Difference between revisions of "Desert Voyage"
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[[File:Desert_Voyage.jpg|thumb| | [[File:Desert_Voyage.jpg|thumb| | ||
− | '''Date:''' | + | '''Date:''' 4th Wir of Barrakas 1074<br /> |
'''Gamemaster:''' [[DriftingNitro]]<br /> | '''Gamemaster:''' [[DriftingNitro]]<br /> | ||
'''Type:''' One-Shot<br /> | '''Type:''' One-Shot<br /> |
Revision as of 13:43, 24 October 2017
Contents
Background
In the middle of Ignir, a large nation with vast deserts, a player acting as a chef walks into an inn. He offers pay for protection of him and his goods. He wants to cross the desert. Everyone else, takes the offer and travels to the town of Tabak on the other side. However, not all is as it seems with the delivery. The carriage drivers notice somebody following them from a distance, and the chef seems especially uneasy about anything that slows their travel down. The players can uncover the truth about the caravan, or take their pay and be on their way.
Cast
Results for status recorded at the end of the session.
Name | Player | Class | Race | Status |
Raja Rif'a | Beans | Barbarian | Human | Alive |
---|---|---|---|---|
Jabbi Rif'a | Mattloaf | Sorcerer | Human | Alive |
Hemlok Benrato | Sooperphilly | Bard | Catfolk | Alive |
Eyremoth | Feldspar | Monk | Half-Elf | Alive |
Bacchus Bertholdt | Trevor | Rogue | Wolfkind | Alive |
Rosalynd Rosenthal | EldonTG | Orator | Elf | Alive |
Tymen | FakeSnake | Ranger | Elf | Alive |
Summary
The Galen of Ale
The scene opens at the bar, Eyremoth sitting along pondering to himself. The barkeep asks what he'd like and he asks for water. On his right are two people he hasn't seen around here before, an elf (Tymen) and catfolk (Hemlok). They order their drinks as well and make small talk with the barkeep.
Two more characters enter the scene, Jabbi and Raja, and rough talk a group of shady looking fellas outside the door before entering. They go inside, Jabbi making a particularly effort to bump somebodies chair on the way towards the bar. They order their drinks, Jabbi trying to seduce the married barkeep in front of his wife. He denies any offer Jabbi gives several times.
One of the men that was sitting in a chair Jabbi bumped into approaches her. He's pissed because he spilled her drink but she predictably doesn't care. Eyremoth signals to the barkeep who reaches for the crossbow he keeps under the table. The fighter goes to punch Jabbi who skillfully dodges, and Raja jumps to save her sister. The perpetrator of the fight has a friend join in and he exchanges punches with Raja for a little bit both trying to get the upper hand.
As the fight starts to get progressively more violent. Raja about to rage and kill somebody, Jabbi casting Acid point blank at someones face, Eyermoth about to swing his staff to knock out one of the fighters, and the barkeep about to shoot Jabbi for what she just did, the door bursts open and everyone freezes in place and looks at the door to find Rosyland, the chef, getting everyone's attention. Bacchus the wolfkind at his side, looking rather apathetic about finding other people. Rosyland presents potential work for the patrons of the tavern, talking about this through the muffled yelling of a man with acid on his face.
The players gather around him and offer their services, Eyremoth bartering for extra pay for his expertise of the region. After discussing the specifics of payment they head outside to meet in the courtyard with the carriages.
Departure
They enter the courtyard and find a couple of orcs standing near one of the carriages. They shoo them off and get on their way. Jabbi and Raja trying to find some red silk to cover their heads with for the journey. However the merchant only has orange which upsets Jabbi greatly and she storms off. Rosyland emphasizes that they should leave swiftly and beckons Jabbi and Raja into the back of one of the carriages where they can ride. After a short panic attack by Raja from being locked in a confine space, they carriages head on it's way.
As they're riding Hemlok notices figures in the distance on the horizon at certain hours. Over a span of 6 hours he notices at least 3 times a figure on the horizon. He attempts to mask their movement with illusion spells.
Eyremoth who's leading by foot points out an incoming sandstorm. He knows the path to a cave for shelter, although Rosyland insists time is of the essence he takes Eyremoth's advice.