Panicked

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A panicked creature must drop anything it holds and flee at top speed from the source of its fear. A panicked creature may use special abilities, including spells, to flee and must do so if that is their only means of escaping. If no available escape presents itself, the creature cowers, unable to perform any action.

Fleeing creatures take a -2 penalty on all skill and attribute checks. Cowering creatures take a -10 penalty.