Difference between revisions of "Skill Verbs"
From Arthos
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− | Subskills describe the many possible actions for each skill. You do not need to level subskills as they are governed by their respective skills. | + | Subskills describe the many possible actions for each skill. You do not need to level subskills as they are governed by their respective skills.<br/><br/> |
+ | |||
+ | Intimidation checks are the only skill checks that change depending on the chosen subskill. Using <i>terrify</i> will use a strength modifier instead of charisma. | ||
== Regular Subskills == | == Regular Subskills == | ||
− | + | ===[[Athletics]]=== | |
− | + | ===[[Acrobatics]]=== | |
− | + | *Climb | |
− | + | *Balance | |
− | + | *Leap | |
− | + | ===[[Sleight of Hand]]=== | |
− | + | *Misdirect | |
− | + | *Quick Draw | |
− | + | *Lock pick | |
− | + | ===[[Stealth]]=== | |
− | + | *Hide | |
− | + | *Move Silently | |
− | + | ===[[Investigation]]=== | |
− | + | *Survey | |
− | + | *Appraise | |
− | + | ===[[Animal Handling]]=== | |
− | + | *Pacify | |
− | + | *Ride | |
− | + | *Herd | |
− | + | ===[[Insight]]=== | |
− | + | *Judge | |
− | + | *Scrutinize | |
− | + | *Gather Information | |
− | + | ===[[Medicine]]=== | |
− | + | *Diagnose | |
− | + | *Treat | |
− | + | *Operate | |
− | + | ===[[Perception]]=== | |
− | + | *Spot | |
− | + | *Listen | |
− | + | *Sense | |
− | + | ===[[Survival]]=== | |
− | + | *Navigate | |
− | + | *Forage | |
− | + | *Persevere | |
− | + | ===[[Deception]]=== | |
− | :: | + | *Bluff |
− | ::Swindle | + | ::Determines how successful your <i>little</i> lies are. |
− | * [[Intimidation]] | + | :::Used by: Everyone |
− | :: | + | *Swindle |
− | ::Threaten | + | ::These are the big lies. Get others to believe long, complicated tales or sell someone a piece of junk for a mint. These usually have to be premeditated. |
− | ::Terrify | + | :::Used by: Con artists, Soothsayers |
− | + | *Disguise | |
− | + | ::Pretend to be someone you're not. Wearing a physical disguise will improve your odds. | |
− | + | :::Used by: Spies, Thieves, Assassins | |
− | + | ===[[Intimidation]]=== | |
− | + | *Taunt (cha) | |
− | + | ::Intentionally make someone angry. Useful for making a noble lose his composure or getting a thug to punch first when the law is involved. | |
− | + | :::Used by: Dept collectors, Frenchmen | |
− | + | *Threaten (cha) | |
+ | ::Dangle a consequence in front of their face if they don't do what you want. This consequence can be imprisonment, the wrath of your god, or simply letting your mates beat his face in. | ||
+ | :::Used by: Guardsmen, Crime bosses | ||
+ | *Terrify (str) | ||
+ | ::Make someone do what you want by simply being bigger and scarier. Warning: cornered people make irrational decisions. | ||
+ | :::Used by: Ruffians, Scoundrels, Ne'er-do-wells | ||
+ | ===[[Performance]]=== | ||
+ | *Serenade | ||
+ | *Declaim | ||
+ | *Seduce | ||
+ | ===[[Persuasion]]=== | ||
+ | *Argue | ||
+ | *Empathize | ||
+ | *Barter | ||
== Academic Subskills == | == Academic Subskills == | ||
* [[Arcana]] | * [[Arcana]] |
Revision as of 17:08, 1 March 2018
Subskills describe the many possible actions for each skill. You do not need to level subskills as they are governed by their respective skills.
Intimidation checks are the only skill checks that change depending on the chosen subskill. Using terrify will use a strength modifier instead of charisma.
Contents
Regular Subskills
Athletics
Acrobatics
- Climb
- Balance
- Leap
Sleight of Hand
- Misdirect
- Quick Draw
- Lock pick
Stealth
- Hide
- Move Silently
Investigation
- Survey
- Appraise
Animal Handling
- Pacify
- Ride
- Herd
Insight
- Judge
- Scrutinize
- Gather Information
Medicine
- Diagnose
- Treat
- Operate
Perception
- Spot
- Listen
- Sense
Survival
- Navigate
- Forage
- Persevere
Deception
- Bluff
- Determines how successful your little lies are.
- Used by: Everyone
- Determines how successful your little lies are.
- Swindle
- These are the big lies. Get others to believe long, complicated tales or sell someone a piece of junk for a mint. These usually have to be premeditated.
- Used by: Con artists, Soothsayers
- These are the big lies. Get others to believe long, complicated tales or sell someone a piece of junk for a mint. These usually have to be premeditated.
- Disguise
- Pretend to be someone you're not. Wearing a physical disguise will improve your odds.
- Used by: Spies, Thieves, Assassins
- Pretend to be someone you're not. Wearing a physical disguise will improve your odds.
Intimidation
- Taunt (cha)
- Intentionally make someone angry. Useful for making a noble lose his composure or getting a thug to punch first when the law is involved.
- Used by: Dept collectors, Frenchmen
- Intentionally make someone angry. Useful for making a noble lose his composure or getting a thug to punch first when the law is involved.
- Threaten (cha)
- Dangle a consequence in front of their face if they don't do what you want. This consequence can be imprisonment, the wrath of your god, or simply letting your mates beat his face in.
- Used by: Guardsmen, Crime bosses
- Dangle a consequence in front of their face if they don't do what you want. This consequence can be imprisonment, the wrath of your god, or simply letting your mates beat his face in.
- Terrify (str)
- Make someone do what you want by simply being bigger and scarier. Warning: cornered people make irrational decisions.
- Used by: Ruffians, Scoundrels, Ne'er-do-wells
- Make someone do what you want by simply being bigger and scarier. Warning: cornered people make irrational decisions.
Performance
- Serenade
- Declaim
- Seduce
Persuasion
- Argue
- Empathize
- Barter