Difference between revisions of "Spells"

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(Created page with "{| class="wikitable" |- ! Name ! Level ! School ! Casting Time ! Range ! Area or Targets ! Effect ! Save or Attack ! Duration ! Conc ! Ritual ! Mats ! Cost ! Can...")
 
(Level 1 Spells)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
==Level 0 Spells==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Name
 
! Name
! Level
 
 
! School
 
! School
 
! Casting Time       
 
! Casting Time       
Line 13: Line 13:
 
! Ritual       
 
! Ritual       
 
! Mats
 
! Mats
! Cost
+
! Overcharge Effect
! Can be Overcharged
 
!
 
 
|-
 
|-
 
! Acid Splash
 
! Acid Splash
| 0
 
 
| Conj
 
| Conj
| 1 Act
+
| 3 sec
 
| 60 ft
 
| 60 ft
 
| 1 or 2 creatures
 
| 1 or 2 creatures
Line 29: Line 26:
 
| no
 
| no
 
| VS
 
| VS
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Blade Ward
 
! Blade Ward
| 0
 
 
| Abjur
 
| Abjur
| 1 Act
+
| 3 sec
 
| Self
 
| Self
 
|  
 
|  
Line 45: Line 39:
 
| no
 
| no
 
| VS
 
| VS
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Booming Blade
 
! Booming Blade
| 0
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| 5 ft
 
| 5 ft
 
| 1 creature
 
| 1 creature
Line 61: Line 52:
 
| no
 
| no
 
| VM
 
| VM
|  
+
| Concussive blast can throw enemies
|
 
|
 
 
|-
 
|-
 
! Chill Touch
 
! Chill Touch
| 0
 
 
| Necro
 
| Necro
| 1 Act
+
| 3 sec
 
| 120 ft
 
| 120 ft
 
| 1 creature
 
| 1 creature
Line 77: Line 65:
 
| no
 
| no
 
| VS
 
| VS
|  
+
| +1 target
|
 
|
 
 
|-
 
|-
 
! Create Bonfire
 
! Create Bonfire
| 0
 
 
| Conj
 
| Conj
| 1 Act
+
| 3 sec
 
| 60 ft
 
| 60 ft
 
| 5 ft cube
 
| 5 ft cube
| Create bonfire in 5ft cube.  Deals fire damage to creatures in space when cast, or when entering or exiting.
+
| Create bonfire in 5ft circle.  Deals fire damage to creatures in space when cast, or when entering or exiting.
 
| Dex
 
| Dex
 
| ≤1 Min
 
| ≤1 Min
Line 93: Line 78:
 
| no
 
| no
 
| V,S
 
| V,S
|  
+
| 10ft radius instead of 5ft
|
 
|
 
 
|-
 
|-
 
! Dancing Lights
 
! Dancing Lights
| 0
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| 120 ft
 
| 120 ft
 
| ≤4 lights
 
| ≤4 lights
Line 109: Line 91:
 
| no
 
| no
 
| VSM
 
| VSM
|  
+
| Light is much brighter, and can signal people from miles away. Temperary blindness if stared at.
|
 
|
 
 
|-
 
|-
 
! Druidcraft
 
! Druidcraft
| 0
 
 
| Trans
 
| Trans
| 1 Act
+
| 3 sec
 
| 30 ft
 
| 30 ft
 
| various
 
| various
Line 125: Line 104:
 
| no
 
| no
 
| VS
 
| VS
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Eldritch Blast
 
! Eldritch Blast
| 0
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| 120 ft
 
| 120 ft
 
| 1 target
 
| 1 target
Line 141: Line 117:
 
| no
 
| no
 
| VS
 
| VS
|  
+
| Focus all beams into one major blast
|
 
|
 
 
|-
 
|-
 
! Fire Bolt
 
! Fire Bolt
| 0
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| 120 ft
 
| 120 ft
 
| 1 target
 
| 1 target
Line 157: Line 130:
 
| no
 
| no
 
| VS
 
| VS
|  
+
| Powerful bolt blast that forces enemies back (like booming blade)
|
 
|
 
 
|-
 
|-
 
! Friends
 
! Friends
| 0
 
 
| Ench
 
| Ench
| 1 Act
+
| 3 sec
 
| Self
 
| Self
 
|  
 
|  
Line 173: Line 143:
 
| no
 
| no
 
| SM
 
| SM
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Frostbite
 
! Frostbite
| 0
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| 60 ft
 
| 60 ft
 
| 1 creature
 
| 1 creature
Line 189: Line 156:
 
| no
 
| no
 
| V, S
 
| V, S
|  
+
| Freeze one extremity for several seconds, prevents attacks with extremities holding weapons.
|
 
|
 
 
|-
 
|-
 
! Guidance
 
! Guidance
| 0
 
 
| Divin
 
| Divin
| 1 Act
+
| 3 sec
 
| Touch
 
| Touch
 
| 1 creature
 
| 1 creature
Line 205: Line 169:
 
| no
 
| no
 
| VS
 
| VS
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Green Flame Blade
 
! Green Flame Blade
| 0
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| 5 ft
 
| 5 ft
 
| 1+ creature
 
| 1+ creature
Line 221: Line 182:
 
| no
 
| no
 
| VM
 
| VM
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Light
 
! Light
| 0
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| Touch
 
| Touch
 
| 1 object ≤10ft cube
 
| 1 object ≤10ft cube
Line 237: Line 195:
 
| no
 
| no
 
| VM
 
| VM
|  
+
| Creates essentially a magic flashbang that a failed reflex save will blind anyone who was looking at it for several seconds.
|
 
|
 
 
|-
 
|-
 
! Mage Hand
 
! Mage Hand
| 0
 
 
| Conj
 
| Conj
| 1 Act
+
| 3 sec
 
| 30 ft
 
| 30 ft
 
| Specral hand
 
| Specral hand
Line 253: Line 208:
 
| no
 
| no
 
| VS
 
| VS
|  
+
| Have a second mage hand simeltaniously
|
 
|
 
 
|-
 
|-
 
! Mending
 
! Mending
| 0
 
 
| Trans
 
| Trans
 
| 1 Min
 
| 1 Min
Line 269: Line 221:
 
| no
 
| no
 
| VSM
 
| VSM
|  
+
| Greater repair, fixes several breaks
|
 
|
 
 
|-
 
|-
 
! Message
 
! Message
| 0
 
|
 
|
 
 
|  
 
|  
 
|  
 
|  
Line 290: Line 237:
 
|-
 
|-
 
! Minor Illusion
 
! Minor Illusion
| 0
 
 
| Illus
 
| Illus
| 1 Act
+
| 3 sec
 
| 30 ft
 
| 30 ft
 
| ≤5ft cube
 
| ≤5ft cube
Line 301: Line 247:
 
| no
 
| no
 
| SM
 
| SM
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Poison Spray
 
! Poison Spray
| 0
 
 
| Conj
 
| Conj
| 1 Act
+
| 3 sec
 
| 10 ft
 
| 10 ft
 
| 1 creature
 
| 1 creature
Line 317: Line 260:
 
| no
 
| no
 
| VS
 
| VS
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Prestidigitation
 
! Prestidigitation
| 0
 
 
| Trans
 
| Trans
| 1 Act
+
| 3 sec
 
| 10 ft
 
| 10 ft
 
| varies
 
| varies
Line 333: Line 273:
 
| no
 
| no
 
| VS
 
| VS
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Produce Flame
 
! Produce Flame
| 0
 
 
| Conj
 
| Conj
| 1 Act
+
| 3 sec
 
| Self, 30ft
 
| Self, 30ft
 
| Self, 1 creature
 
| Self, 1 creature
Line 349: Line 286:
 
| no
 
| no
 
| VS
 
| VS
|  
+
| Create a tossable fireball that explodes on impact.
|
 
|
 
 
|-
 
|-
 
! Ray Of Frost
 
! Ray Of Frost
| 0
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| 60 ft
 
| 60 ft
 
| 1 creature
 
| 1 creature
Line 365: Line 299:
 
| no
 
| no
 
| VS
 
| VS
|  
+
| Can widen cone of projected frost, or make a more powerful focused ray
|
 
|
 
 
|-
 
|-
 
! Resistance
 
! Resistance
| 0
 
 
| Abjur
 
| Abjur
| 1 Act
+
| 3 sec
 
| Touch
 
| Touch
 
| 1 willing creature
 
| 1 willing creature
Line 381: Line 312:
 
| no
 
| no
 
| VSM
 
| VSM
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Sacred Flame
 
! Sacred Flame
| 0
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| 60 ft
 
| 60 ft
 
| 1 creature
 
| 1 creature
Line 397: Line 325:
 
| no
 
| no
 
| VS
 
| VS
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Shillelagh
 
! Shillelagh
| 0
 
 
| Trans
 
| Trans
 
| Bonus
 
| Bonus
Line 413: Line 338:
 
| no
 
| no
 
| VSM
 
| VSM
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Shocking Grasp
 
! Shocking Grasp
| 0
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| Touch
 
| Touch
 
| 1 creature
 
| 1 creature
Line 429: Line 351:
 
| no
 
| no
 
| VS
 
| VS
|  
+
| Target is paralyzed, for several seconds
|
 
|
 
 
|-
 
|-
 
! Spare The Dying
 
! Spare The Dying
| 0
 
 
| Necro
 
| Necro
| 1 Act
+
| 3 sec
 
| Touch
 
| Touch
 
| 1 dying creature
 
| 1 dying creature
Line 445: Line 364:
 
| no
 
| no
 
| VS
 
| VS
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Thaumaturgy
 
! Thaumaturgy
| 0
 
 
| Trans
 
| Trans
| 1 Act
+
| 3 sec
 
| 30 ft
 
| 30 ft
 
| varies
 
| varies
Line 461: Line 377:
 
| no
 
| no
 
| V
 
| V
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Thorn Whip
 
! Thorn Whip
| 0
 
 
| Trans
 
| Trans
| 1 Act
+
| 3 sec
 
| 30 ft
 
| 30 ft
 
| 1 creature
 
| 1 creature
Line 477: Line 390:
 
| no
 
| no
 
| VSM
 
| VSM
|  
+
| additional thorn whip, both increase range to 60 feet
|
 
|
 
 
|-
 
|-
 
! True Strike
 
! True Strike
| 0
 
 
| Divin
 
| Divin
| 1 Act
+
| 3 sec
| 30 ft
+
| Touch
 
| 1 creature
 
| 1 creature
 
| Gain advantage on next attack roll.
 
| Gain advantage on next attack roll.
Line 493: Line 403:
 
| no
 
| no
 
| S
 
| S
|
 
|
 
 
|  
 
|  
 
|-
 
|-
 
! Vicious Mockery
 
! Vicious Mockery
| 0
 
 
| Ench
 
| Ench
| 1 Act
+
| 3 sec
 
| 60 ft
 
| 60 ft
 
| 1 creature
 
| 1 creature
Line 510: Line 417:
 
| V
 
| V
 
|  
 
|  
|  
+
|}
|  
+
 
 +
==Level 1 Spells==
 +
{| class="wikitable"
 +
|-
 +
! Name
 +
! School
 +
! Casting Time
 +
! Range
 +
! Area or Targets
 +
! Effect
 +
! Save or Attack
 +
! Duration
 +
! Conc
 +
! Ritual
 +
! Mats
 +
! Cost
 +
! Overcharge Effect
 
|-
 
|-
 
! Absorb Elements
 
! Absorb Elements
| 1
 
 
| Abjur
 
| Abjur
 
| React
 
| React
Line 521: Line 443:
 
| When you take acid, cold, fire, lightning, or thunder damage, gain resistance for a few seconds. The weapon also hits with whatever energy type was absorbed.
 
| When you take acid, cold, fire, lightning, or thunder damage, gain resistance for a few seconds. The weapon also hits with whatever energy type was absorbed.
 
|  
 
|  
| 1 Round
+
| 6 seconds
 
| no
 
| no
 
| no
 
| no
 
| S
 
| S
 
|  
 
|  
|  
+
| can deflect the spell back at the caster, and still retain the absorbed energy
|
 
 
|-
 
|-
 
! Alarm
 
! Alarm
| 1
 
 
| Abjur
 
| Abjur
 
| 1 Min
 
| 1 Min
Line 542: Line 462:
 
| VSM
 
| VSM
 
|  
 
|  
|  
+
| Expand the radius 4x
|
 
 
|-
 
|-
 
! Animal Friendship
 
! Animal Friendship
| 1
 
 
| Ench
 
| Ench
| 1 Act
+
| 3 sec
 
| 30 ft
 
| 30 ft
 
| 1 beast
 
| 1 beast
| Beast (<4 Int) that can see or hear you is charmed.  Wis save negates.  If you or ally harms creature, spell ends. Overpower: +1 target/lvl
+
| Beast (<4 Int) that can see or hear you is charmed.  Wis save negates.  If you or ally harms creature, spell ends.
 
|  
 
|  
 
| 24 Hrs
 
| 24 Hrs
Line 558: Line 476:
 
| VSM
 
| VSM
 
|  
 
|  
|  
+
| +(prof bonus) targets
|
 
 
|-
 
|-
 
! Armor of Agathys
 
! Armor of Agathys
| 1
 
 
| Ench
 
| Ench
| 1 Act
+
| 3 sec
 
| Melee
 
| Melee
 
| Self
 
| Self
| Gain temp armor.  Deal cold damage to melee attackers while you have the armor casted. Overpower:  increase durability and damage / lvl
+
| Gain temp armor.  Deal cold damage to melee attackers while you have the armor casted.  
 
|  
 
|  
 
| 1 Hour
 
| 1 Hour
Line 574: Line 490:
 
| VSM
 
| VSM
 
|  
 
|  
|  
+
| Can survive far greater hits
|
 
 
|-
 
|-
 
! Arms of Hadar
 
! Arms of Hadar
| 1
 
 
| Conj
 
| Conj
| 1 Act
+
| 3 sec
 
| Self
 
| Self
 
| 10ft radius
 
| 10ft radius
| Deal 2d6 necrotic damage to creatures within 10ft of you (save for 1/2).  Creatures failing save lose reactions until its next turn. Overpower:  +1d6 damage /lvl
+
| Deals necrotic minor damage to creatures within 10ft of you.  Creatures failing save lose reactions until its next turn.  
 
| Str
 
| Str
 
| Instant
 
| Instant
Line 590: Line 504:
 
| VSM
 
| VSM
 
|  
 
|  
|  
+
| Target individual parts with this spell
|
 
 
|-
 
|-
 
! Bane
 
! Bane
| 1
 
 
| Ench
 
| Ench
| 1 Act
+
| 3 sec
 
| 30 ft
 
| 30 ft
 
| ≤3 creatures
 
| ≤3 creatures
| Targets must roll a d4 and subtract the number rolled from attacks and saves until the spell ends. Overpower: +1 target
+
| Targets must roll a d4 and subtract the number rolled from attacks and saves until the spell ends.
 
| Cha
 
| Cha
 
| ≤1 Min
 
| ≤1 Min
Line 606: Line 518:
 
| VSM
 
| VSM
 
|  
 
|  
|  
+
| +(prof bonus) target
|
 
 
|-
 
|-
 
! Beast Bond
 
! Beast Bond
| 1
 
 
| Divin
 
| Divin
| 1 Act
+
| 3 sec
 
| Touch
 
| Touch
 
| 1 Beast
 
| 1 Beast
Line 621: Line 531:
 
| no
 
| no
 
| VSM
 
| VSM
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Bless
 
! Bless
| 1
 
 
| Ench
 
| Ench
| 1 Act
+
| 3 sec
 
| 30 Ft
 
| 30 Ft
 
| ≤3 creatures
 
| ≤3 creatures
| Targets may add +1d4 to attacks and saves. Overpower: +1 target / lvl
+
| Targets may add +1d4 to attacks and saves.
 
|  
 
|  
 
| ≤1 Min
 
| ≤1 Min
Line 638: Line 546:
 
| VSM
 
| VSM
 
|  
 
|  
|  
+
| +(prof bonus) targets
|
 
 
|-
 
|-
 
! Burning Hands
 
! Burning Hands
| 1
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| Self
 
| Self
 
| 15ft cone
 
| 15ft cone
| Fire damage to creatures in cone, save for 1/2 damage. Overpower: Can focus or widen the cone
+
| Fire damage to creatures in cone, save for 1/2 damage.
 
| Dex
 
| Dex
 
| Instant
 
| Instant
Line 654: Line 560:
 
| VS
 
| VS
 
|  
 
|  
|  
+
| Widen or focus the cone for greater area coverage or massive focus damage. Can be maintained for several seconds.
|
+
|-
|-
 
 
! Charm Person
 
! Charm Person
| 1
 
 
| Ench
 
| Ench
| 1 Act
+
| 3 sec
 
| 30 ft
 
| 30 ft
 
| 1 humanoid
 
| 1 humanoid
| Charm humanoid for duration or until harmed. Overpower: +1 target / lvl
+
| Charm humanoid for duration or until harmed.  
 
| Wis
 
| Wis
 
| 1 Hr
 
| 1 Hr
Line 670: Line 574:
 
| VS
 
| VS
 
|  
 
|  
|  
+
| +(prof bonus) targets
|
 
 
|-
 
|-
 
! Chromatic Orb
 
! Chromatic Orb
| 1
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| 90 ft
 
| 90 ft
 
| 1 creature
 
| 1 creature
| Choose acid, cold, fire, lightning, poison, or thunder - hurl orb as ranged spell attack.  On hit, deals damage of that energy type. Overpower: increased damage
+
| Choose acid, cold, fire, lightning, poison, or thunder - hurl orb as ranged spell attack.  On hit, deals damage of that energy type.  
 
| Attack
 
| Attack
 
| Instant
 
| Instant
Line 686: Line 588:
 
| VSM
 
| VSM
 
|  
 
|  
|  
+
| one additional orb, both have AOE on impact of 10 feet
|
 
 
|-
 
|-
 
! Command
 
! Command
| 1
 
 
| Ench
 
| Ench
| 1 Act
+
| 3 sec
 
| 60 Ft
 
| 60 Ft
 
| 1 creature
 
| 1 creature
| Creature obeys 1-word command (language dependent). Undead and harmful commands fail. Overpower: +1 target / lvl
+
| Creature obeys 1-word command (language dependent). Undead and harmful commands fail.
 
| Wis
 
| Wis
| 1 Round
+
| 6 seconds
 
| no
 
| no
 
| no
 
| no
 
| V
 
| V
 
|  
 
|  
|  
+
| +(prof bonus) targets
|
 
 
|-
 
|-
 
! Compelled Duel
 
! Compelled Duel
| 1
 
 
| Ench
 
| Ench
 
| Bonus
 
| Bonus
Line 717: Line 615:
 
| no
 
| no
 
| V
 
| V
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Comprehend Languages
 
! Comprehend Languages
| 1
 
 
| Divin
 
| Divin
| 1 Act
+
| 3 sec
 
| Self
 
| Self
 
| Hear or touch
 
| Hear or touch
Line 733: Line 629:
 
| YES
 
| YES
 
| VSM
 
| VSM
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Create or Destroy Water
 
! Create or Destroy Water
| 1
 
 
| Trans
 
| Trans
| 1 Act
+
| 3 sec
 
| 30 ft
 
| 30 ft
 
| 10 gallons water
 
| 10 gallons water
| Create or destroy water in open container, or create 30 ft cube rain or destroy 30 ft cube of fog. Overpower: +10 gallons or +5 ft cube
+
| Create or destroy water in open container, or create 30 ft cube rain or destroy 30 ft cube of fog.  
 
|  
 
|  
 
| Instant
 
| Instant
Line 750: Line 644:
 
| VSM
 
| VSM
 
|  
 
|  
|  
+
| +30 gallons or +15 ft cube
|
 
 
|-
 
|-
 
! Cure Wounds
 
! Cure Wounds
| 1
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| Touch
 
| Touch
 
| 1 living creature
 
| 1 living creature
| Target is healed  Overpower: Heals the entire body
+
| Target an individual wound to heal.
 
