Moro

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Moro (also known as Isilme) (22 years)
Level 7 Druid
Alignment: Chaotic Good
Patron Deity: The Elder Spirits, Rana and Naur
Portrayed by Anna / bulnosaur


Hail and well met, my dude.

—Moro


Isilme, also known as "Moro", is a half-elf druid member of The Wild Hunt and one of the original six. She is played by Anna / bulnosaur.

Description

Appearance

Moro is a twenty-two half-elven woman standing around six feet tall, with dark skin and natural dark brown hair, which is constantly full of leaves of varying colors. She athletic in build and covered in freckles and varying tattoos. Moro is rarely seen with sleeves.

Personality

Moro is pragmatic and a dead-pan realist. Strangers often confuse Moro's independence and strength of spirit for a rash personality and headstrong disposition. One thing that defines Moro other than her neutral nature, is her tendency to self-loathe and of feeling guilt over the actions of others. When accused for being the reason for the death of Vahlia by her father Marc Fox, Moro admitted all responsibility before having to be convinced by Morlum that it was indeed her choice so that Moro may go on living. For the most part, Moro keeps her emotions to himself. To those who earn her trust, beneath Moro's tough exterior is a heart of gold and a deep love for those she calls friend.

Biography

Backstory

Moro was born to a small, elvish Druid community in the Black Forest. Her mother, a full elf, was the shaman of her tribe and her father, a human, did not partake in her life. She was raised mostly by her mother, also a Druid, in the Black Forest where she was fully integrated into the ideals and lifestyle of a Druid, and inducted at age 10. As time passed, she began to notice the subtle contempt for her human half by those in the community. She began to wonder about who her father was, and in turn what her human part made her. Her mother never spoke of her father and the only information she could find was that he had been heading to Farshore. Moro, having felt a void growing for her absent father, attempted to persuade her mother into allowing her to go to Farshore. She was forbidden from seeking any more information and her inquiries about her father were mostly ignored. Angry and desperate to fill this void; Moro took her spear, wooden shield, some traveling supplies, and her viper companion, Ymma, and set out in the dead of night and began her journey to find her father. The outside world was a shock, since she had only ever known the sheltered trees of the Black Forest. The trip itself was rough, and Moro arrived at the city a different person. However, the complete lack of forethought hit her as she realized that she knew nothing about her father, not even his name. The city was confusing and foreign. She wandered the streets, feeling more and more lost until she came across a small apothecary tucked into an alley, almost completely hidden from the main road. She went in and could finally breath a sigh of relief to be around plants again. The shopkeeper was an incredibly old man, and when he saw how lost and confused she was he tried to comfort her and find out what her story was. Upon finding out she was a Druid, he offered her an apprenticeship since he had no one to take over the shop when he died. She happily agreed. For several years she split her time between working in the apothecary and looking for any leads that could point her towards her father. Moro then took the shop over for the man who had become like a father to her. Moro had become well known by many people throughout Farshore due to the high quality of her medicine and aptitude for healing, having truly made a name for herself in the 6 years she'd been there.

Following The Massacre of Farshore

Since the Massacre of Farshore, Moro has been traveling alongside a group who formerly only knew themselves as refugees. Not only did Moro prove herself exceedingly useful with her knowledge of nature but incredibly powerful as a tempest of the elements. Until the group had entered the Whisper Hollow, Moro had remained generally reserved. By meeting one of her worships, Yuma, Moro came out of her shell and revealed a vulnerability foreign to the group. Since that time, Moro has become a pinnacle member and one of the leaders of change. Dedicated to slaying the evil plague of Nephilim, she found passion in solving mysteries and discovering the truth behind it's outbreak. Moro took Thymlyssa's bloodright without much hesitation and dedicated her life to the cause of solving the diplomatic conflicts between the four nations. She also got engaged.

Moro revealed her true name, Isilme, in the Black Forest and also brought the fact that she was to be the leader of her people but refused the title in an effort to locate her father. Upon arriving at Coldmourn (now Deepshore), Moro has embraced that the true enemy are the the Nephilim and that anyone who stands in The Wild Hunts way must be brought to justice.


Relationships

Morlum Kraggden

Morlum is Moro's best friend and trusts him with her life. Despite their initial misunderstandings and Morlum's demands for her to "toss him", the two have grown incredibly close and rely on each other rather significantly. The two have often had their fair share of laughs, fights, and tears together.