Difference between revisions of "Half-Elf"

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Skill Versatility: You gain proficiency in two skills of your choice.
 
Skill Versatility: You gain proficiency in two skills of your choice.
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Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
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Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
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''Racial Traits:''
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Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
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Eye for Opportunity: Constantly facing the rough edges of two societies, some half-elves develop a knack for finding overlooked opportunities. They gain a +1 racial bonus on attacks of opportunity. This racial trait replaces adaptability and keen senses.
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''Optional Traits:''
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Players may replace one of their racial traits in favor of the following.
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Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level.
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Dragon Soul: Some half-elves have forsaken a part of their lineage by embracing a more distant connection to dragons. Half-elves who take this trait automatically get a +2 to animal handling of any of the dragon sub type, and similar to that of a ranger, gain the favored enemy ability to dragons.
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Wary: Many half-elves have spent their long lives moving from place to place, often driven out by the hostility of others. Such experiences have made them wary of others’ motivations. Half-elves with this trait gain a +1 racial bonus on Sense Motive and Bluff checks.
  
 
==Culture==
 
==Culture==

Revision as of 15:18, 1 November 2017


Physical Description

Descendants of Human and Elf parentage, Half-Elves combine the best traits of man and elf alike. They typically stand between 5'2 and 6'2, having a relatively average height when in comparison to that of their elven ancestry. Half-elves are one of the more unique races in Meryndan, as their parentage allows them to have an array of appearances whether it's darker skin, large muscle mass, or longer than normal ears.

The culture they hail from typically defines how they speak. While one half-elf may speak with that of a Drakonian dialect (long, drawn vowels and elegance) or that of a Realm dialect (curt, sharp words), there really is no one accent that defines a half-elf.


Race Bonus Ancestral
Origin
Population Average
Lifespan
Half-Elf DEX +2
CHA +2
Con -2
N/A Scarce 125 Years

Racial Traits

Size: Medium

Base Speed: 30 feet per turn

Languages: Elvish, Common

Darkvision: Half-elves have darkvision, allowing them to see up to 60 ft in the dark.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Skill Versatility: You gain proficiency in two skills of your choice.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Racial Traits:

Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Eye for Opportunity: Constantly facing the rough edges of two societies, some half-elves develop a knack for finding overlooked opportunities. They gain a +1 racial bonus on attacks of opportunity. This racial trait replaces adaptability and keen senses.

Optional Traits:

Players may replace one of their racial traits in favor of the following.

Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level.

Dragon Soul: Some half-elves have forsaken a part of their lineage by embracing a more distant connection to dragons. Half-elves who take this trait automatically get a +2 to animal handling of any of the dragon sub type, and similar to that of a ranger, gain the favored enemy ability to dragons.

Wary: Many half-elves have spent their long lives moving from place to place, often driven out by the hostility of others. Such experiences have made them wary of others’ motivations. Half-elves with this trait gain a +1 racial bonus on Sense Motive and Bluff checks.

Culture

Half-elves have no culture of their own and reap that of either their human or elven side, and in some cases both.

Society

Typically, half-elves are viewed as remnants of an unloving parentage. Typically, half-elves will grow up being raised by a single parent as the weighs of the public opinion often leaves either parent to be judged relentlessly. Society typically views them as outcasts and troublemakers, often causing more problems than not and instinctively not trusting them.

Alignment and Religion

Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable.

The Hold

The Hold, also known as Plague Bottom, is an island south of the Whisper Hollow just east of Naelathas and west of Waynevalley in Purgatory Bay. It is filled with all sorts of half-breed races and most omnipresent, half-elves. It is an island brimming with disease, crime, and death. In often cases, half-elves are automatically seen to be products of The Hold even if they come from a completely different area of Meryndan.

Adventurers

Half-elves are either seen as aimless wanderers or stealthy pickpockets, either way, they are outcast from most societies because of their half-breed heritage.

Moro is a Half-Elf member of The Wild Hunt.


Male Names: Dain, Aurel, Aiden, Walsh, Jackie

Female Names: Eva, Rihi, Elindre, Karli, Myah