|  
 
|  
 
| Instant
 
| Instant
Line 766: Line 658:
 
| VS
 
| VS
 
|  
 
|  
|  
+
| +2 wounds targeted
|
 
 
|-
 
|-
 
! Call Lightning
 
! Call Lightning
| 3
 
 
| Conj
 
| Conj
| 1 Act
+
| 3 sec
 
| 120 Ft
 
| 120 Ft
 
| 60ft radius
 
| 60ft radius
| Storm cloud appears 100ft above you. Point to spot within range. Creatures within 5ft or point take lightning damage (Save for 1/2). Use Action each turn to call lightning again.  In stormy weather, extra damage. Overpower:  Proficiency bonus = number of lightning bolts
+
| Storm cloud appears 100ft above you. Point to spot within range. Creatures within 5ft or point take lightning damage (Save for 1/2). Use Action each turn to call lightning again.  In stormy weather, extra damage.
 
| Dex
 
| Dex
 
| ≤10 Min
 
| ≤10 Min
Line 782: Line 672:
 
| VS
 
| VS
 
|  
 
|  
|  
+
| + (prof bonus) lightning bolts
|
 
 
|-
 
|-
 
! Detect Evil/Good
 
! Detect Evil/Good
| 1
 
 
| Divin
 
| Divin
| 1 Act
+
| 3 sec
 
| Self
 
| Self
 
| 30 ft
 
| 30 ft
Line 797: Line 685:
 
| no
 
| no
 
| VS
 
| VS
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Detect Magic
 
! Detect Magic
| 1
 
 
| Divin
 
| Divin
| 1 Act
+
| 3 sec
 
| Self
 
| Self
 
| 30 ft
 
| 30 ft
Line 813: Line 699:
 
| no
 
| no
 
| VS
 
| VS
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Detect Poison and Disease
 
! Detect Poison and Disease
| 1
 
 
| Divin
 
| Divin
| 1 Act
+
| 3 sec
 
| Self
 
| Self
 
| 30 ft
 
| 30 ft
Line 829: Line 713:
 
| no
 
| no
 
| VS
 
| VS
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Disguise Self
 
! Disguise Self
| 1
 
 
| Illus
 
| Illus
| 1 Act
+
| 3 sec
 
| Self
 
| Self
 
|  
 
|  
Line 845: Line 727:
 
| no
 
| no
 
| VS
 
| VS
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Dissonant Whispers
 
! Dissonant Whispers
| 1
 
 
| Ench
 
| Ench
| 1 Act
+
| 3 sec
 
| 60 ft
 
| 60 ft
 
| 1 creature
 
| 1 creature
Line 861: Line 741:
 
| no
 
| no
 
| V
 
| V
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Divine Favor
 
! Divine Favor
| 1
 
 
| Evoc
 
| Evoc
 
| Bonus
 
| Bonus
Line 878: Line 756:
 
| VS
 
| VS
 
|  
 
|  
|  
+
| Releases a radiant blast with 10 foot radius.
|
 
 
|-
 
|-
 
! Earth Tremor
 
! Earth Tremor
| 1
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| Self
 
| Self
 
| 10 ft Rad
 
| 10 ft Rad
| Each creature in area (other than you) takes bludgeoning damage and is knocked prone (Dex save for 1/2 damage and avoid prone). Overpower
+
| Each creature in area (other than you) takes bludgeoning damage and is knocked prone (Dex save to avoid prone).  
 
| Dex
 
| Dex
 
| Instant
 
| Instant
Line 893: Line 769:
 
| no
 
| no
 
| VS
 
| VS
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Ensnaring Strike
 
! Ensnaring Strike
| 1
 
 
| Conj
 
| Conj
 
| Bonus
 
| Bonus
 
| Self
 
| Self
 
| 1 creature
 
| 1 creature
| The next time you hit a creature with a weapon attack, they are ensnared (Str Dex negates).  Large creatures have advantage on save. While restrained, target takes piercing damage at start of its turns. Str check by creature or allies to break free with Action. Overpower: increase damage
+
| The next time you hit a creature with a weapon attack, they are ensnared (Str Dex negates).  Large creatures have advantage on save. While restrained, target takes piercing damage at start of its turns. Str check by creature or allies to break free with Action.
 
| Str
 
| Str
 
| ≤1 Min
 
| ≤1 Min
Line 909: Line 783:
 
| no
 
| no
 
| V
 
| V
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Entangle
 
! Entangle
| 1
 
 
| Conj
 
| Conj
| 1 Act
+
| 3 sec
 
| 90 ft
 
| 90 ft
 
| 20x20 ft
 
| 20x20 ft
Line 925: Line 797:
 
| no
 
| no
 
| VS
 
| VS
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Faerie Fire
 
! Faerie Fire
| 1
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| 60 ft
 
| 60 ft
 
| 20ft cube
 
| 20ft cube
Line 941: Line 811:
 
| no
 
| no
 
| V
 
| V
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! False Life
 
! False Life
| 1
 
 
| Necro
 
| Necro
| 1 Act
+
| 3 sec
 
| Self
 
| Self
 
| Self
 
| Self
Line 957: Line 825:
 
| no
 
| no
 
| VSM
 
| VSM
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Feather Fall
 
! Feather Fall
| 1
 
 
| Trans
 
| Trans
 
| React
 
| React
Line 974: Line 840:
 
| VM
 
| VM
 
|  
 
|  
|  
+
| Create a 5*(prof bonus) foot radius that cancels gravity, if jumped into, the person will float to the opposite end of the zone and exit on the other side. Lasts 12 seconds
|
 
 
|-
 
|-
 
! Find Familiar
 
! Find Familiar
| 1
 
 
| Conj
 
| Conj
 
| 1 Hr
 
| 1 Hr
Line 990: Line 854:
 
| VSM
 
| VSM
 
| 10gp
 
| 10gp
|
 
 
|  
 
|  
 
|-
 
|-
 
! Fog Cloud
 
! Fog Cloud
| 1
 
 
| Conj
 
| Conj
| 1 Act
+
| 3 sec
 
| 120 ft
 
| 120 ft
 
| 20ft rad sphere
 
| 20ft rad sphere
| Area is heavily obscured, spreads around corners.  Moderate wind disperses. Overpower: +20ft radius / lvl
+
| Area is heavily obscured, spreads around corners.  Moderate wind disperses.
 
|  
 
|  
 
| ≤1 Hr
 
| ≤1 Hr
Line 1,006: Line 868:
 
| VS
 
| VS
 
|  
 
|  
|  
+
| +10*(prof bonus) radius
|
 
 
|-
 
|-
 
! Goodberry
 
! Goodberry
| 1
 
 
| Trans
 
| Trans
| 1 Act
+
| 3 sec
 
| Touch
 
| Touch
 
|  
 
|  
Line 1,021: Line 881:
 
| no
 
| no
 
| VSM
 
| VSM
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Guiding Bolt
 
! Guiding Bolt
| 1
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| 120 ft
 
| 120 ft
 
| 1 creature
 
| 1 creature
| On hit, target takes radiant damage, next attack roll against target before end of nex turn has advantage. Overpower: increase damage
+
| On hit, target takes radiant damage, next attack roll against target before end of nex turn has advantage.  
 
| Attack
 
| Attack
| 1 Round
+
| 6 seconds
 
| no
 
| no
 
| no
 
| no
 
| VS
 
| VS
 
|  
 
|  
|  
+
| +(prof bonus) number of bolts
|
 
 
|-
 
|-
 
! Hail of Thorns
 
! Hail of Thorns
| 1
 
 
| Conj
 
| Conj
 
| Bonus
 
| Bonus
 
| Self
 
| Self
 
| 5ft burst
 
| 5ft burst
| The next time you hit a creature with a weapon attack, bursts and damages all within 5ft (plus target) for piercing damage (Dex save for 1/2). Overpower: more powerful
+
| The next time you hit a creature with a weapon attack, bursts and damages all within 5ft (plus target) for piercing damage (Dex save for 1/2).  
 
| Dex
 
| Dex
 
| ≤1 Min
 
| ≤1 Min
Line 1,053: Line 909:
 
| no
 
| no
 
| V
 
| V
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Healing Word
 
! Healing Word
| 1
 
 
| Evoc
 
| Evoc
 
| Bonus
 
| Bonus
 
| 60 ft
 
| 60 ft
 
| 1 living creature
 
| 1 living creature
| Heals spell casting ability mod. Overpower: more powerful healing
+
| Healing spell from range, must target a wound.
 
|  
 
|  
 
| Instant
 
| Instant
Line 1,070: Line 924:
 
| V
 
| V
 
|  
 
|  
|  
+
| healing aura, all creatures withing 5*(prof bonus) wounds reduce by one severity level
|
 
 
|-
 
|-
 
! Hellish Rebuke
 
! Hellish Rebuke
| 1
 
 
| Evoc
 
| Evoc
 
| React
 
| React
 
| 60 ft
 
| 60 ft
 
| 1 creature
 
| 1 creature
| Creature that just damaged you takes fire damage (Dex save for 1/2). Overpower: more damage
+
| The next creature that damages you takes fire damage (Dex save for 1/2).  
 
| Dex
 
| Dex
 
| Instant
 
| Instant
Line 1,086: Line 938:
 
| VS
 
| VS
 
|  
 
|  
|  
+
| Next time you take damage, a fire storm blasts around you, dealing fire damage within 15 feet of you.
|
 
 
|-
 
|-
 
! Heroism
 
! Heroism
| 1
 
 
| Ench
 
| Ench
| 1 Act
+
| 3 sec
 
| Touch
 
| Touch
 
| 1 willing creature
 
| 1 willing creature
Line 1,101: Line 951:
 
| no
 
| no
 
| VS
 
| VS
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Hex
 
! Hex
| 1
 
 
| Ench
 
| Ench
| 1 Act
+
| 3 sec
 
| 90 ft
 
| 90 ft
 
| 1 target
 
| 1 target
| Curse target, deals nectrotic dmg when you hit with an attack.  Target has disadvantage on ability checks of 1 type (choose stat).  Can move hex as bonus action if target dies. Overpower: 3rd level (8hrs) 5th level (24hrs)
+
| Curse target, deals nectrotic dmg when you hit with an attack.  Target has disadvantage on ability checks of 1 type (choose stat).  Can move hex as bonus action if target dies.
 
