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	<title>Arthos - User contributions [en]</title>
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	<updated>2026-06-06T09:02:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Nakiran_Astromantic_Tradition&amp;diff=1510</id>
		<title>Nakiran Astromantic Tradition</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Nakiran_Astromantic_Tradition&amp;diff=1510"/>
		<updated>2022-04-20T18:41:55Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nakiran Astromantic Tradition, also known as Kiran Orthodoxy or Astromancy, is a henotheistic religion that interweaves itself into the fabric of Nakiran government and society. Central to its teachings is the worship and study of stars and constellations, specifically Meisei, the central figure of Astromancy and almighty patron god. Kiran Orthodoxy is almost exclusively endemic to Nakiro and practice outside of the country typically only occurs in the cases of emigration and adventurism. &lt;br /&gt;
&lt;br /&gt;
==Worship==&lt;br /&gt;
===Meisei===&lt;br /&gt;
Meisei (lit. &amp;quot;bright star&amp;quot;) is the subject of worship in the Nakiran faith. Nakirans believe Meisei to have a special interest in the fate of Arthos and that Meisei themself was the origin of [[The Source]], sent to save Arthos from the brink of death. Outside of Nakiro, they are known as &amp;quot;The Keystone&amp;quot; owing to the star's invaluable utility as a point of reference in maritime and rider navigation. &lt;br /&gt;
&lt;br /&gt;
===Yōsei===&lt;br /&gt;
Yōsei (lit. &amp;quot;foster star&amp;quot;) is the name Nakirans give to the sun around which Arthos orbits. It is the figure of secondary importance in Astromancy and is credited by Nakirans as Arthos' original parent star. As a matter of historical interest, Yōsei was predominantly worshipped in Nakiro during the age of revival but fell out of favor when The Orrery traced [[The Source]] to Meisei in the third century. While recognition of this past is a part of Nakiran tradition, elevating Yōsei above Meisei is considered idolatrous and punishable by excommunication. As such, Yōsei is most commonly favored today in Nakiran free cities.&lt;br /&gt;
&lt;br /&gt;
===The Astral Court===&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*Light&lt;br /&gt;
*Twilight&lt;br /&gt;
*Order&lt;br /&gt;
*Arcana&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Crown&lt;br /&gt;
*Watchers&lt;br /&gt;
&lt;br /&gt;
==The Orrery==&lt;br /&gt;
===Origins===&lt;br /&gt;
===Post-Kingdom===&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
===Lusin and Livone===&lt;br /&gt;
===The Primordials===&lt;br /&gt;
===Parathism===&lt;br /&gt;
===Children of Rodzik===&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Nakiran_Astromantic_Tradition&amp;diff=1509</id>
		<title>Nakiran Astromantic Tradition</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Nakiran_Astromantic_Tradition&amp;diff=1509"/>
		<updated>2022-04-20T18:29:45Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nakiran Astromantic Tradition, also known as Kiran Orthodoxy or Astromancy, is a henotheistic religion that interweaves itself into the fabric of Nakiran government and society. Central to its teachings is the worship and study of stars and constellations, specifically Meisei, the central figure of Astromancy and almighty patron god. Kiran Orthodoxy is almost exclusively endemic to Nakiro and practice outside of the country typically only occurs in the cases of emigration and adventurism. &lt;br /&gt;
&lt;br /&gt;
==Worship==&lt;br /&gt;
===Meisei===&lt;br /&gt;
Meisei (lit. &amp;quot;bright star&amp;quot;) is the subject of worship in the Nakiran faith. Nakirans believe Meisei to have a special interest in the fate of Arthos and that Meisei themself was the origin of [[The Source]], sent to save Arthos from the brink of death. Outside of Nakiro, they are known as &amp;quot;The Keystone&amp;quot; owing to the star's invaluable utility as a point of reference in maritime and rider navigation. &lt;br /&gt;
&lt;br /&gt;
===Yōsei===&lt;br /&gt;
Yōsei (lit. &amp;quot;foster star&amp;quot;) is the name Nakirans give to the sun around which Arthos orbits. It is the figure of secondary importance in Astromancy and is credited by Nakirans as Arthos' original parent star. While recognition of this fact is a part of Nakiran tradition, elevating Yōsei above Meisei is considered idolatrous and punished by excommunication. As such, Yōsei is most commonly favored in Nakiran free cities.&lt;br /&gt;
&lt;br /&gt;
===The Astral Court===&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*Light&lt;br /&gt;
*Twilight&lt;br /&gt;
*Order&lt;br /&gt;
*Arcana&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Crown&lt;br /&gt;
*Watchers&lt;br /&gt;
&lt;br /&gt;
==The Orrery==&lt;br /&gt;
===Origins===&lt;br /&gt;
===Post-Kingdom===&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
===Lusin and Livone===&lt;br /&gt;
===The Primordials===&lt;br /&gt;
===Parathism===&lt;br /&gt;
===Children of Rodzik===&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Nakiran_Astromantic_Tradition&amp;diff=1508</id>
		<title>Nakiran Astromantic Tradition</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Nakiran_Astromantic_Tradition&amp;diff=1508"/>
		<updated>2022-04-20T18:24:40Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nakiran Astromantic Tradition, also known as Kiran Orthodoxy or Astromancy, is a henotheistic religion that interweaves itself into the fabric of Nakiran government and society. Central to its teachings is the worship and study of stars and constellations, specifically Meisei, the central figure of Astromancy and almighty patron god. Kiran Orthodoxy is almost exclusively endemic to Nakiro and practice outside of the country typically only occurs in the cases of emigration and adventurism. &lt;br /&gt;
&lt;br /&gt;
==Worship==&lt;br /&gt;
===Meisei===&lt;br /&gt;
Meisei (lit. &amp;quot;bright star&amp;quot;) is the subject of worship in the Nakiran faith. Nakirans believe Meisei to have a special interest in the fate of Arthos and that Meisei themself was the origin of [[The Source]], sent to save Arthos from the brink of death. Outside of Nakiro, they are known as &amp;quot;The Keystone&amp;quot; owing to the star's invaluable utility as a point of reference in maritime and rider navigation. &lt;br /&gt;
&lt;br /&gt;
===Yōsei===&lt;br /&gt;
Yōsei (lit. &amp;quot;foster star&amp;quot;) is the name Nakirans give to the sun around which Arthos orbits. It is the figure of secondary importance in Astromancy and is credited by Nakirans as Arthos' original parent star. While recognition of this fact is a part of Nakiran tradition, elevating Yōsei above Meisei is considered idolatrous and punished by excommunication. As such, Yōsei is most commonly favored in Nakiran free cities.&lt;br /&gt;
&lt;br /&gt;
===The Astral Court===&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*Light&lt;br /&gt;
*Twilight&lt;br /&gt;
*Order&lt;br /&gt;
*Arcana&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Crown&lt;br /&gt;
*Watchers&lt;br /&gt;
&lt;br /&gt;
==The Orrery==&lt;br /&gt;
===Origins===&lt;br /&gt;
===Post-Kingdom===&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
===Parathism===&lt;br /&gt;
===Lusin and Livone===&lt;br /&gt;
===Children of Rodzik===&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Nakiran_Astromantic_Tradition&amp;diff=1507</id>
		<title>Nakiran Astromantic Tradition</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Nakiran_Astromantic_Tradition&amp;diff=1507"/>
		<updated>2022-04-20T17:50:37Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* The Orrery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nakiran Astromantic Tradition, also known as Kiran Orthodoxy or Astromancy, is a henotheistic religion that interweaves itself into the fabric of Nakiran government and society. Central to its teachings is the worship and study of stars and constellations, specifically Meisei, the central figure of Astromancy and almighty patron god. Kiran Orthodoxy is almost exclusively endemic to Nakiro and practice outside of the country typically only occurs in the cases of emigration and adventurism. &lt;br /&gt;
&lt;br /&gt;
==Worship==&lt;br /&gt;
===Meisei===&lt;br /&gt;
===Yōsei===&lt;br /&gt;
===The Astral Court===&lt;br /&gt;
&lt;br /&gt;
==The Orrery==&lt;br /&gt;
===Origins===&lt;br /&gt;
===Post-Kingdom===&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
===Parathism===&lt;br /&gt;
===Lusin and Livone===&lt;br /&gt;
===Children of Rodzik===&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Nakiran_Astromantic_Tradition&amp;diff=1506</id>
		<title>Nakiran Astromantic Tradition</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Nakiran_Astromantic_Tradition&amp;diff=1506"/>
		<updated>2022-04-20T17:44:52Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: Created page with &amp;quot;Nakiran Astromantic Tradition, also known as Kiran Orthodoxy or Astromancy, is a henotheistic religion that interweaves itself into the fabric of Nakiran government and societ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nakiran Astromantic Tradition, also known as Kiran Orthodoxy or Astromancy, is a henotheistic religion that interweaves itself into the fabric of Nakiran government and society. Central to its teachings is the worship and study of stars and constellations, specifically Meisei, the central figure of Astromancy and almighty patron god. Kiran Orthodoxy is almost exclusively endemic to Nakiro and practice outside of the country typically only occurs in the cases of emigration and adventurism. &lt;br /&gt;
&lt;br /&gt;
==Worship==&lt;br /&gt;
===Meisei===&lt;br /&gt;
===Yōsei===&lt;br /&gt;
===The Astral Court===&lt;br /&gt;
&lt;br /&gt;
==The Orrery==&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
===Parathism===&lt;br /&gt;
===Lusin and Livone===&lt;br /&gt;
===Children of Rodzik===&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Religion&amp;diff=1505</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Religion&amp;diff=1505"/>
		<updated>2022-04-20T17:23:48Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Major Religions ==&lt;br /&gt;
&lt;br /&gt;
*[[Parathism]]&lt;br /&gt;
*[[Nakiran Astromantic Tradition]]&lt;br /&gt;
*[[The Aedinian Chantry]]&lt;br /&gt;
*[[Children of Rodzik]]&lt;br /&gt;
&lt;br /&gt;
== Dead Religions &amp;amp; Cults ==&lt;br /&gt;
&lt;br /&gt;
* [[Tegalii]]&lt;br /&gt;
* [[Arthonism]]&lt;br /&gt;
* [[Lusin and Livone]]&lt;br /&gt;
* [[Faberism]]&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=The_Source&amp;diff=1503</id>
		<title>The Source</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=The_Source&amp;diff=1503"/>
		<updated>2021-07-10T03:40:39Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* The Heartbeat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Source is an extraterrestrial artifact that landed in the [[Fairdonnel Ocean]] 2 years after [[The Arthonean Cleansing]]. It is considered to be the cause of all magic on Arthos and is credited for returning life to the world. Its origin and true nature are shrouded in mystery.&lt;br /&gt;
&lt;br /&gt;
==The Age of Revival==&lt;br /&gt;
The most immediately appreciable effect of The Source was a miraculous breaking of the clouds. Starting from where The Source landed and spreading out in a ripple effect, the ash layer covering the sky fell to the ground and dissipated in the course of mere days. Plants began to take root and the few animals surviving emerged from their hibernation. Soon too did the [[Prefellian]] races driven underground discover life returning to the surface above. Magic was now present in Arthos and with it the [[Prefellian]] races would spread out across Arthos and build a new world in a matter of decades rather than centuries.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Age of Revival would also mark the gradual emergence of countless new creatures and [[beast race]]s as a result of The Source's influence on various fauna.&lt;br /&gt;
&lt;br /&gt;
==Protection under Pomfae==&lt;br /&gt;
