Sorcerer

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Info from Roll20, needs to be converted

Proficiencies

Saving Throws: Constitution, Charisma Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion

Level Proficiency
Bonus
Sorcery
Points
Features Cantrips
Known
Spells
Known
Spell Slots per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 2 - Spellcasting, Sorcerous Origin 4 2 2 - - - - - - - -
2nd 2 2 Font of Magic 4 3 3 - - - - - - - -
3rd 2 3 Metamagic 4 4 4 2 - - - - - - -
4th 2 4 Ability Score Improvement 5 5 4 3 - - - - - - -
5th 3 5 - 5 6 4 3 2 - - - - - -
6th 3 6 Sorcerous Origin feature 5 7 4 3 3 - - - - - -
7th 3 7 - 5 8 4 3 3 1 - - - - -
8th 3 8 Ability Score Improvement 5 9 4 3 3 2 - - - - -
9th 4 9 - 5 10 4 3 3 3 1 - - - -
10th 4 10 Metamagic 6 11 4 3 3 3 2 - - - -
11th 4 11 - 6 12 4 3 3 3 2 1 - - -
12th 4 12 Ability Score Improvement 6 12 4 3 3 3 2 1 - - -
13th 5 13 - 6 13 4 3 3 3 2 1 1 - -
14th 5 14 Sorcerous Origin feature 6 13 4 3 3 3 2 1 1 - -
15th 5 15 - 6 14 4 3 3 3 2 1 1 1 -
16th 5 16 Ability Score Improvement 6 14 4 3 3 3 2 1 1 1 -
17th 6 17 Metamagic 6 15 4 3 3 3 2 1 1 1 1
18th 6 18 Sorcerous Origin feature 6 15 4 3 3 3 3 1 1 1 1
19th 6 19 Ability Score Improvement 6 15 4 3 3 3 3 2 1 1 1
20th 6 20 Sorcerous Restoration 6 15 4 3 3 3 3 2 2 1 1

Abilities

Spellcasting

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with Arcane Magic. This font of magic, whatever its origin, fuels your Spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the sorcerer spell list.

Cantrips

At 1st level, you know four Cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 4th level and another at 10th level.

Spell Slots

The Sorcerer table shows how many Spell Slots you have to cast your Spells of 1st level and higher. To cast one of these sorcerer Spells, you must expend a slot of the spell's level or higher. You regain all expended Spell Slots when you finish a Long Rest.

For example, if you know the 1st-level spell Burning Hands and have a 1st-level and a 2nd-level spell slot available, you can cast Burning Hands using either slot.

Spells Known of 1st Level and Higher

You know two 1st-level Spells of your choice from the sorcerer spell list.

You learn an additional sorcerer spell of your choice at each level except 12th, 14th, 16th, 18th, 19th, and 20th. Each of these Spells must be of a level for which you have Spell Slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the sorcerer Spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have Spell Slots.

Spellcasting Ability

Charisma is your spellcasting ability for your sorcerer Spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when Setting the saving throw DC for a sorcerer spell you cast and when Making an Attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell Attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus

You can use an arcane focus as a spellcasting focus for your sorcerer Spells.

Sorcerous Origin

Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline.

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

Font of Magic

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

Sorcery Points

You have 2 sorcery points, and you gain one additional point every time you level up, to a maximum of 20 at level 20. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a Long Rest.

Flexible Casting

You can use your sorcery points to gain additional Spell Slots, or sacrifice Spell Slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a Bonus Action on Your Turn. The created Spell Slots Vanish at the end of a Long Rest. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create Spell Slots no higher in level than 5th.