|  
 
|  
 
| ≤1 Hr
 
| ≤1 Hr
Line 1,118: Line 966:
 
| VSM
 
| VSM
 
|  
 
|  
|  
+
| 3rd level (8hrs) 5th level (24hrs)
|
 
 
|-
 
|-
 
! Hunter's Mark
 
! Hunter's Mark
| 1
 
 
| Divin
 
| Divin
 
| Bonus
 
| Bonus
 
| 90ft
 
| 90ft
 
| 1 target
 
| 1 target
|  Deal psycic damage when you hit with an attack.  Advantage on any Perception/Survival check to find it.  Can move hex as bonus action if target dies. Overpower: 3rd level (8hrs) 5th level (24hrs)
+
|  Deal psycic damage when you hit with an attack.  Advantage on any Perception/Survival check to find it.  Can move hex as bonus action if target dies.  
 
|  
 
|  
 
| ≤1 Hr
 
| ≤1 Hr
Line 1,133: Line 979:
 
| no
 
| no
 
| V
 
| V
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Ice Knife
 
! Ice Knife
| 1
 
 
| Conj
 
| Conj
| 1 Act
+
| 3 sec
 
| 60 ft
 
| 60 ft
 
| 1 creature
 
| 1 creature
Line 1,150: Line 994:
 
| SM
 
| SM
 
|  
 
|  
|  
+
| 3rd level (8hrs) 5th level (24hrs)
|
 
 
|-
 
|-
 
! Identify
 
! Identify
| 1
 
 
| Divin
 
| Divin
 
| 1 Min
 
| 1 Min
Line 1,166: Line 1,008:
 
| VSM*
 
| VSM*
 
| 100gp
 
| 100gp
|
 
 
|  
 
|  
 
|-
 
|-
 
! Illusory Script
 
! Illusory Script
| 1
 
 
| Illus
 
| Illus
 
| 1 min
 
| 1 min
Line 1,181: Line 1,021:
 
| YES
 
| YES
 
| SM
 
| SM
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Inflict Wounds
 
! Inflict Wounds
| 1
 
 
| Necro
 
| Necro
| 1 Act
+
| 3 sec
 
| Touch
 
| Touch
 
| 1 creature
 
| 1 creature
| Deals necrotic damage. Overpower:
+
| Deals necrotic damage.  
 
| Attack
 
| Attack
 
| Instant
 
| Instant
Line 1,198: Line 1,036:
 
| VS
 
| VS
 
|  
 
|  
|  
+
| Target more then one extremity, crit=temperary paralysis for 1 minute.
|
 
 
|-
 
|-
 
! Jump
 
! Jump
| 1
 
 
| Trans
 
| Trans
| 1 Act
+
| 3 sec
 
| Touch
 
| Touch
 
| 1 creature
 
| 1 creature
Line 1,213: Line 1,049:
 
| no
 
| no
 
| VS
 
| VS
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Longstrider
 
! Longstrider
| 1
 
 
|  
 
|  
| 1 Act
+
| 3 sec
 
| Touch
 
| Touch
 
| 1 creature
 
| 1 creature
| Target's speed increases by 10 ft . Overpower: +1 creature / lvl
+
| Target's speed increases by 10 ft .
 
|  
 
|  
 
| 1 Hr
 
| 1 Hr
Line 1,230: Line 1,064:
 
| VSM
 
| VSM
 
|  
 
|  
|  
+
| Creature can blink to a location up to 10*(prof bonus) feet away
|
+
|-
|-
 
 
! Mage Armor
 
! Mage Armor
| 1
 
 
| Abjur
 
| Abjur
| 1 Act
+
| 3 sec
 
| Touch
 
| Touch
 
| 1 unarmored creature
 
| 1 unarmored creature
Line 1,246: Line 1,078:
 
| VSM
 
| VSM
 
|  
 
|  
|  
+
| Mage armor is hardened, and attacking with magic recharges it's damaged portions.
|
 
 
|-
 
|-
 
! Magic Missile
 
! Magic Missile
| 1
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| 120 ft
 
| 120 ft
 
| 3 force darts
 
| 3 force darts
Line 1,262: Line 1,092:
 
| VS
 
| VS
 
|  
 
|  
|  
+
| +1 dart/caster lvl, or one focused magic missile
|
 
 
|-
 
|-
 
! Protection from Evil/Good
 
! Protection from Evil/Good
| 1
 
 
| Abjur
 
| Abjur
| 1 Act
+
| 3 sec
 
| Touch
 
| Touch
 
| 1 willing creature
 
| 1 willing creature
Line 1,277: Line 1,105:
 
| no
 
| no
 
| VSM
 
| VSM
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Purify Food/Drink
 
! Purify Food/Drink
| 1
 
 
| Abjur
 
| Abjur
| 1 Act
+
| 3 sec
 
| 5 Ft
 
| 5 Ft
 
| nonmagic food/drink
 
| nonmagic food/drink
Line 1,293: Line 1,119:
 
| YES
 
| YES
 
| VS
 
| VS
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Ray of Sickness
 
! Ray of Sickness
| 1
 
 
| Necro
 
| Necro
| 1 Act
+
| 3 sec
 
| 60 ft  
 
| 60 ft  
 
| 1 creature
 
| 1 creature
| Ranged spell attack: poison damage & save or be poisoned until end of your next turn. Overpower:  increased poewr
+
| Ranged spell attack: poison damage & save or be poisoned until end of your next turn.
 
| Con
 
| Con
 
| Instant
 
| Instant
Line 1,310: Line 1,134:
 
| VS
 
| VS
 
|  
 
|  
|  
+
| Force creature to hallucinate and panic. Roll wis save.
|
 
 
|-
 
|-
 
! Sanctuary
 
! Sanctuary
| 1
 
 
| Abjur
 
| Abjur
 
| Bonus
 
| Bonus
Line 1,325: Line 1,147:
 
| no
 
| no
 
| VSM
 
| VSM
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Detect Secret Doors
 
! Detect Secret Doors
| 1
 
 
| Divin
 
| Divin
| 1 Act
+
| 3 sec
 
| Self
 
| Self
 
| 30 ft
 
| 30 ft
Line 1,342: Line 1,162:
 
| VSM*
 
| VSM*
 
| 15gp
 
| 15gp
|
 
 
|  
 
|  
 
|-
 
|-
 
! Searing Smite
 
! Searing Smite
| 1
 
 
| Evoc
 
| Evoc
 
| Bonus
 
| Bonus
Line 1,352: Line 1,170:
 
| Self
 
| Self
 
| On next melee hit, the attack deals an extra fire and ignites target.  At the start of each of its turns until the spell ends, target makes a save or takes fire damage.  On a successful save, the spell ends.  The target or another creature may use an action to put out the flames.
 
| On next melee hit, the attack deals an extra fire and ignites target.  At the start of each of its turns until the spell ends, target makes a save or takes fire damage.  On a successful save, the spell ends.  The target or another creature may use an action to put out the flames.
Overpower: extra damage on hit
 
 
| Con
 
| Con
 
| ≤1 Min
 
| ≤1 Min
Line 1,358: Line 1,175:
 
| no
 
| no
 
| V
 
| V
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Shield
 
! Shield
| 1
 
 
| Abjur
 
| Abjur
 
| React
 
| React
Line 1,370: Line 1,185:
 
| A shield that can be casted on someone as a reaction, doesn't require touch
 
| A shield that can be casted on someone as a reaction, doesn't require touch
 
|  
 
|  
| 1 Round
+
| 6 seconds
 
| no
 
| no
 
| no
 
| no
 
| VS
 
| VS
 
|  
 
|  
|  
+
| semi circle shield of a diameter 10*(prof bonus), can be maintained as long as the caster concentrates
|
 
 
|-
 
|-
 
! Shield of Faith
 
! Shield of Faith
| 1
 
 
| Abjur
 
| Abjur
 
| Bonus
 
| Bonus
Line 1,390: Line 1,203:
 
| no
 
| no
 
| VSM
 
| VSM
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Silent Image
 
! Silent Image
| 1
 
 
| Illus
 
| Illus
| 1 Act
+
| 3 sec
 
| 60 ft
 
| 60 ft
 
| ≤15ft cube
 
| ≤15ft cube
Line 1,406: Line 1,217:
 
| no
 
| no
 
| VSM
 
| VSM
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Sleep
 
! Sleep
| 1
 
 
| Ench
 
| Ench
| 1 Act
+
| 3 sec
 
| 90 ft
 
| 90 ft
 
| Creatures in 20ft rad
 
| Creatures in 20ft rad
 
| Creatures fall unconscious.
 
| Creatures fall unconscious.
|  
+
| Wis
 
| 1 Min
 
| 1 Min
 
| no
 
| no
 
| no
 
| no
 
| VSM
 
| VSM
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Speak with Animals
 
! Speak with Animals
| 1
 
 
| Div
 
| Div
| 1 Act
+
| 3 sec
 
| Self
 
| Self
 
| Self
 
| Self
Line 1,438: Line 1,245:
 
| YES
 
| YES
 
| VS
 
| VS
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Tasha's Hideous Laughter
 
! Tasha's Hideous Laughter
| 1
 
 
| Ench
 
| Ench
| 1 Act
+
| 3 sec
 
| 30 ft
 
| 30 ft
 
| 1 creature
 
| 1 creature
Line 1,454: Line 1,259:
 
| no
 
| no
 
| VSM
 
| VSM
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Thunderous Smite
 
! Thunderous Smite
| 1
 
 
| Evoc
 
| Evoc
 
| Bonus
 
| Bonus
Line 1,470: Line 1,273:
 
| no
 
| no
 
| V
 
| V
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Thunderwave
 
! Thunderwave
| 1
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| Self
 
| Self
| 15ft cube from you
+
| 15ft circle from you
 
| Creatures in area that fail a save take  thunder damage and pushed 10 feet away from you.  Half damage on save and are not pushed.
 
| Creatures in area that fail a save take  thunder damage and pushed 10 feet away from you.  Half damage on save and are not pushed.
 
| Con
 
| Con
Line 1,487: Line 1,288:
 
| VS
 
| VS
 
|  
 
|  
|  
+
| Gaurentees knockback.
|
 
 
|-
 
|-
 
! Unseen Servant
 
! Unseen Servant
| 1
 
 
| Conj
 
| Conj
| 1 Act
+
| 3 sec
 
| 60 ft
 
| 60 ft
 
|  
 
|  
Line 1,502: Line 1,301:
 
| YES
 
| YES
 
| VSM
 
| VSM
|
 
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
! Witch Bolt
 
! Witch Bolt
| 1
 
 
| Evoc
 
| Evoc
| 1 Act
+
| 3 sec
 
| 30 ft
 
| 30 ft
 
| 1 creature
 
| 1 creature
| Ranged spell attack. Hit deals lightning damage and on each of your turns. Overpower: extra powerful
+
| Ranged spell attack. Hit deals lightning damage and on each of your turns.
 
