Spells
From Arthos
Contents
Level 0 Spells
Name | School | Casting Time | Range | Area or Targets | Effect | Save or Attack | Duration | Conc | Ritual | Mats | Overcharge Effect |
---|---|---|---|---|---|---|---|---|---|---|---|
Acid Splash | Conj | 3 sec | 60 ft | 1 or 2 creatures | 1-2 creatures within 5ft of each other must make a DEX save or take acid damage. | Dex | Instant | no | no | VS | |
Blade Ward | Abjur | 3 sec | Self | You gain resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. | 1 rnd | no | no | VS | |||
Booming Blade | Evoc | 3 sec | 5 ft | 1 creature | Make a melee weapon attack as part of casting. Weapon for its next hit will apply crushing damage, and enemy rolls a dexterity save to not fall. | 1 rnd | no | no | VM | Concussive blast can throw enemies | |
Chill Touch | Necro | 3 sec | 120 ft | 1 creature | Ranged spell attack: necrotic damage, takes health from enemies and makes them feel sick. Can heal minor wounds. | Attack | 1 rnd | no | no | VS | +1 target |
Create Bonfire | Conj | 3 sec | 60 ft | 5 ft cube | Create bonfire in 5ft circle. Deals fire damage to creatures in space when cast, or when entering or exiting. | Dex | ≤1 Min | YES | no | V,S | 10ft radius instead of 5ft |
Dancing Lights | Evoc | 3 sec | 120 ft | ≤4 lights | Lights shine in 10ft radius, within 20ft of each other. They can be moved by the caster. | ≤1 Min | YES | no | VSM | Light is much brighter, and can signal people from miles away. Temperary blindness if stared at. | |
Druidcraft | Trans | 3 sec | 30 ft | various | Predict weather (24hrs), affect plants, natural sensory effects in 5ft cube (leaves, wind, smells, sounds), light or extinguish small fires | Instant | no | no | VS | ||
Eldritch Blast | Evoc | 3 sec | 120 ft | 1 target | Force damage. Two beams at 5th, 3 beams at 11th, 4 beams at 17th. Separate attacks/targets per beam. | Attack | Instant | no | no | VS | Focus all beams into one major blast |
Fire Bolt | Evoc | 3 sec | 120 ft | 1 target | Creature or object takes fire damage, ignites combustibles. | Attack | Instant | no | no | VS | Powerful bolt blast that forces enemies back (like booming blade) |
Friends | Ench | 3 sec | Self | You have advantage on all Cha checks directed at one nonhostile creature of your choice. They roll a wisdom save. The creature becomes hostile toward you when the spell ends. | ≤1 Min | YES | no | SM | |||
Frostbite | Evoc | 3 sec | 60 ft | 1 creature | Con Save or take cold damage and disadvantage on next weapon attack before end of its next turn. | Con | Instant | no | no | V, S | Freeze one extremity for several seconds, prevents attacks with extremities holding weapons. |
Guidance | Divin | 3 sec | Touch | 1 creature | Once before duration ends, creature can add +1d4 to one ability check of its choice, before or after making the check. | ≤1 Min | YES | no | VS | ||
Green Flame Blade | Evoc | 3 sec | 5 ft | 1+ creature | Make a melee weapon attack as part of casting. On hit, target is affected and fire targets creaure within 5ft of target (ability mod). | Instantaneous | no | no | VM | ||
Light | Evoc | 3 sec | Touch | 1 object ≤10ft cube | Object sheds light in 20ft rad, dim light in 40ft rad. Objects carried allow creature a save. Ends if you cast it again. | Dex | 1 Hr | no | no | VM | Creates essentially a magic flashbang that a failed reflex save will blind anyone who was looking at it for several seconds. |
Mage Hand | Conj | 3 sec | 30 ft | Specral hand | Use Action to control hand, which can manipulate objects ≤10lbs. | 1 Min | no | no | VS | Have a second mage hand simeltaniously | |
Mending | Trans | 1 Min | Touch | 1 object | Repairs single break/tear in object | Instant | no | no | VSM | Greater repair, fixes several breaks | |
Message | |||||||||||
Minor Illusion | Illus | 3 sec | 30 ft | ≤5ft cube | Sound or image of object. Investigation check vs spell DC can determine illusion. | 1 Min | no | no | SM | ||
Poison Spray | Conj | 3 sec | 10 ft | 1 creature | Project puf of poison gas, poison damage, End save for mitigated effect. | Con | Instant | no | no | VS | |
Prestidigitation | Trans | 3 sec | 10 ft | varies | Create minor magical effects (lights, flames, clean, warm/cool, flavor, trinket, etc). Affects 1 object (1 cubic foot) | ≤1 Hr | no | no | VS | ||
Produce Flame | Conj | 3 sec | Self, 30ft | Self, 1 creature | Flickering flame appears in hand. Shed light (10ft bright, 20ft dim). Can make a ranged spell attack (ends spell) for fire damage. | Attack | 10 Min | no | no | VS | Create a tossable fireball that explodes on impact. |
Ray Of Frost | Evoc | 3 sec | 60 ft | 1 creature | Deals cold damage on hit, speed reduced by 10ft. | Attack | Instant | no | no | VS | Can widen cone of projected frost, or make a more powerful focused ray |
Resistance | Abjur | 3 sec | Touch | 1 willing creature | Target can add 1d4 to ONE save of its choice before or after making the save | ≤1 Min | YES | no | VSM | ||
Sacred Flame | Evoc | 3 sec | 60 ft | 1 creature | Deals radiant damage, save negates (no cover bonus). | Dex | Instant | no | no | VS | |
Shillelagh | Trans | Bonus | Touch | wooden weapon | Club/staff becomes magical. Can use Spellcasting stat for attack and damage instead of dueling. Spell ends if you let go of weapon. | 1 Min | no | no | VSM | ||
Shocking Grasp | Evoc | 3 sec | Touch | 1 creature | Melee spell attack for lightning damage (ADV if target is wearing metal); target can't take reactions until start of next turn. | Attack | Instant | no | no | VS | Target is paralyzed, for several seconds |
Spare The Dying | Necro | 3 sec | Touch | 1 dying creature | Stabilize a living target that is dying. | Instant | no | no | VS | ||
Thaumaturgy | Trans | 3 sec | 30 ft | varies | Manifest minor wonder w/in range for up to 1 minute. | ≤1 Min | no | no | V | ||
Thorn Whip | Trans | 3 sec | 30 ft | 1 creature | Long vinelike whip of thorns makes melee spell attack: piercing and pull target 10ft closer to you. | Attack | Instant | no | no | VSM | additional thorn whip, both increase range to 60 feet |
True Strike | Divin | 3 sec | Touch | 1 creature | Gain advantage on next attack roll. | ≤1 Min | YES | no | S | ||
Vicious Mockery | Ench | 3 sec | 60 ft | 1 creature | Insult target that can hear you. Wisdom save or take psychic damage and disadvantage on next attack roll. | Wis | Instant | no | no | V |