At first, the people of the old world did not understand how things were changing for the better so rapidly. They either credited the gods or simply moved on with their new lives. In the year 185, an [[Ignir|Ingi]] fishing vessel spotted a collection of bizarre structures deep within the [[Fairdonnel Ocean]]. Rumors spread fast. All ships that attempted to sail toward the island were never heard from again. For a few years the world forgot about the mysterious landform.&lt;br /&gt;
&lt;br /&gt;
===Discovery===&lt;br /&gt;
In 193, a [[Dimelivon|Dimelivean]] trade ship passed near the island. Aboard the ship was a traveling [[druid]] named Fjolnag who sensed something was off about the island. The faint heartbeat that he could hear his entire life was getting louder and deeper and faded again as they passed through the waters unharmed. He told tales of the experience which turned into rumors spreading across Arthos. [[Wizard]] scholars corroborated the story when they realized the location was a primary nodal point for global ambient arcane energy. By this point, all of Arthos turned its gaze toward the island. Then, at last, the city spoke up.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;We are the City of Pomfae. The Source is under our protection. Steer far from our waters or you will die.&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The letter was sent all over the world written in almost every [[languages|language]]. It didn't take long for Arthos to realize the implications of this message. The Source must hold great power. In the centuries following that single act of communication, two world powers have gone to war with Pomfae and both attempts ended in abject failure. The first war was instigated in 199 by [[Ignir]] and the second in 423 by [[Sienna]]. Surviving accounts from the latter war reported a blinding ray of light emanating from Pomfae's tallest spire followed by the decimation of the Siennan fleet. The [[City of Pomfae]] and The Source remain a total mystery.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Before The Source arrived, Arthos was bereft of magic. As of late, scholars have determined The Source's magic to exist in a few distinct forms.&lt;br /&gt;
&lt;br /&gt;
===Arcane Fallout===&lt;br /&gt;
Upon impact, The Source released an imperceptible wave of arcane energy spreading across all of Arthos. The omnipresence of this arcane energy is the essence that [[wizard]]s learn how to harness for their magic.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a particular controversy within the wizard community regarding the longevity of arcane fallout. Since The Source is no longer emitting arcane energy, some wizards believe it to be a limited resource that is slowly discharging through the increased use of arcane magic. They site historical records of wizards routinely accomplishing monumental magical feats that would be difficult if not impossible in recent years. Critics of this theory argue that records from the past are subject to wild embellishment and that the methods used for measuring ambient arcane fallout are inaccurate and unreliable.&lt;br /&gt;
&lt;br /&gt;
===Conduits===&lt;br /&gt;
A conduit is an object or creature infused with innate magic that no longer requires the presence of its creator in order to produce magic. Typically conduits are a result of exposure to strong arcane presence which goes as far as to explain the origin of [[sorcerer]] bloodlines and [[dragons|primordial dragons]]. Enchantment is considered to be a weak form of a conduit, owing to its low potency and need for recharging. A popular theory is that The Source itself is a conduit made from an incomprehensibly powerful entity.&lt;br /&gt;
&lt;br /&gt;
===The Heartbeat===&lt;br /&gt;
When The Source crashed into Arthos, their fates became intertwined. Arthos contains within it a vast network of vital magic and The Source serves as its heart, thrumming in time. Most people are unaware of this relationship. However certain individuals, whether by fate or practice, are particularly sensitive to Arthos' heartbeat. [[Druid]]s, [[bard]]s, and some [[ranger]]s are able to use magic by channeling the heartbeat in a variety of ways. In addition, [[monk]]s focus on the heartbeat during meditation in order to learn from its rhythms and develop their ki. The heartbeat was the specific magic responsible for the birth of the [[beast race]]s throughout The Age of Revival.&lt;br /&gt;
&lt;br /&gt;
===Planar Resonance===&lt;br /&gt;
This is the least understood kind of magic. Scholars and acolytes agree that direct access to the The Source would be needed to study it in detail. Regardless, many believe that The Source acts as a beacon allowing lanes of communication between Arthos and parallel planes. This is, in theory, how the gods are able to communicate with their faithful and bestow divine magics. It is also how [[warlock]]s are able to traffic with certain patrons.&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Chryonus&amp;diff=1502</id>
		<title>Chryonus</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Chryonus&amp;diff=1502"/>
		<updated>2021-06-03T00:49:47Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nickname: The Lonesome Baron&amp;lt;br&amp;gt;&lt;br /&gt;
God of '''Wealth &amp;amp; Poverty'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A gloomy, old lord. Chryonus is a gaunt, almost skeletal man surrounded only by his amassed riches. Dwarven society thinks of him more as a jolly, if eccentric ruler.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
===Common Worship===&lt;br /&gt;
By far the most venerated Parathist god. Anyone looking to climb the social ladder or maintain their station in society will frequently offer tithes to the baron. Chryonus is worshiped by kings, merchants, craftsmen, and beggars alike.&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*City&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Forge&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Crown&lt;br /&gt;
*Redemption&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Chryonus&amp;diff=1501</id>
		<title>Chryonus</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Chryonus&amp;diff=1501"/>
		<updated>2021-06-03T00:49:01Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nickname: The Lonesome Baron&amp;lt;br&amp;gt;&lt;br /&gt;
God of '''Wealth &amp;amp; Poverty'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A gloomy, old lord. Chryonus is a gaunt, almost skeletal man surrounded only by his amassed riches. Dwarven society thinks of him more as a jolly, if eccentric ruler.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
===Common Worship===&lt;br /&gt;
By far the most venerated god. Anyone looking to climb the social ladder or maintain their station in society will frequently offer tithes to the baron. Chryonus is worshiped by kings, merchants, craftsmen, and beggars alike.&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*City&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Forge&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Crown&lt;br /&gt;
*Redemption&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1500</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1500"/>
		<updated>2021-05-26T16:03:22Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Pantheon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parathism is a polytheistic [[religion]] with dualistic influences originating from [[Dimelivon]]. It remains the most practiced faith across Arthos, boasting prominent influence in nearly every [[countries|nation]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time, prominence of these gods spread across the continent. New gods were discovered, gained prominence, and fell out of favor. In the year 219, established religious leaders of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers refer to as The Age of Dialogue.&lt;br /&gt;
&lt;br /&gt;
===Framework===&lt;br /&gt;
It is accepted that modern Parathism is based heavily on the dualistic themes found in ancient [[Tegalii]]. Deities who previously held dominion over an idea were extrapolated to also control that idea's polar opposite, e.g. Cryonus becomes the god of wealth &amp;lt;b&amp;gt;and poverty&amp;lt;/b&amp;gt;. The reasoning for this concept is intuitive. If Rinemos is responsible for all instances of peace, then it follows that nations devolving into territorial warfare must be a consequence of either Cryonus' indifference, disfavor, or malice. As a result, people who pray for peace and people who gain from conquest must necessarily appeal to the same arbitrator.&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
Parathism was bound to gain widespread adoption. Its pantheon appealed to relatable societal experiences unlike many of its competitors abroad that tend to focus on natural forces or celestial bodies. Trade across the [[Fairdonnel Ocean]] exploded in the late 3rd century and with it, acolytes proselytized their gods and built [[places of worship|temples]] in foreign lands. As other races began to adopt the teachings of Parathism, many of the finer details were altered to better convert those of different upbringings.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;br /&gt;
===Dwarvish Adoption===&lt;br /&gt;
===Children of Rodzik===&lt;br /&gt;
===Resistance in Nakiro===&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Tychia&amp;diff=1499</id>
		<title>Tychia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Tychia&amp;diff=1499"/>
		<updated>2021-05-26T16:02:56Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nickname: The Blind Marksman&amp;lt;br&amp;gt;&lt;br /&gt;
God of '''Luck &amp;amp; Misfortune'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A tall, sinewy man wearing a blindfold. Usually striding forward and notching an arrow. Shown with hollowed out eye sockets in elven depictions.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
===Common Worship===&lt;br /&gt;
Tychia is a worthy companion to travelers, gamblers, and adventurers.&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*Trickery&lt;br /&gt;
*Tempest&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Glory&lt;br /&gt;
*Ancients&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Mopor%C3%AD&amp;diff=1498</id>
		<title>Moporí</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Mopor%C3%AD&amp;diff=1498"/>
		<updated>2021-05-26T15:58:19Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Recommended Paladin Oaths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nickname: The Extant Twin&amp;lt;br&amp;gt;&lt;br /&gt;
Goddess of '''Pain &amp;amp; Pleasure'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An outwardly innocent looking child whose sister was lost to the fires of war. Depicted with whimsical exuberance despite her circumstances.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
===Common Worship===&lt;br /&gt;
The Extant Twin is a popular artistic subject, venerated by painters and poets. Soldiers, mercenaries, bandits, and adventurers pays their respects when trying campaigns have them feeling nostalgic.&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*Death&lt;br /&gt;
*Life&lt;br /&gt;
*Twilight&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Glory&lt;br /&gt;
*Ancients&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Mopor%C3%AD&amp;diff=1497</id>
		<title>Moporí</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Mopor%C3%AD&amp;diff=1497"/>
		<updated>2021-05-26T15:52:23Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Recommended Cleric Domains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nickname: The Extant Twin&amp;lt;br&amp;gt;&lt;br /&gt;
Goddess of '''Pain &amp;amp; Pleasure'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An outwardly innocent looking child whose sister was lost to the fires of war. Depicted with whimsical exuberance despite her circumstances.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
===Common Worship===&lt;br /&gt;
The Extant Twin is a popular artistic subject, venerated by painters and poets. Soldiers, mercenaries, bandits, and adventurers pays their respects when trying campaigns have them feeling nostalgic.&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*Death&lt;br /&gt;