| Attack
 
| Attack
 
| ≤1 Min
 
| ≤1 Min
Line 1,519: Line 1,316:
 
| VSM
 
| VSM
 
|  
 
|  
|  
+
| Maintains connection on the target as long as the caster maintains focus,
|
 
 
|-
 
|-
 
! Wrathful Smite
 
! Wrathful Smite
| 1
 
 
| Evoc
 
| Evoc
 
| Bonus
 
| Bonus
 
| Self
 
| Self
 
| Self
 
| Self
| On next melee hit, you deal an extra 1d6 psychic damage.  If the target is a creature, it must make a Wis save or be frightened of you until the spell ends.  As an action, creature can make a Wis check against your spell save DC to end the spell.
+
| On next melee hit, you deal an extra psychic damage.  If the target is a creature, it must make a Wis save or be frightened of you until the spell ends.  As an action, creature can make a Wis check against your spell save DC to end the spell.
 
| Wis
 
| Wis
 
| ≤1 Min
 
| ≤1 Min
Line 1,534: Line 1,329:
 
| no
 
| no
 
| V
 
| V
|
 
|
 
|
 
|-
 
! Aid
 
| 2
 
| Abjur
 
| 1 Act
 
| 30 ft
 
| ≤3 creatures
 
| Gain more max vitality.  Overpower: more potent
 
|
 
| 8 Hrs
 
| no
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Alter Self
 
| 2
 
| Trans
 
| Bonus
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
! Animal Messenger
 
| 2
 
| Ench
 
| 1 Act
 
| 30 ft
 
| 1 tiny beast
 
| Target beast travels for spell duration toward a specified location and creature you describe.  If it makes it to the described, it delivers a message up to 25 words in your voice. Overpower: +24 hr duration
 
|
 
| 24 Hrs
 
| no
 
| YES
 
| VSM
 
|
 
|
 
|
 
|-
 
! Arcane Lock
 
| 2
 
| Abjur
 
| 1 Act
 
| Touch
 
| 1 lockable object
 
| Object is locked to everyone but creatures you specify.  Increases open DC by 10.
 
|
 
| (Dispel)
 
| no
 
| no
 
| VSM*
 
| 25gp
 
|
 
|
 
|-
 
! Augury
 
| 2
 
| Divin
 
| 1 Min
 
| Self
 
| Divination instruments
 
| Portents Weal/Woe of action in next 30 mins
 
|
 
| Instant
 
| no
 
| YES
 
| VSF*
 
| 25gp
 
|
 
|
 
|-
 
! Barkskin
 
| 2
 
| Trans
 
| 1 Act
 
| Touch
 
| 1 creature
 
| Target's skin turns barklike and protective
 
|
 
| ≤1 Hr
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Beast Sense
 
| 2
 
| Div
 
| 1 Act
 
| Touch
 
| 1 beast
 
| Touch willing beast. See through beast's eyes and ears, including special senses.
 
|
 
| ≤1 Hr
 
| YES
 
| no
 
| S
 
|
 
|
 
|
 
|-
 
! Blindness/Deafness
 
| 2
 
| Necro
 
| 1 Act
 
| 30 ft
 
| 1 creature
 
| Target is blinded or deafened.  Target makes a Con save at the end of each turn to end the spell.
 
| Con
 
| 1 min
 
| no
 
| no
 
| V
 
|
 
|
 
|
 
|-
 
! Blur
 
| 2
 
| Illus
 
| 1 Act
 
| Self
 
| Self
 
| Creatures have disadvantage on attack rolls against you
 
|
 
| ≤1 Min
 
| YES
 
| no
 
| V
 
|
 
|
 
|
 
|-
 
! Branding Smite
 
| 2
 
| Evoc
 
| Bonus
 
| Self
 
|
 
| On next melee hit, you deal an extra radiant to the target, which stop being invisible and sheds dim light in a 5 ft rad, and can't become invisible until the spell ends.
 
Overpower: more damage
 
|
 
| ≤1 Min
 
| YES
 
| no
 
| V
 
|
 
|
 
|
 
|-
 
! Calm Emotions
 
| 2
 
| Ench
 
| 1 Act
 
| 60 ft
 
| 20 ft rad
 
| Each humanoid in area; can suppress charm or fright, or make a target indifferent from being hostile unless it or its friends are harmed.
 
| Cha
 
| ≤1 Min
 
| YES
 
| no
 
| VS
 
|
 
|
 
|
 
|-
 
! Cloud of Daggers
 
| 2
 
| Conj
 
| 1 Act
 
| 60 ft
 
| 5 ft cube
 
| Creatures take slashing damage when entering the area or starting its turn there. Overpower: extra damage
 
|
 
| ≤1 Min
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Continual Flame
 
| 2
 
| Evoc
 
| 1 Act
 
| Touch
 
| 1 object
 
| You create a flame as bright as a torch on a target object.  It creates no heat and uses no oxygen.
 
|
 
| Until dispelled
 
| no
 
| no
 
| VSM
 
| 50gp
 
|
 
|
 
|-
 
! Crown of Madness
 
| 2
 
| Ench
 
| 1 Act
 
| 120 ft
 
| 1 humanoid
 
| Target is charmed by you; a twisted crown of jagged iron appears on its head.  Target must make a melee attack vs a creature other than itself that you choose before moving.  It can act normally if none are in range.  You must use your action to maintain control over the target or the spell ends.  The target gets a Wis save at the end of each turn to end the spell.
 
| Wis
 
| ≤1 Min
 
| YES
 
| no
 
| VS
 
|
 
|
 
|
 
|-
 
! Darkness
 
| 2
 
| Evoc
 
| 1 Act
 
| 60 ft
 
| 15ft radius
 
| Darkness radiates, blocks light and vision. Can be covered. Dispels lvl 2 or lower lights.
 
|
 
| ≤10 Mins
 
| YES
 
| no
 
| VM
 
|
 
|
 
|
 
|-
 
! Darkvision
 
| 2
 
| Trans
 
| 1 Act
 
| Touch
 
| 1 creature
 
| Willing creature gains darkvision of 60ft
 
|
 
| 8 Hrs
 
| no
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Detect Thoughts
 
| 2
 
| Divin
 
| 1 Act
 
| Self
 
| 30 ft
 
| You focus your mind on an intelligent creature that you can see.  You initially learn surface thoughts.  It gets a wis save to resist further probing; if it fails, you gain insight into reasoning, emotional state, and something that looms large in its mind.  Creature can use action on its turn to make an Int check vs your Int check; if it succeeds, the spell ends. You can also use this spell to detect the presence of thinking creatures you can't see.
 
|
 
| ≤1 Min
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Dust Devil
 
| 2
 
| Conj
 
| 1 Act
 
| 60 ft
 
|
 
| Elemental appears in space. Creature ending turn adjacent to devil takes bludgeoning damage and is pushed 10ft away (Str save for 1/2 and no push).  Bonus action: move devil 30ft. Blows around sand, gravel, loose dirt into 10ft radius cloud (heavily obscured).  Overpower: extra power
 
| Str
 
| ≤1 Min
 
| YES
 
| no
 
| V
 
|
 
|
 
|
 
|-
 
! Earthbind
 
| 2
 
| Trans
 
| 1 Act
 
| 300 ft
 
| 1 creature
 
| Target's fly speed is 0 (Str save negates). Airborne creatures descend 60ft per round (don't fall)
 
| Str
 
| ≤1 Min
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
! Enhance Ability
 
| 2
 
| Trans
 
| 1 Act
 
| Touch
 
| 1 creature
 
| Target gans one of the following: 
 
Bear's Endurance: Adv Con checks, +2d6 temp hp;
 
Bull's Strength: Adv Str checks, x2 carrying capacity;
 
Cat's Grace: Adv Dex checks, ignores 20 ft fall dmg;
 
Eagle Splendor: Adv Cha checks;
 
Fox's Cunning: Adv Int checks;
 
Owl's Wisdom: Adv Wis checks. Overpower: +1 target
 
|
 
| ≤1 Hr
 
| no
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Enlarge/Reduce
 
| 2
 
| Trans
 
| Bonus
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
! Enthrall
 
| 2
 
| Ench
 
| 1 Act
 
| 60 ft
 
| creatures of  your choice
 
| Targets have disadvantage on Perception checks made to perceive any creature other than you.  The spell ends if you stop speaking.  Creatures you are fighting have advantage on the save.
 
| Wis
 
| 1 min
 
| no
 
| no
 
| VS
 
|
 
|
 
|
 
|-
 
! Find Steed
 
| 2
 
| Conj
 
| 10 min
 
| 30 Ft
 
|
 
| Summon a spirit steed that you choose the form.  It is celestial, fey, or fiend; intelligence becomes a 6 if lower, and understand one language you speak.
 
|
 
| Instant
 
| no
 
| no
 
| VS
 
|
 
|
 
|
 
|-
 
! Find Traps
 
| 2
 
| Divin
 
| 1 Act
 
| 120 ft
 
| line of sight
 
| You sense the presence of any trap in range, but not the location.
 
|
 
| Instant
 
| no
 
| no
 
| VS
 
|
 
|
 
|
 
|-
 
! Flame Blade
 
| 2
 
| Evoc
 
| Bonus
 
| Self
 
| conjured blade
 
| Summon firey scimitar.  Grants melee spell attack for fire damage.  Sheds light (bright 10ft, dim 20ft).  Overpower: increase power
 
| Attack
 
| ≤10 Mins
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Flaming Sphere
 
| 2
 
| Conj
 
| 1 Act
 
| 60 ft
 
| 5ft diameter sphere
 
| Creatures adjacent to sphere at end of their turn take fire damage, save for 1/2.  Move sphere 30ft as bonus action. Creatures hit by sphere take damage (save for 1/2). Sheds light 20ft rad. Ignites combustibles.  Overpower: extra damage
 
| Dex
 
| ≤1 Min
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Gentle Repose
 
| 2
 
| Necro
 
| 1 Act
 
| Touch
 
| 1 corpse
 
| Target is protected from decay and can't become undead.
 
