing as they do most things.
  • There are a few celebrities in Meryndan. Le Petite, an orc chef who travels Thrae to spread his delicious recipes. Meywild, the young half-elf half-dwarf bard who is the frontman of Meywild and the Roundtable. Danassa T'syth, formerly thought to be the last drow of Meryndan and Thymlyssa's right hand man.