*Life&lt;br /&gt;
*Twilight&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Glory&lt;br /&gt;
*Vengeance&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Rinemos&amp;diff=1496</id>
		<title>Rinemos</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Rinemos&amp;diff=1496"/>
		<updated>2021-05-26T15:49:25Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nickname: The Exalted Liberator&amp;lt;br&amp;gt;&lt;br /&gt;
God of '''Peace &amp;amp; Conquest'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fearless warrior in gleaming armor, riding atop his fearsome dragon steed, Waifghal. Said to have seized all of Arthos before dividing the kingdoms and ascending to immortality.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
===Common Worship===&lt;br /&gt;
The quintessential soldier’s god. Marshals and infantrymen look to Rinemos for guidance and resolve. Diplomats seek Rinemos' wisdom when compromise seems all but impossible.&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*War&lt;br /&gt;
*Peace&lt;br /&gt;
*Tempest&lt;br /&gt;
*Forge&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Conquest&lt;br /&gt;
*Crown&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Psetheia&amp;diff=1495</id>
		<title>Psetheia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Psetheia&amp;diff=1495"/>
		<updated>2021-05-26T15:41:47Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nickname: The Shrewd Emissary&amp;lt;br&amp;gt;&lt;br /&gt;
Goddess of '''Truth &amp;amp; Treachery'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A sharp-witted woman and lover of games of strategy. Often depicted with loyal servants whispering into her ear. Considered by some to be the intermediary between the gods and the races of Arthos. To say you “spoke with Psetheia” is to say you have met with a sobering reality.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
===Common Worship===&lt;br /&gt;
Psetheia is the goddess of the aristocracy, favored by judges, historians, and wizards. She is also secretly followed by members of organized crime as open worship would attract unwanted attention.&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Order&lt;br /&gt;
*Light&lt;br /&gt;
*Trickery&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Devotion&lt;br /&gt;
*Watchers&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Mopor%C3%AD&amp;diff=1494</id>
		<title>Moporí</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Mopor%C3%AD&amp;diff=1494"/>
		<updated>2021-05-26T15:29:08Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nickname: The Extant Twin&amp;lt;br&amp;gt;&lt;br /&gt;
Goddess of '''Pain &amp;amp; Pleasure'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An outwardly innocent looking child whose sister was lost to the fires of war. Depicted with whimsical exuberance despite her circumstances.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
===Common Worship===&lt;br /&gt;
The Extant Twin is a popular artistic subject, venerated by painters and poets. Soldiers, mercenaries, bandits, and adventurers pays their respects when trying campaigns have them feeling nostalgic.&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*Death&lt;br /&gt;
*Life&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Glory&lt;br /&gt;
*Vengeance&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Geiana&amp;diff=1493</id>
		<title>Geiana</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Geiana&amp;diff=1493"/>
		<updated>2021-05-26T15:18:20Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Recommended Cleric Domains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nickname: The Fickle Redeemer&amp;lt;br&amp;gt;&lt;br /&gt;
Goddess of '''Decay &amp;amp; Restoration'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The eldest and most contentious of the gods. Geiana’s exact identity varies from a compassionate young woman, to a brilliant crone, to an ageless being of pure light.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
===Common Worship===&lt;br /&gt;
Anyone who has ever been stricken ill is well acquainted with Geiana. To many, she represents the continuity of life itself. The Fickle Redeemer's influence spans the outer reaches of civilized society.&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*Light&lt;br /&gt;
*Nature&lt;br /&gt;
*Grave&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Ancients&lt;br /&gt;
*Redemption&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Chryonus&amp;diff=1492</id>
		<title>Chryonus</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Chryonus&amp;diff=1492"/>
		<updated>2021-05-26T15:17:13Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Recommended Cleric Domains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nickname: The Lonesome Baron&amp;lt;br&amp;gt;&lt;br /&gt;
God of '''Wealth &amp;amp; Poverty'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A gloomy, old lord. Chryonus is a gaunt, almost skeletal man surrounded only by his amassed riches. Dwarven society thinks of him more as a jolly, if eccentric ruler.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
===Common Worship===&lt;br /&gt;
By far the most frequently venerated god. Anyone looking to climb the social ladder or maintain their station in society will frequently offer tithes to the baron. Chryonus is worshiped by kings, merchants, craftsmen, and beggars alike.&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*City&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Forge&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Crown&lt;br /&gt;
*Redemption&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Elenora&amp;diff=1491</id>
		<title>Elenora</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Elenora&amp;diff=1491"/>
		<updated>2021-05-26T15:10:19Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nickname: The Scorned Maiden&amp;lt;br&amp;gt;&lt;br /&gt;
Goddess of '''Mercy &amp;amp; Vengeance'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A woman wearing a white dress, depicted holding up an open palm and a bloodied dagger. &lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
===Common Worship===&lt;br /&gt;
Elenora is a decidedly unpopular deity, followed only by select acolytes and philosophers. She is feared by criminals and prisoners of war who reluctantly call upon her in times of desperation.&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*Life&lt;br /&gt;
*War&lt;br /&gt;
*Death&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Vengeance&lt;br /&gt;
*Redemption&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Geiana&amp;diff=1490</id>
		<title>Geiana</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Geiana&amp;diff=1490"/>
		<updated>2021-05-26T15:09:41Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nickname: The Fickle Redeemer&amp;lt;br&amp;gt;&lt;br /&gt;
Goddess of '''Decay &amp;amp; Restoration'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The eldest and most contentious of the gods. Geiana’s exact identity varies from a compassionate young woman, to a brilliant crone, to an ageless being of pure light.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
===Common Worship===&lt;br /&gt;
Anyone who has ever been stricken ill is well acquainted with Geiana. To many, she represents the continuity of life itself. The Fickle Redeemer's influence spans the outer reaches of civilized society.&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*Life&lt;br /&gt;
*Nature&lt;br /&gt;
*Grave&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Ancients&lt;br /&gt;
*Redemption&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Elenora&amp;diff=1489</id>
		<title>Elenora</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Elenora&amp;diff=1489"/>
		<updated>2021-05-26T15:02:47Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nickname: The Scorned Maiden&amp;lt;br&amp;gt;&lt;br /&gt;
Goddess of '''Mercy &amp;amp; Vengeance'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A woman wearing a white dress, depicted holding up an open palm and a bloodied dagger. &lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
===Common Worship===&lt;br /&gt;
Elenora is a decidedly unpopular deity, followed only by select acolytes and philosophers. She is feared by criminals and prisoners of war who reluctantly call upon her in times of desperation.&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*Life&lt;br /&gt;
*War&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Vengeance&lt;br /&gt;
*Redemption&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Chryonus&amp;diff=1488</id>
		<title>Chryonus</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Chryonus&amp;diff=1488"/>
		<updated>2021-05-26T14:55:59Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nickname: The Lonesome Baron&amp;lt;br&amp;gt;&lt;br /&gt;
God of '''Wealth &amp;amp; Poverty'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A gloomy, old lord. Chryonus is a gaunt, almost skeletal man surrounded only by his amassed riches. Dwarven society thinks of him more as a jolly, if eccentric ruler.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
===Common Worship===&lt;br /&gt;
By far the most frequently venerated god. Anyone looking to climb the social ladder or maintain their station in society will frequently offer tithes to the baron. Chryonus is worshiped by kings, merchants, craftsmen, and beggars alike.&lt;br /&gt;
&lt;br /&gt;
===Recommended Cleric Domains===&lt;br /&gt;
*City&lt;br /&gt;
*Knowledge&lt;br /&gt;
&lt;br /&gt;
===Recommended Paladin Oaths===&lt;br /&gt;
*Crown&lt;br /&gt;
*Redemption&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Class&amp;diff=1481</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Class&amp;diff=1481"/>
		<updated>2021-05-18T19:02:22Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Class is the primary means by which a player character gains influence and interacts with the world of Arthos. Not only does class have profound effects on your character's personal progression and capabilities, but how the people of Arthos see them. For all intents and purposes, merely having a class confers great power which is part of what makes adventuring parties so exceptional. However it should be stressed that in Arthos, there are countless interests vying for their own power and as such, non-player characters are more than capable of honing class abilities of their own. Tread carefully and assess their competence rationally.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Listed below are the twelve recognized classes. These resources include sections meant to communicate the various ways classes manifest in the lore specific to Arthos. While a player character will almost always be of the 'adventuerer' archetype, these articles may help iron out their backstory as well as shine a light on what kind of NPCs a player can expect to encounter.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Fighter]]&lt;br /&gt;
* [[Monk]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Ranger]]&lt;br /&gt;
* [[Rogue]]&lt;br /&gt;
* [[Sorcerer]]&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
* [[Wizard]]&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Class&amp;diff=1480</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Class&amp;diff=1480"/>
		<updated>2021-05-18T16:51:05Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Class is the primary means by which a player character gains influence and interacts with the world of Arthos. Not only does class have profound effects on your character's personal progression and capabilities, but how the people of Arthos see them. For all intents and purposes, merely having a class confers great power which is part of what makes adventuring parties so exceptional. However it should be stressed that in Arthos, there are countless interests vying for their own power and as such, non-player characters are more than capable of honing class abilities of their own. Tread carefully and assess their competence rationally.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Listed below are the classes recognized by the world. These resources include sections meant to communicate the various ways classes manifest in the lore specific to Arthos. While a player character will almost always be of the 'adventuerer' archetype, these articles may help iron out their backstory as well as shine a light on what kind of NPCs a player can expect to encounter.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Fighter]]&lt;br /&gt;