|
 
| 10 days
 
| no
 
| YES
 
| VSM
 
|
 
|
 
|
 
|-
 
! Gust of Wind
 
| 2
 
| Evoc
 
| 1 Act
 
| Self
 
| 60ft line
 
| 60ft line, 10ft wide blasts from you for duration.  Creatures starting turn in area are pushed 15ft (Str save negates). Movement against wind uses x2 movement.  Disperses gasses, extinguishes fires. Bonus action: change direction of line.
 
|
 
| ≤1 Min
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Heat Metal
 
| 2
 
| Trans
 
| 1 Act
 
| 60 ft
 
| manufactured metal object
 
| Creatures in physical contact with object take fire dmg; you may use a bonus action to cause this damage again.  If the creature is holding the object, it must make a Con save or drop it.  If it doesn't drop the object, it has disadvantage on attack rolls and checks until the start of your next turn. Overpower: more powerful
 
|
 
| ≤1 Min
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Hold Person
 
| 2
 
| Ench
 
| 1 Act
 
| 60 ft
 
| 1 humanoid
 
| Save or paralyzed.  Make another save at end of each turn.  Overpower: +1 target / lvl (targets within 30ft of each other)
 
| Wis
 
| ≤1 Min
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Invisibility
 
| 2
 
| Illus
 
| 1 Act
 
| Touch
 
| 1 creature
 
| Creature and possesions become invisible. Ends if target attacks or casts a spell.  Overpower:  +1 target / lvl
 
|
 
| ≤1 Hr
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Knock
 
| 2
 
| Trans
 
| 1 Act
 
| 60 ft
 
| 1 lockable object
 
| Target becomes unlocked, unstuck, or onbarred.  Only 1 lock is affected.  Arcane locks suppressed for 10 min.  Loud knock sound audible within 300ft.
 
|
 
| Instant
 
| no
 
| no
 
| V
 
|
 
|
 
|
 
|-
 
! Lesser Restoration
 
| 2
 
| Abjur
 
| 1 Act
 
| Touch
 
| 1 creature
 
| Cures 1 disease or condition (blind, deaf, paralyzed, poison)
 
|
 
| Instant
 
| no
 
| no
 
| VS
 
|
 
|
 
|
 
|-
 
! Levitate
 
| 2
 
| Trans
 
| 1 Act
 
| 60 ft
 
| 1 creature or object
 
| Target up to 500lbs rises vertically ≤20ft. Unwilling creature allowed save to negate.  Change target's altitude by 20ft on your turn (Action) or target can use Move/
 
| Con
 
| ≤10 Mins
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Locate Animals or Plants
 
| 2
 
| Divin
 
| 1 Act
 
| Self
 
|
 
| You learn the direction and distance to the closest creature or plant of a specified kind w/in 5 miles, if any are present.
 
|
 
| Instant
 
| no
 
| YES
 
| VSM
 
|
 
|
 
|
 
|-
 
! Locate Object
 
| 2
 
| Divin
 
| 1 Act
 
| Self
 
| 1000 Ft
 
| Sense the direction to a familiar object's location w/in range.  Can't locate through any lead.
 
|
 
| ≤10 Mins
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Magic Mouth
 
| 2
 
| Illus
 
| Bonus
 
|
 
|
 
|
 
|
 
|
 
|
 
| YES
 
|
 
|
 
|
 
|
 
|-
 
! Magic Weapon
 
| 1
 
| Trans
 
| 1 Act
 
| Touch
 
| 1 nonmagical weapon
 
| Weapon becomes magical (+1).  Overpower: 
 
|
 
| ≤1 Hr
 
| YES
 
| no
 
| VS
 
|
 
|
 
|
 
|-
 
! Melf's Acid Arrow
 
| 2
 
| Conj
 
| 1 Act
 
| 90 ft
 
| 1 target
 
| Ranged spell attack; hit deals acid damage and acid damage at end of its next turn.  On miss, splashes for 1/2 initial.  Overpower: more powerful
 
| Attack
 
| Instant
 
| no
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Mirror Image
 
| 2
 
| Illus
 
| Bonus
 
| Self
 
| Self
 
| Create 3 duplicates of yourself (AC 10+dex). Attacks may hit those instead.  Images destroyed if hit.
 
|
 
| 1 Min
 
| no
 
| no
 
| VS
 
|
 
|
 
|
 
|-
 
! Misty Step
 
| 2
 
| Conj
 
| Bonus
 
| Self
 
| Self
 
| teleport up to 30ft to unnocupied space
 
|
 
| Instant
 
| no
 
| no
 
| V
 
|
 
|
 
|
 
|-
 
! Moonbeam
 
| 2
 
| Evoc
 
| 1 Act
 
| 120 ft
 
| 5x40ft cylinder
 
| Cylinder provides dim light.  Creatures entering or starting turn in area take radiant damage (Con save for 1/2).  Shapechanges revert to original form and have disadvantage on save.  Each turn, may use Action to move it 60ft.  Overpower:  more powerful
 
| Con
 
| ≤1 Min
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Nystul's Magic Aura
 
| 2
 
| Illus
 
| Bonus
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
! Pass Without Trace
 
| 2
 
| Abjur
 
| 1 Act
 
| Self
 
| Allies in 30ft
 
| Each creature you choose gets +10 to stealth checks and can't be tracked by non-magical means.  Affected creatures don't leave tracks.
 
|
 
| ≤1 Hr
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Phantasmal Force
 
| 2
 
| Illus
 
| Bonus
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
! Prayer Of Healing
 
| 2
 
| Evoc
 
| 10 Min
 
| 30 ft
 
| ≤6 living creatures
 
| Heals +spellcasting ability mod.  Overpower: more healing
 
|
 
| Instant
 
| no
 
| no
 
| V
 
|
 
|
 
|
 
|-
 
! Protection from Poison
 
| 2
 
| Abjur
 
| 1 Act
 
| Touch
 
| 1 creature
 
| You neutralize one poison that you know is present, or neutralize one at random.  Target has advantage on saves vs poison, and resistance to poison dmg.
 
|
 
| 1 Hr
 
| no
 
| no
 
| VS
 
|
 
|
 
|
 
|-
 
! Ray of Enfeeblement
 
| 2
 
| Necro
 
| 1 Act
 
| 60 ft
 
| 1 creature
 
| Ranged spell attack; on hit, creature deals 1/2 damage on STR weapon attacks.  Target saves at end of each turn to end (Con).
 
| Attack
 
| ≤1 Min
 
| YES
 
| no
 
| VS
 
|
 
|
 
|
 
|-
 
! Rope Trick
 
| 2
 
| Trans
 
| 1 Act
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
! Scorching Ray
 
| 2
 
| Evoc
 
| 1 Act
 
| 120 ft
 
| ≤3 targets
 
| Fire 3 rays; ranged spell attack each; fire damage.  Overpower: +1 ray / lvl
 
| Attack
 
| Instant
 
| no
 
| no
 
| VS
 
|
 
|
 
|
 
|-
 
! See Invisibility
 
| 2
 
| Div
 
| Bonus
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
! Shatter
 
| 2
 
| Evoc
 
| Bonus
 
| 60ft
 
| 10ft rad sphere
 
| Deals thunder damage (Con save for 1/2). Creatures made of inorganic material (stone, crystal, metal) have disadvantage.  Damages non-attended nonmagical objects.  Overpower: more damage
 
| Con
 
| Instant
 
| no
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Silence
 
| 2
 
| Illus
 
| 1 Act
 
| 120 ft
 
| 20ft rad sphere
 
| no sound can be created in or through area for duration.
 
|
 
| ≤10 Mins
 
| YES
 
| YES
 
| VS
 
|
 
|
 
|
 
|-
 
! Skywrite
 
| 2
 
| Trans
 
| 1 Act
 
| Sight
 
|
 
| Create up to 10 cloud words in sky
 
|
 
| ≤1 Hr
 
| YES
 
| YES
 
| VS
 
|
 
|
 
|
 
|-
 
! Spider Climb
 
| 2
 
| Trans
 
| 1 Act
 
| Touch
 
| 1 willing creature
 
| Climb speed equal to walking speed.  May move vertically and upside-down while hands are free.
 
|
 
| ≤1 Hr
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Spike Growth
 
| 2
 
| Trans
 
| 1 Act
 
| 150 ft
 
| 20ft radius
 
| Ground in area becomes difficult terrain. Creatures moving into/within area take piercing damage per 5 ft.  Ground looks natural; Perception checks vs spell DC to detect
 
| Special
 
| ≤10 Mins
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Spiritual Weapon
 
| 2
 
| Evoc
 
| Bonus
 
| 60 ft
 
| 1 floating weapon
 
| Create a floating weapon.  Lasts duration; when cast, make melee spell attack vs creature w/in 5 ft of weapon. Bonus action: Move up to 20ft, make an attack
 
| Attack
 
| 1 Min
 
| no
 
| no
 
| VS
 
|
 
|
 
|
 
|-
 
! Suggestion
 
| 2
 
| Ench
 
| 1 Act
 
| 30 ft
 
| 1 creature
 
| You suggest a non-harmful act.  On a failed save, target pursues the described act to the best of its ability for the duration.
 
| Wis
 
| ≤8 Hrs
 
| YES
 
| no
 
| VM
 
|
 
|
 
|
 
|-
 
! Warding Bond
 
| 2
 
| Abjur
 
| 1 Act
 
| Touch
 
| 1 willing creature
 
| While the target is w/in 60 ft of you it gains and saves and resistance to all damage. You take the same amount of damage it takes.
 
|
 
| 1 Hr
 
| no
 
| no
 
| VSF*
 
| 50gp
 
|
 
|
 
|-
 
! Warding Wind
 
| 2
 
| Evoc
 
| 1 Act
 
| Self
 
| 10ft radius
 
| Strong wind surrounds you.  Deafens you and others, extinguishes small fires, difficult terrain to others, ranged weapons have disadvantage, blocks/disperses vapor, gas, fog.
 
|
 
| ≤10 Mins
 
| YES
 
| no
 
|
 
|
 
|
 
|
 
|-
 
! Web
 
| 2
 
| Conj
 
| 1 Act
 
| 60 ft
 
| 20 ft cube
 
| You create webs that become difficult terrain and lightly obscure the area.  Spell ends after 1 round if the webs aren't anchored to two solid masses.  Restrains creatures that enter or start the turn in the area if they fail the save.
 
