Difference between revisions of "Spells"
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Revision as of 06:16, 2 October 2017
Name | Level | School | Casting Time | Range | Area or Targets | Effect | Save or Attack | Duration | Conc | Ritual | Mats | Cost | Can be Overcharged | |
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Acid Splash | 0 | Conj | 1 Act | 60 ft | 1 or 2 creatures | 1-2 creatures within 5ft of each other must make a DEX save or take acid damage. | Dex | Instant | no | no | VS | |||
Blade Ward | 0 | Abjur | 1 Act | Self | You gain resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. | 1 rnd | no | no | VS | |||||
Booming Blade | 0 | Evoc | 1 Act | 5 ft | 1 creature | Make a melee weapon attack as part of casting. Weapon for its next hit will apply crushing damage, and enemy rolls a dexterity save to not fall. | 1 rnd | no | no | VM | ||||
Chill Touch | 0 | Necro | 1 Act | 120 ft | 1 creature | Ranged spell attack: necrotic damage, takes health from enemies and makes them feel sick. Can heal minor wounds. | Attack | 1 rnd | no | no | VS | |||
Create Bonfire | 0 | Conj | 1 Act | 60 ft | 5 ft cube | Create bonfire in 5ft cube. Deals fire damage to creatures in space when cast, or when entering or exiting. | Dex | ≤1 Min | YES | no | V,S | |||
Dancing Lights | 0 | Evoc | 1 Act | 120 ft | ≤4 lights | Lights shine in 10ft radius, within 20ft of each other. They can be moved by the caster. | ≤1 Min | YES | no | VSM | ||||
Druidcraft | 0 | Trans | 1 Act | 30 ft | various | Predict weather (24hrs), affect plants, natural sensory effects in 5ft cube (leaves, wind, smells, sounds), light or extinguish small fires | Instant | no | no | VS | ||||
Eldritch Blast | 0 | Evoc | 1 Act | 120 ft | 1 target | Force damage. Two beams at 5th, 3 beams at 11th, 4 beams at 17th. Separate attacks/targets per beam. | Attack | Instant | no | no | VS | |||
Fire Bolt | 0 | Evoc | 1 Act | 120 ft | 1 target | Creature or object takes fire damage, ignites combustibles. | Attack | Instant | no | no | VS | |||
Friends | 0 | Ench | 1 Act | Self | You have advantage on all Cha checks directed at one nonhostile creature of your choice. They roll a wisdom save. The creature becomes hostile toward you when the spell ends. | ≤1 Min | YES | no | SM | |||||
Frostbite | 0 | Evoc | 1 Act | 60 ft | 1 creature | Con Save or take cold damage and disadvantage on next weapon attack before end of its next turn. | Con | Instant | no | no | V, S | |||
Guidance | 0 | Divin | 1 Act | Touch | 1 creature | Once before duration ends, creature can add +1d4 to one ability check of its choice, before or after making the check. | ≤1 Min | YES | no | VS | ||||
Green Flame Blade | 0 | Evoc | 1 Act | 5 ft | 1+ creature | Make a melee weapon attack as part of casting. On hit, target is affected and fire targets creaure within 5ft of target (ability mod). | Instantaneous | no | no | VM | ||||
Light | 0 | Evoc | 1 Act | Touch | 1 object ≤10ft cube | Object sheds light in 20ft rad, dim light in 40ft rad. Objects carried allow creature a save. Ends if you cast it again. | Dex | 1 Hr | no | no | VM | |||
Mage Hand | 0 | Conj | 1 Act | 30 ft | Specral hand | Use Action to control hand, which can manipulate objects ≤10lbs. | 1 Min | no | no | VS | ||||
Mending | 0 | Trans | 1 Min | Touch | 1 object | Repairs single break/tear in object | Instant | no | no | VSM | ||||
Message | 0 | |||||||||||||
Minor Illusion | 0 | Illus | 1 Act | 30 ft | ≤5ft cube | Sound or image of object. Investigation check vs spell DC can determine illusion. | 1 Min | no | no | SM | ||||
Poison Spray | 0 | Conj | 1 Act | 10 ft | 1 creature | Project puf of poison gas, poison damage, End save for mitigated effect. | Con | Instant | no | no | VS | |||
Prestidigitation | 0 | Trans | 1 Act | 10 ft | varies | Create minor magical effects (lights, flames, clean, warm/cool, flavor, trinket, etc). Affects 1 object (1 cubic foot) | ≤1 Hr | no | no | VS | ||||
Produce Flame | 0 | Conj | 1 Act | Self, 30ft | Self, 1 creature | Flickering flame appears in hand. Shed light (10ft bright, 20ft dim). Can make a ranged spell attack (ends spell) for fire damage. | Attack | 10 Min | no | no | VS | |||
Ray Of Frost | 0 | Evoc | 1 Act | 60 ft | 1 creature | Deals cold damage on hit, speed reduced by 10ft. | Attack | Instant | no | no | VS | |||
