Difference between revisions of "Deficiency"
Line 20: | Line 20: | ||
===[[Investigation]]=== | ===[[Investigation]]=== | ||
===[[Animal Handling]]=== | ===[[Animal Handling]]=== | ||
+ | She doesn't bite, right? <b>Right?!</b><br /><br /> | ||
+ | <b>Impairment</b> : Zoophobia | ||
+ | * Incurs a [[wisdom]] check when near wild animals. Failure results in [[panicked|panic]]. | ||
===[[Insight]]=== | ===[[Insight]]=== | ||
+ | You have a difficult time figuring people out.<br /><br /> | ||
+ | <b>Impairment</b> : Autism | ||
+ | * Incurs a -2 penalty to [[intimidation]] and -6 to [[deception]], [[performance]], and [[persuasion]]. | ||
===[[Medicine]]=== | ===[[Medicine]]=== | ||
+ | You don't know your anus from your arteries.<br /><br /> | ||
+ | <b>Impairment</b> : Hemophobia | ||
+ | * The sight of blood incurs a [[wisdom]] check. Failure results in [[panicked|panic]]. If the blood is your own, perform an [[endurance]] check to avoid passing out. | ||
===[[Perception]]=== | ===[[Perception]]=== | ||
===[[Survival]]=== | ===[[Survival]]=== |
Revision as of 00:09, 29 October 2017
Not everyone can be good at everything. In fact, everyone has that thing they're really bad at. When creating your character, the GM will ask you to distribute deficiency points to certain skills. Rolls associated with these skills will incur penalties ranging from minor to major. Deficiencies are split into three categories in order of severity: incompetent, deficient, and impaired. Impairments are the most extreme forms of deficiencies and carry with them special effects, usually in the form of phobias and birth defects.
Consult your GM before taking an impairment.
Contents
Available Skills
Listed below are the skills you may select for deficiency.
Athletics
This is why you don't skip gym class. Running, swimming, climbing, and lifting is hard for you.
Impairment : Asthma
- Extensive aerobic activities incur an endurance check. Failure results in temporary paralysis.
Acrobatics
You are not very confident on your feet, especially on unstable ground.
Impairment : Acrophobia
Sleight of Hand
They call you "Thumbs" where you're from. Attempts to be discreet with your hands usually result in hilarious failure.
Impairment : Tremor
- Any action that requires fine motor skills (writing, tying a knot, shaving, etc.) automatically fails unless you have enough time to take 20.
Stealth
Investigation
Animal Handling
She doesn't bite, right? Right?!
Impairment : Zoophobia
Insight
You have a difficult time figuring people out.
Impairment : Autism
- Incurs a -2 penalty to intimidation and -6 to deception, performance, and persuasion.
Medicine
You don't know your anus from your arteries.
Impairment : Hemophobia
- The sight of blood incurs a wisdom check. Failure results in panic. If the blood is your own, perform an endurance check to avoid passing out.
Perception
Survival
Deception
Let's be honest; you're not fooling anybody.
Intimidation
Most people find your attempts to be scary laughable.
Impairment : Cowardice
- NPCs and other PCs may perform an intimidation on you against your wisdom check. Failure results in either panic or total compliance (their choice).
Performance
Crowds are bad enough, but public speaking?! Forget it!
Impairment : Demophobia