Difference between revisions of "Panicked"

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A panicked creature must drop anything it holds and flee at top speed from the source of its fear. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. If no available escape presents itself, the creature cowers, unable to perform any action. <br /><br />
 
A panicked creature must drop anything it holds and flee at top speed from the source of its fear. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. If no available escape presents itself, the creature cowers, unable to perform any action. <br /><br />
Fleeing creatures takes a -2 penalty on all saving throws, skill checks, and ability checks while cowering ones take a -10 penalty.
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Fleeing creatures take a -2 penalty on all [[skills|skill]] and [[attributes|attribute]] checks. Cowering creatures take a -10 penalty.

Revision as of 00:24, 29 October 2017

A panicked creature must drop anything it holds and flee at top speed from the source of its fear. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. If no available escape presents itself, the creature cowers, unable to perform any action.

Fleeing creatures take a -2 penalty on all skill and attribute checks. Cowering creatures take a -10 penalty.