* [[Monk]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Ranger]]&lt;br /&gt;
* [[Rogue]]&lt;br /&gt;
* [[Sorcerer]]&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
* [[Wizard]]&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1479</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1479"/>
		<updated>2021-05-12T00:52:18Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Founding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parathism is a polytheistic [[religion]] with dualistic influences originating from [[Dimelivon]]. It remains the most practiced faith across Arthos, boasting prominent influence in nearly every [[countries|nation]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time, prominence of these gods spread across the continent. New gods were discovered, gained prominence, and fell out of favor. In the year 219, established religious leaders of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers refer to as The Age of Dialogue.&lt;br /&gt;
&lt;br /&gt;
===Framework===&lt;br /&gt;
It is accepted that modern Parathism is based heavily on the dualistic themes found in ancient [[Tegalii]]. Deities who previously held dominion over an idea were extrapolated to also control that idea's polar opposite, e.g. Cryonus becomes the god of wealth &amp;lt;b&amp;gt;and poverty&amp;lt;/b&amp;gt;. The reasoning for this concept is intuitive. If Rinemos is responsible for all instances of peace, then it follows that nations devolving into territorial warfare must be a consequence of either Cryonus' indifference, disfavor, or malice. As a result, people who pray for peace and people who gain from conquest must necessarily appeal to the same arbitrator.&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
Parathism was bound to gain widespread adoption. Its pantheon appealed to relatable societal experiences unlike many of its competitors abroad that tend to focus on natural forces or celestial bodies. Trade across the [[Fairdonnel Ocean]] exploded in the late 3rd century and with it, acolytes proselytized their gods and built [[places of worship|temples]] in foreign lands. As other races began to adopt the teachings of Parathism, many of the finer details were altered to better convert those of different upbringings.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;br /&gt;
===Dwarvish Adoption===&lt;br /&gt;
===Children of Rodzik===&lt;br /&gt;
===Resistance in Nakiro===&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1478</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1478"/>
		<updated>2021-05-11T19:41:54Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Founding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parathism is a polytheistic [[religion]] with dualistic influences originating from [[Dimelivon]]. It remains the most practiced faith across Arthos, boasting prominent influence in nearly every [[countries|nation]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time these gods spread across the continent. New gods were created, gained prominence, and fell out of favor. In the year 219, established religious leaders of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers refer to as The Age of Dialogue.&lt;br /&gt;
&lt;br /&gt;
===Framework===&lt;br /&gt;
It is accepted that modern Parathism is based heavily on the dualistic themes found in ancient [[Tegalii]]. Deities who previously held dominion over an idea were extrapolated to also control that idea's polar opposite, e.g. Cryonus becomes the god of wealth &amp;lt;b&amp;gt;and poverty&amp;lt;/b&amp;gt;. The reasoning for this concept is intuitive. If Rinemos is responsible for all instances of peace, then it follows that nations devolving into territorial warfare must be a consequence of either Cryonus' indifference, disfavor, or malice. As a result, people who pray for peace and people who gain from conquest must necessarily appeal to the same arbitrator.&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
Parathism was bound to gain widespread adoption. Its pantheon appealed to relatable societal experiences unlike many of its competitors abroad that tend to focus on natural forces or celestial bodies. Trade across the [[Fairdonnel Ocean]] exploded in the late 3rd century and with it, acolytes proselytized their gods and built [[places of worship|temples]] in foreign lands. As other races began to adopt the teachings of Parathism, many of the finer details were altered to better convert those of different upbringings.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;br /&gt;
===Dwarvish Adoption===&lt;br /&gt;
===Children of Rodzik===&lt;br /&gt;
===Resistance in Nakiro===&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1477</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1477"/>
		<updated>2021-05-11T19:35:29Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parathism is a polytheistic [[religion]] with dualistic influences originating from [[Dimelivon]]. It remains the most practiced faith across Arthos, boasting prominent influence in nearly every [[countries|nation]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time these gods spread across the continent. New gods were created, gained prominence, and fell out of favor. In the year 219, established religious leaders of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers of Parathism refer to as The Age of Dialogue.&lt;br /&gt;
&lt;br /&gt;
===Framework===&lt;br /&gt;
It is accepted that modern Parathism is based heavily on the dualistic themes found in ancient [[Tegalii]]. Deities who previously held dominion over an idea were extrapolated to also control that idea's polar opposite, e.g. Cryonus becomes the god of wealth &amp;lt;b&amp;gt;and poverty&amp;lt;/b&amp;gt;. The reasoning for this concept is intuitive. If Rinemos is responsible for all instances of peace, then it follows that nations devolving into territorial warfare must be a consequence of either Cryonus' indifference, disfavor, or malice. As a result, people who pray for peace and people who gain from conquest must necessarily appeal to the same arbitrator.&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
Parathism was bound to gain widespread adoption. Its pantheon appealed to relatable societal experiences unlike many of its competitors abroad that tend to focus on natural forces or celestial bodies. Trade across the [[Fairdonnel Ocean]] exploded in the late 3rd century and with it, acolytes proselytized their gods and built [[places of worship|temples]] in foreign lands. As other races began to adopt the teachings of Parathism, many of the finer details were altered to better convert those of different upbringings.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;br /&gt;
===Dwarvish Adoption===&lt;br /&gt;
===Children of Rodzik===&lt;br /&gt;
===Resistance in Nakiro===&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1476</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1476"/>
		<updated>2021-05-11T19:32:21Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parathism is a dualistic polytheistic [[religion]] originating from [[Dimelivon]]. It remains the most practiced faith across Arthos, boasting prominent influence in nearly every [[countries|nation]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time these gods spread across the continent. New gods were created, gained prominence, and fell out of favor. In the year 219, established religious leaders of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers of Parathism refer to as The Age of Dialogue.&lt;br /&gt;
&lt;br /&gt;
===Framework===&lt;br /&gt;
It is accepted that modern Parathism is based heavily on the dualistic themes found in ancient [[Tegalii]]. Deities who previously held dominion over an idea were extrapolated to also control that idea's polar opposite, e.g. Cryonus becomes the god of wealth &amp;lt;b&amp;gt;and poverty&amp;lt;/b&amp;gt;. The reasoning for this concept is intuitive. If Rinemos is responsible for all instances of peace, then it follows that nations devolving into territorial warfare must be a consequence of either Cryonus' indifference, disfavor, or malice. As a result, people who pray for peace and people who gain from conquest must necessarily appeal to the same arbitrator.&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
Parathism was bound to gain widespread adoption. Its pantheon appealed to relatable societal experiences unlike many of its competitors abroad that tend to focus on natural forces or celestial bodies. Trade across the [[Fairdonnel Ocean]] exploded in the late 3rd century and with it, acolytes proselytized their gods and built [[places of worship|temples]] in foreign lands. As other races began to adopt the teachings of Parathism, many of the finer details were altered to better convert those of different upbringings.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;br /&gt;
===Dwarvish Adoption===&lt;br /&gt;
===Children of Rodzik===&lt;br /&gt;
===Resistance in Nakiro===&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1475</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1475"/>
		<updated>2021-05-11T19:31:12Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Spread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parathism is a dualistic polytheistic [[religion]] originating from [[Dimelivon]]. It remains the most practiced faith across Arthos, boasting prominent influence in nearly every [[countries|nation]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time these gods spread across the continent. New gods were created, gained prominence, and fell out of favor. In the year 219, established religious leaders of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers of Parathism refer to as The Age of Dialogue.&lt;br /&gt;
&lt;br /&gt;
===Framework===&lt;br /&gt;
It is accepted that modern Parathism is based heavily on the dualistic themes found in ancient [[Tegalii]]. Deities who previously held dominion over an idea were extrapolated to also control that idea's polar opposite, e.g. Cryonus becomes the god of wealth &amp;lt;b&amp;gt;and poverty&amp;lt;/b&amp;gt;. The reasoning for this concept is intuitive. If Rinemos is responsible for all instances of peace, then it follows that nations devolving into territorial warfare must be a consequence of either Cryonus' indifference, disfavor, or malice. As a result, people who pray for peace and people who gain from conquest must necessarily appeal to the same arbitrator.&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
Parathism was bound to gain widespread adoption. Its pantheon appealed to relatable societal experiences unlike many of its competitors abroad that tend to focus on natural forces or celestial bodies. Trade across the [[Fairdonnel Ocean]] exploded in the 6th century and with it, acolytes proselytized their gods and built [[places of worship|temples]] in foreign lands. As other races began to adopt the teachings of Parathism, many of the finer details were altered to better convert those of different upbringings.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;br /&gt;
===Dwarvish Adoption===&lt;br /&gt;
===Children of Rodzik===&lt;br /&gt;
===Resistance in Nakiro===&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1474</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1474"/>
		<updated>2021-05-11T19:29:00Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parathism is a dualistic polytheistic [[religion]] originating from [[Dimelivon]]. It remains the most practiced faith across Arthos, boasting prominent influence in nearly every [[countries|nation]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time these gods spread across the continent. New gods were created, gained prominence, and fell out of favor. In the year 219, established religious leaders of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers of Parathism refer to as The Age of Dialogue.&lt;br /&gt;
&lt;br /&gt;
===Framework===&lt;br /&gt;
It is accepted that modern Parathism is based heavily on the dualistic themes found in ancient [[Tegalii]]. Deities who previously held dominion over an idea were extrapolated to also control that idea's polar opposite, e.g. Cryonus becomes the god of wealth &amp;lt;b&amp;gt;and poverty&amp;lt;/b&amp;gt;. The reasoning for this concept is intuitive. If Rinemos is responsible for all instances of peace, then it follows that nations devolving into territorial warfare must be a consequence of either Cryonus' indifference, disfavor, or malice. As a result, people who pray for peace and people who gain from conquest must necessarily appeal to the same arbitrator.&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
Parathism was bound to gain widespread adoption. Its pantheon appealed to relatable societal experiences unlike many of its competitors abroad that tend to focus on natural forces or celestial bodies. Trade across the [[Fairdonnel Ocean]] exploded in 552 and with it, acolytes proselytized their gods and built [[places of worship|temples]] in foreign lands. As other races began to adopt the teachings of Parathism, many of the finer details were altered to better convert those of different upbringings.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;br /&gt;
===Dwarvish Adoption===&lt;br /&gt;
===Children of Rodzik===&lt;br /&gt;
===Resistance in Nakiro===&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1473</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1473"/>
		<updated>2021-05-11T19:28:41Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parathism is a dualistic polytheistic religion originating from [[Dimelivon]]. It remains the most practiced faith across Arthos, boasting prominent influence in nearly every [[countries|nation]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time these gods spread across the continent. New gods were created, gained prominence, and fell out of favor. In the year 219, established religious leaders of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers of Parathism refer to as The Age of Dialogue.&lt;br /&gt;
&lt;br /&gt;
===Framework===&lt;br /&gt;
It is accepted that modern Parathism is based heavily on the dualistic themes found in ancient [[Tegalii]]. Deities who previously held dominion over an idea were extrapolated to also control that idea's polar opposite, e.g. Cryonus becomes the god of wealth &amp;lt;b&amp;gt;and poverty&amp;lt;/b&amp;gt;. The reasoning for this concept is intuitive. If Rinemos is responsible for all instances of peace, then it follows that nations devolving into territorial warfare must be a consequence of either Cryonus' indifference, disfavor, or malice. As a result, people who pray for peace and people who gain from conquest must necessarily appeal to the same arbitrator.&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
Parathism was bound to gain widespread adoption. Its pantheon appealed to relatable societal experiences unlike many of its competitors abroad that tend to focus on natural forces or celestial bodies. Trade across the [[Fairdonnel Ocean]] exploded in 552 and with it, acolytes proselytized their gods and built [[places of worship|temples]] in foreign lands. As other races began to adopt the teachings of Parathism, many of the finer details were altered to better convert those of different upbringings.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;br /&gt;
===Dwarvish Adoption===&lt;br /&gt;
===Children of Rodzik===&lt;br /&gt;
===Resistance in Nakiro===&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1472</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1472"/>
		<updated>2021-05-11T19:25:20Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parathism is a dualistic polytheistic religion originating from [[Dimelivon]]. It is the most practiced religion across &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time these gods spread across the continent. New gods were created, gained prominence, and fell out of favor. In the year 219, established religious leaders of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers of Parathism refer to as The Age of Dialogue.&lt;br /&gt;
&lt;br /&gt;
===Framework===&lt;br /&gt;
It is accepted that modern Parathism is based heavily on the dualistic themes found in ancient [[Tegalii]]. Deities who previously held dominion over an idea were extrapolated to also control that idea's polar opposite, e.g. Cryonus becomes the god of wealth &amp;lt;b&amp;gt;and poverty&amp;lt;/b&amp;gt;. The reasoning for this concept is intuitive. If Rinemos is responsible for all instances of peace, then it follows that nations devolving into territorial warfare must be a consequence of either Cryonus' indifference, disfavor, or malice. As a result, people who pray for peace and people who gain from conquest must necessarily appeal to the same arbitrator.&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
Parathism was bound to gain widespread adoption. Its pantheon appealed to relatable societal experiences unlike many of its competitors abroad that tend to focus on natural forces or celestial bodies. Trade across the [[Fairdonnel Ocean]] exploded in 552 and with it, acolytes proselytized their gods and built [[places of worship|temples]] in foreign lands. As other races began to adopt the teachings of Parathism, many of the finer details were altered to better convert those of different upbringings.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;br /&gt;
===Dwarvish Adoption===&lt;br /&gt;
===Children of Rodzik===&lt;br /&gt;
===Resistance in Nakiro===&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1471</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1471"/>
		<updated>2021-05-11T19:13:55Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Spread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time these gods spread across the continent. New gods were created, gained prominence, and fell out of favor. In the year 219, established religious leaders of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers of Parathism refer to as The Age of Dialogue.&lt;br /&gt;
&lt;br /&gt;
===Framework===&lt;br /&gt;
It is accepted that modern Parathism is based heavily on the dualistic themes found in ancient [[Tegalii]]. Deities who previously held dominion over an idea were extrapolated to also control that idea's polar opposite, e.g. Cryonus becomes the god of wealth &amp;lt;b&amp;gt;and poverty&amp;lt;/b&amp;gt;. The reasoning for this concept is intuitive. If Rinemos is responsible for all instances of peace, then it follows that nations devolving into territorial warfare must be a consequence of either Cryonus' indifference, disfavor, or malice. As a result, people who pray for peace and people who gain from conquest must necessarily appeal to the same arbitrator.&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
Parathism was bound to gain widespread adoption. Its pantheon appealed to relatable societal experiences unlike many of its competitors abroad that tend to focus on natural forces or celestial bodies. Trade across the [[Fairdonnel Ocean]] exploded in 552 and with it, acolytes proselytized their gods. As other races began to adopt the teachings of Parathism, many of the finer details were altered to better convert those of different upbringings.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1470</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1470"/>
		<updated>2021-05-11T19:13:39Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Spread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time these gods spread across the continent. New gods were created, gained prominence, and fell out of favor. In the year 219, established religious leaders of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers of Parathism refer to as The Age of Dialogue.&lt;br /&gt;
&lt;br /&gt;
===Framework===&lt;br /&gt;
It is accepted that modern Parathism is based heavily on the dualistic themes found in ancient [[Tegalii]]. Deities who previously held dominion over an idea were extrapolated to also control that idea's polar opposite, e.g. Cryonus becomes the god of wealth &amp;lt;b&amp;gt;and poverty&amp;lt;/b&amp;gt;. The reasoning for this concept is intuitive. If Rinemos is responsible for all instances of peace, then it follows that nations devolving into territorial warfare must be a consequence of either Cryonus' indifference, disfavor, or malice. As a result, people who pray for peace and people who gain from conquest must necessarily appeal to the same arbitrator.&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
Parathism was bound to gain widespread adoption. Its pantheon appealed to relatable societal experiences, unlike many of its competitors abroad that tend to focus on natural forces or celestial bodies. Trade across the [[Fairdonnel Ocean]] exploded in 552 and with it, acolytes proselytized their gods. As other races began to adopt the teachings of Parathism, many of the finer details were altered to better convert those of different upbringings.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1469</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1469"/>
		<updated>2021-05-11T19:13:07Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Spread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time these gods spread across the continent. New gods were created, gained prominence, and fell out of favor. In the year 219, established religious leaders of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers of Parathism refer to as The Age of Dialogue.&lt;br /&gt;
&lt;br /&gt;
===Framework===&lt;br /&gt;
It is accepted that modern Parathism is based heavily on the dualistic themes found in ancient [[Tegalii]]. Deities who previously held dominion over an idea were extrapolated to also control that idea's polar opposite, e.g. Cryonus becomes the god of wealth &amp;lt;b&amp;gt;and poverty&amp;lt;/b&amp;gt;. The reasoning for this concept is intuitive. If Rinemos is responsible for all instances of peace, then it follows that nations devolving into territorial warfare must be a consequence of either Cryonus' indifference, disfavor, or malice. As a result, people who pray for peace and people who gain from conquest must necessarily appeal to the same arbitrator.&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
Parathism was bound to gain widespread adoption. Its pantheon appealed to basic societal experiences, unlike many of its competitors abroad that tend to focus on natural forces or celestial bodies. Trade across the [[Fairdonnel Ocean]] exploded in 552 and with it, acolytes proselytized their gods. As other races began to adopt the teachings of Parathism, many of the finer details were altered to better convert those of different upbringings.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1468</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1468"/>
		<updated>2021-05-11T19:08:07Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time these gods spread across the continent. New gods were created, gained prominence, and fell out of favor. In the year 219, established religious leaders of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers of Parathism refer to as The Age of Dialogue.&lt;br /&gt;
&lt;br /&gt;
===Framework===&lt;br /&gt;
It is accepted that modern Parathism is based heavily on the dualistic themes found in ancient [[Tegalii]]. Deities who previously held dominion over an idea were extrapolated to also control that idea's polar opposite, e.g. Cryonus becomes the god of wealth &amp;lt;b&amp;gt;and poverty&amp;lt;/b&amp;gt;. The reasoning for this concept is intuitive. If Rinemos is responsible for all instances of peace, then it follows that nations devolving into territorial warfare must be a consequence of either Cryonus' indifference, disfavor, or malice. As a result, people who pray for peace and people who gain from conquest must necessarily appeal to the same arbitrator.&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
Parathism was bound to gain widespread adoption. Its pantheon appealed to basic relatable human experiences, unlike many of its competitors abroad. Trade across the [[Fairdonnel Ocean]] exploded in 552 and with it, acolytes proselytized their gods. As other races began to adopt the teachings of Parathism, many of the finer details were altered to better convert those of different upbringings.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1467</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1467"/>
		<updated>2021-05-11T18:38:48Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Founding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time these gods spread across the continent. New gods were created, gained prominence, and fell out of favor. In the year 219, established religious leaders of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers of Parathism refer to as The Age of Dialogue.&lt;br /&gt;
&lt;br /&gt;
===Framework===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1466</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1466"/>
		<updated>2021-05-11T18:38:05Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The earliest recorded worship of Parathism originates out of 2nd century [[Dimelivon]]. At that time, Parathism did not exist as it does now. It started as isolated communities worshiping singular animistic gods, the most popular ones being Tychia, god of good fortune, and Geiana, goddess of birth. Over time these gods spread across the continent. New gods were created, gained prominence, and fell out of favor. In the year 219, established religious figures of [[Dimelivion]] began coalescing the disparate pantheons into a singular religion known today as Parathism. This kickstarted what believers of Parathism refer to as The Age of Dialogue.&lt;br /&gt;
===Framework===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1465</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1465"/>
		<updated>2021-05-11T18:13:53Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Framework==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
===Spread===&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1464</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1464"/>
		<updated>2021-05-11T18:11:21Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Framework===&lt;br /&gt;
===Founding===&lt;br /&gt;
===Spread===&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1463</id>
		<title>Parathism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Parathism&amp;diff=1463"/>
		<updated>2021-05-11T18:08:31Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;It should be noted that the names and appearance of the gods vary between cultures. While most of the information provided is from the perspective of mainstream human ideals, some effort was expended in uncovering the nuances of foreign beliefs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Brom Chilin, Arthonean Deities and Demigods&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Pantheon==&lt;br /&gt;
* [[Chryonus]] God of Wealth &amp;amp; Poverty (Knowledge)&lt;br /&gt;
* [[Elenora]] Goddess of Mercy &amp;amp; Vengeance (Death, Life)&lt;br /&gt;
* [[Geiana]] Goddess of Decay &amp;amp; Restoration (Light, Nature)&lt;br /&gt;
* [[Moporí]] Goddess of Pain &amp;amp; Pleasure (Life, Death)&lt;br /&gt;
* [[Psetheia]] Goddess of Truth &amp;amp; Treachery (Knowledge)&lt;br /&gt;
* [[Rinemos]] God of Peace &amp;amp; Conquest (War, Tempest)&lt;br /&gt;
* [[Tychia]] God of Luck &amp;amp; Misfortune (Trickery)&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Parathists call non-believers Bondis, and Bondism. The term was coined by an old Clie Skeshen translation of the word &amp;quot;Peasant&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Paladin&amp;diff=1462</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Paladin&amp;diff=1462"/>
		<updated>2021-05-11T18:04:05Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Paladins in Arthos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladins are valiant warriors who gain divine favor through the embodiment of a sacred oath to a god or gods.&lt;br /&gt;
&lt;br /&gt;
==Paladins in Arthos==&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;I've never given it much thought as to why Elenora favors me so. I tend to leave the intellectualizing to the folks back at the temple, no offense intended; they do great work. Perhaps Elenora recognizes my forgiving nature, my willingness to elevate my duty of care above my personal feelings. Maybe she was really quite impressed by that stunt back in Vailisham, wherein I held off a dozen ghouls long enough for the entire village to evacuate. Or maybe Elenora is just a sucker for a cheery disposition and a pretty smile.&amp;quot; laughs &amp;quot;I couldn't blame her.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Tirgrant Westingbrooke, paladin of redemption&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Practice===&lt;br /&gt;
To become a paladin, one must first gain prominence within some kind of religious institution. Paladins will often get their start working as an [https://arthoslibrary.com/wiki/Cleric#Acolytes acolyte] while undergoing martial training on the side. Once they are deemed ready to do so, the paladin will swear an oath either to a [[Religion|deity]] directly or through an important figure acting as a middleman, typically a monarch. From then on the paladin is expected to embody their oath, be it loyalty, strength of moral character, or unyielding bravery. As validation for their virtue and piety, paladins are bestowed divine magics from their god.&lt;br /&gt;
&lt;br /&gt;
===Protectorates of the Faithful===&lt;br /&gt;
Many ordained paladins throughout Arthos are tasked at times in defensive roles. These paladins are trusted to watch over and, if necessary, fight for a [[places of worship|place of worship]] directly related to their [[religion]]. This place may be a church, a temple, a monastery, or even a [https://arthoslibrary.com/wiki/Druid#Druidic_Groves grove]. In times of religious persecution, paladins are at their most needed.&lt;br /&gt;
&lt;br /&gt;
===Vassals===&lt;br /&gt;
Any paladin swearing an oath to a king or queen may be expected to take up a military role in the form of a vassal. Vassals can either be found acting in high ranking military posts or as knights, riding together in elite units of allied paladins. [[Dimelivon|Dimelivean]] knights are world renown for their fiercely effective cavalry maneuvers.&lt;br /&gt;
&lt;br /&gt;
===Adventurers===&lt;br /&gt;
It may not be obvious on its face, but paladins are a very natural fit for the role of an adventurer. Often their oaths task them with exploring Arthos, all the while exemplifying those virtues expected of them. It seems to be that the paladins who test their oaths in a variety of trials and environments are the ones who gain the most favor with their god, becoming very powerful in the process.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://roll20.net/compendium/dnd5e/paladin#content Roll20 Compendium]&lt;br /&gt;
*[https://www.dndbeyond.com/classes/paladin/ D&amp;amp;D Beyond]&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Ranger&amp;diff=1461</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Ranger&amp;diff=1461"/>
		<updated>2021-05-11T18:01:32Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Wild Spirit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rangers in Arthos==&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;Have you ever been stalked by blink dogs for so long you started to loathe the silence? Have you ever been so cold your fingers ceased to form a fist? Of course not. Don't ever whinge to me about your long marches, commander. You sleep in a tent and eat from a silver platter. These soldiers pamper you until the day they get to stand in a row and twattle each other with sticks. Decadence. There's no better word for it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Ranger Frania Huska to Prince Tarka Borrin II, Commander of Lethia's 1st Infantry Division&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Practice===&lt;br /&gt;
Rangers are those few who shed the shackles of modernity in order to live on the frontiers of Arthos. They are, in a word, self-sufficient. In this environment, Rangers become experts in archery, foraging, tracking and hunting prey.  Like [[fighter]]s they train in the martial disciplines yet their approaches could not be more different. Rangers fight for survival and tend to interpret their opponents for the desperate, unpredictable creatures of instinct they are. It's for that reason that fighting against a ranger can be unsettling. Where they may lack in rehearsed fighting technique, they make up for in commitment of action. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wild Spirit===&lt;br /&gt;
Rangers may also teach themselves magic by channeling the [https://arthoslibrary.com/wiki/The_Source#The_Heartbeat heartbeat]. Unlike [[druid]]s, this power does not come naturally and must be learned through a prolonged reliance on instinct. Some rangers call this state the &amp;quot;wild spirit&amp;quot; and in moderation, the power it provides can help them thrive within their range. Taken too far, the wild spirit can warp a ranger's mind irreparably. Some speculate that [https://arthoslibrary.com/wiki/Barbarian#Ferals ferals] are the result of this loss of control.&lt;br /&gt;
&lt;br /&gt;
===Guides===&lt;br /&gt;
Rangers looking to make some coin have a very marketable skill at their disposal. Using their acquired survivability and knowledge of their preferred environment, guide rangers escort wayward travelers through dangerous terrain. More often than not they are making money in order to buy supplies for their camp, however some rangers are known to act as guides out of a sense of charity.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunters===&lt;br /&gt;
Rangers who reenter society may find it difficult to find gainful employment. Their nomadic nature makes holding down traditional jobs problematic at best. It's for this reason that rangers make up the bulk of the bounty hunter profession: those hired to locate, capture, and if necessary kill dangerous criminals, fugitives, and monsters. The ranger's ability to track individuals and deduce their movements makes them ideal for the job. A diviner may be able to find a target and a [[fighter]] may be able to best them in combat but it's in the ranger where these talents coalesce.&lt;br /&gt;
&lt;br /&gt;
===Adventurers===&lt;br /&gt;
The life of an adventurer isn't substantially different from that of a ranger. Trailblazing through treacherous lands and sleeping under the stars is already their bread and butter. Where it deviates is the introduction of companionship and group dynamics. The ranger skillset is undoubtedly applicable to typical adventurer work but the ranger will likely have to learn how to fight as a unit, or at least with non-rangers.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://roll20.net/compendium/dnd5e/ranger#content Roll20 Compendium]&lt;br /&gt;
*[https://www.dndbeyond.com/classes/ranger/ D&amp;amp;D Beyond]&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Ranger&amp;diff=1460</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Ranger&amp;diff=1460"/>
		<updated>2021-05-11T17:59:08Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Bounty Hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rangers in Arthos==&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;Have you ever been stalked by blink dogs for so long you started to loathe the silence? Have you ever been so cold your fingers ceased to form a fist? Of course not. Don't ever whinge to me about your long marches, commander. You sleep in a tent and eat from a silver platter. These soldiers pamper you until the day they get to stand in a row and twattle each other with sticks. Decadence. There's no better word for it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Ranger Frania Huska to Prince Tarka Borrin II, Commander of Lethia's 1st Infantry Division&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Practice===&lt;br /&gt;