Resistance | 0 | Abjur | 1 Act | Touch | 1 willing creature | Target can add 1d4 to ONE save of its choice before or after making the save | ≤1 Min | YES | no | VSM | ||||
Sacred Flame | 0 | Evoc | 1 Act | 60 ft | 1 creature | Deals radiant damage, save negates (no cover bonus). | Dex | Instant | no | no | VS | |||
Shillelagh | 0 | Trans | Bonus | Touch | wooden weapon | Club/staff becomes magical. Can use Spellcasting stat for attack and damage instead of dueling. Spell ends if you let go of weapon. | 1 Min | no | no | VSM | ||||
Shocking Grasp | 0 | Evoc | 1 Act | Touch | 1 creature | Melee spell attack for lightning damage (ADV if target is wearing metal); target can't take reactions until start of next turn. | Attack | Instant | no | no | VS | |||
Spare The Dying | 0 | Necro | 1 Act | Touch | 1 dying creature | Stabilize a living target that is dying. | Instant | no | no | VS | ||||
Thaumaturgy | 0 | Trans | 1 Act | 30 ft | varies | Manifest minor wonder w/in range for up to 1 minute. | ≤1 Min | no | no | V | ||||
Thorn Whip | 0 | Trans | 1 Act | 30 ft | 1 creature | Long vinelike whip of thorns makes melee spell attack: piercing and pull target 10ft closer to you. | Attack | Instant | no | no | VSM | |||
True Strike | 0 | Divin | 1 Act | 30 ft | 1 creature | Gain advantage on next attack roll. | ≤1 Min | YES | no | S | ||||
Vicious Mockery | 0 | Ench | 1 Act | 60 ft | 1 creature | Insult target that can hear you. Wisdom save or take psychic damage and disadvantage on next attack roll. | Wis | Instant | no | no | V | |||
Absorb Elements | 1 | Abjur | React | Self | Self | When you take acid, cold, fire, lightning, or thunder damage, gain resistance for a few seconds. The weapon also hits with whatever energy type was absorbed. | 1 Round | no | no | S | ||||
Alarm | 1 | Abjur | 1 Min | 30 ft | 20ft cube | Alerts you whenever a Tiny or larger creature touches/enters area. Can set allowed creatures and alarm type (mental 1 mile or audible 10 secs in 60ft) | 8 Hrs | no | YES | VSM | ||||
Animal Friendship | 1 | Ench | 1 Act | 30 ft | 1 beast | Beast (<4 Int) that can see or hear you is charmed. Wis save negates. If you or ally harms creature, spell ends. Overpower: +1 target/lvl | 24 Hrs | no | no | VSM | ||||
Armor of Agathys | 1 | Ench | 1 Act | Melee | Self | Gain temp armor. Deal cold damage to melee attackers while you have the armor casted. Overpower: increase durability and damage / lvl | 1 Hour | no | no | VSM | ||||
Arms of Hadar | 1 | Conj | 1 Act | Self | 10ft radius | Deal 2d6 necrotic damage to creatures within 10ft of you (save for 1/2). Creatures failing save lose reactions until its next turn. Overpower: +1d6 damage /lvl | Str | Instant | no | no | VSM | |||
Bane | 1 | Ench | 1 Act | 30 ft | ≤3 creatures | Targets must roll a d4 and subtract the number rolled from attacks and saves until the spell ends. Overpower: +1 target | Cha | ≤1 Min | YES | no | VSM | |||
Beast Bond | 1 | Divin | 1 Act | Touch | 1 Beast | Telepathic link with friendly beast (Int <4) within line of sight. Beast gains advantage on attacks against creatures adjacent to you that you can see. | ≤10 Min | YES | no | VSM | ||||
Bless | 1 | Ench | 1 Act | 30 Ft | ≤3 creatures | Targets may add +1d4 to attacks and saves. Overpower: +1 target / lvl | ≤1 Min | YES | no | VSM | ||||
Burning Hands | 1 | Evoc | 1 Act | Self | 15ft cone | Fire damage to creatures in cone, save for 1/2 damage. Overpower: Can focus or widen the cone | Dex | Instant | no | no | VS | |||
Charm Person | 1 | Ench | 1 Act | 30 ft | 1 humanoid | Charm humanoid for duration or until harmed. Overpower: +1 target / lvl | Wis | 1 Hr | no | no | VS | |||
Chromatic Orb | 1 | Evoc | 1 Act | 90 ft | 1 creature | Choose acid, cold, fire, lightning, poison, or thunder - hurl orb as ranged spell attack. On hit, deals damage of that energy type. Overpower: increased damage | Attack | Instant | no | no | VSM | |||
Command | 1 | Ench | 1 Act | 60 Ft | 1 creature | Creature obeys 1-word command (language dependent). Undead and harmful commands fail. Overpower: +1 target / lvl | Wis | 1 Round | no | no | V | |||
Compelled Duel | 1 | Ench | Bonus | 30 Ft | 1 creature | Creature has disadvantage vs anyone but you, must make Wis save to move more than 30 ft away from you. Spell ends if you attack or target other hostile creatures, if a friendly damages/casts a harmful spell on it, or if you end your turn 30 ft away from it. | Wis | ≤1 Min | YES | no | V | |||
Comprehend Languages | 1 | Divin | 1 Act | Self | Hear or touch | Understand any spoken language you hear or written language you see | 1 Hr | no | YES | VSM | ||||
Create or Destroy Water | 1 | Trans | 1 Act | 30 ft | 10 gallons water | Create or destroy water in open container, or create 30 ft cube rain or destroy 30 ft cube of fog. Overpower: +10 gallons or +5 ft cube | Instant | no | no | VSM | ||||
Cure Wounds | 1 | Evoc | 1 Act | Touch | 1 living creature | Target is healed Overpower: Heals the entire body | Instant | no | no | VS | ||||
Call Lightning | 3 | Conj | 1 Act | 120 Ft | 60ft radius | Storm cloud appears 100ft above you. Point to spot within range. Creatures within 5ft or point take lightning damage (Save for 1/2). Use Action each turn to call lightning again. In stormy weather, extra damage. Overpower: Proficiency bonus = number of lightning bolts | Dex | ≤10 Min | YES | no | VS | |||
Detect Evil/Good | 1 | Divin | 1 Act | Self | 30 ft | Detect aberrations, celestials, elementals, fey, fiends, or undead, as well as consecrated/desecrated areas | ≤10 Mins | YES | no | VS | ||||
Detect Magic | 1 | Divin | 1 Act | Self | 30 ft | Detect presence of magic. Use action to see auras and school of magic. | ≤10 Mins | YES | no | VS | ||||
Detect Poison and Disease | 1 | Divin | 1 Act | Self | 30 ft | Detect presence and identity of poisons, poisonous creatures, and diseases. | ≤10 Mins | YES | no | VS | ||||
Disguise Self | 1 | Illus | 1 Act | Self | You make yourself, including possessions, look different. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. This does not trick physical inspection. Creatures can use an action to use Investigation vs your spell DC. | 1 Hr | no | no | VS | |||||
Dissonant Whispers | 1 | Ench | 1 Act | 60 ft | 1 creature | Target takes psychic dmg and must immediately use its reaction if available to move away from you at full speed. On successful save, it takes half damage. Deaf creatures automatically succeed. | Wis | Instant | no | no | V | |||
Divine Favor | 1 | Evoc | Bonus | Self | Weapon attacks deal an extra radiant damage on hit | ≤1 Min | YES | no | VS | |||||
Earth Tremor | 1 | Evoc | 1 Act | Self | 10 ft Rad | Each creature in area (other than you) takes bludgeoning damage and is knocked prone (Dex save for 1/2 damage and avoid prone). Overpower | Dex | Instant | no | no | VS | |||
Ensnaring Strike | 1 | Conj | Bonus | Self | 1 creature | The next time you hit a creature with a weapon attack, they are ensnared (Str Dex negates). Large creatures have advantage on save. While restrained, target takes piercing damage at start of its turns. Str check by creature or allies to break free with Action. Overpower: increase damage | Str | ≤1 Min | YES | no | V | |||
Entangle | 1 | Conj | 1 Act | 90 ft | 20x20 ft | Plants turn area into difficult terrain. Creatures in area when cast must make Str save or be restrained; can use action to make Str check against spell DC and free itself. | Str | ≤1 Min | YES | no | VS | |||
Faerie Fire | 1 | Evoc | 1 Act | 60 ft | 20ft cube | Outlines alll in colored light that negates concealment. Creatures allowed a save to negate. Attacks vs visible creatures have advantage. | Dex | ≤1 Min | YES | no | V | |||
False Life | 1 | Necro | 1 Act | Self | Self | Creates temperary health, temperarily makes someone appears as if they aren't hurt. | 1 Hr | no | no | VSM | ||||
Feather Fall | 1 | Trans | React | 60 ft | ≤5 falling creatures | Creatures' descent slows to 60 ft per round; if the creature lands before the spell ends, it takes no falling damage and lands on its feat, and the spell ends. | 1 min | no | no | VM | ||||
Find Familiar | 1 | Conj | 1 Hr | 10 ft | You gain the service of a familiar. | Instant | no | YES | VSM | 10gp | ||||
Fog Cloud | 1 | Conj | 1 Act | 120 ft | 20ft rad sphere | Area is heavily obscured, spreads around corners. Moderate wind disperses. Overpower: +20ft radius / lvl | ≤1 Hr | YES | no | VS | ||||
Goodberry | 1 | Trans | 1 Act | Touch | Create up to 10 magic berries. Each have minor healing properties and provide nourishment for 1 day. | 24 hrs | no | no | VSM | |||||
Guiding Bolt | 1 | Evoc | 1 Act | 120 ft | 1 creature | On hit, target takes radiant damage, next attack roll against target before end of nex turn has advantage. Overpower: increase damage | Attack | 1 Round | no | no | VS | |||
