Difference between revisions of "Damage & Fatigue"
From Arthos
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+ | ==Severity== | ||
Wounds in the ACS are handled by severity and location. All wounds are rated by the 3 Ms: | Wounds in the ACS are handled by severity and location. All wounds are rated by the 3 Ms: | ||
* Minor - A wound too small to cause any permanent detriment except scars and marks | * Minor - A wound too small to cause any permanent detriment except scars and marks | ||
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Wounds take some time to heal if not using magic healing. Minor wounds can take up to a week to heal fully, major wounds can take up to a month, and mortal wounds can take up to a few months to heal fully. | Wounds take some time to heal if not using magic healing. Minor wounds can take up to a week to heal fully, major wounds can take up to a month, and mortal wounds can take up to a few months to heal fully. | ||
+ | ==Location== | ||
Wounds are targeted to several locations on a characters body. The following locations that damage is tracked is: | Wounds are targeted to several locations on a characters body. The following locations that damage is tracked is: | ||
* Torso | * Torso | ||
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The action of healing someone, providing first aid, or using a healing spell, you can only target one part of the body at a time to heal. | The action of healing someone, providing first aid, or using a healing spell, you can only target one part of the body at a time to heal. | ||
+ | ==Type== | ||
The wound type can vary depending on the source. The most common wounds are non magical, here is a table with each damage type with varying severity. | The wound type can vary depending on the source. The most common wounds are non magical, here is a table with each damage type with varying severity. | ||
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|- | |- | ||
! [[File:Slash.jpg]] | ! [[File:Slash.jpg]] | ||
− | ! | + | ! Slashing |
| | | | ||
* Parries, weapons lock, pushes attacker back | * Parries, weapons lock, pushes attacker back | ||
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|- | |- | ||
! [[File:Crush.jpg]] | ! [[File:Crush.jpg]] | ||
− | ! | + | ! Bludeoning |
| | | | ||
* Parries, weapons lock, pushes attacker back | * Parries, weapons lock, pushes attacker back | ||
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| | | | ||
* Armor dents in | * Armor dents in | ||
− | * Body caves | + | * Body caves from impact |
* Head hit, blackout from concussion | * Head hit, blackout from concussion | ||
* Cracked skull/jaw | * Cracked skull/jaw | ||
|- | |- | ||
! [[File:Pierce.jpg]] | ! [[File:Pierce.jpg]] | ||
− | ! | + | ! Piercing |
| | | | ||
* Parries, weapons lock, pushes attacker back | * Parries, weapons lock, pushes attacker back |
Latest revision as of 23:25, 15 February 2018
Severity
Wounds in the ACS are handled by severity and location. All wounds are rated by the 3 Ms:
- Minor - A wound too small to cause any permanent detriment except scars and marks
- Major - A wound large enough to cause lasting or permanent detriment if not treated enough major wounds can cause death by bleeding out or organ failure.
- Mortal - A wound severe enough to cause death. Extremely time sensitive and must be stabilized as soon as possible.
Wounds take some time to heal if not using magic healing. Minor wounds can take up to a week to heal fully, major wounds can take up to a month, and mortal wounds can take up to a few months to heal fully.
Location
Wounds are targeted to several locations on a characters body. The following locations that damage is tracked is:
- Torso
- Head
- Left Arm
- Right Arm
- Left Leg
- Right Leg
The action of healing someone, providing first aid, or using a healing spell, you can only target one part of the body at a time to heal.
Type
The wound type can vary depending on the source. The most common wounds are non magical, here is a table with each damage type with varying severity.
Table taken from this reddit post.