Spells

From Arthos
Revision as of 22:32, 7 October 2017 by DriftingNitro (talk | contribs) (Level 0 Spells)
Jump to: navigation, search

Level 0 Spells

Name School Casting Time Range Area or Targets Effect Save or Attack Duration Conc Ritual Mats Overcharge Effect
Acid Splash Conj 3 sec 60 ft 1 or 2 creatures 1-2 creatures within 5ft of each other must make a DEX save or take acid damage. Dex Instant no no VS
Blade Ward Abjur 3 sec Self You gain resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. 1 rnd no no VS
Booming Blade Evoc 3 sec 5 ft 1 creature Make a melee weapon attack as part of casting. Weapon for its next hit will apply crushing damage, and enemy rolls a dexterity save to not fall. 1 rnd no no VM Concussive blast can throw enemies
Chill Touch Necro 3 sec 120 ft 1 creature Ranged spell attack: necrotic damage, takes health from enemies and makes them feel sick. Can heal minor wounds. Attack 1 rnd no no VS +1 target
Create Bonfire Conj 3 sec 60 ft 5 ft cube Create bonfire in 5ft circle. Deals fire damage to creatures in space when cast, or when entering or exiting. Dex ≤1 Min YES no V,S 10ft radius instead of 5ft
Dancing Lights Evoc 3 sec 120 ft ≤4 lights Lights shine in 10ft radius, within 20ft of each other. They can be moved by the caster. ≤1 Min YES no VSM Light is much brighter, and can signal people from miles away. Temperary blindness if stared at.
Druidcraft Trans 3 sec 30 ft various Predict weather (24hrs), affect plants, natural sensory effects in 5ft cube (leaves, wind, smells, sounds), light or extinguish small fires Instant no no VS
Eldritch Blast Evoc 3 sec 120 ft 1 target Force damage. Two beams at 5th, 3 beams at 11th, 4 beams at 17th. Separate attacks/targets per beam. Attack Instant no no VS Focus all beams into one major blast
Fire Bolt Evoc 3 sec 120 ft 1 target Creature or object takes fire damage, ignites combustibles. Attack Instant no no VS Powerful bolt blast that forces enemies back (like booming blade)
Friends Ench 3 sec Self You have advantage on all Cha checks directed at one nonhostile creature of your choice. They roll a wisdom save. The creature becomes hostile toward you when the spell ends. ≤1 Min YES no SM
Frostbite Evoc 3 sec 60 ft 1 creature Con Save or take cold damage and disadvantage on next weapon attack before end of its next turn. Con Instant no no V, S Freeze one extremity for several seconds, prevents attacks with extremities holding weapons.
Guidance Divin 3 sec Touch 1 creature Once before duration ends, creature can add +1d4 to one ability check of its choice, before or after making the check. ≤1 Min YES no VS
Green Flame Blade Evoc 3 sec 5 ft 1+ creature Make a melee weapon attack as part of casting. On hit, target is affected and fire targets creaure within 5ft of target (ability mod). Instantaneous no no VM
Light Evoc 3 sec Touch 1 object ≤10ft cube Object sheds light in 20ft rad, dim light in 40ft rad. Objects carried allow creature a save. Ends if you cast it again. Dex 1 Hr no no VM Creates essentially a magic flashbang that a failed reflex save will blind anyone who was looking at it for several seconds.
Mage Hand Conj 3 sec 30 ft Specral hand Use Action to control hand, which can manipulate objects ≤10lbs. 1 Min no no VS Have a second mage hand simeltaniously
Mending Trans 1 Min Touch 1 object Repairs single break/tear in object Instant no no VSM Greater repair, fixes several breaks
Message
Minor Illusion Illus 3 sec 30 ft ≤5ft cube Sound or image of object. Investigation check vs spell DC can determine illusion. 1 Min no no SM
Poison Spray Conj 3 sec 10 ft 1 creature Project puf of poison gas, poison damage, End save for mitigated effect. Con Instant no no VS
Prestidigitation Trans 3 sec 10 ft varies Create minor magical effects (lights, flames, clean, warm/cool, flavor, trinket, etc). Affects 1 object (1 cubic foot) ≤1 Hr no no VS
Produce Flame Conj 3 sec Self, 30ft Self, 1 creature Flickering flame appears in hand. Shed light (10ft bright, 20ft dim). Can make a ranged spell attack (ends spell) for fire damage. Attack 10 Min no no VS Create a tossable fireball that explodes on impact.
Ray Of Frost Evoc 3 sec 60 ft 1 creature Deals cold damage on hit, speed reduced by 10ft. Attack Instant no no VS Can widen cone of projected frost, or make a more powerful focused ray
Resistance Abjur 3 sec Touch 1 willing creature Target can add 1d4 to ONE save of its choice before or after making the save ≤1 Min YES no VSM
Sacred Flame Evoc 3 sec 60 ft 1 creature Deals radiant damage, save negates (no cover bonus). Dex Instant no no VS
Shillelagh Trans Bonus Touch wooden weapon Club/staff becomes magical. Can use Spellcasting stat for attack and damage instead of dueling. Spell ends if you let go of weapon. 1 Min no no VSM
Shocking Grasp Evoc 3 sec Touch 1 creature Melee spell attack for lightning damage (ADV if target is wearing metal); target can't take reactions until start of next turn. Attack Instant no no VS Target is paralyzed, for several seconds
Spare The Dying Necro 3 sec Touch 1 dying creature Stabilize a living target that is dying. Instant no no VS
Thaumaturgy Trans 3 sec 30 ft varies Manifest minor wonder w/in range for up to 1 minute. ≤1 Min no no V
Thorn Whip Trans 3 sec 30 ft 1 creature Long vinelike whip of thorns makes melee spell attack: piercing and pull target 10ft closer to you. Attack Instant no no VSM additional thorn whip, both increase range to 60 feet
True Strike Divin 3 sec Touch 1 creature Gain advantage on next attack roll. ≤1 Min YES no S
Vicious Mockery Ench 3 sec 60 ft 1 creature Insult target that can hear you. Wisdom save or take psychic damage and disadvantage on next attack roll. Wis Instant no no V

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells