Armor

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Light or Partial Armor

Look, we get it. The shiny stuff is too expensive -- or perhaps you prefer not to carry around dozens of pounds in metal plates. This armor will get you by just fine (until it doesn't).

Type Armor Class Weight
Unarmored 2 0 lbs
Winter Clothing / Furs 3 15 lbs
Boiled Leather Tunic 3 10 lbs
Gambeson 4 10 lbs
Mail Hauberk 4 12 lbs

Heavy Armor

DRD4 defines heavy armor as being capable of effective protection from neck to feet. Combined with a proper helmet, combatants wearing heavy armor become bona fide juggernauts.
To gain resistances, your helmet should should be appropriate for the armor or better.

Skull cap & Coif for mail armor
Closed face helmet for full plate armor
Type Armor Class Weight Resistances when Wearing Helmet
Full Mail with Doublet 5 50 lbs Cutting & Bashing Resistance
Brigandine 5 50 lbs Cutting & Piercing Resistance
Full Plate Suit 8 90 lbs Bashing & Piercing Resistance, Cutting Immunity

Note: Heavy armor incurs disadvantage on all stealth checks.

Helmets

These beauties will protect all those important bits up top. (main characters need not apply)
Mix and match for added effect. Combined armor bonus from head gear cannot exceed 2. Round down.

Type Armor Bonus Weight
Skull cap 0.5 5 lbs
Arming cap .5 2 lbs
Mail Coif .5 6 lbs
Full Helmet 1.5 8 lbs
Closed Face Helmet 2 12 lbs

Note: Closed face helmets incur disadvantage on all perception checks when visor is deployed.

Shields

Armor is great, but it still hurts to get walloped by a club no matter how protected you are. In the right hands, a shield can circumvent the need for armor all together.

Type Armor Bonus Weight
Improvised Shield 1 or 2 ?
Buckler 2 5 lbs
Full Shield 5 15 lbs