Difference between revisions of "Ranger"

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: ''—Ranger Frania Huska to Prince Tarka Borrin II, Commander of Lethia's 1st Infantry Division</big></blockquote>
 
: ''—Ranger Frania Huska to Prince Tarka Borrin II, Commander of Lethia's 1st Infantry Division</big></blockquote>
 
===Practice===
 
===Practice===
Rangers are those few who shed the shackles of modernity in order to live on the frontiers of Arthos. They are, in a word, self-sufficient. Like [[fighter]]s they train in the martial disciplines yet their approaches could not be more different. Rangers exist outside the reach of civilization, teaching themselves combat through the trials of constant isolation. They fight for survival and tend to interpret their opponents for the desperate, unpredictable, creatures of instinct they are. It's for that reason that fighting against a ranger can be unsettling. Where they lack in technique, they make up for in commitment of action. <br>
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Rangers are those few who shed the shackles of modernity in order to live on the frontiers of Arthos. They are, in a word, self-sufficient. In this environment, Rangers become experts in archery, foraging, tracking and hunting prey.  Like [[fighter]]s they train in the martial disciplines yet their approaches could not be more different. Rangers fight for survival and tend to interpret their opponents for the desperate, unpredictable, creatures of instinct they are. It's for that reason that fighting against a ranger can be unsettling. Where they may lack in rehearsed fighting technique, they make up for in commitment of action. <br>
 
===Wild Spirit===
 
===Wild Spirit===
Rangers may also teach themselves magic by channeling the heartbeat. Unlike [[druid]]s, this power does not come naturally and must be learned through a prolonged reliance on instinct. Some rangers like to call this state the "wild spirit" and it can be used to great effect.
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Rangers may also teach themselves magic by channeling the heartbeat. Unlike [[druid]]s, this power does not come naturally and must be learned through a prolonged reliance on instinct. Some rangers like to call this state the "wild spirit" and in moderation, it can make them more suited to their range. Taken too far, the wild spirit can warp a ranger's mind permenantly.
  
 
==Resources==
 
==Resources==
 
*[https://roll20.net/compendium/dnd5e/ranger#content Roll20 Compendium]
 
*[https://roll20.net/compendium/dnd5e/ranger#content Roll20 Compendium]
 
*[https://www.dndbeyond.com/classes/ranger/ D&D Beyond]
 
*[https://www.dndbeyond.com/classes/ranger/ D&D Beyond]

Revision as of 19:28, 2 May 2021

Rangers in Arthos

"Have you ever been stalked by blink dogs for so long you started to loathe the silence? Have you ever been so cold your fingers ceased to form a fist? Of course not. Don't ever whinge to me about your long marches, commander. You sleep in a tent and eat from a silver platter. These soldiers pamper you until the day they get to stand in a row and twattle each other with sticks. Decadence. There's no better word for it."

—Ranger Frania Huska to Prince Tarka Borrin II, Commander of Lethia's 1st Infantry Division

Practice

Rangers are those few who shed the shackles of modernity in order to live on the frontiers of Arthos. They are, in a word, self-sufficient. In this environment, Rangers become experts in archery, foraging, tracking and hunting prey. Like fighters they train in the martial disciplines yet their approaches could not be more different. Rangers fight for survival and tend to interpret their opponents for the desperate, unpredictable, creatures of instinct they are. It's for that reason that fighting against a ranger can be unsettling. Where they may lack in rehearsed fighting technique, they make up for in commitment of action.

Wild Spirit

Rangers may also teach themselves magic by channeling the heartbeat. Unlike druids, this power does not come naturally and must be learned through a prolonged reliance on instinct. Some rangers like to call this state the "wild spirit" and in moderation, it can make them more suited to their range. Taken too far, the wild spirit can warp a ranger's mind permenantly.

Resources