Rangers are those few who shed the shackles of modernity in order to live on the frontiers of Arthos. They are, in a word, self-sufficient. In this environment, Rangers become experts in archery, foraging, tracking and hunting prey.  Like [[fighter]]s they train in the martial disciplines yet their approaches could not be more different. Rangers fight for survival and tend to interpret their opponents for the desperate, unpredictable creatures of instinct they are. It's for that reason that fighting against a ranger can be unsettling. Where they may lack in rehearsed fighting technique, they make up for in commitment of action. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wild Spirit===&lt;br /&gt;
Rangers may also teach themselves magic by channeling the [https://arthoslibrary.com/wiki/The_Source#The_Heartbeat heartbeat]. Unlike [[druid]]s, this power does not come naturally and must be learned through a prolonged reliance on instinct. Some rangers like to call this state the &amp;quot;wild spirit&amp;quot; and in moderation, the power it provides can help them thrive within their range. Taken too far, the wild spirit can warp a ranger's mind permanently. Some speculate that [https://arthoslibrary.com/wiki/Barbarian#Ferals ferals] are the result of this loss of control.&lt;br /&gt;
&lt;br /&gt;
===Guides===&lt;br /&gt;
Rangers looking to make some coin have a very marketable skill at their disposal. Using their acquired survivability and knowledge of their preferred environment, guide rangers escort wayward travelers through dangerous terrain. More often than not they are making money in order to buy supplies for their camp, however some rangers are known to act as guides out of a sense of charity.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunters===&lt;br /&gt;
Rangers who reenter society may find it difficult to find gainful employment. Their nomadic nature makes holding down traditional jobs problematic at best. It's for this reason that rangers make up the bulk of the bounty hunter profession: those hired to locate, capture, and if necessary kill dangerous criminals, fugitives, and monsters. The ranger's ability to track individuals and deduce their movements makes them ideal for the job. A diviner may be able to find a target and a [[fighter]] may be able to best them in combat but it's in the ranger where these talents coalesce.&lt;br /&gt;
&lt;br /&gt;
===Adventurers===&lt;br /&gt;
The life of an adventurer isn't substantially different from that of a ranger. Trailblazing through treacherous lands and sleeping under the stars is already their bread and butter. Where it deviates is the introduction of companionship and group dynamics. The ranger skillset is undoubtedly applicable to typical adventurer work but the ranger will likely have to learn how to fight as a unit, or at least with non-rangers.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://roll20.net/compendium/dnd5e/ranger#content Roll20 Compendium]&lt;br /&gt;
*[https://www.dndbeyond.com/classes/ranger/ D&amp;amp;D Beyond]&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Ranger&amp;diff=1459</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Ranger&amp;diff=1459"/>
		<updated>2021-05-11T17:58:29Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rangers in Arthos==&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;Have you ever been stalked by blink dogs for so long you started to loathe the silence? Have you ever been so cold your fingers ceased to form a fist? Of course not. Don't ever whinge to me about your long marches, commander. You sleep in a tent and eat from a silver platter. These soldiers pamper you until the day they get to stand in a row and twattle each other with sticks. Decadence. There's no better word for it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Ranger Frania Huska to Prince Tarka Borrin II, Commander of Lethia's 1st Infantry Division&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Practice===&lt;br /&gt;
Rangers are those few who shed the shackles of modernity in order to live on the frontiers of Arthos. They are, in a word, self-sufficient. In this environment, Rangers become experts in archery, foraging, tracking and hunting prey.  Like [[fighter]]s they train in the martial disciplines yet their approaches could not be more different. Rangers fight for survival and tend to interpret their opponents for the desperate, unpredictable creatures of instinct they are. It's for that reason that fighting against a ranger can be unsettling. Where they may lack in rehearsed fighting technique, they make up for in commitment of action. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wild Spirit===&lt;br /&gt;
Rangers may also teach themselves magic by channeling the [https://arthoslibrary.com/wiki/The_Source#The_Heartbeat heartbeat]. Unlike [[druid]]s, this power does not come naturally and must be learned through a prolonged reliance on instinct. Some rangers like to call this state the &amp;quot;wild spirit&amp;quot; and in moderation, the power it provides can help them thrive within their range. Taken too far, the wild spirit can warp a ranger's mind permanently. Some speculate that [https://arthoslibrary.com/wiki/Barbarian#Ferals ferals] are the result of this loss of control.&lt;br /&gt;
&lt;br /&gt;
===Guides===&lt;br /&gt;
Rangers looking to make some coin have a very marketable skill at their disposal. Using their acquired survivability and knowledge of their preferred environment, guide rangers escort wayward travelers through dangerous terrain. More often than not they are making money in order to buy supplies for their camp, however some rangers are known to act as guides out of a sense of charity.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunters===&lt;br /&gt;
Rangers who reenter society may find it difficult to find gainful employment. Their nomadic nature makes holding down traditional jobs problematic at best. It's for this reason that rangers make up the bulk of the bounty hunter profession: those hired to locate, capture, and if necessary kill, dangerous criminals, fugitives, and monsters. The ranger's ability to track individuals and deduce their movements makes them ideal for the job. A diviner may be able to find a target and a [[fighter]] may be able to best them in combat but it's in the ranger where these talents coalesce. &lt;br /&gt;
&lt;br /&gt;
===Adventurers===&lt;br /&gt;
The life of an adventurer isn't substantially different from that of a ranger. Trailblazing through treacherous lands and sleeping under the stars is already their bread and butter. Where it deviates is the introduction of companionship and group dynamics. The ranger skillset is undoubtedly applicable to typical adventurer work but the ranger will likely have to learn how to fight as a unit, or at least with non-rangers.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://roll20.net/compendium/dnd5e/ranger#content Roll20 Compendium]&lt;br /&gt;
*[https://www.dndbeyond.com/classes/ranger/ D&amp;amp;D Beyond]&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Paladin&amp;diff=1458</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Paladin&amp;diff=1458"/>
		<updated>2021-05-08T16:22:58Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Paladins in Arthos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladins are valiant warriors who gain divine favor through the embodiment of a sacred oath to a god or gods.&lt;br /&gt;
&lt;br /&gt;
==Paladins in Arthos==&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;I've never given it much thought as to why Elenora favors me so. I tend to leave the intellectualizing to the folks back at the temple, no offense intended; they do great work. Perhaps Elenora recognizes my forgiving nature, my willingness to elevate my duty of care above my personal feelings. Maybe she was really quite impressed by that stunt back in Vailisham, wherein I held off a dozen ghouls long enough for the entire village to evacuate. Or maybe Elenora is just a sucker for a cheery attitude and a pretty smile.&amp;quot; laughs &amp;quot;I couldn't blame her.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Tirgrant Westingbrooke, paladin of redemption&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Practice===&lt;br /&gt;
To become a paladin, one must first gain prominence within some kind of religious institution. Paladins will often get their start working as an [https://arthoslibrary.com/wiki/Cleric#Acolytes acolyte] while undergoing martial training on the side. Once they are deemed ready to do so, the paladin will swear an oath either to a [[Religion|deity]] directly or through an important figure acting as a middleman, typically a monarch. From then on the paladin is expected to embody their oath, be it loyalty, strength of moral character, or unyielding bravery. As validation for their virtue and piety, paladins are bestowed divine magics from their god.&lt;br /&gt;
&lt;br /&gt;
===Protectorates of the Faithful===&lt;br /&gt;
Many ordained paladins throughout Arthos are tasked at times in defensive roles. These paladins are trusted to watch over and, if necessary, fight for a [[places of worship|place of worship]] directly related to their [[religion]]. This place may be a church, a temple, a monastery, or even a [https://arthoslibrary.com/wiki/Druid#Druidic_Groves grove]. In times of religious persecution, paladins are at their most needed.&lt;br /&gt;
&lt;br /&gt;
===Vassals===&lt;br /&gt;
Any paladin swearing an oath to a king or queen may be expected to take up a military role in the form of a vassal. Vassals can either be found acting in high ranking military posts or as knights, riding together in elite units of allied paladins. [[Dimelivon|Dimelivean]] knights are world renown for their fiercely effective cavalry maneuvers.&lt;br /&gt;
&lt;br /&gt;
===Adventurers===&lt;br /&gt;
It may not be obvious on its face, but paladins are a very natural fit for the role of an adventurer. Often their oaths task them with exploring Arthos, all the while exemplifying those virtues expected of them. It seems to be that the paladins who test their oaths in a variety of trials and environments are the ones who gain the most favor with their god, becoming very powerful in the process.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://roll20.net/compendium/dnd5e/paladin#content Roll20 Compendium]&lt;br /&gt;
*[https://www.dndbeyond.com/classes/paladin/ D&amp;amp;D Beyond]&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Paladin&amp;diff=1457</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Paladin&amp;diff=1457"/>
		<updated>2021-05-07T15:58:00Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladins are valiant warriors who gain divine favor through the embodiment of a sacred oath to a god or gods.&lt;br /&gt;
&lt;br /&gt;
==Paladins in Arthos==&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;I've never given it much thought as to why Elenora favors me so. I tend to leave the intellectualizing to the folks back at the temple, no offense intended; they do great work. Perhaps Elenora recognizes my forgiving nature, my willingness to elevate my duty of care above my personal feelings. Maybe she was really quite impressed by that maneuver back in Vailisham, wherein I held off a dozen ghouls long enough for the entire village to evacuate. Or maybe Elenora is just a sucker for a cheery attitude and a pretty smile.&amp;quot; laughs &amp;quot;I couldn't blame her.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Tirgrant Westingbrooke, paladin of redemption&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Practice===&lt;br /&gt;
To become a paladin, one must first gain prominence within some kind of religious institution. Paladins will often get their start working as an [https://arthoslibrary.com/wiki/Cleric#Acolytes acolyte] while undergoing martial training on the side. Once they are deemed ready to do so, the paladin will swear an oath either to a [[Religion|deity]] directly or through an important figure acting as a middleman, typically a monarch. From then on the paladin is expected to embody their oath, be it loyalty, strength of moral character, or unyielding bravery. As validation for their virtue and piety, paladins are bestowed divine magics from their god.&lt;br /&gt;
&lt;br /&gt;
===Protectorates of the Faithful===&lt;br /&gt;
Many ordained paladins throughout Arthos are tasked at times in defensive roles. These paladins are trusted to watch over and, if necessary, fight for a [[places of worship|place of worship]] directly related to their [[religion]]. This place may be a church, a temple, a monastery, or even a [https://arthoslibrary.com/wiki/Druid#Druidic_Groves grove]. In times of religious persecution, paladins are at their most needed.&lt;br /&gt;
&lt;br /&gt;
===Vassals===&lt;br /&gt;
Any paladin swearing an oath to a king or queen may be expected to take up a military role in the form of a vassal. Vassals can either be found acting in high ranking military posts or as knights, riding together in elite units of allied paladins. [[Dimelivon|Dimelivean]] knights are world renown for their fiercely effective cavalry maneuvers.&lt;br /&gt;
&lt;br /&gt;
===Adventurers===&lt;br /&gt;
It may not be obvious on its face, but paladins are a very natural fit for the role of an adventurer. Often their oaths task them with exploring Arthos, all the while exemplifying those virtues expected of them. It seems to be that the paladins who test their oaths in a variety of trials and environments are the ones who gain the most favor with their god, becoming very powerful in the process.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://roll20.net/compendium/dnd5e/paladin#content Roll20 Compendium]&lt;br /&gt;
*[https://www.dndbeyond.com/classes/paladin/ D&amp;amp;D Beyond]&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Paladin&amp;diff=1456</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Paladin&amp;diff=1456"/>
		<updated>2021-05-07T15:19:01Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Paladins in Arthos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladins are valiant warriors who gain divine favor through the embodiment of a sacred oath to a god or gods.&lt;br /&gt;
&lt;br /&gt;
==Paladins in Arthos==&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;I've never given it much thought as to why Elenora favors me so. I tend to leave the intellectualizing to the folks back at the temple, no offense intended; they do great work. Perhaps Elenora recognizes my forgiving nature, my willingness to elevate my duty of care above my personal feelings. Maybe she was really quite impressed by that maneuver back in Vailisham, wherein I held off a dozen ghouls long enough for the entire village to evacuate. Or maybe Elenora is just a sucker for a cheery attitude and a pretty smile.&amp;quot; laughs &amp;quot;I couldn't blame her.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Gunthor Westingbrooke, paladin of redemption&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Practice===&lt;br /&gt;
To become a paladin, one must first gain prominence within some kind of religious institution. Paladins will often get their start working as an [https://arthoslibrary.com/wiki/Cleric#Acolytes acolyte] while undergoing martial training on the side. Once they are deemed ready to do so, the paladin will swear an oath either to a [[Religion|deity]] directly or through an important figure acting as a middleman, typically a monarch. From then on the paladin is expected to embody their oath, be it loyalty, strength of moral character, or unyielding bravery. As validation for their virtue and piety, paladins are bestowed divine magics from their god.&lt;br /&gt;
&lt;br /&gt;
===Protectorates of the Faithful===&lt;br /&gt;
Many ordained paladins throughout Arthos are tasked at times in defensive roles. These paladins are trusted to watch over and, if necessary, fight for a [[places of worship|place of worship]] directly related to their [[religion]]. This place may be a church, a temple, a monastery, or even a [https://arthoslibrary.com/wiki/Druid#Druidic_Groves grove]. In times of religious persecution, paladins are at their most needed.&lt;br /&gt;
&lt;br /&gt;
===Vassals===&lt;br /&gt;
Any paladin swearing an oath to a king or queen may be expected to take up a military role in the form of a vassal. Vassals can either be found acting in high ranking military posts or as knights, riding together in elite units of allied paladins. [[Dimelivon|Dimelivean]] knights are world renown for their fiercely effective cavalry maneuvers.&lt;br /&gt;
&lt;br /&gt;
===Adventurers===&lt;br /&gt;
It may not be obvious on its face, but paladins are a very natural fit for the role of an adventurer. Often their oaths task them with exploring Arthos, all the while exemplifying those virtues expected of them. It seems to be that the paladins who test their oaths in a variety of trials and environments are the ones who gain the most favor with their god, becoming very powerful in the process.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://roll20.net/compendium/dnd5e/paladin#content Roll20 Compendium]&lt;br /&gt;
*[https://www.dndbeyond.com/classes/paladin/ D&amp;amp;D Beyond]&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Paladin&amp;diff=1455</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Paladin&amp;diff=1455"/>
		<updated>2021-05-07T15:13:25Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladins are valiant warriors who gain divine favor through the embodiment of a sacred oath to a god or gods.&lt;br /&gt;
&lt;br /&gt;
==Paladins in Arthos==&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;I've never given it much thought as to why Elenora favors me so. I usually leave the intellectualizing to the folks back at the temple, no offense intended; they do great work. Perhaps Elenora recognizes my forgiving nature, my willingness to elevate my duty of care above my personal feelings. Maybe she was really quite impressed by that maneuver back in Vailisham, wherein I held off a dozen ghouls long enough for the entire village to evacuate. Or maybe Elenora is just a sucker for a cheery attitude and a pretty smile.&amp;quot; laughs &amp;quot;I couldn't blame her.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Gunthor Westingbrooke, paladin of redemption&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Practice===&lt;br /&gt;
To become a paladin, one must first gain prominence within some kind of religious institution. Paladins will often get their start working as an [https://arthoslibrary.com/wiki/Cleric#Acolytes acolyte] while undergoing martial training on the side. Once they are deemed ready to do so, the paladin will swear an oath either to a [[Religion|deity]] directly or through an important figure acting as a middleman, typically a monarch. From then on the paladin is expected to embody their oath, be it loyalty, strength of moral character, or unyielding bravery. As validation for their virtue and piety, paladins are bestowed divine magics from their god.&lt;br /&gt;
&lt;br /&gt;
===Protectorates of the Faithful===&lt;br /&gt;
Many ordained paladins throughout Arthos are tasked at times in defensive roles. These paladins are trusted to watch over and, if necessary, fight for a [[places of worship|place of worship]] directly related to their [[religion]]. This place may be a church, a temple, a monastery, or even a [https://arthoslibrary.com/wiki/Druid#Druidic_Groves grove]. In times of religious persecution, paladins are at their most needed.&lt;br /&gt;
&lt;br /&gt;
===Vassals===&lt;br /&gt;
Any paladin swearing an oath to a king or queen may be expected to take up a military role in the form of a vassal. Vassals can either be found acting in high ranking military posts or as knights, riding together in elite units of allied paladins. [[Dimelivon|Dimelivean]] knights are world renown for their fiercely effective cavalry maneuvers.&lt;br /&gt;
&lt;br /&gt;
===Adventurers===&lt;br /&gt;
It may not be obvious on its face, but paladins are a very natural fit for the role of an adventurer. Often their oaths task them with exploring Arthos, all the while exemplifying those virtues expected of them. It seems to be that the paladins who test their oaths in a variety of trials and environments are the ones who gain the most favor with their god, becoming very powerful in the process.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://roll20.net/compendium/dnd5e/paladin#content Roll20 Compendium]&lt;br /&gt;
*[https://www.dndbeyond.com/classes/paladin/ D&amp;amp;D Beyond]&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/wiki/index.php?title=Fighter&amp;diff=1454</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/wiki/index.php?title=Fighter&amp;diff=1454"/>
		<updated>2021-05-07T01:32:06Z</updated>

		<summary type="html">&lt;p&gt;Feldspar: /* Fighters in Arthos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fighters use martial prowess, weapon expertise, and tactical superiority to outmaneuver and defeat their enemies in direct combat.&lt;br /&gt;
&lt;br /&gt;
==Fighters in Arthos==&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&amp;quot;I resent this idea that all I do is hit things. In the chaos of battle, someone has to keep track of the little details. Is Yari straying too far away? Is our wizard Svernius at risk of being flanked? How many bullywugs are too many? Everyone has their speciality and mine is keeping this family cohesive in a scrap. And yes, I am also known to hit things. And I'm damned good at it.&amp;lt;br&amp;gt;&lt;br /&gt;
: ''—Bragov Yol, adventurer&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Practice===&lt;br /&gt;
Fighters are by far the most commonplace class found with Arthos. The barrier to entry is low because it requires no hidden knowledge, no special bloodline, no vast sums of wealth in order to raise one's station in life through martial training. All it takes to become a fighter is a sparring partner and the determination to improve.&lt;br /&gt;
&lt;br /&gt;
===Soldiers===&lt;br /&gt;
The vast majority of fighters in Arthos serve as soldiers in the armies of nations, great and small. While their fighting abilities individually are lackluster, their skills in fighting as units can overwhelm even the strongest of foes in the right circumstances. The generals of these armies are typically well-decorated fighters themselves or [https://arthoslibrary.com/wiki/Paladin#Vassals vassals] and should not be underestimated in one-on-one combat.&lt;br /&gt;
&lt;br /&gt;
===Bodyguards===&lt;br /&gt;
Any important person worth their salt is going to make a few enemies. Whether they're monarchs, crime-lords, or just simply affluent, they all need basic protection. You can easily tell the skill of a bodyguard by the wealth of their employer. Simple shop owners can only hire fledgling fighters, but if the guard is in a throne room standing next to a [[wizard|court wizard]], '''do not mess with them.'''&lt;br /&gt;
&lt;br /&gt;
===Criminals===&lt;br /&gt;
Highwaymen, bandits, brigands, gangsters, and pirates. A fighter's skillset and accessibility make them quite suited to a life of crime, second of course to [[rogue]]s.&lt;br /&gt;
&lt;br /&gt;
===Adventurers===&lt;br /&gt;
Since any peasant or pauper can take up a bow or spear, fighters famously get their start in adventuring. In small groups, fighters often serve as the backbone taking the brunt of the action from the front line or laying down volleys of arrows from the rear. In either case, their tactical intuitions remain invaluable despite the fighter's humble origins.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://roll20.net/compendium/dnd5e/fighter#content Roll20 Compendium]&lt;br /&gt;
*[https://www.dndbeyond.com/classes/fighter/ D&amp;amp;D Beyond]&lt;/div&gt;</summary>
		<author><name>Feldspar</name></author>
		
	</entry>
</feed>