Hail of Thorns | 1 | Conj | Bonus | Self | 5ft burst | The next time you hit a creature with a weapon attack, bursts and damages all within 5ft (plus target) for piercing damage (Dex save for 1/2). Overpower: more powerful | Dex | ≤1 Min | YES | no | V | |||
Healing Word | 1 | Evoc | Bonus | 60 ft | 1 living creature | Heals spell casting ability mod. Overpower: more powerful healing | Instant | no | no | V | ||||
Hellish Rebuke | 1 | Evoc | React | 60 ft | 1 creature | Creature that just damaged you takes fire damage (Dex save for 1/2). Overpower: more damage | Dex | Instant | no | no | VS | |||
Heroism | 1 | Ench | 1 Act | Touch | 1 willing creature | Creature is immune to being frightened, gains temp health. The target loses any remaining temperary health when the spell ends. | ≤1 Min | YES | no | VS | ||||
Hex | 1 | Ench | 1 Act | 90 ft | 1 target | Curse target, deals nectrotic dmg when you hit with an attack. Target has disadvantage on ability checks of 1 type (choose stat). Can move hex as bonus action if target dies. Overpower: 3rd level (8hrs) 5th level (24hrs) | ≤1 Hr | YES | no | VSM | ||||
Hunter's Mark | 1 | Divin | Bonus | 90ft | 1 target | Deal psycic damage when you hit with an attack. Advantage on any Perception/Survival check to find it. Can move hex as bonus action if target dies. Overpower: 3rd level (8hrs) 5th level (24hrs) | ≤1 Hr | YES | no | V | ||||
Ice Knife | 1 | Conj | 1 Act | 60 ft | 1 creature | Fling ice shard (ranged spell attack) for piercing damage. Hit or miss, shard explodes (5ft radius, cold damage, Dex save for 1/2). Overpower: bigger explosion | Attack & Dex | Instant | no | no | SM | |||
Identify | 1 | Divin | 1 Min | Touch | 1 object | Learn properties, charges, use of a magic item, or spells affecting a creature or object. | Instant | no | YES | VSM* | 100gp | |||
Illusory Script | 1 | Illus | 1 min | Touch | writing material | You write on the paper, and you and any creatures you designate see the writing normally; everyone else sees it as an unintelligible script. If dispelled, the original script disappears. Truesight allows a target to read the writing normally. | 10 days | no | YES | SM | ||||
Inflict Wounds | 1 | Necro | 1 Act | Touch | 1 creature | Deals necrotic damage. Overpower: | Attack | Instant | no | no | VS | |||
Jump | 1 | Trans | 1 Act | Touch | 1 creature | Touched creature's jump distance is tripled | 1 Min | no | no | VS | ||||
Longstrider | 1 | 1 Act | Touch | 1 creature | Target's speed increases by 10 ft . Overpower: +1 creature / lvl | 1 Hr | no | no | VSM | |||||
Mage Armor | 1 | Abjur | 1 Act | Touch | 1 unarmored creature | When someone is normally hit, mage armor defends them. Ends if armor is worn. | 8 Hrs | no | no | VSM | ||||
Magic Missile | 1 | Evoc | 1 Act | 120 ft | 3 force darts | Each dart deals force damage. Overpower: +1 dart / lvl | Instant | no | no | VS | ||||
Protection from Evil/Good | 1 | Abjur | 1 Act | Touch | 1 willing creature | Aberrations, celestials, elementals, fey, fiends, undead have attack disadvantage vs target. Target can't be charmed, frightened, or possessed by them, and gains advantage on new saving throws if already affected. | ≤10 Mins | YES | no | VSM | ||||
Purify Food/Drink | 1 | Abjur | 1 Act | 5 Ft | nonmagic food/drink | Renders food and drink free of poison and disease | Instant | no | YES | VS | ||||
Ray of Sickness | 1 | Necro | 1 Act | 60 ft | 1 creature | Ranged spell attack: poison damage & save or be poisoned until end of your next turn. Overpower: increased poewr | Con | Instant | no | no | VS | |||
Sanctuary | 1 | Abjur | Bonus | 30 ft | 1 creature | Creatures attacking target must make save or choose new target. Ends if creature makes attack or casts a spell that affects enemy. | Wis | 1 Min | no | no | VSM | |||
Detect Secret Doors | 1 | Divin | 1 Act | Self | 30 ft | Detect presence of secret dors, compartments, caches, etc. Use action to see outlines. | ≤10 Mins | YES | YES | VSM* | 15gp | |||
Searing Smite | 1 | Evoc | Bonus | Self | Self | On next melee hit, the attack deals an extra fire and ignites target. At the start of each of its turns until the spell ends, target makes a save or takes fire damage. On a successful save, the spell ends. The target or another creature may use an action to put out the flames.