| Dex
 
| ≤1 Hr
 
| YES
 
| no
 
| VSM
 
|
 
|
 
|
 
|-
 
! Zone of Truth
 
| 2
 
| Ench
 
| 1 Act
 
| 60 Ft
 
| 15 ft rad
 
| Create a zone.  Creatures entering or starting their turn in the zone must make a Cha save or be unable to speak a deliberate lie.  You know whether the creature succeeds or fails the save.  It does not compel them to speak.
 
| Cha
 
| 10 min
 
| no
 
| no
 
| VS
 
|
 
 
|  
 
|  
 
|  
 
|  
 
|}
 
|}
 +
 +
==Level 2 Spells==
 +
==Level 3 Spells==
 +
==Level 4 Spells==
 +
==Level 5 Spells==
 +
==Level 6 Spells==
 +
==Level 7 Spells==
 +
==Level 8 Spells==
 +
==Level 9 Spells==

Latest revision as of 22:36, 7 October 2017

Level 0 Spells

Name School Casting Time Range Area or Targets Effect Save or Attack Duration Conc Ritual Mats Overcharge Effect
Acid Splash Conj 3 sec 60 ft 1 or 2 creatures 1-2 creatures within 5ft of each other must make a DEX save or take acid damage. Dex Instant no no VS
Blade Ward Abjur 3 sec Self You gain resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. 1 rnd no no VS
Booming Blade Evoc 3 sec 5 ft 1 creature Make a melee weapon attack as part of casting. Weapon for its next hit will apply crushing damage, and enemy rolls a dexterity save to not fall. 1 rnd no no VM Concussive blast can throw enemies
Chill Touch Necro 3 sec 120 ft 1 creature Ranged spell attack: necrotic damage, takes health from enemies and makes them feel sick. Can heal minor wounds. Attack 1 rnd no no VS +1 target
Create Bonfire Conj 3 sec 60 ft 5 ft cube Create bonfire in 5ft circle. Deals fire damage to creatures in space when cast, or when entering or exiting. Dex ≤1 Min YES no V,S 10ft radius instead of 5ft
Dancing Lights Evoc 3 sec 120 ft ≤4 lights Lights shine in 10ft radius, within 20ft of each other. They can be moved by the caster. ≤1 Min YES no VSM Light is much brighter, and can signal people from miles away. Temperary blindness if stared at.
Druidcraft Trans 3 sec 30 ft various Predict weather (24hrs), affect plants, natural sensory effects in 5ft cube (leaves, wind, smells, sounds), light or extinguish small fires Instant no no VS
Eldritch Blast Evoc 3 sec 120 ft 1 target Force damage. Two beams at 5th, 3 beams at 11th, 4 beams at 17th. Separate attacks/targets per beam. Attack Instant no no VS Focus all beams into one major blast
Fire Bolt Evoc 3 sec 120 ft 1 target Creature or object takes fire damage, ignites combustibles. Attack Instant no no VS Powerful bolt blast that forces enemies back (like booming blade)
Friends Ench 3 sec Self You have advantage on all Cha checks directed at one nonhostile creature of your choice. They roll a wisdom save. The creature becomes hostile toward you when the spell ends. ≤1 Min YES no SM
Frostbite Evoc 3 sec 60 ft 1 creature Con Save or take cold damage and disadvantage on next weapon attack before end of its next turn. Con Instant no no V, S Freeze one extremity for several seconds, prevents attacks with extremities holding weapons.
Guidance Divin 3 sec Touch 1 creature Once before duration ends, creature can add +1d4 to one ability check of its choice, before or after making the check. ≤1 Min YES no VS
Green Flame Blade Evoc 3 sec 5 ft 1+ creature Make a melee weapon attack as part of casting. On hit, target is affected and fire targets creaure within 5ft of target (ability mod). Instantaneous no no VM
Light Evoc 3 sec Touch 1 object ≤10ft cube Object sheds light in 20ft rad, dim light in 40ft rad. Objects carried allow creature a save. Ends if you cast it again. Dex 1 Hr no no VM Creates essentially a magic flashbang that a failed reflex save will blind anyone who was looking at it for several seconds.
Mage Hand Conj 3 sec 30 ft Specral hand Use Action to control hand, which can manipulate objects ≤10lbs. 1 Min no no VS Have a second mage hand simeltaniously
Mending Trans 1 Min Touch 1 object Repairs single break/tear in object Instant no no VSM Greater repair, fixes several breaks
Message
Minor Illusion Illus 3 sec 30 ft ≤5ft cube Sound or image of object. Investigation check vs spell DC can determine illusion. 1 Min no no SM
Poison Spray Conj 3 sec 10 ft 1 creature Project puf of poison gas, poison damage, End save for mitigated effect. Con Instant no no VS
Prestidigitation Trans 3 sec 10 ft varies Create minor magical effects (lights, flames, clean, warm/cool, flavor, trinket, etc). Affects 1 object (1 cubic foot) ≤1 Hr no no VS
Produce Flame Conj 3 sec Self, 30ft Self, 1 creature Flickering flame appears in hand. Shed light (10ft bright, 20ft dim). Can make a ranged spell attack (ends spell) for fire damage. Attack 10 Min no no VS Create a tossable fireball that explodes on impact.
Ray Of Frost Evoc 3 sec 60 ft 1 creature Deals cold damage on hit, speed reduced by 10ft. Attack Instant no no VS Can widen cone of projected frost, or make a more powerful focused ray
Resistance Abjur 3 sec Touch 1 willing creature Target can add 1d4 to ONE save of its choice before or after making the save ≤1 Min YES no VSM
Sacred Flame Evoc 3 sec 60 ft 1 creature Deals radiant damage, save negates (no cover bonus). Dex Instant no no VS
Shillelagh Trans Bonus Touch wooden weapon Club/staff becomes magical. Can use Spellcasting stat for attack and damage instead of dueling. Spell ends if you let go of weapon. 1 Min no no VSM
Shocking Grasp Evoc 3 sec Touch 1 creature Melee spell attack for lightning damage (ADV if target is wearing metal); target can't take reactions until start of next turn. Attack Instant no no VS Target is paralyzed, for several seconds
Spare The Dying Necro 3 sec Touch 1 dying creature Stabilize a living target that is dying. Instant no no VS
Thaumaturgy Trans 3 sec 30 ft varies Manifest minor wonder w/in range for up to 1 minute. ≤1 Min no no V
Thorn Whip Trans 3 sec 30 ft 1 creature Long vinelike whip of thorns makes melee spell attack: piercing and pull target 10ft closer to you. Attack Instant no no VSM additional thorn whip, both increase range to 60 feet
True Strike Divin 3 sec Touch 1 creature Gain advantage on next attack roll. ≤1 Min YES no S
Vicious Mockery Ench 3 sec 60 ft 1 creature Insult target that can hear you. Wisdom save or take psychic damage and disadvantage on next attack roll. Wis Instant no no V

