Difference between revisions of "Half-Elf"
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Languages: Elvish, Common | Languages: Elvish, Common | ||
− | Darkvision: Half-elves have | + | Darkvision: Half-elves have darkvision, allowing them to see up to 60 ft in the dark. |
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep. | Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep. |
Revision as of 14:03, 1 November 2017
Contents
Physical Description
Descendants of Human and Elf parentage, Half-Elves combine the best traits of man and elf alike. They typically stand between 5'2 and 6'2, having a relatively average height when in comparison to that of their elven ancestry. Half-elves are one of the more unique races in Meryndan, as their parentage allows them to have an array of appearances whether it's darker skin, large muscle mass, or longer than normal ears.
The culture they hail from typically defines how they speak. While one half-elf may speak with that of a Drakonian dialect (long, drawn vowels and elegance) or that of a Realm dialect (curt, sharp words), there really is no one accent that defines a half-elf.
Race | Bonus | Ancestral Origin |
Population | Average Lifespan |
---|---|---|---|---|
Half-Elf | DEX +2 CHA +2 Con -2 |
N/A | Scarce | 125 Years |
Racial Traits
Size: Medium
Base Speed: 30 feet per turn
Languages: Elvish, Common
Darkvision: Half-elves have darkvision, allowing them to see up to 60 ft in the dark.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill Versatility: You gain proficiency in two skills of your choice.
Culture
Half-elves have no culture of their own and reap that of either their human or elven side, and in some cases both.
Society
Typically, half-elves are viewed as remnants of an unloving parentage. Typically, half-elves will grow up being raised by a single parent as the weighs of the public opinion often leaves either parent to be judged relentlessly. Society typically views them as outcasts and troublemakers, often causing more problems than not and instinctively not trusting them.
Alignment and Religion
Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable.
The Hold
The Hold, also known as Plague Bottom, is an island south of the Whisper Hollow just east of Naelathas and west of Waynevalley in Purgatory Bay. It is filled with all sorts of half-breed races and most omnipresent, half-elves. It is an island brimming with disease, crime, and death. In often cases, half-elves are automatically seen to be products of The Hold even if they come from a completely different area of Meryndan.
Adventurers
Half-elves are either seen as aimless wanderers or stealthy pickpockets, either way, they are outcast from most societies because of their half-breed heritage.
Moro is a Half-Elf member of The Wild Hunt.
Male Names: Dain, Aurel, Aiden, Walsh, Jackie
Female Names: Eva, Rihi, Elindre, Karli, Myah