Overpower: extra damage on hit |
Con | ≤1 Min | YES | no | V | |||
Shield | 1 | Abjur | React | Self | Shield of force | A shield that can be casted on someone as a reaction, doesn't require touch | 1 Round | no | no | VS | ||||
Shield of Faith | 1 | Abjur | Bonus | 60 Ft | 1 creature | like mage armor but of divine source, and doesn't require touch | ≤10 Mins | YES | no | VSM | ||||
Silent Image | 1 | Illus | 1 Act | 60 ft | ≤15ft cube | Create a silent image of an object, creature, or phenom. Action to move, may make movement seem natural. | ≤10 Mins | YES | no | VSM | ||||
Sleep | 1 | Ench | 1 Act | 90 ft | Creatures in 20ft rad | Creatures fall unconscious. | 1 Min | no | no | VSM | ||||
Speak with Animals | 1 | Div | 1 Act | Self | Self | Comprehend and communicate with Beasts. Limited by intelligence. Does not charm. | 10 Min | no | YES | VS | ||||
Tasha's Hideous Laughter | 1 | Ench | 1 Act | 30 ft | 1 creature | Creature falls prone laughing (incapacitated). Wis save negates. Int <5 is immune. At end of turn and each time it takes damage, gets another save to shake. Advantage to save if damaged. | Wis | ≤1 Min | YES | no | VSM | |||
Thunderous Smite | 1 | Evoc | Bonus | Self | Self | On next melee hit, you deal an extra thunder damage. Target must succeed on Str save or be pushed 10 ft away and knocked prone. Makes an audible noise up w/in 300 ft of you. | Str | ≤1 Min | YES | no | V | |||
Thunderwave | 1 | Evoc | 1 Act | Self | 15ft cube from you | Creatures in area that fail a save take thunder damage and pushed 10 feet away from you. Half damage on save and are not pushed. | Con | Instant | no | no | VS | |||
Unseen Servant | 1 | Conj | 1 Act | 60 ft | Creates invisible, mindless, shapeless force. Bonus action: command it to move 15ft and interact with objects. Dispells if moves out of range. | 1 Hr | no | YES | VSM | |||||
Witch Bolt | 1 | Evoc | 1 Act | 30 ft | 1 creature | Ranged spell attack. Hit deals lightning damage and on each of your turns. Overpower: extra powerful | Attack | ≤1 Min | YES | no | VSM | |||
Wrathful Smite | 1 | Evoc | Bonus | Self | Self | On next melee hit, you deal an extra 1d6 psychic damage. If the target is a creature, it must make a Wis save or be frightened of you until the spell ends. As an action, creature can make a Wis check against your spell save DC to end the spell. | Wis | ≤1 Min | YES | no | V | |||
Aid | 2 | Abjur | 1 Act | 30 ft | ≤3 creatures | Gain more max vitality. Overpower: more potent | 8 Hrs | no | no | VSM | ||||
Alter Self | 2 | Trans | Bonus | |||||||||||
Animal Messenger | 2 | Ench | 1 Act | 30 ft | 1 tiny beast | Target beast travels for spell duration toward a specified location and creature you describe. If it makes it to the described, it delivers a message up to 25 words in your voice. Overpower: +24 hr duration | 24 Hrs | no | YES | VSM | ||||
Arcane Lock | 2 | Abjur | 1 Act | Touch | 1 lockable object | Object is locked to everyone but creatures you specify. Increases open DC by 10. | (Dispel) | no | no | VSM* | 25gp | |||
Augury | 2 | Divin | 1 Min | Self | Divination instruments | Portents Weal/Woe of action in next 30 mins | Instant | no | YES | VSF* | 25gp | |||
Barkskin | 2 | Trans | 1 Act | Touch | 1 creature | Target's skin turns barklike and protective | ≤1 Hr | YES | no | VSM | ||||
Beast Sense | 2 | Div | 1 Act | Touch | 1 beast | Touch willing beast. See through beast's eyes and ears, including special senses. | ≤1 Hr | YES | no | S | ||||
Blindness/Deafness | 2 | Necro | 1 Act | 30 ft | 1 creature | Target is blinded or deafened. Target makes a Con save at the end of each turn to end the spell. | Con | 1 min | no | no | V | |||
Blur | 2 | Illus | 1 Act | Self | Self | Creatures have disadvantage on attack rolls against you | ≤1 Min | YES | no | V | ||||
Branding Smite | 2 | Evoc | Bonus | Self | On next melee hit, you deal an extra radiant to the target, which stop being invisible and sheds dim light in a 5 ft rad, and can't become invisible until the spell ends.
Overpower: more damage |
≤1 Min | YES | no | V | |||||
Calm Emotions | 2 | Ench | 1 Act | 60 ft | 20 ft rad | Each humanoid in area; can suppress charm or fright, or make a target indifferent from being hostile unless it or its friends are harmed. | Cha | ≤1 Min | YES | no | VS | |||
Cloud of Daggers | 2 | Conj | 1 Act | 60 ft | 5 ft cube | Creatures take slashing damage when entering the area or starting its turn there. Overpower: extra damage | ≤1 Min | YES | no | VSM | ||||
Continual Flame | 2 | Evoc | 1 Act | Touch | 1 object | You create a flame as bright as a torch on a target object. It creates no heat and uses no oxygen. | Until dispelled | no | no | VSM | 50gp | |||
Crown of Madness | 2 | Ench | 1 Act | 120 ft | 1 humanoid | Target is charmed by you; a twisted crown of jagged iron appears on its head. Target must make a melee attack vs a creature other than itself that you choose before moving. It can act normally if none are in range. You must use your action to maintain control over the target or the spell ends. The target gets a Wis save at the end of each turn to end the spell. | Wis | ≤1 Min | YES | no | VS | |||
Darkness | 2 | Evoc | 1 Act | 60 ft | 15ft radius | Darkness radiates, blocks light and vision. Can be covered. Dispels lvl 2 or lower lights. | ≤10 Mins | YES | no | VM | ||||
Darkvision | 2 | Trans | 1 Act | Touch | 1 creature | Willing creature gains darkvision of 60ft | 8 Hrs | no | no | VSM | ||||
Detect Thoughts | 2 | Divin | 1 Act | Self | 30 ft | You focus your mind on an intelligent creature that you can see. You initially learn surface thoughts. It gets a wis save to resist further probing; if it fails, you gain insight into reasoning, emotional state, and something that looms large in its mind. Creature can use action on its turn to make an Int check vs your Int check; if it succeeds, the spell ends. You can also use this spell to detect the presence of thinking creatures you can't see. | ≤1 Min | YES | no | VSM | ||||
Dust Devil | 2 | Conj | 1 Act | 60 ft | Elemental appears in space. Creature ending turn adjacent to devil takes bludgeoning damage and is pushed 10ft away (Str save for 1/2 and no push). Bonus action: move devil 30ft. Blows around sand, gravel, loose dirt into 10ft radius cloud (heavily obscured). Overpower: extra power | Str | ≤1 Min | YES | no | V | ||||
Earthbind | 2 | Trans | 1 Act | 300 ft | 1 creature | Target's fly speed is 0 (Str save negates). Airborne creatures descend 60ft per round (don't fall) | Str | ≤1 Min | ||||||
Enhance Ability | 2 | Trans | 1 Act | Touch | 1 creature | Target gans one of the following:
Bear's Endurance: Adv Con checks, +2d6 temp hp; Bull's Strength: Adv Str checks, x2 carrying capacity; Cat's Grace: Adv Dex checks, ignores 20 ft fall dmg; Eagle Splendor: Adv Cha checks; Fox's Cunning: Adv Int checks; Owl's Wisdom: Adv Wis checks. Overpower: +1 target |
≤1 Hr | no | no | VSM | ||||
Enlarge/Reduce | 2 | Trans | Bonus | |||||||||||
Enthrall | 2 | Ench | 1 Act | 60 ft | creatures of your choice | Targets have disadvantage on Perception checks made to perceive any creature other than you. The spell ends if you stop speaking. Creatures you are fighting have advantage on the save. | Wis | 1 min | no | no | VS | |||
Find Steed | 2 | Conj | 10 min | 30 Ft | Summon a spirit steed that you choose the form. It is celestial, fey, or fiend; intelligence becomes a 6 if lower, and understand one language you speak. | Instant | no | no | VS | |||||
Find Traps | 2 | Divin | 1 Act | 120 ft | line of sight | You sense the presence of any trap in range, but not the location. | Instant | no | no | VS | ||||
Flame Blade | 2 | Evoc | Bonus | Self | conjured blade | Summon firey scimitar. Grants melee spell attack for fire damage. Sheds light (bright 10ft, dim 20ft). Overpower: increase power | Attack | ≤10 Mins | YES | no | VSM | |||