Level 1 Spells

Name School Casting Time Range Area or Targets Effect Save or Attack Duration Conc Ritual Mats Cost Overcharge Effect
Absorb Elements Abjur React Self Self When you take acid, cold, fire, lightning, or thunder damage, gain resistance for a few seconds. The weapon also hits with whatever energy type was absorbed. 6 seconds no no S can deflect the spell back at the caster, and still retain the absorbed energy
Alarm Abjur 1 Min 30 ft 20ft cube Alerts you whenever a Tiny or larger creature touches/enters area. Can set allowed creatures and alarm type (mental 1 mile or audible 10 secs in 60ft) 8 Hrs no YES VSM Expand the radius 4x
Animal Friendship Ench 3 sec 30 ft 1 beast Beast (<4 Int) that can see or hear you is charmed. Wis save negates. If you or ally harms creature, spell ends. 24 Hrs no no VSM +(prof bonus) targets
Armor of Agathys Ench 3 sec Melee Self Gain temp armor. Deal cold damage to melee attackers while you have the armor casted. 1 Hour no no VSM Can survive far greater hits
Arms of Hadar Conj 3 sec Self 10ft radius Deals necrotic minor damage to creatures within 10ft of you. Creatures failing save lose reactions until its next turn. Str Instant no no VSM Target individual parts with this spell
Bane Ench 3 sec 30 ft ≤3 creatures Targets must roll a d4 and subtract the number rolled from attacks and saves until the spell ends. Cha ≤1 Min YES no VSM +(prof bonus) target
Beast Bond Divin 3 sec Touch 1 Beast Telepathic link with friendly beast (Int <4) within line of sight. Beast gains advantage on attacks against creatures adjacent to you that you can see. ≤10 Min YES no VSM
Bless Ench 3 sec 30 Ft ≤3 creatures Targets may add +1d4 to attacks and saves. ≤1 Min YES no VSM +(prof bonus) targets
Burning Hands Evoc 3 sec Self 15ft cone Fire damage to creatures in cone, save for 1/2 damage. Dex Instant no no VS Widen or focus the cone for greater area coverage or massive focus damage. Can be maintained for several seconds.
Charm Person Ench 3 sec 30 ft 1 humanoid Charm humanoid for duration or until harmed. Wis 1 Hr no no VS +(prof bonus) targets
Chromatic Orb Evoc 3 sec 90 ft 1 creature Choose acid, cold, fire, lightning, poison, or thunder - hurl orb as ranged spell attack. On hit, deals damage of that energy type. Attack Instant no no VSM one additional orb, both have AOE on impact of 10 feet
Command Ench 3 sec 60 Ft 1 creature Creature obeys 1-word command (language dependent). Undead and harmful commands fail. Wis 6 seconds no no V +(prof bonus) targets
Compelled Duel Ench Bonus 30 Ft 1 creature Creature has disadvantage vs anyone but you, must make Wis save to move more than 30 ft away from you. Spell ends if you attack or target other hostile creatures, if a friendly damages/casts a harmful spell on it, or if you end your turn 30 ft away from it. Wis ≤1 Min YES no V
Comprehend Languages Divin 3 sec Self Hear or touch Understand any spoken language you hear or written language you see 1 Hr no YES VSM
Create or Destroy Water Trans 3 sec 30 ft 10 gallons water Create or destroy water in open container, or create 30 ft cube rain or destroy 30 ft cube of fog. Instant no no VSM +30 gallons or +15 ft cube
Cure Wounds Evoc 3 sec Touch 1 living creature Target an individual wound to heal. Instant no no VS +2 wounds targeted
Call Lightning Conj 3 sec 120 Ft 60ft radius Storm cloud appears 100ft above you. Point to spot within range. Creatures within 5ft or point take lightning damage (Save for 1/2). Use Action each turn to call lightning again. In stormy weather, extra damage. Dex ≤10 Min YES no VS + (prof bonus) lightning bolts
Detect Evil/Good Divin 3 sec Self 30 ft Detect aberrations, celestials, elementals, fey, fiends, or undead, as well as consecrated/desecrated areas ≤10 Mins YES no VS
Detect Magic Divin 3 sec Self 30 ft Detect presence of magic. Use action to see auras and school of magic. ≤10 Mins YES no VS
Detect Poison and Disease Divin 3 sec Self 30 ft Detect presence and identity of poisons, poisonous creatures, and diseases. ≤10 Mins YES no VS
Disguise Self Illus 3 sec Self You make yourself, including possessions, look different. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. This does not trick physical inspection. Creatures can use an action to use Investigation vs your spell DC. 1 Hr no no VS
Dissonant Whispers Ench 3 sec 60 ft 1 creature Target takes psychic dmg and must immediately use its reaction if available to move away from you at full speed. On successful save, it takes half damage. Deaf creatures automatically succeed. Wis Instant no no V
Divine Favor Evoc Bonus Self Weapon attacks deal an extra radiant damage on hit ≤1 Min YES no VS Releases a radiant blast with 10 foot radius.
Earth Tremor Evoc 3 sec Self 10 ft Rad Each creature in area (other than you) takes bludgeoning damage and is knocked prone (Dex save to avoid prone). Dex Instant no no VS
Ensnaring Strike Conj Bonus Self 1 creature The next time you hit a creature with a weapon attack, they are ensnared (Str Dex negates). Large creatures have advantage on save. While restrained, target takes piercing damage at start of its turns. Str check by creature or allies to break free with Action. Str ≤1 Min YES no V
Entangle Conj 3 sec 90 ft 20x20 ft Plants turn area into difficult terrain. Creatures in area when cast must make Str save or be restrained; can use action to make Str check against spell DC and free itself. Str ≤1 Min YES no VS
Faerie Fire Evoc 3 sec 60 ft 20ft cube Outlines alll in colored light that negates concealment. Creatures allowed a save to negate. Attacks vs visible creatures have advantage. Dex ≤1 Min YES no V
False Life Necro 3 sec Self Self Creates temperary health, temperarily makes someone appears as if they aren't hurt. 1 Hr no no VSM
Feather Fall Trans React 60 ft ≤5 falling creatures Creatures' descent slows to 60 ft per round; if the creature lands before the spell ends, it takes no falling damage and lands on its feat, and the spell ends. 1 min no no VM Create a 5*(prof bonus) foot radius that cancels gravity, if jumped into, the person will float to the opposite end of the zone and exit on the other side. Lasts 12 seconds
Find Familiar Conj 1 Hr 10 ft You gain the service of a familiar. Instant no YES VSM 10gp
Fog Cloud Conj 3 sec 120 ft 20ft rad sphere Area is heavily obscured, spreads around corners. Moderate wind disperses. ≤1 Hr YES no VS +10*(prof bonus) radius
Goodberry Trans 3 sec Touch Create up to 10 magic berries. Each have minor healing properties and provide nourishment for 1 day. 24 hrs no no VSM
Guiding Bolt Evoc 3 sec 120 ft 1 creature On hit, target takes radiant damage, next attack roll against target before end of nex turn has advantage. Attack 6 seconds no no VS +(prof bonus) number of bolts
Hail of Thorns Conj Bonus Self 5ft burst The next time you hit a creature with a weapon attack, bursts and damages all within 5ft (plus target) for piercing damage (Dex save for 1/2). Dex ≤1 Min YES no V
Healing Word Evoc Bonus 60 ft 1 living creature Healing spell from range, must target a wound. Instant no no V healing aura, all creatures withing 5*(prof bonus) wounds reduce by one severity level
Hellish Rebuke Evoc React 60 ft 1 creature The next creature that damages you takes fire damage (Dex save for 1/2). Dex Instant no no VS Next time you take damage, a fire storm blasts around you, dealing fire damage within 15 feet of you.
Heroism Ench 3 sec Touch 1 willing creature Creature is immune to being frightened, gains temp health. The target loses any remaining temperary health when the spell ends. ≤1 Min YES no VS
Hex Ench 3 sec 90 ft 1 target Curse target, deals nectrotic dmg when you hit with an attack. Target has disadvantage on ability checks of 1 type (choose stat). Can move hex as bonus action if target dies. ≤1 Hr YES no VSM 3rd level (8hrs) 5th level (24hrs)
Hunter's Mark Divin Bonus 90ft 1 target Deal psycic damage when you hit with an attack. Advantage on any Perception/Survival check to find it. Can move hex as bonus action if target dies. ≤1 Hr YES no V
Ice Knife Conj 3 sec 60 ft 1 creature Fling ice shard (ranged spell attack) for piercing damage. Hit or miss, shard explodes (5ft radius, cold damage, Dex save for 1/2). Overpower: bigger explosion Attack & Dex Instant no no SM 3rd level (8hrs) 5th level (24hrs)
Identify Divin 1 Min Touch 1 object Learn properties, charges, use of a magic item, or spells affecting a creature or object. Instant no YES VSM* 100gp
Illusory Script Illus 1 min Touch writing material You write on the paper, and you and any creatures you designate see the writing normally; everyone else sees it as an unintelligible script. If dispelled, the original script disappears. Truesight allows a target to read the writing normally. 10 days no YES SM
Inflict Wounds Necro 3 sec Touch 1 creature Deals necrotic damage. Attack Instant no no VS Target more then one extremity, crit=temperary paralysis for 1 minute.
Jump Trans 3 sec Touch 1 creature Touched creature's jump distance is tripled 1 Min no no VS
Longstrider 3 sec Touch 1 creature Target's speed increases by 10 ft . 1 Hr no no VSM Creature can blink to a location up to 10*(prof bonus) feet away
Mage Armor Abjur 3 sec Touch 1 unarmored creature When someone is normally hit, mage armor defends them. Ends if armor is worn. 8 Hrs no no VSM Mage armor is hardened, and attacking with magic recharges it's damaged portions.
Magic Missile Evoc 3 sec 120 ft 3 force darts Each dart deals force damage. Overpower: +1 dart / lvl Instant no no VS +1 dart/caster lvl, or one focused magic missile
Protection from Evil/Good Abjur 3 sec Touch 1 willing creature Aberrations, celestials, elementals, fey, fiends, undead have attack disadvantage vs target. Target can't be charmed, frightened, or possessed by them, and gains advantage on new saving throws if already affected. ≤10 Mins YES no VSM
Purify Food/Drink Abjur 3 sec 5 Ft nonmagic food/drink Renders food and drink free of poison and disease Instant no YES VS
Ray of Sickness Necro 3 sec 60 ft 1 creature Ranged spell attack: poison damage & save or be poisoned until end of your next turn. Con Instant no no VS Force creature to hallucinate and panic. Roll wis save.
Sanctuary Abjur Bonus 30 ft 1 creature Creatures attacking target must make save or choose new target. Ends if creature makes attack or casts a spell that affects enemy. Wis 1 Min no no VSM
Detect Secret Doors Divin 3 sec Self 30 ft Detect presence of secret dors, compartments, caches, etc. Use action to see outlines. ≤10 Mins YES YES VSM* 15gp
Searing Smite Evoc Bonus Self Self On next melee hit, the attack deals an extra fire and ignites target. At the start of each of its turns until the spell ends, target makes a save or takes fire damage. On a successful save, the spell ends. The target or another creature may use an action to put out the flames. Con ≤1 Min YES no V
Shield Abjur React Self Shield of force A shield that can be casted on someone as a reaction, doesn't require touch 6 seconds no no VS semi circle shield of a diameter 10*(prof bonus), can be maintained as long as the caster concentrates
Shield of Faith Abjur Bonus 60 Ft 1 creature like mage armor but of divine source, and doesn't require touch ≤10 Mins YES no VSM
Silent Image Illus 3 sec 60 ft ≤15ft cube Create a silent image of an object, creature, or phenom. Action to move, may make movement seem natural. ≤10 Mins YES no VSM
Sleep Ench 3 sec 90 ft Creatures in 20ft rad Creatures fall unconscious. Wis 1 Min no no VSM
Speak with Animals Div 3 sec Self Self Comprehend and communicate with Beasts. Limited by intelligence. Does not charm. 10 Min no YES VS
Tasha's Hideous Laughter Ench 3 sec 30 ft 1 creature Creature falls prone laughing (incapacitated). Wis save negates. Int <5 is immune. At end of turn and each time it takes damage, gets another save to shake. Advantage to save if damaged. Wis ≤1 Min YES no VSM
Thunderous Smite Evoc Bonus Self Self On next melee hit, you deal an extra thunder damage. Target must succeed on Str save or be pushed 10 ft away and knocked prone. Makes an audible noise up w/in 300 ft of you. Str ≤1 Min YES no V
Thunderwave Evoc 3 sec Self 15ft circle from you Creatures in area that fail a save take thunder damage and pushed 10 feet away from you. Half damage on save and are not pushed. Con Instant no no VS Gaurentees knockback.
Unseen Servant Conj 3 sec 60 ft Creates invisible, mindless, shapeless force. Bonus action: command it to move 15ft and interact with objects. Dispells if moves out of range. 1 Hr no YES VSM
Witch Bolt Evoc 3 sec 30 ft 1 creature Ranged spell attack. Hit deals lightning damage and on each of your turns. Attack ≤1 Min YES no VSM Maintains connection on the target as long as the caster maintains focus,
Wrathful Smite Evoc Bonus Self Self On next melee hit, you deal an extra psychic damage. If the target is a creature, it must make a Wis save or be frightened of you until the spell ends. As an action, creature can make a Wis check against your spell save DC to end the spell. Wis ≤1 Min YES no V

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells