Skill Verbs

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Subskills describe the many possible actions for each skill. You do not need to level subskills as they are governed by their respective skills.

Intimidation checks are the only skill checks that change depending on the chosen subskill. Using terrify will use a strength modifier instead of charisma.

Regular Subskills

Athletics

Acrobatics

  • Climb
  • Balance
  • Leap

Sleight of Hand

  • Misdirect
  • Quick Draw
  • Lock pick

Stealth

  • Hide
  • Move Silently

Investigation

  • Survey
  • Appraise

Animal Handling

  • Pacify
  • Ride
  • Herd

Insight

  • Judge
  • Scrutinize
  • Gather Information

Medicine

  • Diagnose
  • Treat
  • Operate

Perception

  • Spot
  • Listen
  • Sense

Survival

  • Navigate
  • Forage
  • Persevere

Deception

  • Bluff
Determines how successful your little lies are.
Used by: Everyone
  • Swindle
These are the big lies. Get others to believe long, complicated tales or sell someone a piece of junk for a mint. These usually have to be premeditated.
Used by: Con artists, Soothsayers
  • Disguise
Pretend to be someone you're not. Wearing a physical disguise will improve your odds.
Used by: Spies, Thieves, Assassins

Intimidation

  • Taunt (cha)
Intentionally make someone angry. Useful for making a noble lose his composure or getting a thug to punch first when the law is involved.
Used by: Dept collectors, Frenchmen
  • Threaten (cha)
Dangle a consequence in front of their face if they don't do what you want. This consequence can be imprisonment, the wrath of your god, or simply letting your mates beat his face in.
Used by: Guardsmen, Crime bosses
  • Terrify (str)
Make someone do what you want by simply being bigger and scarier. Warning: cornered people make irrational decisions.
Used by: Ruffians, Scoundrels, Ne'er-do-wells

Performance

  • Serenade
  • Declaim
  • Seduce

Persuasion

  • Argue
  • Empathize
  • Barter

Academic Subskills