Flaming Sphere | 2 | Conj | 1 Act | 60 ft | 5ft diameter sphere | Creatures adjacent to sphere at end of their turn take fire damage, save for 1/2. Move sphere 30ft as bonus action. Creatures hit by sphere take damage (save for 1/2). Sheds light 20ft rad. Ignites combustibles. Overpower: extra damage | Dex | ≤1 Min | YES | no | VSM | |||
Gentle Repose | 2 | Necro | 1 Act | Touch | 1 corpse | Target is protected from decay and can't become undead. | 10 days | no | YES | VSM | ||||
Gust of Wind | 2 | Evoc | 1 Act | Self | 60ft line | 60ft line, 10ft wide blasts from you for duration. Creatures starting turn in area are pushed 15ft (Str save negates). Movement against wind uses x2 movement. Disperses gasses, extinguishes fires. Bonus action: change direction of line. | ≤1 Min | YES | no | VSM | ||||
Heat Metal | 2 | Trans | 1 Act | 60 ft | manufactured metal object | Creatures in physical contact with object take fire dmg; you may use a bonus action to cause this damage again. If the creature is holding the object, it must make a Con save or drop it. If it doesn't drop the object, it has disadvantage on attack rolls and checks until the start of your next turn. Overpower: more powerful | ≤1 Min | YES | no | VSM | ||||
Hold Person | 2 | Ench | 1 Act | 60 ft | 1 humanoid | Save or paralyzed. Make another save at end of each turn. Overpower: +1 target / lvl (targets within 30ft of each other) | Wis | ≤1 Min | YES | no | VSM | |||
Invisibility | 2 | Illus | 1 Act | Touch | 1 creature | Creature and possesions become invisible. Ends if target attacks or casts a spell. Overpower: +1 target / lvl | ≤1 Hr | YES | no | VSM | ||||
Knock | 2 | Trans | 1 Act | 60 ft | 1 lockable object | Target becomes unlocked, unstuck, or onbarred. Only 1 lock is affected. Arcane locks suppressed for 10 min. Loud knock sound audible within 300ft. | Instant | no | no | V | ||||
Lesser Restoration | 2 | Abjur | 1 Act | Touch | 1 creature | Cures 1 disease or condition (blind, deaf, paralyzed, poison) | Instant | no | no | VS | ||||
Levitate | 2 | Trans | 1 Act | 60 ft | 1 creature or object | Target up to 500lbs rises vertically ≤20ft. Unwilling creature allowed save to negate. Change target's altitude by 20ft on your turn (Action) or target can use Move/ | Con | ≤10 Mins | YES | no | VSM | |||
Locate Animals or Plants | 2 | Divin | 1 Act | Self | You learn the direction and distance to the closest creature or plant of a specified kind w/in 5 miles, if any are present. | Instant | no | YES | VSM | |||||
Locate Object | 2 | Divin | 1 Act | Self | 1000 Ft | Sense the direction to a familiar object's location w/in range. Can't locate through any lead. | ≤10 Mins | YES | no | VSM | ||||
Magic Mouth | 2 | Illus | Bonus | YES | ||||||||||
Magic Weapon | 1 | Trans | 1 Act | Touch | 1 nonmagical weapon | Weapon becomes magical (+1). Overpower: | ≤1 Hr | YES | no | VS | ||||
Melf's Acid Arrow | 2 | Conj | 1 Act | 90 ft | 1 target | Ranged spell attack; hit deals acid damage and acid damage at end of its next turn. On miss, splashes for 1/2 initial. Overpower: more powerful | Attack | Instant | no | no | VSM | |||
Mirror Image | 2 | Illus | Bonus | Self | Self | Create 3 duplicates of yourself (AC 10+dex). Attacks may hit those instead. Images destroyed if hit. | 1 Min | no | no | VS | ||||
Misty Step | 2 | Conj | Bonus | Self | Self | teleport up to 30ft to unnocupied space | Instant | no | no | V | ||||
Moonbeam | 2 | Evoc | 1 Act | 120 ft | 5x40ft cylinder | Cylinder provides dim light. Creatures entering or starting turn in area take radiant damage (Con save for 1/2). Shapechanges revert to original form and have disadvantage on save. Each turn, may use Action to move it 60ft. Overpower: more powerful | Con | ≤1 Min | YES | no | VSM | |||
Nystul's Magic Aura | 2 | Illus | Bonus | |||||||||||
Pass Without Trace | 2 | Abjur | 1 Act | Self | Allies in 30ft | Each creature you choose gets +10 to stealth checks and can't be tracked by non-magical means. Affected creatures don't leave tracks. | ≤1 Hr | YES | no | VSM | ||||
Phantasmal Force | 2 | Illus | Bonus | |||||||||||
Prayer Of Healing | 2 | Evoc | 10 Min | 30 ft | ≤6 living creatures | Heals +spellcasting ability mod. Overpower: more healing | Instant | no | no | V | ||||
Protection from Poison | 2 | Abjur | 1 Act | Touch | 1 creature | You neutralize one poison that you know is present, or neutralize one at random. Target has advantage on saves vs poison, and resistance to poison dmg. | 1 Hr | no | no | VS | ||||
Ray of Enfeeblement | 2 | Necro | 1 Act | 60 ft | 1 creature | Ranged spell attack; on hit, creature deals 1/2 damage on STR weapon attacks. Target saves at end of each turn to end (Con). | Attack | ≤1 Min | YES | no | VS | |||
Rope Trick | 2 | Trans | 1 Act | |||||||||||
Scorching Ray | 2 | Evoc | 1 Act | 120 ft | ≤3 targets | Fire 3 rays; ranged spell attack each; fire damage. Overpower: +1 ray / lvl | Attack | Instant | no | no | VS | |||
See Invisibility | 2 | Div | Bonus | |||||||||||
Shatter | 2 | Evoc | Bonus | 60ft | 10ft rad sphere | Deals thunder damage (Con save for 1/2). Creatures made of inorganic material (stone, crystal, metal) have disadvantage. Damages non-attended nonmagical objects. Overpower: more damage | Con | Instant | no | no | VSM | |||
Silence | 2 | Illus | 1 Act | 120 ft | 20ft rad sphere | no sound can be created in or through area for duration. | ≤10 Mins | YES | YES | VS | ||||
Skywrite | 2 | Trans | 1 Act | Sight | Create up to 10 cloud words in sky | ≤1 Hr | YES | YES | VS | |||||
Spider Climb | 2 | Trans | 1 Act | Touch | 1 willing creature | Climb speed equal to walking speed. May move vertically and upside-down while hands are free. | ≤1 Hr | YES | no | VSM | ||||
Spike Growth | 2 | Trans | 1 Act | 150 ft | 20ft radius | Ground in area becomes difficult terrain. Creatures moving into/within area take piercing damage per 5 ft. Ground looks natural; Perception checks vs spell DC to detect | Special | ≤10 Mins | YES | no | VSM | |||
Spiritual Weapon | 2 | Evoc | Bonus | 60 ft | 1 floating weapon | Create a floating weapon. Lasts duration; when cast, make melee spell attack vs creature w/in 5 ft of weapon. Bonus action: Move up to 20ft, make an attack | Attack | 1 Min | no | no | VS | |||
Suggestion | 2 | Ench | 1 Act | 30 ft | 1 creature | You suggest a non-harmful act. On a failed save, target pursues the described act to the best of its ability for the duration. | Wis | ≤8 Hrs | YES | no | VM | |||
Warding Bond | 2 | Abjur | 1 Act | Touch | 1 willing creature | While the target is w/in 60 ft of you it gains and saves and resistance to all damage. You take the same amount of damage it takes. | 1 Hr | no | no | VSF* | 50gp | |||
Warding Wind | 2 | Evoc | 1 Act | Self | 10ft radius | Strong wind surrounds you. Deafens you and others, extinguishes small fires, difficult terrain to others, ranged weapons have disadvantage, blocks/disperses vapor, gas, fog. | ≤10 Mins | YES | no | |||||
Web | 2 | Conj | 1 Act | 60 ft | 20 ft cube | You create webs that become difficult terrain and lightly obscure the area. Spell ends after 1 round if the webs aren't anchored to two solid masses. Restrains creatures that enter or start the turn in the area if they fail the save. | Dex | ≤1 Hr | YES | no | VSM | |||
Zone of Truth | 2 | Ench | 1 Act | 60 Ft | 15 ft rad | Create a zone. Creatures entering or starting their turn in the zone must make a Cha save or be unable to speak a deliberate lie. You know whether the creature succeeds or fails the save. It does not compel them to speak. | Cha | 10 min | no | no | VS |