Difference between revisions of "Deficiency"
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You are not very confident on your feet, especially on unstable ground.<br /><br /> | You are not very confident on your feet, especially on unstable ground.<br /><br /> | ||
<b>Impairment</b> : Acrophobia | <b>Impairment</b> : Acrophobia | ||
− | * Incurs a will([[wisdom]]) check when near a tall ledge. Failure results in [[panic]]. | + | * Incurs a will([[wisdom]]) check when near a tall ledge. Failure results in [[panicked|panic]]. |
===[[Sleight of Hand]]=== | ===[[Sleight of Hand]]=== | ||
===[[Stealth]]=== | ===[[Stealth]]=== |
Revision as of 22:54, 28 October 2017
Not everyone can be good at everything. In fact, everyone has that thing they're really bad at. When creating your character, the GM will ask you to distribute deficiency points to certain skills. Rolls associated with these skills will incur penalties ranging from minor to major. Deficiencies are split into three categories in order of severity: incompetent, deficient, and impaired. Impairments are the most extreme forms of deficiencies and carry with them special effects, usually in the form of phobias and birth defects.
Consult your GM before taking an impairment.
Contents
Available Skills
Listed below are the skills you may select for deficiency.
Athletics
This is why you don't skip gym class. Running, swimming, climbing, and lifting is hard for you.
Impairment : Asthma
- Extensive aerobic activities incur a fortitude(endurance) check. Failure results in temporary paralysis.
Acrobatics
You are not very confident on your feet, especially on unstable ground.
Impairment : Acrophobia