Difference between revisions of "Combat"
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Revision as of 21:23, 24 September 2017
The Active Combat System (ACS) is a freeform combat system designed to allow loose interpretations of actions in combat curated by the game master. ACS breaks conventional role playing combat systems by removing mechanics such as Armor Class, Initiative, and HP. The system not only expedites the process of combat but also increases the risk of combat itself. Combat, is inherently dangerous and unpredictable and ACS makes it easier to convey that.