Spells

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Level 0 Spells

Name Level School Casting Time Range Area or Targets Effect Save or Attack Duration Conc Ritual Mats Cost Overcharge Effect
Acid Splash 0 Conj 3 sec 60 ft 1 or 2 creatures 1-2 creatures within 5ft of each other must make a DEX save or take acid damage. Dex Instant no no VS
Blade Ward 0 Abjur 3 sec Self You gain resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. 1 rnd no no VS
Booming Blade 0 Evoc 3 sec 5 ft 1 creature Make a melee weapon attack as part of casting. Weapon for its next hit will apply crushing damage, and enemy rolls a dexterity save to not fall. 1 rnd no no VM Concussive blast can throw enemies
Chill Touch 0 Necro 3 sec 120 ft 1 creature Ranged spell attack: necrotic damage, takes health from enemies and makes them feel sick. Can heal minor wounds. Attack 1 rnd no no VS +1 target
Create Bonfire 0 Conj 3 sec 60 ft 5 ft cube Create bonfire in 5ft circle. Deals fire damage to creatures in space when cast, or when entering or exiting. Dex ≤1 Min YES no V,S 10ft radius instead of 5ft
Dancing Lights 0 Evoc 3 sec 120 ft ≤4 lights Lights shine in 10ft radius, within 20ft of each other. They can be moved by the caster. ≤1 Min YES no VSM Light is much brighter, and can signal people from miles away. Temperary blindness if stared at.
Druidcraft 0 Trans 3 sec 30 ft various Predict weather (24hrs), affect plants, natural sensory effects in 5ft cube (leaves, wind, smells, sounds), light or extinguish small fires Instant no no VS
Eldritch Blast 0 Evoc 3 sec 120 ft 1 target Force damage. Two beams at 5th, 3 beams at 11th, 4 beams at 17th. Separate attacks/targets per beam. Attack Instant no no VS Focus all beams into one major blast
Fire Bolt 0 Evoc 3 sec 120 ft 1 target Creature or object takes fire damage, ignites combustibles. Attack Instant no no VS Powerful bolt blast that forces enemies back (like booming blade)
Friends 0 Ench 3 sec Self You have advantage on all Cha checks directed at one nonhostile creature of your choice. They roll a wisdom save. The creature becomes hostile toward you when the spell ends. ≤1 Min YES no SM
Frostbite 0 Evoc 3 sec 60 ft 1 creature Con Save or take cold damage and disadvantage on next weapon attack before end of its next turn. Con Instant no no V, S Freeze one extremity for several seconds, prevents attacks with extremities holding weapons.
Guidance 0 Divin 3 sec Touch 1 creature Once before duration ends, creature can add +1d4 to one ability check of its choice, before or after making the check. ≤1 Min YES no VS
Green Flame Blade 0 Evoc 3 sec 5 ft 1+ creature Make a melee weapon attack as part of casting. On hit, target is affected and fire targets creaure within 5ft of target (ability mod). Instantaneous no no VM
Light 0 Evoc 3 sec Touch 1 object ≤10ft cube Object sheds light in 20ft rad, dim light in 40ft rad. Objects carried allow creature a save. Ends if you cast it again. Dex 1 Hr no no VM Creates essentially a magic flashbang that a failed reflex save will blind anyone who was looking at it for several seconds.
Mage Hand 0 Conj 3 sec 30 ft Specral hand Use Action to control hand, which can manipulate objects ≤10lbs. 1 Min no no VS Have a second mage hand simeltaniously
Mending 0 Trans 1 Min Touch 1 object Repairs single break/tear in object Instant no no VSM Greater repair, fixes several breaks
Message 0
Minor Illusion 0 Illus 3 sec 30 ft ≤5ft cube Sound or image of object. Investigation check vs spell DC can determine illusion. 1 Min no no SM
Poison Spray 0 Conj 3 sec 10 ft 1 creature Project puf of poison gas, poison damage, End save for mitigated effect. Con Instant no no VS
Prestidigitation 0 Trans 3 sec 10 ft varies Create minor magical effects (lights, flames, clean, warm/cool, flavor, trinket, etc). Affects 1 object (1 cubic foot) ≤1 Hr no no VS
Produce Flame 0 Conj 3 sec Self, 30ft Self, 1 creature Flickering flame appears in hand. Shed light (10ft bright, 20ft dim). Can make a ranged spell attack (ends spell) for fire damage. Attack 10 Min no no VS Create a tossable fireball that explodes on impact.
Ray Of Frost 0 Evoc 3 sec 60 ft 1 creature Deals cold damage on hit, speed reduced by 10ft. Attack Instant no no VS Can widen cone of projected frost, or make a more powerful focused ray
Resistance 0 Abjur 3 sec Touch 1 willing creature Target can add 1d4 to ONE save of its choice before or after making the save ≤1 Min YES no VSM
Sacred Flame 0 Evoc 3 sec 60 ft 1 creature Deals radiant damage, save negates (no cover bonus). Dex Instant no no VS
Shillelagh 0 Trans Bonus Touch wooden weapon Club/staff becomes magical. Can use Spellcasting stat for attack and damage instead of dueling. Spell ends if you let go of weapon. 1 Min no no VSM
Shocking Grasp 0 Evoc 3 sec Touch 1 creature Melee spell attack for lightning damage (ADV if target is wearing metal); target can't take reactions until start of next turn. Attack Instant no no VS Target is paralyzed, for several seconds
Spare The Dying 0 Necro 3 sec Touch 1 dying creature Stabilize a living target that is dying. Instant no no VS
Thaumaturgy 0 Trans 3 sec 30 ft varies Manifest minor wonder w/in range for up to 1 minute. ≤1 Min no no V
Thorn Whip 0 Trans 3 sec 30 ft 1 creature Long vinelike whip of thorns makes melee spell attack: piercing and pull target 10ft closer to you. Attack Instant no no VSM additional thorn whip, both increase range to 60 feet
True Strike 0 Divin 3 sec Touch 1 creature Gain advantage on next attack roll. ≤1 Min YES no S
Vicious Mockery 0 Ench 3 sec 60 ft 1 creature Insult target that can hear you. Wisdom save or take psychic damage and disadvantage on next attack roll. Wis Instant no no V

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells