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	<updated>2026-05-21T05:26:03Z</updated>
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		<id>http://arthoslibrary.com/everlaster/index.php?title=Panthera&amp;diff=605</id>
		<title>Panthera</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Panthera&amp;diff=605"/>
		<updated>2018-07-08T09:33:44Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: /* Racial Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
Panthera are thin and slender creatures, standing in a range between that of a [[dwarf]] or a [[human]]. However, unlike their humanoid counterparts, they are clearly distinguished by their coat of soft fur, slit pupils, and tail, as well as  their round and pointed ears atop their head. Their hands are shaped similarly to that of any other race, but also contain a natural weapon -- their retractable claws.&lt;br /&gt;
&lt;br /&gt;
Accents are typically Carosi in nature with a bit more of a lisp. The words are fluid and often rather crisp when spoken. For example, “What do you want to do?” read in common would be “Vhat doo yoo-u vant too doo?” Everything is very stretched.&lt;br /&gt;
&lt;br /&gt;
Pantheran people prefer more neutral tones in comparison to other Carosi. They often don browns, grays, burned oranges, dark yellows, and deep reds. Only do the nobility wear bright colors to display their status. You will rarely see a panthera sporting the colors purple or blue, as they believe purple and blue are “elven colors”. They wear loose clothing and prefer lighter armor but will wear heavier if need be. They often wear turbans to shield themselves from the intense humidity and rarely wear shoes. Their hair is often dreaded and held with decorative beads or wrappings as the hair of a panthera is sacred. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Bonus&lt;br /&gt;
! Ancestral&amp;lt;br&amp;gt;Origin&lt;br /&gt;
! Population&lt;br /&gt;
! Average&amp;lt;br&amp;gt;Lifespan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Catfolk]]&lt;br /&gt;
| DEX +2&amp;lt;br&amp;gt;CHA +2&amp;lt;br&amp;gt;WIS -2&lt;br /&gt;
| [[Caros]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Scarce&amp;lt;/span&amp;gt;&lt;br /&gt;
| 60 Years&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Traits==&lt;br /&gt;
&lt;br /&gt;
Size: Medium&lt;br /&gt;
&lt;br /&gt;
Base Speed: 35 feet per turn&lt;br /&gt;
&lt;br /&gt;
Natural Weapon: Cat's Claws (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
Languages: Pantheran begin play speaking Carosi and Common&lt;br /&gt;
&lt;br /&gt;
Due to the variations of Pantheran traits, they can choose between multiple racial traits. They are allowed to choose one of each type of racial trait, or an alternative that may be selected in place of one or more of these types.&lt;br /&gt;
&lt;br /&gt;
Senses --&lt;br /&gt;
&lt;br /&gt;
'''Low Light Vision:''' Pantheran have low-light vison, allowing them to see twice as far as [[human]]s in dim light.&lt;br /&gt;
&lt;br /&gt;
'''Scent:''' Pantheran gain the scent ability, tracking by sense of smell, detecting the presence of creatures within anywhere from a 15 to 60 feet range (depending on wind)&lt;br /&gt;
&lt;br /&gt;
Defense --&lt;br /&gt;
&lt;br /&gt;
'''Cat's Luck:''' Once per day when a Pantheran makes a Reflex or Dexterity saving throw, he can roll it with advantage.&lt;br /&gt;
&lt;br /&gt;
Feat and Skill --&lt;br /&gt;
&lt;br /&gt;
'''Natural Hunter:''' Thanks to their natural hunter instinct, they gain a +2 bonus to Perception, Stealth, and Survival checks. 5E: Proficiency in Perception, Stealth, and Survival checks.&lt;br /&gt;
&lt;br /&gt;
'''Clever Cat:''' Their craftiness and interest in social affairs gains a +2 bonus to Bluff, Diplomacy and Sense Motive checks. 5E: Proficiency in Deception, Persuasion, and Insight checks.&lt;br /&gt;
&lt;br /&gt;
'''Curiosity:''' Pantheran are naturally inquisitive about their world, gaining a +4 bonus to Diplomacy (when asking for information), and Knowledge (History) and Knowledge (Local) are always class skills for them. If a class chosen already has those Knowledge skills as class skills, they gain a +2 bonus to those skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement --&lt;br /&gt;
&lt;br /&gt;
'''Sprinter:''' Pantheran gains an additional 10-foot racial bonus when using Charge, Run, or Withdraw actions&lt;br /&gt;
&lt;br /&gt;
'''Climber:''' Their claws and natural instinct gains a +8 bonus on Climb checks, and possess a climb speed of 20 feet per turn. 5E: Advantage in Athletics when climbing.&lt;br /&gt;
&lt;br /&gt;
'''Nimble Faller:''' Pantheran naturally land on their feet even from lethal falls and gain a +1 bonus to their CMD against trip maneuvers. &lt;br /&gt;
&lt;br /&gt;
Special Alternative --&lt;br /&gt;
&lt;br /&gt;
'''Jungle Stalker:''' A Pantheran's homeland is in deeply forested terrain, and as such have adapted to it. Those who have gain a +2 bonus to Acrobatics checks and ignore difficult terrain caused by foliage. This takes up both the Movement and Defense slot. 5E: Proficiency in Acrobatics and ignores rough terrain by foliage.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
While they do not hold position in the Sandwyrm Conclave, they are still regarded as a major power on the southern island. Their leader, Queen Khalida, has established a firm society based off of the trade of silks and inks.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Known for indulgence and passion, the panthera have little restrictions. Respect is earned, not given in Pantheran culture. Slaves are widely accepted as they are in most of Caros and the slave trade is very fluid throughout Shasa. In fact, Shasa is renowned for trading in slaves who are used in every aspect of life, including as guards, maids, pit fighters, and whores. Those born into slavery are given little chance to appeal against their heritage and are often forced into the lifestyle. The people of Shasa, similar to the rest of southern Caros, believe in the term “ an eye for an eye” unlike their northern cousins who believe in the rest of the phrase “...only makes the world blind”. Those who break the laws of Shasa (which are rather difficult to break) are given two options. Die in the fighting pits, or live as a cripple. &lt;br /&gt;
&lt;br /&gt;
Sorcerers, clerics, and monks are particularly valued in Pantheran culture because they are viewed as being “touched by the ancients” and the true descendants of the turned felines. &lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
The bringing of the panthera is one shrouded in secrecy kept by the loyal line for generations. The story told to the public is one regarded as reality despite it’s glorious and unrealistic nature. They believe that thousands of years ago, the ancient gods saw that their descendants were being hunted to extinction by the northern elves for their beautiful furs and their sharp teeth. This beautiful race of felines was dwindling down to the point where only a few hundred existed and were on the brink of being completely extinct. Seeing their beauty, the ancient gods delivered them a gift which would allow them to walk on two feet and wield a proper weapon as the elves who threatened them did. The remaining felines stood wayward against the elves and pushed them back, and reveled in their new forms. They begged for one last gift in which the ancient reluctantly abided to. This new established race of felines were given a voice, a language, and culture. Thus, the panthera were born. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Their society while tribal in nature is rather advanced when in comparison to other beastly races of Caros, featuring a caste system and a royal figure, that resides in the House of the Undying Sun, in the city of Shasa. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shasa=&lt;br /&gt;
&lt;br /&gt;
Shasa is the capital of the pantheran people and is an oasis on the edge of the Mysts, a rainforest in the southeast portion of Caros. The people often live in large apartments made of sandstone. The city is often wracked by intense hurricanes and monsoons which flood the lower portions of the city. The bay shore is dominated by great broken stepped walls, the largest known as the wall of binding is four hundred feet high. All manner of trees, vines and flowers grow on the terraces but are often swept away by the intense waves. The fighting pit of Shasa is located just at the very edge in which it also serves as a basin for when flooding occurs. Their most infamous landmark is the wall of binding, in which those who refuse the pits are strung to be eaten away by seagulls and the harsh waves. The House of the Undying Sun is where the monarchy resides. It’s a giant temple with bright red glowing spires that burn the eyes of those who look upon them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
Their people generally worship the universal “spire” (sun god) known as Sól while seemingly less worship the hedonistic religion of Natanis, a religion dedicated to indulging on the seven sins.&lt;br /&gt;
&lt;br /&gt;
The pantheran culture breeds a chaotic lifestyle, but the community's desire to continue to work in each other's favor also precipitates a good nature in their citizens, with unselfish cooperation at the very core of the people.&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
Pantheran are natural born trackers that therefore predisposes a career of [[ranger]]s and [[druid]]s in Catfolk adventurers, but others can find their trade in performance art, [[wizard]]ry, or even a holistic path as a [[monk]] or [[cleric]].&lt;br /&gt;
&lt;br /&gt;
[[Azu Mylaro]] is a Pantheran member of [[The Wild Hunt]]&lt;br /&gt;
&lt;br /&gt;
Male Names: Hemlok, Azu, Carthan, Jonat&lt;br /&gt;
&lt;br /&gt;
Female Names: Alya, Shimu, Nunnewa, Zalyra, Maru&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Azu_Mylaro&amp;diff=574</id>
		<title>Azu Mylaro</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Azu_Mylaro&amp;diff=574"/>
		<updated>2018-06-24T07:14:04Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AzuCasual.png|thumb|'''''Azu Mylaro''''' '''(26 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 10 Cleric, Level 5 Monk&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: [[Sól]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Sooperphilly]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;You should do what you think is best. Why limit yourself because of what others tell you?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Azu&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Azu Mylaro is a [[Panthera]]n cleric, a member of [[The Wild Hunt]] and is the newest addition to the team. He is played by [[Sooperphilly]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Azu is a short, thin [[Panthera]]n with short grey fur covering his whole body and digitigrade legs, with two fuzzy ears atop his head, and dreadlocks surrounding his face. He has green eyes, a small muzzle, and a big, optimistic smile that speaks with a definitively Carosi-style accent.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Azu is mischievous and distrusting to those he is unfamiliar with, and tries to learn as much as he can about anything set in front of him before acting, but once he learns more about someone and learns to trust them, he trusts them wholeheartedly. Ultimately, Azu tries to live up to his expectations as a cleric of his homeland and therefore tries to help as many people as possible, but he also is terrified of the concept of death and therefore hesitates with most of his decisions.&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Azu was born in the [[Panthera]]n capitol city of Shasa as a member of the clerical caste, and was raised with a basic education alongside his elder sister Leterra, his mother Katra, and his father Vemberlo.&lt;br /&gt;
&lt;br /&gt;
As a member of the clerical caste, Azu was expected to train with his master Sinjo and his pupils until he reached a mastery while also being a full citizen of the capitol as soon as he could fend for himself. Therefore, in his early adulthood, Azu started his practice as a fisherman off the coastline as early as fourteen years of age, as well as occasionally volunteering in the construction of defenses from the hurricanes and monsoons that would threaten the lower district -- a practice he was berated for but he practiced anyways.&lt;br /&gt;
&lt;br /&gt;
Training in the clerical order was not an easy road for Azu, but he went down it anyways. Trained in wild combat, Azu never truly mastered the art of combat but was always competent in defending himself, and was a master in the domains of conjuration and abjuration to make up for it. Weak of body but strong in mind and grace, Azu slowly but surely earned his mastery at the age of 24, later than his peers but certainly an achievement either way, and began practicing his healing services immediately, sealing a contract with [[Cyrida]] as his first patient. a contract he initially thought was a stroke of luck. To complete his mastery, Sinjo sent Azu on a pilgrimage to all the nearby settlements to reach a greater understanding of the scope of the world around him, which was when Azu was captured and sold into slavery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
Upon his return from his pilgrimage, Azu caught sight of an unusual landing of ships just off the coastline of Lamos Da. Climbing a tree, he investigated further, to find an illegal slave trade occurring, being run by elves and one of the noblehouses of Lamos Da -- Karim Madihi Ali. Too far from nearby civilization to report in time and enraged by this clear violation of others, Azu engaged the smugglers alone, and was quickly dispatched and captured. Recognizing his clerical status, the smugglers decided not to kill him but to sell him instead, and so Azu was brought to Meryndan's city of Nestwood and sold to Karim at a high price.&lt;br /&gt;
&lt;br /&gt;
Azu then suffered several months of slavery and abuse of his healing abilities as he plotted his escape and revenge, until [[The Wild Hunt]] slaughtered Karim and &amp;quot;rescued&amp;quot; him in the climax of &amp;quot;Chapter 9: Truth or Dare&amp;quot;. The details of those months are for Azu to know, and hopefully one day forget.&lt;br /&gt;
&lt;br /&gt;
=== - ===&lt;br /&gt;
&lt;br /&gt;
As Azu was pursued by [[Reese Drumlin]] as an enemy for a first impression (but never harmed), their relationship is still awkward, but the sparks of a rivalry has started between the two. However, Azu was thankful that [[Reese Drumlin]] ordered [[Urgnak]] to merely restrain Azu and not kill him, and so Azu has some gratitude towards the grizzled ranger.&lt;br /&gt;
&lt;br /&gt;
Skilled in the domain of healing and support, Azu can regularly be spotted behind the rest of the party in combat, although his naturally roguish nature tends to him desiring higher perches to get a better understanding of the situation, even outside of combat. An outsider not only to Meryndan but also [[The Wild Hunt]] due to his status as a new addition, Azu will regularly try to stay silent during discussion but will speak up if he's particularly passionate about something.&lt;br /&gt;
&lt;br /&gt;
Azu provides a lot of utility to the party, and joined the party in the interest of protecting the people of his homeland who are likely unaware of the existence of the Nephilim Threat.&lt;br /&gt;
&lt;br /&gt;
So far, Azu is still trying to find his place in the party and regain his footing as someone returned to freedom. &lt;br /&gt;
&lt;br /&gt;
== Relationships == &lt;br /&gt;
&lt;br /&gt;
=== Cyrida ===&lt;br /&gt;
&lt;br /&gt;
[[Cyrida]] is Azu's contractually obligated patient, and is therefore Azu's temporary owner under Carosi law. His relationship with her is one of shame, as he realizes that it is due to his arrogance and brash sense of justice that he is in his situation, and believes this to be an opportunity to learn patience.&lt;br /&gt;
&lt;br /&gt;
=== Moro ===&lt;br /&gt;
&lt;br /&gt;
[[Moro]] was strictly avoided and only watched from hidden positions by Azu as much as possible due to her full-elf position (caused by [[Rana]]'s teleporter malfunctions), and only started talking to her after her father revealed her half-elf origin. Azu fears Moro's destructive power, and inwardly questions her motivations for participating in [[The Wild Hunt]].&lt;br /&gt;
&lt;br /&gt;
He however, does not question her determination and value for her comrades following the fight the with beholder, and her response to [[Morlum]]'s death.&lt;br /&gt;
&lt;br /&gt;
=== Reese ===&lt;br /&gt;
&lt;br /&gt;
[[Reese Drumlin|Reese]] and Azu have had an unfortunate first impression as enemies, and despite the issue of violent hostility cleared up between the two, it appears Reese may still question Azu's validity in joining the campaign. Reese is not the only one of the two to make diplomatic mistakes, as Azu has attempted to force Reese to calm with the use of magic, and attempted to ensure the truth in his words through magic, to which Reese responded, &amp;quot;You're a fucking twat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Urgnak ===&lt;br /&gt;
&lt;br /&gt;
[[Urgnak]] is likely the person Azu trusts the most of [[The Wild Hunt]] mostly due in part to his unintelligent nature lending him predictability and being manipulated. In his &amp;quot;rescue&amp;quot;, Azu and Urgnak shared a few moments of co-operation, as Urgnak was entrusted with not crushing Azu's ribcage, and Azu was entrusted with not trying to escape Urgnak's grasp.&lt;br /&gt;
&lt;br /&gt;
Azu gained more trust in the green-skinned friend throughout the travels leading up to Urgnak's leaving to lead the Orc nation, in which they left on good terms.&lt;br /&gt;
&lt;br /&gt;
=== Morlum ===&lt;br /&gt;
&lt;br /&gt;
[[Morlum]] gives off this strange fascination with Azu that Azu does not enjoy in the slightest, always insistent on treating Azu like a common animal. Azu has not told Morlum, but this deeply hurts Azu not only because of his cultural values and the hardships is people have faced for their origin, but also due to how similarly his slaveowner Karim treated him compared to Morlum's behavior.&lt;br /&gt;
&lt;br /&gt;
Azu's respect for Morlum has changed following Morlum's return from death, and has managed to keep his distance from his chin-scratches thus far.&lt;br /&gt;
&lt;br /&gt;
=== Elodea ===&lt;br /&gt;
&lt;br /&gt;
[[Elodea]] is likely the person Azu trusts the least of the party. Azu has caught Elodea lying to the party on small things before, and feels she is hiding some greater truth from the party, although he will wait until he knows for sure before acting.&lt;br /&gt;
&lt;br /&gt;
=== Fonia ===&lt;br /&gt;
&lt;br /&gt;
[[Fonia]] is trusted by Azu since the events surrounding the Wild Hunt's actions in the Hollow, but their camaraderie has a very tense nature to it. Azu disliked her non-eclectic nature when the party was trapped at one point, but respects her seniority and clear sense of purpose.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* No one has ever cut Azu's hair outside of combat. &lt;br /&gt;
* Sometimes Azu just feels compelled to climb something.&lt;br /&gt;
* When Azu sleeps, he curls in a ball, and his ears occasionally flutter.&lt;br /&gt;
* Azu is the first character from Carosi to join the party.&lt;br /&gt;
* Azu distinctly hates water splashing on him.&lt;br /&gt;
* Azu fights with an unusually defensive and untrained fighting style, with two tonfas. &lt;br /&gt;
* If Azu was an Overwatch character, he would be Genji.&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Player_Characters&amp;diff=447</id>
		<title>Player Characters</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Player_Characters&amp;diff=447"/>
		<updated>2018-01-07T04:07:01Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An index of the player characters that were created in Everlaster.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Player Characters&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Player&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Chapter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
! [[Creek Morrow]]&lt;br /&gt;
| [[Sooperphilly]]&lt;br /&gt;
| Psionic Paladin&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Reese Drumlin]]&lt;br /&gt;
| [[Feldspar]]&lt;br /&gt;
| Ranger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Moro]]&lt;br /&gt;
| [[Ana / bulnosaur]]&lt;br /&gt;
| Druid&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Morlum]]&lt;br /&gt;
| [[Matt]]&lt;br /&gt;
| Fighter/Shieldbearer&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Frer'cahl]]&lt;br /&gt;
| [[KC]]&lt;br /&gt;
| Rogue&lt;br /&gt;
| [[Drow]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Saffron Grants]]&lt;br /&gt;
| [[DJ]]&lt;br /&gt;
| Druid&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Withdrew, Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Elodea]]&lt;br /&gt;
| [[DJ]]&lt;br /&gt;
| Wizard/Arcane Gunslinger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 2: The King's Lament&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Rorik]]&lt;br /&gt;
| [[Natalie]]&lt;br /&gt;
| Bard&lt;br /&gt;
| [[Human]]/[[Merfolk]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Deceased&lt;br /&gt;
|-&lt;br /&gt;
! [[Kenton]]&lt;br /&gt;
| [[Nitro]]&lt;br /&gt;
| Fighter&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 2: The King's Lament&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Fonia]]&lt;br /&gt;
| [[Nitro]]&lt;br /&gt;
| Ranger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 3: Overgrowth&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Fayette]]&lt;br /&gt;
| [[Vixel]]&lt;br /&gt;
| Cleric/Alchemist&lt;br /&gt;
| [[Foxling]]&lt;br /&gt;
| Chapter 5: Mar'naras and Ashabelanas&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Urgnak]]&lt;br /&gt;
| [[KC]]&lt;br /&gt;
| Barbarian&lt;br /&gt;
| [[Orc]]&lt;br /&gt;
| Chapter 6: The Five Stages of Grief&lt;br /&gt;
| Alive! &lt;br /&gt;
|-&lt;br /&gt;
! [[Azu Mylaro]]&lt;br /&gt;
| [[Sooperphilly]]&lt;br /&gt;
| Cleric&lt;br /&gt;
| [[Pantheran]]&lt;br /&gt;
| Chapter 9: Truth or Dare&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Cyrida]]&lt;br /&gt;
| [[Natalie]]&lt;br /&gt;
| Rogue&lt;br /&gt;
| [[Elf]]&lt;br /&gt;
| Chapter 10: The Red Dream&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Sabon]]&lt;br /&gt;
| [[FakeSnake]]&lt;br /&gt;
| Vampire&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 12: Victory or Death&lt;br /&gt;
| Alive&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Player_Characters&amp;diff=446</id>
		<title>Player Characters</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Player_Characters&amp;diff=446"/>
		<updated>2018-01-07T04:06:39Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An index of the player characters that were created in Everlaster.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Player Characters&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Player&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Chapter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
! [[Creek Morrow]]&lt;br /&gt;
| [[Sooperphilly]]&lt;br /&gt;
| Psionic Paladin&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Reese Drumlin]]&lt;br /&gt;
| [[Feldspar]]&lt;br /&gt;
| Ranger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Moro]]&lt;br /&gt;
| [[Ana / bulnosaur]]&lt;br /&gt;
| Druid&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Alive&lt;br /&gt;
|-! [[Morlum]]&lt;br /&gt;
| [[Matt]]&lt;br /&gt;
| Fighter/Shieldbearer&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Frer'cahl]]&lt;br /&gt;
| [[KC]]&lt;br /&gt;
| Rogue&lt;br /&gt;
| [[Drow]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Saffron Grants]]&lt;br /&gt;
| [[DJ]]&lt;br /&gt;
| Druid&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Withdrew, Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Elodea]]&lt;br /&gt;
| [[DJ]]&lt;br /&gt;
| Wizard/Arcane Gunslinger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 2: The King's Lament&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Rorik]]&lt;br /&gt;
| [[Natalie]]&lt;br /&gt;
| Bard&lt;br /&gt;
| [[Human]]/[[Merfolk]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Deceased&lt;br /&gt;
|-&lt;br /&gt;
! [[Kenton]]&lt;br /&gt;
| [[Nitro]]&lt;br /&gt;
| Fighter&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 2: The King's Lament&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Fonia]]&lt;br /&gt;
| [[Nitro]]&lt;br /&gt;
| Ranger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 3: Overgrowth&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Fayette]]&lt;br /&gt;
| [[Vixel]]&lt;br /&gt;
| Cleric/Alchemist&lt;br /&gt;
| [[Foxling]]&lt;br /&gt;
| Chapter 5: Mar'naras and Ashabelanas&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Urgnak]]&lt;br /&gt;
| [[KC]]&lt;br /&gt;
| Barbarian&lt;br /&gt;
| [[Orc]]&lt;br /&gt;
| Chapter 6: The Five Stages of Grief&lt;br /&gt;
| Alive! &lt;br /&gt;
|-&lt;br /&gt;
! [[Azu Mylaro]]&lt;br /&gt;
| [[Sooperphilly]]&lt;br /&gt;
| Cleric&lt;br /&gt;
| [[Pantheran]]&lt;br /&gt;
| Chapter 9: Truth or Dare&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Cyrida]]&lt;br /&gt;
| [[Natalie]]&lt;br /&gt;
| Rogue&lt;br /&gt;
| [[Elf]]&lt;br /&gt;
| Chapter 10: The Red Dream&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Sabon]]&lt;br /&gt;
| [[FakeSnake]]&lt;br /&gt;
| Vampire&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 12: Victory or Death&lt;br /&gt;
| Alive&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Player_Characters&amp;diff=283</id>
		<title>Player Characters</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Player_Characters&amp;diff=283"/>
		<updated>2017-10-12T00:27:27Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Frer'cahl fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An index of the player characters that were created in Everlaster.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Player Characters&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Player&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Chapter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
! [[Creek Morrow]]&lt;br /&gt;
| [[Sooperphilly]]&lt;br /&gt;
| Psionic Paladin&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Reese Drumlin]]&lt;br /&gt;
| [[Feldspar]]&lt;br /&gt;
| Ranger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Moro]]&lt;br /&gt;
| [[Ana / bulnosaur]]&lt;br /&gt;
| Druid&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Frer'cahl]]&lt;br /&gt;
| [[KC]]&lt;br /&gt;
| Rogue&lt;br /&gt;
| [[Drow]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Saffron Grants]]&lt;br /&gt;
| [[DJ]]&lt;br /&gt;
| Druid&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Withdrew, Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Elodea]]&lt;br /&gt;
| [[DJ]]&lt;br /&gt;
| Wizard/Arcane Gunslinger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 2: The King's Lament&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Rorik]]&lt;br /&gt;
| [[Natalie]]&lt;br /&gt;
| Bard&lt;br /&gt;
| [[Human]]/[[Merfolk]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Deceased&lt;br /&gt;
|-&lt;br /&gt;
! [[Kenton]]&lt;br /&gt;
| [[Nitro]]&lt;br /&gt;
| Fighter&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 2: The King's Lament&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Fonia]]&lt;br /&gt;
| [[Nitro]]&lt;br /&gt;
| Ranger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 3: Overgrowth&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Fayette]]&lt;br /&gt;
| [[Vixel]]&lt;br /&gt;
| Cleric/Alchemist&lt;br /&gt;
| [[Foxling]]&lt;br /&gt;
| Chapter 5: Mar'naras and Ashabelanas&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Urgnak]]&lt;br /&gt;
| [[KC]]&lt;br /&gt;
| Barbarian&lt;br /&gt;
| [[Orc]]&lt;br /&gt;
| Chapter 6: The Five Stages of Grief&lt;br /&gt;
| Alive! &lt;br /&gt;
|-&lt;br /&gt;
! [[Azu Mylaro]]&lt;br /&gt;
| [[Sooperphilly]]&lt;br /&gt;
| Cleric&lt;br /&gt;
| [[Pantheran]]&lt;br /&gt;
| Chapter 9: Truth or Dare&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Cyrida]]&lt;br /&gt;
| [[Natalie]]&lt;br /&gt;
| Rogue&lt;br /&gt;
| [[Elf]]&lt;br /&gt;
| Chapter 10: The Red Dream&lt;br /&gt;
| Alive&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Player_Characters&amp;diff=282</id>
		<title>Player Characters</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Player_Characters&amp;diff=282"/>
		<updated>2017-10-12T00:26:24Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: HOLY SHIT I FORGOT VIXEL WAS IN THIS HOWWWWW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An index of the player characters that were created in Everlaster.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Player Characters&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Player&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Chapter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
! [[Creek Morrow]]&lt;br /&gt;
| [[Sooperphilly]]&lt;br /&gt;
| Psionic Paladin&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Reese Drumlin]]&lt;br /&gt;
| [[Feldspar]]&lt;br /&gt;
| Ranger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Moro]]&lt;br /&gt;
| [[Ana / bulnosaur]]&lt;br /&gt;
| Druid&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Frer'cahl]]&lt;br /&gt;
| [[KC]]&lt;br /&gt;
| Rogue&lt;br /&gt;
| [[Drow]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Betrayed, Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Saffron Grants]]&lt;br /&gt;
| [[DJ]]&lt;br /&gt;
| Druid&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Withdrew, Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Elodea]]&lt;br /&gt;
| [[DJ]]&lt;br /&gt;
| Wizard/Arcane Gunslinger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 2: The King's Lament&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Rorik]]&lt;br /&gt;
| [[Natalie]]&lt;br /&gt;
| Bard&lt;br /&gt;
| [[Human]]/[[Merfolk]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Deceased&lt;br /&gt;
|-&lt;br /&gt;
! [[Kenton]]&lt;br /&gt;
| [[Nitro]]&lt;br /&gt;
| Fighter&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 2: The King's Lament&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Fonia]]&lt;br /&gt;
| [[Nitro]]&lt;br /&gt;
| Ranger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 3: Overgrowth&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Fayette]]&lt;br /&gt;
| [[Vixel]]&lt;br /&gt;
| Cleric/Alchemist&lt;br /&gt;
| [[Foxling]]&lt;br /&gt;
| Chapter 5: Mar'naras and Ashabelanas&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Urgnak]]&lt;br /&gt;
| [[KC]]&lt;br /&gt;
| Barbarian&lt;br /&gt;
| [[Orc]]&lt;br /&gt;
| Chapter 6: The Five Stages of Grief&lt;br /&gt;
| Alive! &lt;br /&gt;
|-&lt;br /&gt;
! [[Azu Mylaro]]&lt;br /&gt;
| [[Sooperphilly]]&lt;br /&gt;
| Cleric&lt;br /&gt;
| [[Pantheran]]&lt;br /&gt;
| Chapter 9: Truth or Dare&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Cyrida]]&lt;br /&gt;
| [[Natalie]]&lt;br /&gt;
| Rogue&lt;br /&gt;
| [[Elf]]&lt;br /&gt;
| Chapter 10: The Red Dream&lt;br /&gt;
| Alive&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Tal%27Magoth&amp;diff=229</id>
		<title>Tal'Magoth</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Tal%27Magoth&amp;diff=229"/>
		<updated>2017-10-09T10:04:38Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added reference to the Orc Uprising&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tal_MaGoth.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Believe in the Kin that believes in you.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Premonitions of A Faithful&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Followers of The Creed of Tal'Magoth are sparse outside of the [[Orcish Territories]]. The religion follows tenets based on the First Warchief, Tal'Magoth. The [[orc]]s are a private people, and are reluctant to spread information on their Creed unless proven trustworthy. &lt;br /&gt;
&lt;br /&gt;
What is known is surprisingly far less barbaric that other [[orc]]ish behavior. It is a religion that does not recognize sex or gender, believing that followers can be whatever they desire to be, regardless of societal norms forced upon other races. However, the concept of marriage remains traditional in the religion in that one spouse takes a dominant role and can even engage in polygamy. The Creed also enforces that [[orc]]s always have a War Chief to &amp;quot;lead the kin, for those with weary eyes always have their knives at our backs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Hierarchy==&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
The tale of Tal'Magoth is simple and is embedded into the recorded history of the races of [[dwarf]] and [[elf]] history just as much as the history of orcs.&lt;br /&gt;
&lt;br /&gt;
Tal'Magoth was the son of an orc whose name has been lost to history. It is known that Tal'Magoth was diplomatic and saw the balance for both war and peace. He loved his people and would do anything to secure his kin's safety, going as far as to negotiate amongst the dwarves and elves for land, as they had been forced onto an island for many years. It is a bit strange to imagine an Orcish war chief happily sipping moon tea with an elf, or enjoying a spar with a dwarf, but for his people Tal'Magoth would do anything. &lt;br /&gt;
&lt;br /&gt;
The dwarves and the elves, however, were greed and saw the orcs as barbarians. The orcs did not understand the many comforts that the other two races lavishly enjoyed, and thus were seen as beasts. The dwarves refused to share the [[Gamordan Mountains]] and the elves had laid claim to everything north of their peaks. Despite Tal'Magoth's diplomacy, the elves and dwarves co-operatively invaded the Orc's lands, pillaging and murdering those who stood in their way. Tal'Magoth was forced to watch his daughter and her children be ruthlessly murdered by the invaders.&lt;br /&gt;
&lt;br /&gt;
As a result of this invasion, the orcs were forced into a tiny portion of the northwest, now known as [[The Chasm]] and [[The Seat of the War Chief]]. Having been betrayed and disrespected for the last time, Tal'Magoth raised a counter-offense.&lt;br /&gt;
&lt;br /&gt;
Thus started [[The Orc Uprising]].&lt;br /&gt;
&lt;br /&gt;
What was previously lush elvish gardens, and tall white spires, or anything that was touched by the elves were demolished by his forces. The elven cities burned for many years, creating an arid and sparse landscape, topped with a blood-red sky.&lt;br /&gt;
&lt;br /&gt;
When they attacked the dwarves at the [[Gamordan Mountains]], Tal'Magoth brought their capitol of [[Frostbrew Den]] to its knees. Temples were destroyed, and castles reduced to rubble, and the elves and dwarves were forced back. Thus, Tal'Magoth reclaimed the mountains and found comfort and pride in the burning skies and the ruins, cementing in history the true strength of the orcs.&lt;br /&gt;
&lt;br /&gt;
Tal'Magoth is known to dwarves and elves as a homocidal tyrant, but to Orcs he is known as an example of true strength, and the power that sleeps within every orc.&lt;br /&gt;
&lt;br /&gt;
==The Trial of Tal'Magoth==&lt;br /&gt;
&lt;br /&gt;
The Creed of Tal'Magoth is one that has very strict traditions to follow, as the Creed's focus is to follow in Tal'Magoth's influence. The Trial is the most important tradition of the mall. When a War Chief reaches an age where death looms over, they must being the Trial of Tal'Magoth. &lt;br /&gt;
&lt;br /&gt;
Orcs are chosen from across the [[Orcish Territories]] and are brough onto a sacred island. For up to forty nights and forty days, these chosen orcs are to fight to the death. If a champion is not decided by the end of the Trial, it must be repeated. The champion is then brought before the War Chief, where they then fight to the death, and if the champion fails, the Trial is repeated. However, should the champion succeed, they bring the War Chief a clean, honorable death and takes their place amongst [[The Seat of the War Chief]], and is given a weapon of the finest materials of his choice.&lt;br /&gt;
&lt;br /&gt;
The Trial is designed to find an orc leader that is not only physically capable, but also wise and strategic. He must be honorable, proud, and ready to serve his kin. a woman can become War Chief, but most women opt out of the Trial to instead lead the armies the War Chief would send.&lt;br /&gt;
&lt;br /&gt;
==Tenets of Tal'Magoth==&lt;br /&gt;
&lt;br /&gt;
The Tenets of Tal'Magoth are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Believe in the Kin that believes in you.&amp;lt;br&amp;gt;&lt;br /&gt;
Follow Tal'Magoth and may you prove yourself worthy of his respect.&amp;lt;br&amp;gt;&lt;br /&gt;
Carry your fallen kin on your back and restore their honor.&amp;lt;br&amp;gt;&lt;br /&gt;
Do not lie to your kin. Always be honest.&amp;lt;br&amp;gt;&lt;br /&gt;
Do not steal from your kin. Always embody integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Do not betray your kin, for you death will not be clean.&amp;lt;br&amp;gt;&lt;br /&gt;
Follow the War Chief, and respect their sacrifice.&amp;lt;br&amp;gt;&lt;br /&gt;
For one day, you may follow in their footsteps.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Premonitions of A Faithful&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Tal%27Magoth&amp;diff=228</id>
		<title>Tal'Magoth</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Tal%27Magoth&amp;diff=228"/>
		<updated>2017-10-09T10:03:08Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tal_MaGoth.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Believe in the Kin that believes in you.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Premonitions of A Faithful&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Followers of The Creed of Tal'Magoth are sparse outside of the [[Orcish Territories]]. The religion follows tenets based on the First Warchief, Tal'Magoth. The [[orc]]s are a private people, and are reluctant to spread information on their Creed unless proven trustworthy. &lt;br /&gt;
&lt;br /&gt;
What is known is surprisingly far less barbaric that other [[orc]]ish behavior. It is a religion that does not recognize sex or gender, believing that followers can be whatever they desire to be, regardless of societal norms forced upon other races. However, the concept of marriage remains traditional in the religion in that one spouse takes a dominant role and can even engage in polygamy. The Creed also enforces that [[orc]]s always have a War Chief to &amp;quot;lead the kin, for those with weary eyes always have their knives at our backs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Hierarchy==&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
The tale of Tal'Magoth is simple and is embedded into the recorded history of the races of [[dwarf]] and [[elf]] history just as much as the history of orcs.&lt;br /&gt;
&lt;br /&gt;
Tal'Magoth was the son of an orc whose name has been lost to history. It is known that Tal'Magoth was diplomatic and saw the balance for both war and peace. He loved his people and would do anything to secure his kin's safety, going as far as to negotiate amongst the dwarves and elves for land, as they had been forced onto an island for many years. It is a bit strange to imagine an Orcish war chief happily sipping moon tea with an elf, or enjoying a spar with a dwarf, but for his people Tal'Magoth would do anything. &lt;br /&gt;
&lt;br /&gt;
The dwarves and the elves, however, were greed and saw the orcs as barbarians. The orcs did not understand the many comforts that the other two races lavishly enjoyed, and thus were seen as beasts. The dwarves refused to share the [[Gamordan Mountains]] and the elves had laid claim to everything north of their peaks. Despite Tal'Magoth's diplomacy, the elves and dwarves co-operatively invaded the Orc's lands, pillaging and murdering those who stood in their way. Tal'Magoth was forced to watch his daughter and her children be ruthlessly murdered by the invaders.&lt;br /&gt;
&lt;br /&gt;
As a result of this invasion, the orcs were forced into a tiny portion of the northwest, now known as [[The Chasm]] and [[The Seat of the War Chief]]. Having been betrayed and disrespected for the last time, Tal'Magoth raised a counter-offense. What was previously lush elvish gardens, and tall white spires, or anything that was touched by the elves were demolished by his forces. The elven cities burned for many years, creating an arid and sparse landscape, topped with a blood-red sky.&lt;br /&gt;
&lt;br /&gt;
When they attacked the dwarves at the [[Gamordan Mountains]], Tal'Magoth brought their capitol of [[Frostbrew Den]] to its knees. Temples were destroyed, and castles reduced to rubble, and the elves and dwarves were forced back. Thus, Tal'Magoth reclaimed the mountains and found comfort and pride in the burning skies and the ruins, cementing in history the true strength of the orcs.&lt;br /&gt;
&lt;br /&gt;
Tal'Magoth is known to dwarves and elves as a homocidal tyrant, but to Orcs he is known as an example of true strength, and the power that sleeps within every orc.&lt;br /&gt;
&lt;br /&gt;
==The Trial of Tal'Magoth==&lt;br /&gt;
&lt;br /&gt;
The Creed of Tal'Magoth is one that has very strict traditions to follow, as the Creed's focus is to follow in Tal'Magoth's influence. The Trial is the most important tradition of the mall. When a War Chief reaches an age where death looms over, they must being the Trial of Tal'Magoth. &lt;br /&gt;
&lt;br /&gt;
Orcs are chosen from across the [[Orcish Territories]] and are brough onto a sacred island. For up to forty nights and forty days, these chosen orcs are to fight to the death. If a champion is not decided by the end of the Trial, it must be repeated. The champion is then brought before the War Chief, where they then fight to the death, and if the champion fails, the Trial is repeated. However, should the champion succeed, they bring the War Chief a clean, honorable death and takes their place amongst [[The Seat of the War Chief]], and is given a weapon of the finest materials of his choice.&lt;br /&gt;
&lt;br /&gt;
The Trial is designed to find an orc leader that is not only physically capable, but also wise and strategic. He must be honorable, proud, and ready to serve his kin. a woman can become War Chief, but most women opt out of the Trial to instead lead the armies the War Chief would send.&lt;br /&gt;
&lt;br /&gt;
==Tenets of Tal'Magoth==&lt;br /&gt;
&lt;br /&gt;
The Tenets of Tal'Magoth are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Believe in the Kin that believes in you.&amp;lt;br&amp;gt;&lt;br /&gt;
Follow Tal'Magoth and may you prove yourself worthy of his respect.&amp;lt;br&amp;gt;&lt;br /&gt;
Carry your fallen kin on your back and restore their honor.&amp;lt;br&amp;gt;&lt;br /&gt;
Do not lie to your kin. Always be honest.&amp;lt;br&amp;gt;&lt;br /&gt;
Do not steal from your kin. Always embody integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Do not betray your kin, for you death will not be clean.&amp;lt;br&amp;gt;&lt;br /&gt;
Follow the War Chief, and respect their sacrifice.&amp;lt;br&amp;gt;&lt;br /&gt;
For one day, you may follow in their footsteps.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Premonitions of A Faithful&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Seraphism&amp;diff=227</id>
		<title>Seraphism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Seraphism&amp;diff=227"/>
		<updated>2017-10-09T10:02:38Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Seraphism.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Long have they turned to idols and tales&amp;lt;br&amp;gt;&lt;br /&gt;
Away from My light, in darkness unbroken&amp;lt;br&amp;gt;&lt;br /&gt;
The last of My children, shrouded in night.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Premonitions of A Faithful&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Seraphism, also known as the &amp;quot;teachings of Mother&amp;quot; is the dominant religion in [[Meryndan]], known for its strict yet engaging teachings and its adoration of the Holy Mother. The teachings of Seraphism embrace forgiveness and fortitude, but know not to show any form of mercy to the ones they consider foes. The focus of Seraphism is justice and judgement. Those who fall from her light are met with flames.&lt;br /&gt;
&lt;br /&gt;
While this religion is primarily followed by [[human]]s, with its highest percentage of followers existing within the Human Kingdom, other places as far as [[Caros]] follow the teachings of the Mother. &lt;br /&gt;
&lt;br /&gt;
Since the early days of man, the tale of the Holy Mother has resonated through the &amp;quot;chantries&amp;quot;, which are the hubs of Seraphism. The central chantry of Seraphism is in [[Kingsrun]].&lt;br /&gt;
&lt;br /&gt;
==Hierarchy==&lt;br /&gt;
&lt;br /&gt;
Those who are a part of the chantry go by different titles alluding to being a part of Mother's family. Acceptable titles of &amp;quot;sister&amp;quot;, &amp;quot;brother&amp;quot;, and &amp;quot;cousin&amp;quot;, are the most common. If one within the chantry's following should call themselves &amp;quot;Mother&amp;quot; or &amp;quot;Father, they invoke the wrath of Her holy righteousness. Those who simply follow the religion are called the &amp;quot;children of Mother&amp;quot; and are in service to Her.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
The tale of Mother is one not spoken of lightly. To put it shortly -- a woman was born with skin, white as snow and eyes cold as ice in a castle atop the tallest mountain in the [[Stormlands]]. Her parents (secret lovers due to a difference in status) named the child Seraph. Just hours following Seraph's birth, a bolt of lightning struck the tower, catching the tower alight and reducing it to ashes. All within except for Seraph perished. For three days and nights the child lay amongst the rubble in heavy storms, yet she remained unharmed and in perfect health.&lt;br /&gt;
&lt;br /&gt;
Seraph was found by a couple who witnessed the tower's smoke from their farm, several miles away. They were shocked that a child could possibly survive such an instance, and in an effort to help the child, the woman's hands were scorched upon touching the babe's skin. The man removed his shirt and wrapped the babe in it, and brought Seraph to their farm and into the small village. Seraph was kept covered from head to toe, for if she touched anything she would turn it to flame.&lt;br /&gt;
&lt;br /&gt;
For many years, people feared Seraph due to her strange abilities, and was revered as a bad omen -- many suggested she be killed out of pity. Growing up, she watched as children hugged their parents, gave aid in their family work, and lived normally, growing depressed and reclusive. She had decided that if she could not live amongst others without causing pain that she would never interact with anyone again.&lt;br /&gt;
&lt;br /&gt;
One day, the couple that adopted Seraph were attacked by Elven centurions, and Seraph spouted fire from her hands, burning them to bits. The people of the village praised her heroics and bravery in this, but the threat of an Elvish counter-attack loomed overhead, forcing her to train herself in preparation. When the [[Elf]] infantry returned to destroy the village, Seraph single-handedly repelled them, ascending her fame to a level of prophecy, as those who witnessed her power and knew of her origin believed her power to come from a purely divine source. Seraph began to preach to the nearby villages words of humility and gratitude, but also words of ruin and abolition.&lt;br /&gt;
&lt;br /&gt;
Those who followed her teachings and joined her in battle took to calling her Mother, and her teachings spread to all corners of the continent, filling the bellies of all folk wit ha fire that burned bright. As the humans and elves waged upon war, the elves unveiled their secret weapon: the [[Drow]], thus beginning [[The Enslavement of Humanity]].&lt;br /&gt;
&lt;br /&gt;
The [[Drow]] took kind to enslaving humans, and felt no compassion for their pleaes. They were the first to inhabit [[Slaver's Bay]] and invented it. Both [[elf]] and [[drow]] attacked the humankind, decimating entire villages, and enslaving those who survived or surrendered. A young, charming warrior named [[Derrik Drakon]] joined forces with Seraph, and thus began to repel the elvish forces. This marks the start of the [[Human-Drow War]].&lt;br /&gt;
&lt;br /&gt;
As the Elvish forces we being forced back, the two presented them with an ultimatum, &amp;quot;Return our kin, leave us be, and you may walk away free and forgotten.&amp;quot; The Elvish forces refused and began to slaughter the human armies by the hundreds, and despite her incredible abilities, Seraph fell on the battlefield, stabbed through the stomach by a Drow general, extinguishing the fire that raged inside her. Derrik and his army fought with a newfound vigor, fueled by a thirst for revenge and retribution, completely eradicating the drow and elvish armies in a single skirmish.&lt;br /&gt;
&lt;br /&gt;
Derrik found Seraph, and promised to carry her word wit him wherever he went, vowing to repeat all her teaching and recite her chants, thus becoming Seraphism's first paladin. He held her hand as she ascended into the skies, watching the reveal itself through the dense smoke of battle. Derrik went on to slay the remainder of the Drow on the continent and many of the Elves (including non-combatants) before settling down and claiming the area that is now known as [[Kingsrun]] for his own. Many took to calling Derrik &amp;quot;Father&amp;quot;, and thus he is not only known as the &amp;quot;Hero of the Human Kingdom&amp;quot;, but also as &amp;quot;The Father of Light&amp;quot;. He was the first to fly the Seraphist flag, and from him her teachings continued to spread after her death.&lt;br /&gt;
&lt;br /&gt;
==Main Chant==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;As the Sun rose on the army of the faithful, as the shadow of a distant storm darkens the Sun.&amp;lt;br&amp;gt; There, in the heart of them, sang the Mother radiant&amp;lt;br&amp;gt; And at her side rides the Prophet. Mother, burn my heart:&amp;lt;br&amp;gt; Take from my life of sorrow. Lift me from my world of pain. &amp;lt;br&amp;gt; Reborn may I be in the fire of Your mercy.&amp;lt;br&amp;gt; Now Her hand is raised&amp;lt;br&amp;gt; A sword to pierce the Heavens. With Her light, she defends the faithful&amp;lt;br&amp;gt; Let chaos be undone. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Mother, though the darkness comes upon me&amp;lt;br&amp;gt; I shall embrace the sun. I shall weather the storm&amp;lt;br&amp;gt;I will not forsake You, even if I forget myself&amp;lt;br&amp;gt; What you have created, no one can tear asunder.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; In death, they will embrace Her light&amp;lt;br&amp;gt; Long have they turned to idols and tales&amp;lt;br&amp;gt;&lt;br /&gt;
Away from My light, in darkness unbroken&amp;lt;br&amp;gt;&lt;br /&gt;
The last of My children, shrouded in night.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Premonitions of A Faithful&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=File:Tal_MaGoth.png&amp;diff=226</id>
		<title>File:Tal MaGoth.png</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=File:Tal_MaGoth.png&amp;diff=226"/>
		<updated>2017-10-09T10:00:36Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Holy symbol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holy symbol&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=File:Seraphism.png&amp;diff=225</id>
		<title>File:Seraphism.png</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=File:Seraphism.png&amp;diff=225"/>
		<updated>2017-10-09T10:00:03Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Holy symbols&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holy symbols&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Disasters&amp;diff=224</id>
		<title>Disasters</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Disasters&amp;diff=224"/>
		<updated>2017-10-09T09:53:42Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added orc uprising&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Orc Uprising]]&lt;br /&gt;
&lt;br /&gt;
[[The Enslavement of Humanity]]&lt;br /&gt;
&lt;br /&gt;
[[The Human-Drow War]]&lt;br /&gt;
&lt;br /&gt;
[[The Genocide of the Drow Race]]&lt;br /&gt;
&lt;br /&gt;
[[The Massacre of Farshore]]&lt;br /&gt;
&lt;br /&gt;
[[The Summer Palace Tragedy]]&lt;br /&gt;
&lt;br /&gt;
[[The Whisper Hollow Holocaust]]&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Moro&amp;diff=223</id>
		<title>Moro</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Moro&amp;diff=223"/>
		<updated>2017-10-09T09:52:38Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Fixed level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Moro.png|thumb|'''''Moro (also known as Isilme Aranel)''''' '''(22 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Druid&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: [[The Elder Spirits]], [[Rama and Naur]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Anna / bulnosaur]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hail and well met, my dude.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Moro&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Isilme Aranel, also known as &amp;quot;Moro&amp;quot;, is a half-elf druid member of [[The Wild Hunt]] and one of the original six. She is played by [[Anna / bulnosaur]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Moro is a twenty-two half-elven woman standing around six feet tall, with dark skin and natural dark brown hair, which is constantly full of leaves of varying colors. She athletic in build and covered in freckles and varying tattoos. Moro is rarely seen with sleeves.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Moro is pragmatic and a dead-pan realist. Strangers often confuse Moro's independence and strength of spirit for a rash personality and headstrong disposition. One thing that defines Moro other than her neutral nature, is her tendency to self-loathe and of feeling guilt over the actions of others. When accused for being the reason for the death of [[Vahlia]] by her father Marc Fox, Moro admitted all responsibility before having to be convinced by [[Morlum]] that it was indeed Vahlia's choice so that Moro may go on living. For the most part, Moro keeps her emotions to herself. To those who earn her trust, beneath Moro's tough exterior is a heart of gold and a deep love for those she calls friend.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Moro was born to a small, elvish Druid community in the [[Black Forest]]. Her mother, Ara, a full elf and the shaman of the Tribe of the Moon Dragon, Rama. Her father, a human and traveler, left the Black Forest without so much as a word when he found out her mother was pregnant. She was raised mostly by her mother in the [[Black Forest]] where she was fully integrated into the ideals and lifestyle of a Druid, and inducted at age 10. As time passed, she began to notice the subtle contempt for her human half by those in the community, her own mother included. She began to wonder about who her father was, and in turn what her human part made her. Her mother never spoke of her father and the only information she could find was that he was from Farshore. Moro, having felt a void growing for her absent father, attempted to persuade her mother into allowing her to go to [[Farshore.]] She was forbidden from seeking any more information and her inquiries about her father were mostly ignored. Angry and desperate to fill whatever had been left empty by his abondonment; Moro took her spear, wooden shield, some traveling supplies, and her viper companion, [[Ymma]], and set out in the dead of night and began her journey to find her father. The outside world was a shock, since she had only ever known the sheltered trees of the Black Forest. The trip itself was rough, and Moro arrived at the city a different person. However, the complete lack of forethought hit her as she realized that she knew nothing about her father, not even his name. The city was confusing and foreign. She wandered the streets, feeling more and more lost until she came across a small apothecary tucked into an alley, almost completely hidden from the main road. She went in and could finally breath a sigh of relief to be around plants again. The shopkeeper was an incredibly old man, and when he saw how lost and confused she was he tried to comfort her and find out what her story was. Upon finding out she was a Druid and in desperate need of shelter and care, he offered her an apprenticeship since he had no one to take over the shop when he died. She happily agreed. For several years she split her time between working in the apothecary and looking for any leads that could point her towards her father. Moro soon took the shop over for the man who had become like a father to her. Moro had become well known by many people throughout Farshore due to the high quality of her medicine and aptitude for healing, having truly made a name for herself in the 6 years she'd been there. The urgency to find her real father soon faded from her mind as someone had finally filled that void he had left. She let the busy work of running the shop become her new life and focus.&lt;br /&gt;
&lt;br /&gt;
=== Following The Massacre of Farshore ===&lt;br /&gt;
Since the [[Massacre of Farshore]], Moro has been traveling alongside a group who formerly only knew themselves as refugees. Not only did Moro prove herself exceedingly useful with her knowledge of nature but incredibly powerful as a tempest of the elements. Until the group had entered [[The Whisper Hollow]], Moro had remained generally reserved. By meeting one of her worships, [[Yuma]], Moro came out of her shell and revealed a vulnerability foreign to the group. Since that time, Moro has become a pinnacle member and one of the leaders of change. Dedicated to slaying the evil plague of [[Nephilim]], she found passion in solving mysteries and discovering the truth behind it's outbreak. Moro took [[Thymlyssa]]'s bloodright without much hesitation and dedicated her life to the cause of solving the diplomatic conflicts between the four nations. She also got engaged.&lt;br /&gt;
&lt;br /&gt;
Moro revealed her true name, Isilme, in the Black Forest and also brought the fact that she was to be the leader of her people but refused the title in an effort to locate her father. Upon arriving at Coldmourn (now [[Deepshore]]), Moro has embraced that the true enemy are the the Nephilim and that anyone who stands in The Wild Hunts way must be brought to justice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships == &lt;br /&gt;
&lt;br /&gt;
=== Morlum Kraggden ===&lt;br /&gt;
&lt;br /&gt;
[[Morlum]] is Moro's best friend and trusts him with her life. Despite their initial misunderstandings and Morlum's demands for her to &amp;quot;toss him&amp;quot;, the two have grown incredibly close and rely on each other rather significantly. The two have often had their fair share of laughs, fights, and tears together. They two are also the resident alcoholics and often drink themselves into stupors. &lt;br /&gt;
&lt;br /&gt;
=== Vahlia Isyn (Fox) ===&lt;br /&gt;
&lt;br /&gt;
[[Vahlia]] was the lover and fiancée to Moro. The two met in Kingsrun following the string of murders caused by the effigy killer, revealed to be Vahlia's older brother, [[Caius]]. They grew close through their time in The Whisper Hollow and Moro fought diligently against the nephilim that plagued Vahlia following the &amp;quot;defeat&amp;quot; of Caius. While initially Moro was rather passive, in time the both opened up to each other and began a romance. The two, despite coming from completely different worlds, rarely fought and had an incredibly healthy relationship. They were engaged in [[Malnathas]] at the crystal fountain. At the [[Summer Palace]], Vahlia sacrificed her life to contain the nephilim and thus allowed Moro to go on with the promise she would do what she would to make the world better. &lt;br /&gt;
&lt;br /&gt;
=== Reese Drumlin ===&lt;br /&gt;
&lt;br /&gt;
[[Reese]] and Moro have a rather antagonistic relationship. The two often butt heads due to their similar pragmatic behavior. They have often argued and have even fought in an arena after [[Rana]] pitted them against each other for one last time. Despite this, Moro has come forth and admitted to considering Reese 'family' when convincing [[Lann Marches]] to not commit suicide. &lt;br /&gt;
&lt;br /&gt;
=== Elodea DeFintin ===&lt;br /&gt;
&lt;br /&gt;
[[Elodea]] and Moro are good friends and get along rather well. Rarely have the two ever disagreed on anything and for the most part, Elodea is one of the few party members in which Moro truly trusts. She considers Elodea a fantastic spell user despite Elodea's frequent struggle with such things. &lt;br /&gt;
&lt;br /&gt;
=== Frer'cahl ===&lt;br /&gt;
&lt;br /&gt;
Moro often saw [[Frer'cahl]] as dirty, and a nuisance. Yet, he was an enigma to her in which she wanted to discover his true identity. Following his disappearance at the Summer Palace alongside [[Danassa T'syth]], Moro now carries around his rat, Raff, in her bag due to her knowledge that Frer can spy on them using him.&lt;br /&gt;
&lt;br /&gt;
=== Lann Marches ===&lt;br /&gt;
&lt;br /&gt;
Lann Marches was the son of Gregory and Juliana Marches of Farshore nobility and house. Following the massacre, Lann was the only survivor the family and thus retreated to Nestwood. After the party murdered his aunt who had adopted him following Farshore's destruction, Moro convinced him to not commit suicide by jumping off of a seaside cliff with the guarantee that life was indeed worth fighting for. With a clutch natural 20, she also brought forth that he was a paladin of an unknown diety and thus he gave his life to the Hunt. Moro sees Lann as mostly naive but with great potential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Moro is a vegetarian. &lt;br /&gt;
* Unknowingly, Moro had brought the word &amp;quot;dude&amp;quot; into common language. &lt;br /&gt;
* Moro has an uncanny ability to attract animals to her. Currently, Moro is the &amp;quot;master&amp;quot; of Ymma, Pepper, and Yses.&lt;br /&gt;
* Moro was granted the title of daughter by Yuma. &lt;br /&gt;
* If Moro was real and in college, her major would be biochemistry. &lt;br /&gt;
* Moro has four weapons: a spear, a scimitar, Ymma, and an adamantine bow. &lt;br /&gt;
* Moro has 9 tattoos visible to those who can see them. They are moon cycles on bottom of her lower right arm, dragon wrapped around a scimitar on her upper right arm, that tattoo that was in ari's painting on her back, a dragon skull on the back of her neck, wolf's bane and ivy wrapping from around her left wrist all the way up her arm, deer antlers across her chest and clavicles, a snake wrapped around her right calf, a constellation on her left foot, chains wrapped around her left thigh.&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Morlum&amp;diff=222</id>
		<title>Morlum</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Morlum&amp;diff=222"/>
		<updated>2017-10-09T09:52:07Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Fixed level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cutie_morlum.png|thumb|'''''Morlum Kraggden''''' '''(120 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Shieldmaster&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Matt / mattloaf]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;FUCK YOU WENCH!!!!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Morlum&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Morlum Kraggden is a dwarf shieldmaster member of [[The Wild Hunt]] and one of the original six. He is played by [[Matt / mattloaf]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Morlum is a short, stocky dwarf with very long black hair on his head and face. He has &amp;quot;baby blue eyes&amp;quot; and a large, bulbous nose. Due to one too many ales in his time, Morlum has a rather large ale belly and a thick layer of pudge covering his muscles.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Morlum is goofy, playful, and fiercely dedicated to those he calls friend even to the point of his own demise. His passion and devotion makes him the most gregarious of the group. However, Morlum is rather quick to anger and often steps on many toes without realizing before it's too late. With his lack of filter, childish behavior, and stubborn ways; Morlum gets into great trouble rather often. Due to this, Morlum often receives a heavy dose of comeuppance in return for his impulsive nature. However, his adoration for his family, friends, animals, and children make Morlum the loveable oaf that he is. &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Very little is known about Morlum's life prior to his arrival in [[Farshore]]. Whether this is intentional or not continues to be a mystery.&lt;br /&gt;
&lt;br /&gt;
Morlum often remained out of the spotlight during his time in Farshore. He worked as a quiet, keep to himself handyman by day and contracted mercenary by night. His simple home sat within in the heavily settled portion of town known as the market district. The citizens of Farshore often recognized the home for the loud shouting emitting from within it as his mother Vobraemora would often shout for little reason. Despite this, Morlum, his mother, and his adopted elven daughter Ghilanna lived a happy, quaint lifestyle. &lt;br /&gt;
&lt;br /&gt;
The [[Massacre of Farshore]] left Morlum devastated and changed after he watched his daughter burn alive after being unable to break down the door to her room. He also watched as his mother was forcibly dragged off by orcs, unable to help her as her head was slammed to the ground thus leaving her unconscious. &lt;br /&gt;
&lt;br /&gt;
=== Following The Massacre of Farshore ===&lt;br /&gt;
Since the Massacre of Farshore, Morlum has been traveling alongside a group who formerly only knew themselves as refugees. Morlum, donning a wash bucket for a hat, large burlap sack for outfit, and two wooden shields for weapons did he prove that he didn't care much for flair but for efficiency. He often rubbed the members of the group the wrong way with his combative attitude, irrational decisions, and demands for them to &amp;quot;toss him&amp;quot; at enemies. An example of his irrational behavior is when he spent 30 gold on a jar of butterflies, most dead, but one still fluttering about. Over time, however, Morlum proved that he would do anything for those he cared about and thus, that made Morlum a pivotal member of the party. While in [[Kingsrun]], Morlum chugged a tankard of ale containing golden coins and would often dance on tavern tables, establishing himself as the life of the party. His love of pancakes also came forth after being given a large plate of them by a pretty dwarf waitress at The Yellow Rose.  &lt;br /&gt;
&lt;br /&gt;
Morlum and [[Moro]] grew rather close and often leaned on each other as dear friends, while he also looked to [[Frer'cahl]] as a friend as well. He would often butt heads with other members of the party such as [[Creek]] and [[Reese]], often resorting to mocking them and playing pranks on them. In [[The Whisper Hollow]], Morlum set aside his agnostic opinions and accepted Yuma as a deity. He was granted the title of guardian, and has embraced that title devotedly ever since. &lt;br /&gt;
&lt;br /&gt;
During the groups time on The Good Luck alongside [[Casper Yellow-Eye]] and her crew, Morlum revealed a strange side of himself the group had never seen. Morlum was fierce and even angry, saying the words &amp;quot;Don't fuck with [[Lord Colejorn]]&amp;quot; and siding with the dwarves, rather than the party itself. This has been a troubling topic since, as Morlum does not recall these strange personality switches. &lt;br /&gt;
&lt;br /&gt;
In the Amethyst Quarter at [[Thymlyssa]]'s citadel in [[Malnathas]], upon opening his door did Morlum find a portrait of his daughter and for the first time revealed an emotionally vulnerable side. He and Moro embraced, crying together as the party also supported him during this time. During the bloodright to induct the party into [[The Wild Hunt]], Morlum was first to step forward and slit his arm open. He then did a fist-to-heart salute, replicating that of the one dwarven warriors do when addressing [[Lord Colejorn]].&lt;br /&gt;
&lt;br /&gt;
Morlum grew stronger, more fiesty, and significantly more of a leader following the destruction of the [[Summer Palace]] and witnessing the sacrifice of [[Vahlia]], [[Fonia]], [[Kenton Sterling]], and [[Randall Leighton]]. He was often first to step forward and assume the role of guide in an effort to keep everyone diligent. &lt;br /&gt;
&lt;br /&gt;
Following his arrival at [[Deepshore]], Morlum has shockingly become somewhat of a moral compass to the rest of the Hunt. &lt;br /&gt;
&lt;br /&gt;
== Relationships == &lt;br /&gt;
&lt;br /&gt;
=== Moro ===&lt;br /&gt;
&lt;br /&gt;
Moro is Morlum's best friend and the person he trusts most. He honors to protect and defend her with his life, despite her insisting she doesn't need such things. The reason for this is Morlum views Moro as more than just a friend, but comparative to his own adopted daughter who he lost in Farshore. The two often get into crazy antics (often under Morlum's influence) and would do anything for each other. &lt;br /&gt;
&lt;br /&gt;
=== Frer'cahl ===&lt;br /&gt;
&lt;br /&gt;
[[Frer'cahl]] was a friend to Morlum and one of the few members of the party who understood and would often partake in his nonsensical shenanigans. The two would often share a tent together and did not judge the other for any perceived grossness. Morlum was deeply cut by Frer'cahl abandoning the party at the Summer Palace, and is conflicted on how he truly feels for the drow following that. &lt;br /&gt;
&lt;br /&gt;
=== Vahlia Isyn (Fox) ===&lt;br /&gt;
&lt;br /&gt;
[[Vahlia]] and Morlum were dear friends and Morlum would often help Vahlia in gathering Moro's attention. The two bonded quite heavily during their time in [[The Whisper Hollow]] and spent many nights alongside the fire talking about assorted subjects. Morlum was the first to find Vahlia in Malnathas and assisted her in finding a ring so that she may propose to Moro. When Vahlia died, Morlum mourned her loss greatly. &lt;br /&gt;
&lt;br /&gt;
=== Creek Morrow ===&lt;br /&gt;
&lt;br /&gt;
[[Creek Morrow]] and Morlum were polar opposites and thus the two often bickered. Creek was seen as sophomoric and pompous by Morlum, and thus would often mock the paladin because of his naive nature. &lt;br /&gt;
&lt;br /&gt;
=== Urngak ===&lt;br /&gt;
&lt;br /&gt;
[[Urgnak]] and Morlum bonded quite well over their love of drinking, and their love of a good fight. Urgnak managed to sever Morlum's arm in a sparring ring and Morlum didn't get angry. When [[Catalina Brier]] showed more attention to Urgnak, Morlum was jealous and even detested Urgnak for a short time. &lt;br /&gt;
&lt;br /&gt;
=== Rana El' Shazar ===&lt;br /&gt;
&lt;br /&gt;
[[Rana]] and Morlum often argued as Rana is one of the few people who can &amp;quot;out-shout&amp;quot; Morlum into submission. Rana also has a habit of badgering Morlum for his ridiculous acts. An example of this is when Rana snatched Morlum's burnt chicken sandwich and turned it to ash in his hands, angering the dwarf deeply. However, the two respect each other despite this as Rana assisted Morlum in fixing his arm. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Morlum often walks around naked without much shame. &lt;br /&gt;
* In few instances, Morlum has called himself &amp;quot;Tyrious&amp;quot; in strange switches of his own personality...&lt;br /&gt;
* Morlum refuses to give up a good fight, even when it's burning him alive. Morlum once made a sandwich consisting of a chicken burned black, cayenne powder, and two thick slices of bread which would do 1d4 burning damage to him whenever he would take a bite. &lt;br /&gt;
* So far, Morlum has had the most weapon changes out of every character. He has cycled through multiple shields since the start of the campaign. &lt;br /&gt;
* Morlum was once slapped in Malnathas by a woman after asking her where the whores were. &lt;br /&gt;
* Instead of being typical and picking a feat that might of given him a buff, Matt chose Morlum's first feat to allow him to be able to craft a new limb out of any material he could find. This has come in handy as Morlum has made a wing for a crippled butterfly, and an arm for himself after it was severed by Urgnak. &lt;br /&gt;
* If Morlum was an Overwatch character, he would be Reinhardt.&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Elodea&amp;diff=221</id>
		<title>Elodea</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Elodea&amp;diff=221"/>
		<updated>2017-10-09T09:51:36Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Fixed level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elodea.png|thumb|'''''Elodea Delilah De la Rosa De'Finten (also known as Lodi)''''' '''(24 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Wizard / Arcane Gunslinger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: N/A &amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[DJ]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Elodea Delilah De la Rosa De'Finten, Daughter of Giorgio De'Finten and mage extraordinaire-... also known as The Enchantress. How do you do?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Elodea&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elodea is a human wizard / arcane gunslinger member of [[The Wild Hunt]] and joined the party during the [[Kingsrun]] campaign. She is played by [[DJ]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Elodea is five feet and six inches tall, and slender in figure. She has straight, medium length black hair, deep brown eyes, and of fair skin which is common among many [[Kingsrun]] noble women. Elodea is rarely seen without her skull amulet given to her by [[Yuma]].&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Known for her calm temperament and constantly having her nose in a book, Elodea is likely the only party member who prefers to listen before she speaks. Her comprehensive knowledge on history, the arcane, and the world itself is unmatched among the group. Whether this is due to being partially socially inept, shy or simply due to the fact that Elodea knows how to manipulate those who underestimate her based upon her extensive knowledge is unknown. Regardless, Elodea often appears as closed off or introverted when in comparison to the rest of the party. Elodea would much rather prefer a night among a good book and a warm bed than one filled of drunken stupor and nonsensical behavior. Elodea's focus, patience, and drive for something greater leaves little to be unrecognized. &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Elodea was raised in Kingsrun among many nobles due to being born into the DeFintin House, a family based around a blacksmiths company which produces some of the finest weapons and armor [[Drakonia]] has ever seen. Giorgio DeFintin, her father, was a man of great jurisdiction but cared very little of developing a proper relationship with his own daughter. So much so that Elodea was not told she had any family other than he until she personally met her aunt, [[Catalina Brier]] for the first time in [[Nestwood.]] &lt;br /&gt;
&lt;br /&gt;
For most of her childhood it was spent reading books of all sorts. Fairy tales, books of nature, medicine, science, not a single page was left untouched. The books that truly interested Elodea the most were the books on history, and what she had learned from history is that if you want to survive in the world, you need power. Power was something her father, Giorgio, clearly had but he was nowhere near the level that of [[King Rossleigh]] or [[Thymlyssa]]. &lt;br /&gt;
&lt;br /&gt;
After relentless begging for her father to allow her to study elsewhere, he finally agreed and allowed his daughter to adventure the world in order to further explore her arcane abilities. Elodea went from capital to capital, learning different techniques and spells all to broaden her cabinet of magic. That was until she was summoned by her father to indeed return to Kingsrun to assist him in a few matters concerning the tensions of war. &lt;br /&gt;
&lt;br /&gt;
=== Following The Massacre of Farshore ===&lt;br /&gt;
Elodea was not present in the initial escape from [[Farshore]], due to the fact that Elodea had lived in Kingsrun her entire life. However, that did not mean that the ripples of the damage done did not effect her. Giorgio wished to keep her locked inside and away from the world in an effort to keep her safe as war was on the brink of completely breaking out among the kingdom. Yet, this did not halt Elodea from her rebellious nature. In a chance meeting, Elodea met the Farshore refugees and asked to tag alongside them in exchange for her magical prowess. Initially, the party was distrustful of her but in time grew to appreciate her presence. &lt;br /&gt;
&lt;br /&gt;
For the most part, Elodea kept to herself. It wasn't until one night at camp during their time in [[The Whisper Hollow]] that the party truly opened up to her completely following the reveal of [[Yuma]]. Following their efforts in the Hollow, Elodea was given the title &amp;quot;The Enchantress&amp;quot; for her dark, mysterious appearance and grasp on all things magic. &lt;br /&gt;
&lt;br /&gt;
In Magport, the party met [[Roxi Leighton]] and [[Randall Leighton]], a pair of pirate twins who worked beneath Captain [[Casper Yellow-Eye]] on her ship, The Good Luck. Instantly, Randall felt a great attraction for the simple and practical Elodea as she was something far out of his reach. The two bonded and Randall revealed his attraction for her, which Elodea agreed to one date with him. Elodea was given one of Casper's flintlocks and has used such weapons alongside her magic ever since. &lt;br /&gt;
&lt;br /&gt;
In [[Malnathas]], Randall and Elodea had a date in which the two agreed to go steady. In Elodea's vision during the blood right that tied the party to the Elven Empress [[Thymlyssa]], Elodea envisioned sitting upon the crystal fountain on a rainy night in the Malnathas shoppe district, an enormous, black dragon sitting upon a roof as Randall handed her a gun with a purple glow. &lt;br /&gt;
&lt;br /&gt;
Few weeks later, at the [[Summer Palace]] Randall risked his life for the [[The Wild Hunt]] so that they may go on and destroy the [[Nephilim]]. The two shared a kiss and Randall gave her one of his guns as a goodbye. &lt;br /&gt;
&lt;br /&gt;
Elodea has since embraced the gunslinger lifestyle, and even begun combining such abilities with magic. Upon the arrival at [[Deepshore]], she returned Randall's gun to his twin sister, Roxi who in return gave her a rare artifact blueprint which contained a psionic crystal infused sniper rifle, called The Diplomat. &lt;br /&gt;
&lt;br /&gt;
== Relationships == &lt;br /&gt;
&lt;br /&gt;
=== Moro ===&lt;br /&gt;
&lt;br /&gt;
[[Moro]] and Elodea have a deep respect for one another and consider each other friends. They are two sides of the same coin, just different magics. Moro holds great respect for Elodea and unlike others, considers her a skilled arcanist and powerful wizard. &lt;br /&gt;
&lt;br /&gt;
=== Randall Leighton ===&lt;br /&gt;
&lt;br /&gt;
[[Randall Leighton]] was the short-term lover of Elodea. The two had met on The Good Luck after paying a small fee for a boat to Malnathas. During their time on the ship, Randall showed increasing interest for Elodea. At the end of their time on the ship, Randall asked to take her out on a date when she had free time in the elven city. She agreed, and the two enjoyed a night at a local tavern. The pair agreed to go steady. In just a few weeks, Randall sacrificed himself at the Summer Palace and left Elodea with a kiss and one of his two flintlocks. He admitted that for the short time they had been together, it was the most genuine feeling and relationship he had ever had. &lt;br /&gt;
&lt;br /&gt;
=== Roxi Leighton  ===&lt;br /&gt;
&lt;br /&gt;
[[Roxi Leighton]] was the twin sister to Randall Leighton and thus, upon his death, Elodea felt severe waves of guilt despite the sacrifice being of his chosing. The pair did not speak for some time and whether Roxi held resentment for Elodea was unknown but Elodea felt that was the case. In actuality, Roxi simply didn't want to confront the fact her brother was dead and saw remnants of him in Elodea. In Coldmourn, now known as Deepshore, the pair had an exchange and a mutual understanding that their grief is valid both ways. &lt;br /&gt;
&lt;br /&gt;
=== Frer'cahl ===&lt;br /&gt;
&lt;br /&gt;
[[Frer'cahl]] and Elodea were friends during the time Frer was apart of the Hunt. The two bounced off each other quite easily and Frer even gave her a personal nickname of &amp;quot;Lodi&amp;quot;. Upon Frer's betrayal, Elodea was one of the few who felt neutral to his departure and did not harbor hatred as others did. &lt;br /&gt;
&lt;br /&gt;
=== Rorik ===&lt;br /&gt;
&lt;br /&gt;
[[Rorik]] and Elodea were relatively close when in comparison to other members of the Hunt, and his death deeply affected Elodea. She was the first one to insis they attempt a proper funeral despite the harsh surroundings of the [[Black Forest]] so that he may rest peacefully. &lt;br /&gt;
&lt;br /&gt;
=== Casper Yellow-Eye ===&lt;br /&gt;
&lt;br /&gt;
Similar to Roxi, [[Casper-Yellow Eye]] and Elodea had a strange, distant relationship following the death of Randall. Elodea was the one who informed her that he had passed, and Casper relayed that Randall wanted to prove that he could be worth more than just a swindler or thief by doing something great for those he deeply admired. While Casper was often came across as aloof when discussing things among the Hunt, she was raw in front of Elodea discussing the death of Randall. &lt;br /&gt;
&lt;br /&gt;
After becoming an adviser to the Hunt, Casper began studying Elodea more closely. She feels a great admiration for the girl as she sees bits and pieces of Randall living deep within her. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Elodea is known as the Hunt's punching bag as DJ is seemingly cursed by the dice gods to roll low. An example of this is during their quest to clear out the fungi in [[Rana]]'s basement, she was captured by the plant tentacles and slammed on the ground until near death. This provoked the &amp;quot;where's the leak ma'am&amp;quot; joke among the group.&lt;br /&gt;
* Elodea is unintentionally similar to Percy in Critical Role.&lt;br /&gt;
* Elodea has a stare that could burn a hole through a wall that was previously considered &amp;quot;creepy&amp;quot; but is now considered endearing.&lt;br /&gt;
* Elodea was formerly lawful evil until a shift to chaotic good following the death of Randall at the Summer Palace. &lt;br /&gt;
* Elodea has a raven named Geoffry, not Jeffery. &lt;br /&gt;
* Known for wearing dark, gothic colors: Elodea is the only current member of the Hunt who doesn't don the color green.&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Azu_Mylaro&amp;diff=220</id>
		<title>Azu Mylaro</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Azu_Mylaro&amp;diff=220"/>
		<updated>2017-10-09T09:50:51Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Updated with links to race and religion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AzuCasual.png|thumb|'''''Azu Mylaro''''' '''(24 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Cleric&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: [[Sól]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Sooperphilly]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;You should do what you think is best. Why limit yourself because of what others tell you?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Azu&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Azu Mylaro is a [[Panthera]]n cleric, a member of [[The Wild Hunt]] and is the newest addition to the team. He is played by [[Sooperphilly]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Azu is a short, thin [[Panthera]]n with short grey fur covering his whole body and digitigrade legs, with two fuzzy ears atop his head, and dreadlocks surrounding his face. He has green eyes, a small muzzle, and a big, optimistic smile that speaks with a definitively Carosi-style accent.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Azu is mischievous and distrusting to those he is unfamiliar with, and tries to learn as much as he can about anything set in front of him before acting, but once he learns more about someone and learns to trust them, he trusts them wholeheartedly. Ultimately, Azu tries to live up to his expectations as a cleric of his homeland and therefore tries to help as many people as possible, but he also is terrified of the concept of death and therefore hesitates with most of his decisions.&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Azu was born in the [[Panthera]]n capitol city of Shasa as a member of the clerical caste, and was raised with a basic education alongside his elder sister Leterra, his mother Katra, and his father Vemberlo.&lt;br /&gt;
&lt;br /&gt;
As a member of the clerical caste, Azu was expected to train with his master Sinjo and his pupils until he reached a mastery while also being a full citizen of the capitol as soon as he could fend for himself. Therefore, in his early adulthood, Azu started his practice as a fisherman off the coastline as early as fourteen years of age, as well as occasionally volunteering in the construction of defenses from the hurricanes and monsoons that would threaten the lower district -- a practice he was berated for but he practiced anyways.&lt;br /&gt;
&lt;br /&gt;
Training in the clerical order was not an easy road for Azu, but he went down it anyways. Trained in wild combat, Azu never truly mastered the art of combat but was always competent in defending himself, and was a master in the domains of conjuration and abjuration to make up for it. Weak of body but strong in mind and grace, Azu slowly but surely earned his mastery at the age of 24, later than his peers but certainly an achievement either way, and began practicing his healing services immediately, sealing a contract with [[Cyrida]] as his first patient. a contract he initially thought was a stroke of luck. To complete his mastery, Sinjo sent Azu on a pilgrimage to all the nearby settlements to reach a greater understanding of the scope of the world around him, which was when Azu was captured and sold into slavery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
Upon his return from his pilgrimage, Azu caught sight of an unusual landing of ships just off the coastline of Lamos Da. Climbing a tree, he investigated further, to find an illegal slave trade occurring, being run by elves and one of the noblehouses of Lamos Da -- Karim Madihi Ali. Too far from nearby civilization to report in time and enraged by this clear violation of others, Azu engaged the smugglers alone, and was quickly dispatched and captured. Recognizing his clerical status, the smugglers decided not to kill him but to sell him instead, and so Azu was brought to Meryndan's city of Nestwood and sold to Karim at a high price.&lt;br /&gt;
&lt;br /&gt;
Azu then suffered several months of slavery and abuse of his healing abilities as he plotted his escape and revenge, until [[The Wild Hunt]] slaughtered Karim and &amp;quot;rescued&amp;quot; him in the climax of &amp;quot;Chapter 9: Truth or Dare&amp;quot;. The details of those months are for Azu to know, and hopefully one day forget.&lt;br /&gt;
&lt;br /&gt;
=== - ===&lt;br /&gt;
&lt;br /&gt;
As Azu was pursued by [[Reese Drumlin]] as an enemy for a first impression (but never harmed), their relationship is still awkward, but the sparks of a rivalry has started between the two. However, Azu was thankful that [[Reese Drumlin]] ordered [[Urgnak]] to merely restrain Azu and not kill him, and so Azu has some gratitude towards the grizzled ranger.&lt;br /&gt;
&lt;br /&gt;
Skilled in the domain of healing and support, Azu can regularly be spotted behind the rest of the party in combat, although his naturally roguish nature tends to him desiring higher perches to get a better understanding of the situation, even outside of combat. An outsider not only to Meryndan but also [[The Wild Hunt]] due to his status as a new addition, Azu will regularly try to stay silent during discussion but will speak up if he's particularly passionate about something.&lt;br /&gt;
&lt;br /&gt;
Azu provides a lot of utility to the party, and joined the party in the interest of protecting the people of his homeland who are likely unaware of the existence of the Nephilim Threat.&lt;br /&gt;
&lt;br /&gt;
So far, Azu is still trying to find his place in the party and regain his footing as someone returned to freedom. &lt;br /&gt;
&lt;br /&gt;
== Relationships == &lt;br /&gt;
&lt;br /&gt;
=== Cyrida ===&lt;br /&gt;
&lt;br /&gt;
[[Cyrida]] is Azu's contractually obligated patient, and is therefore Azu's temporary owner under Carosi law. His relationship with her is one of shame, as he realizes that it is due to his arrogance and brash sense of justice that he is in his situation, and believes this to be an opportunity to learn patience.&lt;br /&gt;
&lt;br /&gt;
=== Moro ===&lt;br /&gt;
&lt;br /&gt;
[[Moro]] was strictly avoided and only watched from hidden positions by Azu as much as possible due to her full-elf position (caused by [[Rana]]'s teleporter malfunctions), and only started talking to her after her father revealed her half-elf origin. Azu fears Moro's destructive power, and inwardly questions her motivations for participating in [[The Wild Hunt]].&lt;br /&gt;
&lt;br /&gt;
He however, does not question her determination and value for her comrades following the fight the with beholder, and her response to [[Morlum]]'s death.&lt;br /&gt;
&lt;br /&gt;
=== Reese ===&lt;br /&gt;
&lt;br /&gt;
[[Reese]] and Azu have had an unfortunate first impression as enemies, and despite the issue of violent hostility cleared up between the two, it appears Reese may still question Azu's validity in joining the campaign. Reese is not the only one of the two to make diplomatic mistakes, as Azu has attempted to force Reese to calm with the use of magic, and attempted to ensure the truth in his words through magic, to which Reese responded, &amp;quot;You're a twat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Urgnak ===&lt;br /&gt;
&lt;br /&gt;
[[Urgnak]] is likely the person Azu trusts the most of [[The Wild Hunt]] mostly due in part to his unintelligent nature lending him predictability and being manipulated. In his &amp;quot;rescue&amp;quot;, Azu and Urgnak shared a few moments of co-operation, as Urgnak was entrusted with not crushing Azu's ribcage, and Azu was entrusted with not trying to escape Urgnak's grasp.&lt;br /&gt;
&lt;br /&gt;
=== Morlum ===&lt;br /&gt;
&lt;br /&gt;
[[Morlum]] gives off this strange fascination with Azu that Azu does not enjoy in the slightest, always insistent on treating Azu like a common animal. Azu has not told Morlum, but this deeply hurts Azu not only because of his cultural values and the hardships is people have faced for their origin, but also due to how similarly his slaveowner Karim treated him compared to Morlum's behavior.&lt;br /&gt;
&lt;br /&gt;
Azu's respect for Morlum has changed following Morlum's return from death, and has managed to keep his distance from his chin-scratches thus far.&lt;br /&gt;
&lt;br /&gt;
=== Elodea ===&lt;br /&gt;
&lt;br /&gt;
[[Elodea]] is likely the person Azu trusts the least of the party. Azu has caught Elodea lying to the party on small things before, and feels she is hiding some greater truth from the party, although he will wait until he knows for sure before acting.&lt;br /&gt;
&lt;br /&gt;
=== Fonia ===&lt;br /&gt;
&lt;br /&gt;
[[Fonia]] is trusted by Azu since the events surrounding the Wild Hunt's actions in the Hollow, but their camaraderie has a very tense nature to it. Azu disliked her non-eclectic nature when the party was trapped at one point, but respects her seniority and clear sense of purpose. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* No one has ever cut Azu's hair outside of combat. &lt;br /&gt;
* Sometimes Azu just feels compelled to climb something.&lt;br /&gt;
* When Azu sleeps, he curls in a ball, and his ears occasionally flutter.&lt;br /&gt;
* Azu is the first character from Carosi to join the party.&lt;br /&gt;
* Azu distinctly hates water splashing on him.&lt;br /&gt;
* Azu fights with an unusually defensive and untrained fighting style, with two tonfas. &lt;br /&gt;
* If Azu was an Overwatch character, he would be Genji.&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Tal%27Magoth&amp;diff=219</id>
		<title>Tal'Magoth</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Tal%27Magoth&amp;diff=219"/>
		<updated>2017-10-09T09:49:27Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Format fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Believe in the Kin that believes in you.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Premonitions of A Faithful&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Followers of The Creed of Tal'Magoth are sparse outside of the [[Orcish Territories]]. The religion follows tenets based on the First Warchief, Tal'Magoth. The [[orc]]s are a private people, and are reluctant to spread information on their Creed unless proven trustworthy. &lt;br /&gt;
&lt;br /&gt;
What is known is surprisingly far less barbaric that other [[orc]]ish behavior. It is a religion that does not recognize sex or gender, believing that followers can be whatever they desire to be, regardless of societal norms forced upon other races. However, the concept of marriage remains traditional in the religion in that one spouse takes a dominant role and can even engage in polygamy. The Creed also enforces that [[orc]]s always have a War Chief to &amp;quot;lead the kin, for those with weary eyes always have their knives at our backs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Hierarchy==&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
The tale of Tal'Magoth is simple and is embedded into the recorded history of the races of [[dwarf]] and [[elf]] history just as much as the history of orcs.&lt;br /&gt;
&lt;br /&gt;
Tal'Magoth was the son of an orc whose name has been lost to history. It is known that Tal'Magoth was diplomatic and saw the balance for both war and peace. He loved his people and would do anything to secure his kin's safety, going as far as to negotiate amongst the dwarves and elves for land, as they had been forced onto an island for many years. It is a bit strange to imagine an Orcish war chief happily sipping moon tea with an elf, or enjoying a spar with a dwarf, but for his people Tal'Magoth would do anything. &lt;br /&gt;
&lt;br /&gt;
The dwarves and the elves, however, were greed and saw the orcs as barbarians. The orcs did not understand the many comforts that the other two races lavishly enjoyed, and thus were seen as beasts. The dwarves refused to share the [[Gamordan Mountains]] and the elves had laid claim to everything north of their peaks. Despite Tal'Magoth's diplomacy, the elves and dwarves co-operatively invaded the Orc's lands, pillaging and murdering those who stood in their way. Tal'Magoth was forced to watch his daughter and her children be ruthlessly murdered by the invaders.&lt;br /&gt;
&lt;br /&gt;
As a result of this invasion, the orcs were forced into a tiny portion of the northwest, now known as [[The Chasm]] and [[The Seat of the War Chief]]. Having been betrayed and disrespected for the last time, Tal'Magoth raised a counter-offense. What was previously lush elvish gardens, and tall white spires, or anything that was touched by the elves were demolished by his forces. The elven cities burned for many years, creating an arid and sparse landscape, topped with a blood-red sky.&lt;br /&gt;
&lt;br /&gt;
When they attacked the dwarves at the [[Gamordan Mountains]], Tal'Magoth brought their capitol of [[Frostbrew Den]] to its knees. Temples were destroyed, and castles reduced to rubble, and the elves and dwarves were forced back. Thus, Tal'Magoth reclaimed the mountains and found comfort and pride in the burning skies and the ruins, cementing in history the true strength of the orcs.&lt;br /&gt;
&lt;br /&gt;
Tal'Magoth is known to dwarves and elves as a homocidal tyrant, but to Orcs he is known as an example of true strength, and the power that sleeps within every orc.&lt;br /&gt;
&lt;br /&gt;
==The Trial of Tal'Magoth==&lt;br /&gt;
&lt;br /&gt;
The Creed of Tal'Magoth is one that has very strict traditions to follow, as the Creed's focus is to follow in Tal'Magoth's influence. The Trial is the most important tradition of the mall. When a War Chief reaches an age where death looms over, they must being the Trial of Tal'Magoth. &lt;br /&gt;
&lt;br /&gt;
Orcs are chosen from across the [[Orcish Territories]] and are brough onto a sacred island. For up to forty nights and forty days, these chosen orcs are to fight to the death. If a champion is not decided by the end of the Trial, it must be repeated. The champion is then brought before the War Chief, where they then fight to the death, and if the champion fails, the Trial is repeated. However, should the champion succeed, they bring the War Chief a clean, honorable death and takes their place amongst [[The Seat of the War Chief]], and is given a weapon of the finest materials of his choice.&lt;br /&gt;
&lt;br /&gt;
The Trial is designed to find an orc leader that is not only physically capable, but also wise and strategic. He must be honorable, proud, and ready to serve his kin. a woman can become War Chief, but most women opt out of the Trial to instead lead the armies the War Chief would send.&lt;br /&gt;
&lt;br /&gt;
==Tenets of Tal'Magoth==&lt;br /&gt;
&lt;br /&gt;
The Tenets of Tal'Magoth are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Believe in the Kin that believes in you.&amp;lt;br&amp;gt;&lt;br /&gt;
Follow Tal'Magoth and may you prove yourself worthy of his respect.&amp;lt;br&amp;gt;&lt;br /&gt;
Carry your fallen kin on your back and restore their honor.&amp;lt;br&amp;gt;&lt;br /&gt;
Do not lie to your kin. Always be honest.&amp;lt;br&amp;gt;&lt;br /&gt;
Do not steal from your kin. Always embody integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Do not betray your kin, for you death will not be clean.&amp;lt;br&amp;gt;&lt;br /&gt;
Follow the War Chief, and respect their sacrifice.&amp;lt;br&amp;gt;&lt;br /&gt;
For one day, you may follow in their footsteps.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Premonitions of A Faithful&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Tal%27Magoth&amp;diff=218</id>
		<title>Tal'Magoth</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Tal%27Magoth&amp;diff=218"/>
		<updated>2017-10-09T09:49:01Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Did the thing with the thing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Believe in the Kin that believes in you.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Premonitions of A Faithful&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Followers of The Creed of Tal'Magoth are sparse outside of the [[Orcish Territories]]. The religion follows tenets based on the First Warchief, Tal'Magoth. The [[orc]]s are a private people, and are reluctant to spread information on their Creed unless proven trustworthy. &lt;br /&gt;
&lt;br /&gt;
What is known is surprisingly far less barbaric that other [[orc]]ish behavior. It is a religion that does not recognize sex or gender, believing that followers can be whatever they desire to be, regardless of societal norms forced upon other races. However, the concept of marriage remains traditional in the religion in that one spouse takes a dominant role and can even engage in polygamy. The Creed also enforces that [[orc]]s always have a War Chief to &amp;quot;lead the kin, for those with weary eyes always have their knives at our backs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Hierarchy==&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
The tale of Tal'Magoth is simple and is embedded into the recorded history of the races of [[dwarf]] and [[elf]] history just as much as the history of orcs.&lt;br /&gt;
&lt;br /&gt;
Tal'Magoth was the son of an orc whose name has been lost to history. It is known that Tal'Magoth was diplomatic and saw the balance for both war and peace. He loved his people and would do anything to secure his kin's safety, going as far as to negotiate amongst the dwarves and elves for land, as they had been forced onto an island for many years. It is a bit strange to imagine an Orcish war chief happily sipping moon tea with an elf, or enjoying a spar with a dwarf, but for his people Tal'Magoth would do anything. &lt;br /&gt;
&lt;br /&gt;
The dwarves and the elves, however, were greed and saw the orcs as barbarians. The orcs did not understand the many comforts that the other two races lavishly enjoyed, and thus were seen as beasts. The dwarves refused to share the [[Gamordan Mountains]] and the elves had laid claim to everything north of their peaks. Despite Tal'Magoth's diplomacy, the elves and dwarves co-operatively invaded the Orc's lands, pillaging and murdering those who stood in their way. Tal'Magoth was forced to watch his daughter and her children be ruthlessly murdered by the invaders.&lt;br /&gt;
&lt;br /&gt;
As a result of this invasion, the orcs were forced into a tiny portion of the northwest, now known as [[The Chasm]] and [[The Seat of the War Chief]]. Having been betrayed and disrespected for the last time, Tal'Magoth raised a counter-offense. What was previously lush elvish gardens, and tall white spires, or anything that was touched by the elves were demolished by his forces. The elven cities burned for many years, creating an arid and sparse landscape, topped with a blood-red sky.&lt;br /&gt;
&lt;br /&gt;
When they attacked the dwarves at the [[Gamordan Mountains]], Tal'Magoth brought their capitol of [[Frostbrew Den]] to its knees. Temples were destroyed, and castles reduced to rubble, and the elves and dwarves were forced back. Thus, Tal'Magoth reclaimed the mountains and found comfort and pride in the burning skies and the ruins, cementing in history the true strength of the orcs.&lt;br /&gt;
&lt;br /&gt;
Tal'Magoth is known to dwarves and elves as a homocidal tyrant, but to Orcs he is known as an example of true strength, and the power that sleeps within every orc.&lt;br /&gt;
&lt;br /&gt;
==The Trial of Tal'Magoth==&lt;br /&gt;
&lt;br /&gt;
The Creed of Tal'Magoth is one that has very strict traditions to follow, as the Creed's focus is to follow in Tal'Magoth's influence. The Trial is the most important tradition of the mall. When a War Chief reaches an age where death looms over, they must being the Trial of Tal'Magoth. &lt;br /&gt;
&lt;br /&gt;
Orcs are chosen from across the [[Orcish Territories]] and are brough onto a sacred island. For up to forty nights and forty days, these chosen orcs are to fight to the death. If a champion is not decided by the end of the Trial, it must be repeated. The champion is then brought before the War Chief, where they then fight to the death, and if the champion fails, the Trial is repeated. However, should the champion succeed, they bring the War Chief a clean, honorable death and takes their place amongst [[The Seat of the War Chief]], and is given a weapon of the finest materials of his choice.&lt;br /&gt;
&lt;br /&gt;
The Trial is designed to find an orc leader that is not only physically capable, but also wise and strategic. He must be honorable, proud, and ready to serve his kin. a woman can become War Chief, but most women opt out of the Trial to instead lead the armies the War Chief would send.&lt;br /&gt;
&lt;br /&gt;
==Tenets of Tal'Magoth==&lt;br /&gt;
&lt;br /&gt;
The Tenets of Tal'Magoth are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Believe in the Kin that believes in you.&amp;lt;br&amp;gt;&lt;br /&gt;
Follow Tal'Magoth and may you prove yourself worthy of his respect.&amp;lt;br&amp;gt;&lt;br /&gt;
Carry your fallen kin on your back and restore their honor.&amp;lt;br&amp;gt;&lt;br /&gt;
Do not lie to your kin. Always be honest.&amp;lt;br&amp;gt;&lt;br /&gt;
Do not steal from your kin. Always embody integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Do not betray your kin, for you death will not be clean.&amp;lt;br&amp;gt;&lt;br /&gt;
Follow the War Chief, and respect their sacrifice.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For one day, you may follow in their footsteps&amp;lt;/p&amp;gt;&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Premonitions of A Faithful&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Seraphism&amp;diff=217</id>
		<title>Seraphism</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Seraphism&amp;diff=217"/>
		<updated>2017-10-09T09:19:14Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Did the thing with the thing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Long have they turned to idols and tales&amp;lt;br&amp;gt;&lt;br /&gt;
Away from My light, in darkness unbroken&amp;lt;br&amp;gt;&lt;br /&gt;
The last of My children, shrouded in night.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Premonitions of A Faithful&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Seraphism, also known as the &amp;quot;teachings of Mother&amp;quot; is the dominant religion in [[Meryndan]], known for its strict yet engaging teachings and its adoration of the Holy Mother. The teachings of Seraphism embrace forgiveness and fortitude, but know not to show any form of mercy to the ones they consider foes. The focus of Seraphism is justice and judgement. Those who fall from her light are met with flames.&lt;br /&gt;
&lt;br /&gt;
While this religion is primarily followed by [[human]]s, with its highest percentage of followers existing within the Human Kingdom, other places as far as [[Caros]] follow the teachings of the Mother. &lt;br /&gt;
&lt;br /&gt;
Since the early days of man, the tale of the Holy Mother has resonated through the &amp;quot;chantries&amp;quot;, which are the hubs of Seraphism. The central chantry of Seraphism is in [[Kingsrun]].&lt;br /&gt;
&lt;br /&gt;
==Hierarchy==&lt;br /&gt;
&lt;br /&gt;
Those who are a part of the chantry go by different titles alluding to being a part of Mother's family. Acceptable titles of &amp;quot;sister&amp;quot;, &amp;quot;brother&amp;quot;, and &amp;quot;cousin&amp;quot;, are the most common. If one within the chantry's following should call themselves &amp;quot;Mother&amp;quot; or &amp;quot;Father, they invoke the wrath of Her holy righteousness. Those who simply follow the religion are called the &amp;quot;children of Mother&amp;quot; and are in service to Her.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
The tale of Mother is one not spoken of lightly. To put it shortly -- a woman was born with skin, white as snow and eyes cold as ice in a castle atop the tallest mountain in the [[Stormlands]]. Her parents (secret lovers due to a difference in status) named the child Seraph. Just hours following Seraph's birth, a bolt of lightning struck the tower, catching the tower alight and reducing it to ashes. All within except for Seraph perished. For three days and nights the child lay amongst the rubble in heavy storms, yet she remained unharmed and in perfect health.&lt;br /&gt;
&lt;br /&gt;
Seraph was found by a couple who witnessed the tower's smoke from their farm, several miles away. They were shocked that a child could possibly survive such an instance, and in an effort to help the child, the woman's hands were scorched upon touching the babe's skin. The man removed his shirt and wrapped the babe in it, and brought Seraph to their farm and into the small village. Seraph was kept covered from head to toe, for if she touched anything she would turn it to flame.&lt;br /&gt;
&lt;br /&gt;
For many years, people feared Seraph due to her strange abilities, and was revered as a bad omen -- many suggested she be killed out of pity. Growing up, she watched as children hugged their parents, gave aid in their family work, and lived normally, growing depressed and reclusive. She had decided that if she could not live amongst others without causing pain that she would never interact with anyone again.&lt;br /&gt;
&lt;br /&gt;
One day, the couple that adopted Seraph were attacked by Elven centurions, and Seraph spouted fire from her hands, burning them to bits. The people of the village praised her heroics and bravery in this, but the threat of an Elvish counter-attack loomed overhead, forcing her to train herself in preparation. When the [[Elf]] infantry returned to destroy the village, Seraph single-handedly repelled them, ascending her fame to a level of prophecy, as those who witnessed her power and knew of her origin believed her power to come from a purely divine source. Seraph began to preach to the nearby villages words of humility and gratitude, but also words of ruin and abolition.&lt;br /&gt;
&lt;br /&gt;
Those who followed her teachings and joined her in battle took to calling her Mother, and her teachings spread to all corners of the continent, filling the bellies of all folk wit ha fire that burned bright. As the humans and elves waged upon war, the elves unveiled their secret weapon: the [[Drow]], thus beginning [[The Enslavement of Humanity]].&lt;br /&gt;
&lt;br /&gt;
The [[Drow]] took kind to enslaving humans, and felt no compassion for their pleaes. They were the first to inhabit [[Slaver's Bay]] and invented it. Both [[elf]] and [[drow]] attacked the humankind, decimating entire villages, and enslaving those who survived or surrendered. A young, charming warrior named [[Derrik Drakon]] joined forces with Seraph, and thus began to repel the elvish forces. This marks the start of the [[Human-Drow War]].&lt;br /&gt;
&lt;br /&gt;
As the Elvish forces we being forced back, the two presented them with an ultimatum, &amp;quot;Return our kin, leave us be, and you may walk away free and forgotten.&amp;quot; The Elvish forces refused and began to slaughter the human armies by the hundreds, and despite her incredible abilities, Seraph fell on the battlefield, stabbed through the stomach by a Drow general, extinguishing the fire that raged inside her. Derrik and his army fought with a newfound vigor, fueled by a thirst for revenge and retribution, completely eradicating the drow and elvish armies in a single skirmish.&lt;br /&gt;
&lt;br /&gt;
Derrik found Seraph, and promised to carry her word wit him wherever he went, vowing to repeat all her teaching and recite her chants, thus becoming Seraphism's first paladin. He held her hand as she ascended into the skies, watching the reveal itself through the dense smoke of battle. Derrik went on to slay the remainder of the Drow on the continent and many of the Elves (including non-combatants) before settling down and claiming the area that is now known as [[Kingsrun]] for his own. Many took to calling Derrik &amp;quot;Father&amp;quot;, and thus he is not only known as the &amp;quot;Hero of the Human Kingdom&amp;quot;, but also as &amp;quot;The Father of Light&amp;quot;. He was the first to fly the Seraphist flag, and from him her teachings continued to spread after her death.&lt;br /&gt;
&lt;br /&gt;
==Main Chant==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;As the Sun rose on the army of the faithful, as the shadow of a distant storm darkens the Sun.&amp;lt;br&amp;gt; There, in the heart of them, sang the Mother radiant&amp;lt;br&amp;gt; And at her side rides the Prophet. Mother, burn my heart:&amp;lt;br&amp;gt; Take from my life of sorrow. Lift me from my world of pain. &amp;lt;br&amp;gt; Reborn may I be in the fire of Your mercy.&amp;lt;br&amp;gt; Now Her hand is raised&amp;lt;br&amp;gt; A sword to pierce the Heavens. With Her light, she defends the faithful&amp;lt;br&amp;gt; Let chaos be undone. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Mother, though the darkness comes upon me&amp;lt;br&amp;gt; I shall embrace the sun. I shall weather the storm&amp;lt;br&amp;gt;I will not forsake You, even if I forget myself&amp;lt;br&amp;gt; What you have created, no one can tear asunder.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; In death, they will embrace Her light&amp;lt;br&amp;gt; Long have they turned to idols and tales&amp;lt;br&amp;gt;&lt;br /&gt;
Away from My light, in darkness unbroken&amp;lt;br&amp;gt;&lt;br /&gt;
The last of My children, shrouded in night.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Premonitions of A Faithful&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Disasters&amp;diff=216</id>
		<title>Disasters</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Disasters&amp;diff=216"/>
		<updated>2017-10-09T08:56:54Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added the Enslavement of man&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Enslavement of Humanity]]&lt;br /&gt;
&lt;br /&gt;
[[The Human-Drow War]]&lt;br /&gt;
&lt;br /&gt;
[[The Genocide of the Drow Race]]&lt;br /&gt;
&lt;br /&gt;
[[The Massacre of Farshore]]&lt;br /&gt;
&lt;br /&gt;
[[The Summer Palace Tragedy]]&lt;br /&gt;
&lt;br /&gt;
[[The Whisper Hollow Holocaust]]&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Faiths&amp;diff=215</id>
		<title>Faiths</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Faiths&amp;diff=215"/>
		<updated>2017-10-09T08:33:43Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added known Faiths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Major Meryndanian Religions ==&lt;br /&gt;
&lt;br /&gt;
*[[Seraphism]]&lt;br /&gt;
&lt;br /&gt;
*The Creed of [[Tal'Magoth]]&lt;br /&gt;
&lt;br /&gt;
*The [[Pantheon]] of the Ring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Major Carosi Religions ==&lt;br /&gt;
&lt;br /&gt;
*The Following of [[Sól]]&lt;br /&gt;
&lt;br /&gt;
*The Following of [[Natanis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druidic Tribes/ Cults ==&lt;br /&gt;
&lt;br /&gt;
*The [[Warsong]]&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=214</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=214"/>
		<updated>2017-10-09T08:25:48Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Updated level and minor grammatical alterations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Neutral Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;If it's any consolation, you're not as frustrating as the orc&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with long red hair, fair skin, and green eyes. After her resurrection, she was given a new form that included blue raven wings that span up to 16 feet, a plume of fathers over her ears, and several patches of feathers across her body. She also has permanent blue markings from her tribe origins above her brows and on her chin. She's covered in permanent scars, marks, and bruises as lingering side effects of her resurrection. She also has a false foot on her left leg. Most of the leg below the knee was missing when she was resurrected, luckily [[Morlum]] had constructed her a more accurate prosthetic when she was reunited with [[The Wilde Hunt]] as they returned to the [[Whisper Hollow]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As the party first met her as frighten and timid. Her experience with outsiders had been mostly negative to that point. Being unable to speak was a major hindrance to her ability to be non threatening, especially with the marks on her face that identified her as a part of the tribe that was known for murdering people in the area. When leaving the hollow she was largely afraid of most unfamiliar things because of her seclusion and isolation that led her to being curious but from a distance. Up until her experience in Malnathas where she started to question the purpose of the player's goals, what they were doing and why.&lt;br /&gt;
&lt;br /&gt;
After her resurrection she returned with newfound confidence, a driving motivation to lead her tribe and stop Thymlyssa. The timid nature from previously being largely removed due to being thrusted into a leadership role, with the blessings of her diety, and having something to fight for.&lt;br /&gt;
&lt;br /&gt;
==Experience With The Party==&lt;br /&gt;
&lt;br /&gt;
===Magport===&lt;br /&gt;
&lt;br /&gt;
Her arrival at Magport was the first time she was out of her element. Her nerves were sensitive, and anxiety was hitting her hard. She needed to hide, to be less visible. She had lived her whole life worried about being stabbed in the back when she wasn’t paying attention, and now she was surrounded by people she didn’t know on all sides.&lt;br /&gt;
&lt;br /&gt;
===The Good Luck===&lt;br /&gt;
Being on a sailing ship was no less stressful, although she took it better than being in the city. The ship may have had tight confines that gave her a sense of claustrophobia, making her stay up at night, and having a roomate that was turning into a fishboy didn't help. She learned to cope with the sea-sickness. Or at least she thought she did, until the medicine [[Casper]] gave her wore off.&lt;br /&gt;
&lt;br /&gt;
===Malnathas===&lt;br /&gt;
Liking it more than magport but still opposed to being surrounded by people, Fonia began to develop trust issues with the people she was meeting. While Creek, Reese, and Moro seemed to hash out their opinions of the situations, she was wondering what their goal was and what they were doing. She knew they wanted help in fighting the orcs, and ended up being roped into some grand initiation ritual that made her bloodbound to an evil elven empress who she already had far suspicions of. She would be greatly traumatized by a vision:&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;“You are standing in Yuma’s garden and your friends are looking at you smiling, so is Yuma. But the sky turns grey, everyone turns their back to you shaking their heads in disappointment. You go to call out to them but you can’t speak, Yuma rips off your hears so you can’t hear, she pulls out your tongue and rips off your jaw so you can’t speak, then rips off your legs so you can’t walk. And you’ll never get any of it back. Then the garden, the forest, everything surrounding you burns, Yuma looking down at you with a scowl. Your friends burn alive, and you begin to burn, but cannot move, scream, or resist in any way as you feel the heat consume your flesh and bubble inside and out. Then you wake up out of your trance”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Beans&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fonia would forever be afraid of Yuma after this vision. She made a large mess of the room she stayed in when they got back. She went into a rage, a panic, a series of confused, scared, and angry emotions until Creek entered the room and calmed her down. She would never forget, couldn’t forget, at this point she knew everything they had done to this point was someone else's will. She didn’t have the free will she once did, even regretted leaving the Hollow, but had to push on further into this dark life she brought herself in. She couldn't stand being owned, branded, used, it reminded her too much of her childhood. And with the traumatizing images of Yuma ripping her jaw off she wouldn’t recover from that despair inside that she longed to be rid of. She wanted nothing more, but to make sure the people she cared about got out to live on. And so she fought, she fell, and she died, buried in the rubble of the collapsing palace.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
There was nothing left but the endless sleep, forever to drift aimlessly through the void of endless darkness. Nothing to disturb, distract, or even disrupt the peace that envelops one during death. Sometimes you wonder if this is the outcome someone would hope for. After all, especially for someone like Fonia, having it all finally be over might be the only way she can reach peace now without the guidance of those she trusts.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
&lt;br /&gt;
Brought back from death, her Hawk companion Verja gone, and Ebvy standing in front of her, she was given a new form, and, seeing what was sacrificed to bring her back, she had a newfound drive to do what she was brought back to do: Lead the Warsong and protect the Hollow. With the blessings of her Diety she would work with newfound confidence and pride.&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Player_Characters&amp;diff=213</id>
		<title>Player Characters</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Player_Characters&amp;diff=213"/>
		<updated>2017-10-09T08:21:00Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Format fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An index of the player characters that were created in Everlaster.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Player Characters&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Player&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Chapter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
! [[Creek Morrow]]&lt;br /&gt;
| [[Sooperphilly]]&lt;br /&gt;
| Psionic Paladin&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Reese Drumlin]]&lt;br /&gt;
| [[Feldspar]]&lt;br /&gt;
| Ranger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Moro]]&lt;br /&gt;
| [[Ana / bulnosaur]]&lt;br /&gt;
| Druid&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Frer'cahl]]&lt;br /&gt;
| [[KC]]&lt;br /&gt;
| Rogue&lt;br /&gt;
| [[Drow]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Betrayed, Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Saffron Grants]]&lt;br /&gt;
| [[DJ]]&lt;br /&gt;
| Druid&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Withdrew, Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Elodea]]&lt;br /&gt;
| [[DJ]]&lt;br /&gt;
| Wizard&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 2: The King's Lament&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Rorik]]&lt;br /&gt;
| [[Natalie]]&lt;br /&gt;
| Bard&lt;br /&gt;
| [[Human]]/[[Merfolk]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Deceased&lt;br /&gt;
|-&lt;br /&gt;
! [[Kenton]]&lt;br /&gt;
| [[Nitro]]&lt;br /&gt;
| Fighter&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 2: The King's Lament&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Fonia]]&lt;br /&gt;
| [[Nitro]]&lt;br /&gt;
| Ranger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 3: Overgrowth&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Urgnak]]&lt;br /&gt;
| [[KC]]&lt;br /&gt;
| Barbarian&lt;br /&gt;
| [[Orc]]&lt;br /&gt;
| Chapter 6: The Five Stages of Grief&lt;br /&gt;
| Alive! &lt;br /&gt;
|-&lt;br /&gt;
! [[Azu Mylaro]]&lt;br /&gt;
| [[Sooperphilly]]&lt;br /&gt;
| Cleric&lt;br /&gt;
| [[Pantheran]]&lt;br /&gt;
| Chapter 9: Truth or Dare&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Cyrida]]&lt;br /&gt;
| [[Natalie]]&lt;br /&gt;
| Rogue&lt;br /&gt;
| [[Elf]]&lt;br /&gt;
| Chapter 10: The Red Dream&lt;br /&gt;
| Alive&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Player_Characters&amp;diff=212</id>
		<title>Player Characters</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Player_Characters&amp;diff=212"/>
		<updated>2017-10-09T08:17:52Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Converted Arthos' PC list to Everlaster like a boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An index of the player characters that were created in Everlaster.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Player Characters&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Player&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Race&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Chapter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
! [[Creek Morrow]]&lt;br /&gt;
| [[Sooperphilly]]&lt;br /&gt;
| [[Human]&lt;br /&gt;
| Psionic Paladin&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Reese Drumlin]]&lt;br /&gt;
| [[Feldspar]]&lt;br /&gt;
| Ranger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Moro]]&lt;br /&gt;
| [[Ana / bulnosaur]]&lt;br /&gt;
| Druid&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Frer'cahl]]&lt;br /&gt;
| [[KC]]&lt;br /&gt;
| Rogue&lt;br /&gt;
| [[Drow]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Betrayed, Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Saffron Grants]]&lt;br /&gt;
| [[DJ]]&lt;br /&gt;
| Druid&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Withdrew, Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Elodea]]&lt;br /&gt;
| [[DJ]]&lt;br /&gt;
| Wizard&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 2: The King's Lament&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Rorik]]&lt;br /&gt;
| [[Natalie]]&lt;br /&gt;
| Bard&lt;br /&gt;
| [[Human]]/[[Merfolk]]&lt;br /&gt;
| Chapter 1: Stormborn&lt;br /&gt;
| Deceased&lt;br /&gt;
|-&lt;br /&gt;
! [[Kenton]]&lt;br /&gt;
| [[Nitro]]&lt;br /&gt;
| Fighter&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 2: The King's Lament&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Fonia]] Ebvy&lt;br /&gt;
| [[Nitro]]&lt;br /&gt;
| Ranger&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| Chapter 3: Overgrowth&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Urgnak]]&lt;br /&gt;
| [[KC]]&lt;br /&gt;
| Barbarian&lt;br /&gt;
| [[Orc]]&lt;br /&gt;
| Chapter 6: The Five Stages of Grief&lt;br /&gt;
| Alive! &lt;br /&gt;
|-&lt;br /&gt;
! [[Azu Mylaro]]&lt;br /&gt;
| [[Sooperphilly]]&lt;br /&gt;
| Cleric&lt;br /&gt;
| [[Pantheran]]&lt;br /&gt;
| Chapter 9: Truth or Dare&lt;br /&gt;
| Alive&lt;br /&gt;
|-&lt;br /&gt;
! [[Cyrida]]&lt;br /&gt;
| [[Natalie]]&lt;br /&gt;
| Rogue&lt;br /&gt;
| [[Elf]]&lt;br /&gt;
| Chapter 10: The Red Dream&lt;br /&gt;
| Alive&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Disasters&amp;diff=211</id>
		<title>Disasters</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Disasters&amp;diff=211"/>
		<updated>2017-10-09T08:03:28Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added the genocide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[The Human-Drow War]]&lt;br /&gt;
&lt;br /&gt;
[[The Genocide of the Drow Race]]&lt;br /&gt;
&lt;br /&gt;
[[The Massacre of Farshore]]&lt;br /&gt;
&lt;br /&gt;
[[The Summer Palace Tragedy]]&lt;br /&gt;
&lt;br /&gt;
[[The Whisper Hollow Holocaust]]&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Disasters&amp;diff=210</id>
		<title>Disasters</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Disasters&amp;diff=210"/>
		<updated>2017-10-09T08:02:46Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: /* = Disasters */ Removed redundant formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[The Human-Drow War]]&lt;br /&gt;
&lt;br /&gt;
[[The Massacre of Farshore]]&lt;br /&gt;
&lt;br /&gt;
[[The Summer Palace Tragedy]]&lt;br /&gt;
&lt;br /&gt;
[[The Whisper Hollow Holocaust]]&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Disasters&amp;diff=209</id>
		<title>Disasters</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Disasters&amp;diff=209"/>
		<updated>2017-10-09T08:02:30Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Put up initial suggestions for disaster names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disasters =&lt;br /&gt;
&lt;br /&gt;
[[The Human-Drow War]]&lt;br /&gt;
&lt;br /&gt;
[[The Massacre of Farshore]]&lt;br /&gt;
&lt;br /&gt;
[[The Summer Palace Tragedy]]&lt;br /&gt;
&lt;br /&gt;
[[The Whisper Hollow Holocaust]]&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Main_Page&amp;diff=208</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Main_Page&amp;diff=208"/>
		<updated>2017-10-09T07:59:30Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: removed the &amp;quot;getting started&amp;quot; template on the bottom of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ladilad.png|center]]&lt;br /&gt;
&lt;br /&gt;
Everlaster is a Dungeons &amp;amp; Dragons 3.5 Edition created by first-time GM [[Beans]] (also known as Ari) with the help of [[Nitro]]. The campaign was first advertised March 3rd 2017 on a Discord server named &amp;quot;The Fambly&amp;quot;. Many participants responded to the invitation on the server giving the campaign an initial 6 players. The initial cast was [[Creek Morrow]], [[Morlum]], [[Moro]], [[Reese Drumlin]], [[Saffron Grants]], and [[Frer'cahl]]. The campaign's first session was on March 4th 2017 at 10pm EST, and the players had already made their characters before the start of the session. &lt;br /&gt;
&lt;br /&gt;
Everlaster takes place every Saturday at 10pm EST and usually lasts 4 or 5 hours in length. Every chapter of Everlaster has it's own theme, splash poster, and primary character focus. This wiki documents the current history of the continents of [[Meryndan]] and [[Caros]].&lt;br /&gt;
&lt;br /&gt;
Currently, the party consists of [[Moro]] played by [[Anna / bulnosaur]], [[Morlum]] played by [[Matt / mattloaf]], [[Elodea]] played by [[DJ]], [[Reese Drumlin]] played by [[Feldspar]], [[Azu Mylaro]] played by [[Sooperphilly]], [[Cyrida]] played by [[Natalie]], and [[Urgnak]] played by [[KC]].&lt;br /&gt;
&lt;br /&gt;
= World =&lt;br /&gt;
The world of Everlaster is a world for D&amp;amp;D, created by [[Beans]]. The world is ever-growing and acts as a platform for the current campaign.&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Important Figures]]&lt;br /&gt;
* [[Player Characters]]&lt;br /&gt;
* [[Organizations]]&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
* [[Landmarks]]&lt;br /&gt;
* [[Landforms]]&lt;br /&gt;
* [[Bodies of water]]&lt;br /&gt;
* [[Countries]]&lt;br /&gt;
* [[Cities &amp;amp; Townships]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[Wars]]&lt;br /&gt;
* [[Faiths]]&lt;br /&gt;
* [[Stories]]&lt;br /&gt;
* [[Magical Artifacts]]&lt;br /&gt;
* [[Calendar]]&lt;br /&gt;
* [[Disasters]]&lt;br /&gt;
* [[Beastiary]]&lt;br /&gt;
&lt;br /&gt;
= Game System =&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* [[Race]]&lt;br /&gt;
&lt;br /&gt;
'''''VIDEOS:'''''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://youtu.be/ng35kmn-0UQ&lt;br /&gt;
https://youtu.be/DZQ5Uh0vZOc&lt;br /&gt;
https://www.youtube.com/watch?v=0Ns8-9EqJYM&lt;br /&gt;
https://www.youtube.com/watch?v=MyLNssH4pWA&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''CHAPTER LIST:'''''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Prologue: The End and Beginning &amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 1: Stormborn &amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 2: The King's Lament &amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 3: Overgrowth&amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 4: Revelations&amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 5: Mar'naras and Ashabelanas (To thrive, To die) &amp;lt;br /&amp;gt;&lt;br /&gt;
Conclusion (1-5): Justice &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''&amp;quot;Book 2&amp;quot;''''' &amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 6: The Five Stages of Grief&amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 7: The Keepers&amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 8: Bad News&amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 9: Truth or Dare&amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 10: The Red Dream&amp;lt;br /&amp;gt;&lt;br /&gt;
Conclusion (6-10): Faith&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Main_Page&amp;diff=207</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Main_Page&amp;diff=207"/>
		<updated>2017-10-09T07:54:01Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Fixed world section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ladilad.png|center]]&lt;br /&gt;
&lt;br /&gt;
Everlaster is a Dungeons &amp;amp; Dragons 3.5 Edition created by first-time GM [[Beans]] (also known as Ari) with the help of [[Nitro]]. The campaign was first advertised March 3rd 2017 on a Discord server named &amp;quot;The Fambly&amp;quot;. Many participants responded to the invitation on the server giving the campaign an initial 6 players. The initial cast was [[Creek Morrow]], [[Morlum]], [[Moro]], [[Reese Drumlin]], [[Saffron Grants]], and [[Frer'cahl]]. The campaign's first session was on March 4th 2017 at 10pm EST, and the players had already made their characters before the start of the session. &lt;br /&gt;
&lt;br /&gt;
Everlaster takes place every Saturday at 10pm EST and usually lasts 4 or 5 hours in length. Every chapter of Everlaster has it's own theme, splash poster, and primary character focus. This wiki documents the current history of the continents of [[Meryndan]] and [[Caros]].&lt;br /&gt;
&lt;br /&gt;
Currently, the party consists of [[Moro]] played by [[Anna / bulnosaur]], [[Morlum]] played by [[Matt / mattloaf]], [[Elodea]] played by [[DJ]], [[Reese Drumlin]] played by [[Feldspar]], [[Azu Mylaro]] played by [[Sooperphilly]], [[Cyrida]] played by [[Natalie]], and [[Urgnak]] played by [[KC]].&lt;br /&gt;
&lt;br /&gt;
= World =&lt;br /&gt;
The world of Everlaster is a world for D&amp;amp;D, created by [[Beans]]. The world is ever-growing and acts as a platform for the current campaign.&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Important Figures]]&lt;br /&gt;
* [[Player Characters]]&lt;br /&gt;
* [[Organizations]]&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
* [[Landmarks]]&lt;br /&gt;
* [[Landforms]]&lt;br /&gt;
* [[Bodies of water]]&lt;br /&gt;
* [[Countries]]&lt;br /&gt;
* [[Cities &amp;amp; Townships]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[Wars]]&lt;br /&gt;
* [[Faiths]]&lt;br /&gt;
* [[Stories]]&lt;br /&gt;
* [[Magical Artifacts]]&lt;br /&gt;
* [[Calendar]]&lt;br /&gt;
* [[Disasters]]&lt;br /&gt;
* [[Beastiary]]&lt;br /&gt;
&lt;br /&gt;
= Game System =&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* [[Race]]&lt;br /&gt;
&lt;br /&gt;
'''''VIDEOS:'''''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://youtu.be/ng35kmn-0UQ&lt;br /&gt;
https://youtu.be/DZQ5Uh0vZOc&lt;br /&gt;
https://www.youtube.com/watch?v=0Ns8-9EqJYM&lt;br /&gt;
https://www.youtube.com/watch?v=MyLNssH4pWA&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''CHAPTER LIST:'''''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Prologue: The End and Beginning &amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 1: Stormborn &amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 2: The King's Lament &amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 3: Overgrowth&amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 4: Revelations&amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 5: Mar'naras and Ashabelanas (To thrive, To die) &amp;lt;br /&amp;gt;&lt;br /&gt;
Conclusion (1-5): Justice &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''&amp;quot;Book 2&amp;quot;''''' &amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 6: The Five Stages of Grief&amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 7: The Keepers&amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 8: Bad News&amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 9: Truth or Dare&amp;lt;br /&amp;gt;&lt;br /&gt;
Chapter 10: The Red Dream&amp;lt;br /&amp;gt;&lt;br /&gt;
Conclusion (6-10): Faith &lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
* [//meta.wikimedia.org/wiki/Help:Contents User's Guide]&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Panthera&amp;diff=206</id>
		<title>Panthera</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Panthera&amp;diff=206"/>
		<updated>2017-10-09T07:51:25Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added a pantheran adventurer example to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
Panthera are thin and slender creatures, standing in a range between that of a [[dwarf]] or a [[human]]. However, unlike their humanoid counterparts, they are clearly distinguished by their coat of soft fur, slit pupils, and tail, as well as  their round and pointed ears atop their head. Their hands are shaped similarly to that of any other race, but also contain a natural weapon -- their retractable claws.&lt;br /&gt;
&lt;br /&gt;
Accents are typically Carosi in nature with a bit more of a lisp. The words are fluid and often rather crisp when spoken. For example, “What do you want to do?” read in common would be “Vhat doo yoo-u vant too doo?” Everything is very stretched.&lt;br /&gt;
&lt;br /&gt;
Pantheran people prefer more neutral tones in comparison to other Carosi. They often don browns, grays, burned oranges, dark yellows, and deep reds. Only do the nobility wear bright colors to display their status. You will rarely see a panthera sporting the colors purple or blue, as they believe purple and blue are “elven colors”. They wear loose clothing and prefer lighter armor but will wear heavier if need be. They often wear turbans to shield themselves from the intense humidity and rarely wear shoes. Their hair is often dreaded and held with decorative beads or wrappings as the hair of a panthera is sacred. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Bonus&lt;br /&gt;
! Ancestral&amp;lt;br&amp;gt;Origin&lt;br /&gt;
! Population&lt;br /&gt;
! Average&amp;lt;br&amp;gt;Lifespan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Catfolk]]&lt;br /&gt;
| DEX +2&amp;lt;br&amp;gt;CHA +2&amp;lt;br&amp;gt;WIS -2&lt;br /&gt;
| [[Caros]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Scarce&amp;lt;/span&amp;gt;&lt;br /&gt;
| 60 Years&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Traits==&lt;br /&gt;
&lt;br /&gt;
Size: Medium&lt;br /&gt;
&lt;br /&gt;
Base Speed: 35 feet per turn&lt;br /&gt;
&lt;br /&gt;
Natural Weapon: Cat's Claws (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
Languages: Pantheran begin play speaking Carosi and Common&lt;br /&gt;
&lt;br /&gt;
Due to the variations of Pantheran traits, they can choose between multiple racial traits. They are allowed to choose one of each type of racial trait, or an alternative that may be selected in place of one or more of these types.&lt;br /&gt;
&lt;br /&gt;
Senses --&lt;br /&gt;
&lt;br /&gt;
'''Low Light Vision:''' Pantheran have low-light vison, allowing them to see twice as far as [[human]]s in dim light.&lt;br /&gt;
&lt;br /&gt;
'''Scent:''' Pantheran gain the scent ability, tracking by sense of smell, detecting the presence of creatures within anywhere from a 15 to 60 feet range (depending on wind)&lt;br /&gt;
&lt;br /&gt;
Defense --&lt;br /&gt;
&lt;br /&gt;
'''Cat's Luck:''' Once per day when a Pantheran makes a Reflex saving throw, he can roll it with advantage.&lt;br /&gt;
&lt;br /&gt;
Feat and Skill --&lt;br /&gt;
&lt;br /&gt;
'''Natural Hunter:''' Thanks to their natural hunter instinct, they gain a +2 bonus to Perception, Stealth, and Survival checks.&lt;br /&gt;
&lt;br /&gt;
'''Clever Cat:''' Their craftiness and interest in social affairs gains a +2 bonus to Bluff, Diplomacy and Sense Motive checks.&lt;br /&gt;
&lt;br /&gt;
'''Curiosity:''' Pantheran are naturally inquisitive about their world, gaining a +4 bonus to Diplomacy (when asking for information), and Knowledge (History) and Knowledge (Local) are always class skills for them. If a class chosen already has those Knowledge skills as class skills, they gain a +2 bonus to those skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement --&lt;br /&gt;
&lt;br /&gt;
'''Sprinter:''' Pantheran gains an additional 10-foot racial bonus when using Charge, Run, or Withdraw actions&lt;br /&gt;
&lt;br /&gt;
'''Climber:''' Their claws and natural instinct gains a +8 bonus on Climb checks, and possess a climb speed of 20 feet per turn.&lt;br /&gt;
&lt;br /&gt;
'''Nimble Faller:''' Pantheran naturally land on their feet even from lethal falls and gain a +1 bonus to their CMD against trip maneuvers.&lt;br /&gt;
&lt;br /&gt;
Special Alternative --&lt;br /&gt;
&lt;br /&gt;
'''Jungle Stalker:''' A Pantheran's homeland is in deeply forested terrain, and as such have adapted to it. Those who have gain a +2 bonus to Acrobatics checks and ignore difficult terrain caused by foliage. This takes up both the Movement and Defense slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
While they do not hold position in the Sandwyrm Conclave, they are still regarded as a major power on the southern island. Their leader, Queen Khalida, has established a firm society based off of the trade of silks and inks.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Known for indulgence and passion, the panthera have little restrictions. Respect is earned, not given in Pantheran culture. Slaves are widely accepted as they are in most of Caros and the slave trade is very fluid throughout Shasa. In fact, Shasa is renowned for trading in slaves who are used in every aspect of life, including as guards, maids, pit fighters, and whores. Those born into slavery are given little chance to appeal against their heritage and are often forced into the lifestyle. The people of Shasa, similar to the rest of southern Caros, believe in the term “ an eye for an eye” unlike their northern cousins who believe in the rest of the phrase “...only makes the world blind”. Those who break the laws of Shasa (which are rather difficult to break) are given two options. Die in the fighting pits, or live as a cripple. &lt;br /&gt;
&lt;br /&gt;
Sorcerers, clerics, and monks are particularly valued in Pantheran culture because they are viewed as being “touched by the ancients” and the true descendants of the turned felines. &lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
The bringing of the panthera is one shrouded in secrecy kept by the loyal line for generations. The story told to the public is one regarded as reality despite it’s glorious and unrealistic nature. They believe that thousands of years ago, the ancient gods saw that their descendants were being hunted to extinction by the northern elves for their beautiful furs and their sharp teeth. This beautiful race of felines was dwindling down to the point where only a few hundred existed and were on the brink of being completely extinct. Seeing their beauty, the ancient gods delivered them a gift which would allow them to walk on two feet and wield a proper weapon as the elves who threatened them did. The remaining felines stood wayward against the elves and pushed them back, and reveled in their new forms. They begged for one last gift in which the ancient reluctantly abided to. This new established race of felines were given a voice, a language, and culture. Thus, the panthera were born. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Their society while tribal in nature is rather advanced when in comparison to other beastly races of Caros, featuring a caste system and a royal figure, that resides in the House of the Undying Sun, in the city of Shasa. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shasa=&lt;br /&gt;
&lt;br /&gt;
Shasa is the capital of the pantheran people and is an oasis on the edge of the Mysts, a rainforest in the southeast portion of Caros. The people often live in large apartments made of sandstone. The city is often wracked by intense hurricanes and monsoons which flood the lower portions of the city. The bay shore is dominated by great broken stepped walls, the largest known as the wall of binding is four hundred feet high. All manner of trees, vines and flowers grow on the terraces but are often swept away by the intense waves. The fighting pit of Shasa is located just at the very edge in which it also serves as a basin for when flooding occurs. Their most infamous landmark is the wall of binding, in which those who refuse the pits are strung to be eaten away by seagulls and the harsh waves. The House of the Undying Sun is where the monarchy resides. It’s a giant temple with bright red glowing spires that burn the eyes of those who look upon them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
Their people generally worship the universal “spire” (sun god) known as Sól while seemingly less worship the hedonistic religion of Natanis, a religion dedicated to indulging on the seven sins.&lt;br /&gt;
&lt;br /&gt;
The pantheran culture breeds a chaotic lifestyle, but the community's desire to continue to work in each other's favor also precipitates a good nature in their citizens, with unselfish cooperation at the very core of the people.&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
Pantheran are natural born trackers that therefore predisposes a career of [[ranger]]s and [[druid]]s in Catfolk adventurers, but others can find their trade in performance art, [[wizard]]ry, or even a holistic path as a [[monk]] or [[cleric]].&lt;br /&gt;
&lt;br /&gt;
[[Azu Mylaro]] is a Pantheran member of [[The Wild Hunt]]&lt;br /&gt;
&lt;br /&gt;
Male Names: Hemlok, Azu, Carthan, Jonat&lt;br /&gt;
&lt;br /&gt;
Female Names: Alya, Shimu, Nunnewa, Zalyra, Maru&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Race&amp;diff=205</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Race&amp;diff=205"/>
		<updated>2017-10-09T07:50:07Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: /* Sapient Races */ Also removed Lizardfolk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sapient Races==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Bonus&lt;br /&gt;
! Ancestral&amp;lt;br&amp;gt;Origin&lt;br /&gt;
! Population&lt;br /&gt;
! Average&amp;lt;br&amp;gt;Lifespan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Human]]&lt;br /&gt;
| Quick Learner&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: lime&amp;quot;&amp;gt;Ubiquitous&amp;lt;/span&amp;gt;&lt;br /&gt;
| 70 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Dwarf]]&lt;br /&gt;
| CON +2&amp;lt;br&amp;gt;CHA -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&lt;br /&gt;
| 250 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Elf]]&lt;br /&gt;
| DEX +2&amp;lt;br&amp;gt;CON -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: lime&amp;quot;&amp;gt;Ubiquitous&amp;lt;/span&amp;gt;&lt;br /&gt;
| 350 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Half-Elf]]&lt;br /&gt;
| DEX +2&amp;lt;br&amp;gt;CON -2&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Scarce&amp;lt;/span&amp;gt;&lt;br /&gt;
| 125 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Orc]]&lt;br /&gt;
| STR +4&amp;lt;br&amp;gt;INT -2&amp;lt;br&amp;gt;WIS -2&amp;lt;br&amp;gt;CHA -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Half-Orc]]&lt;br /&gt;
| STR +2&amp;lt;br&amp;gt;INT -2&amp;lt;br&amp;gt;CHA -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #FF4500&amp;quot;&amp;gt;Obscure&amp;lt;/span&amp;gt;&lt;br /&gt;
| 60 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Panthera]]&lt;br /&gt;
| DEX +2&amp;lt;br&amp;gt;CHA +2&amp;lt;br&amp;gt;WIS -2&lt;br /&gt;
| [[Caros]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Scarce&amp;lt;/span&amp;gt;&lt;br /&gt;
| 60 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Dragonborn]]&lt;br /&gt;
| STR +2&amp;lt;br&amp;gt;CHA +1&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #FF4500&amp;quot;&amp;gt;Obscure&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Foxling]]&lt;br /&gt;
| DEX +2&amp;lt;br&amp;gt;CHA +2&amp;lt;br&amp;gt;STR -2&amp;lt;br&amp;gt;CON -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Scarce&amp;lt;/span&amp;gt;&lt;br /&gt;
| 75 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Wolfkind]]&lt;br /&gt;
| INT +2&amp;lt;br&amp;gt;CON +2&amp;lt;br&amp;gt;DEX -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Scarce&amp;lt;/span&amp;gt;&lt;br /&gt;
| 75 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Yuan-Ti]]&lt;br /&gt;
| CON +2&amp;lt;br&amp;gt;STR -2&amp;lt;br&amp;gt;INT -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #FF4500&amp;quot;&amp;gt;Obscure&amp;lt;/span&amp;gt;&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Drow]]&lt;br /&gt;
| DEX +4&amp;lt;br&amp;gt;CON -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Extinct&amp;lt;/span&amp;gt;&lt;br /&gt;
| ∞&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Drow&amp;diff=204</id>
		<title>Drow</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Drow&amp;diff=204"/>
		<updated>2017-10-09T07:49:42Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
&lt;br /&gt;
Male Names:&lt;br /&gt;
&lt;br /&gt;
Female Names:&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Yuan-Ti&amp;diff=203</id>
		<title>Yuan-Ti</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Yuan-Ti&amp;diff=203"/>
		<updated>2017-10-09T07:49:30Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
&lt;br /&gt;
Male Names:&lt;br /&gt;
&lt;br /&gt;
Female Names:&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Wolfkind&amp;diff=202</id>
		<title>Wolfkind</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Wolfkind&amp;diff=202"/>
		<updated>2017-10-09T07:49:22Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
&lt;br /&gt;
Male Names:&lt;br /&gt;
&lt;br /&gt;
Female Names:&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Foxling&amp;diff=201</id>
		<title>Foxling</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Foxling&amp;diff=201"/>
		<updated>2017-10-09T07:49:12Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Created page with &amp;quot;==Physical Description==  ==Relations==  ==Culture==  ==Society==   ==Alignment and Religion==  ==Adventurers==  Male Names:  Female Names:&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
&lt;br /&gt;
Male Names:&lt;br /&gt;
&lt;br /&gt;
Female Names:&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Race&amp;diff=200</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Race&amp;diff=200"/>
		<updated>2017-10-09T07:48:57Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: /* Sapient Races */ Removed Kobolds, forgot about their nonexistence (?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sapient Races==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Bonus&lt;br /&gt;
! Ancestral&amp;lt;br&amp;gt;Origin&lt;br /&gt;
! Population&lt;br /&gt;
! Average&amp;lt;br&amp;gt;Lifespan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Human]]&lt;br /&gt;
| Quick Learner&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: lime&amp;quot;&amp;gt;Ubiquitous&amp;lt;/span&amp;gt;&lt;br /&gt;
| 70 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Dwarf]]&lt;br /&gt;
| CON +2&amp;lt;br&amp;gt;CHA -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&lt;br /&gt;
| 250 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Elf]]&lt;br /&gt;
| DEX +2&amp;lt;br&amp;gt;CON -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: lime&amp;quot;&amp;gt;Ubiquitous&amp;lt;/span&amp;gt;&lt;br /&gt;
| 350 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Half-Elf]]&lt;br /&gt;
| DEX +2&amp;lt;br&amp;gt;CON -2&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Scarce&amp;lt;/span&amp;gt;&lt;br /&gt;
| 125 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Orc]]&lt;br /&gt;
| STR +4&amp;lt;br&amp;gt;INT -2&amp;lt;br&amp;gt;WIS -2&amp;lt;br&amp;gt;CHA -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&lt;br /&gt;
| 40 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Half-Orc]]&lt;br /&gt;
| STR +2&amp;lt;br&amp;gt;INT -2&amp;lt;br&amp;gt;CHA -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #FF4500&amp;quot;&amp;gt;Obscure&amp;lt;/span&amp;gt;&lt;br /&gt;
| 60 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Panthera]]&lt;br /&gt;
| DEX +2&amp;lt;br&amp;gt;CHA +2&amp;lt;br&amp;gt;WIS -2&lt;br /&gt;
| [[Caros]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Scarce&amp;lt;/span&amp;gt;&lt;br /&gt;
| 60 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Dragonborn]]&lt;br /&gt;
| STR +2&amp;lt;br&amp;gt;CHA +1&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #FF4500&amp;quot;&amp;gt;Obscure&amp;lt;/span&amp;gt;&lt;br /&gt;
| 80 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Lizardfolk]]&lt;br /&gt;
| STR +2&amp;lt;br&amp;gt;CHA +2&amp;lt;br&amp;gt;INT -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #FF4500&amp;quot;&amp;gt;Obscure&amp;lt;/span&amp;gt;&lt;br /&gt;
| 60 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Foxling]]&lt;br /&gt;
| DEX +2&amp;lt;br&amp;gt;CHA +2&amp;lt;br&amp;gt;STR -2&amp;lt;br&amp;gt;CON -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Scarce&amp;lt;/span&amp;gt;&lt;br /&gt;
| 75 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Wolfkind]]&lt;br /&gt;
| INT +2&amp;lt;br&amp;gt;CON +2&amp;lt;br&amp;gt;DEX -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Scarce&amp;lt;/span&amp;gt;&lt;br /&gt;
| 75 Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Yuan-Ti]]&lt;br /&gt;
| CON +2&amp;lt;br&amp;gt;STR -2&amp;lt;br&amp;gt;INT -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #FF4500&amp;quot;&amp;gt;Obscure&amp;lt;/span&amp;gt;&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Drow]]&lt;br /&gt;
| DEX +4&amp;lt;br&amp;gt;CON -2&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Extinct&amp;lt;/span&amp;gt;&lt;br /&gt;
| ∞&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Kobold&amp;diff=199</id>
		<title>Kobold</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Kobold&amp;diff=199"/>
		<updated>2017-10-09T07:48:07Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Created page with &amp;quot;==Physical Description==  ==Relations==  ==Culture==  ==Society==   ==Alignment and Religion==  ==Adventurers==  Male Names:  Female Names:&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
&lt;br /&gt;
Male Names:&lt;br /&gt;
&lt;br /&gt;
Female Names:&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Dragonborn&amp;diff=198</id>
		<title>Dragonborn</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Dragonborn&amp;diff=198"/>
		<updated>2017-10-09T07:48:00Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
&lt;br /&gt;
Male Names:&lt;br /&gt;
&lt;br /&gt;
Female Names:&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Half-Orc&amp;diff=197</id>
		<title>Half-Orc</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Half-Orc&amp;diff=197"/>
		<updated>2017-10-09T07:47:50Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
&lt;br /&gt;
Male Names:&lt;br /&gt;
&lt;br /&gt;
Female Names:&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Orc&amp;diff=196</id>
		<title>Orc</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Orc&amp;diff=196"/>
		<updated>2017-10-09T07:47:43Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
&lt;br /&gt;
Male Names:&lt;br /&gt;
&lt;br /&gt;
Female Names:&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Half-Elf&amp;diff=195</id>
		<title>Half-Elf</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Half-Elf&amp;diff=195"/>
		<updated>2017-10-09T07:47:36Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
&lt;br /&gt;
Male Names:&lt;br /&gt;
&lt;br /&gt;
Female Names:&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Elf&amp;diff=194</id>
		<title>Elf</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Elf&amp;diff=194"/>
		<updated>2017-10-09T07:47:28Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
&lt;br /&gt;
Male Names:&lt;br /&gt;
&lt;br /&gt;
Female Names:&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Dwarf&amp;diff=193</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Dwarf&amp;diff=193"/>
		<updated>2017-10-09T07:47:17Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
&lt;br /&gt;
Male Names:&lt;br /&gt;
&lt;br /&gt;
Female Names:&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Human&amp;diff=192</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Human&amp;diff=192"/>
		<updated>2017-10-09T07:47:03Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Added template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
&lt;br /&gt;
Male Names:&lt;br /&gt;
&lt;br /&gt;
Female Names:&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Azu_Mylaro&amp;diff=191</id>
		<title>Azu Mylaro</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Azu_Mylaro&amp;diff=191"/>
		<updated>2017-10-09T07:46:12Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Updated Relationships and added Fonia to the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AzuCasual.png|thumb|'''''Azu Mylaro''''' '''(24 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Cleric&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Sól&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Sooperphilly]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;You should do what you think is best. Why limit yourself because of what others tell you?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Azu&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Azu Mylaro is a Pantheran cleric, a member of [[The Wild Hunt]] and is the newest addition to the team. He is played by [[Sooperphilly]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Azu is a short, thin Pantheran with short grey fur covering his whole body and digitigrade legs, with two fuzzy ears atop his head, and dreadlocks surrounding his face. He has green eyes, a small muzzle, and a big, optimistic smile that speaks with a definitively Carosi-style accent.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Azu is mischievous and distrusting to those he is unfamiliar with, and tries to learn as much as he can about anything set in front of him before acting, but once he learns more about someone and learns to trust them, he trusts them wholeheartedly. Ultimately, Azu tries to live up to his expectations as a cleric of his homeland and therefore tries to help as many people as possible, but he also is terrified of the concept of death and therefore hesitates with most of his decisions.&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Azu was born in the Pantheran capitol city of Shasa as a member of the clerical caste, and was raised with a basic education alongside his elder sister Leterra, his mother Katra, and his father Vemberlo.&lt;br /&gt;
&lt;br /&gt;
As a member of the clerical caste, Azu was expected to train with his master Sinjo and his pupils until he reached a mastery while also being a full citizen of the capitol as soon as he could fend for himself. Therefore, in his early adulthood, Azu started his practice as a fisherman off the coastline as early as fourteen years of age, as well as occasionally volunteering in the construction of defenses from the hurricanes and monsoons that would threaten the lower district -- a practice he was berated for but he practiced anyways.&lt;br /&gt;
&lt;br /&gt;
Training in the clerical order was not an easy road for Azu, but he went down it anyways. Trained in wild combat, Azu never truly mastered the art of combat but was always competent in defending himself, and was a master in the domains of conjuration and abjuration to make up for it. Weak of body but strong in mind and grace, Azu slowly but surely earned his mastery at the age of 24, later than his peers but certainly an achievement either way, and began practicing his healing services immediately, sealing a contract with [[Cyrida]] as his first patient. a contract he initially thought was a stroke of luck. To complete his mastery, Sinjo sent Azu on a pilgrimage to all the nearby settlements to reach a greater understanding of the scope of the world around him, which was when Azu was captured and sold into slavery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
Upon his return from his pilgrimage, Azu caught sight of an unusual landing of ships just off the coastline of Lamos Da. Climbing a tree, he investigated further, to find an illegal slave trade occurring, being run by elves and one of the noblehouses of Lamos Da -- Karim Madihi Ali. Too far from nearby civilization to report in time and enraged by this clear violation of others, Azu engaged the smugglers alone, and was quickly dispatched and captured. Recognizing his clerical status, the smugglers decided not to kill him but to sell him instead, and so Azu was brought to Meryndan's city of Nestwood and sold to Karim at a high price.&lt;br /&gt;
&lt;br /&gt;
Azu then suffered several months of slavery and abuse of his healing abilities as he plotted his escape and revenge, until [[The Wild Hunt]] slaughtered Karim and &amp;quot;rescued&amp;quot; him in the climax of &amp;quot;Chapter 9: Truth or Dare&amp;quot;. The details of those months are for Azu to know, and hopefully one day forget.&lt;br /&gt;
&lt;br /&gt;
=== - ===&lt;br /&gt;
&lt;br /&gt;
As Azu was pursued by [[Reese Drumlin]] as an enemy for a first impression (but never harmed), their relationship is still awkward, but the sparks of a rivalry has started between the two. However, Azu was thankful that [[Reese Drumlin]] ordered [[Urgnak]] to merely restrain Azu and not kill him, and so Azu has some gratitude towards the grizzled ranger.&lt;br /&gt;
&lt;br /&gt;
Skilled in the domain of healing and support, Azu can regularly be spotted behind the rest of the party in combat, although his naturally roguish nature tends to him desiring higher perches to get a better understanding of the situation, even outside of combat. An outsider not only to Meryndan but also [[The Wild Hunt]] due to his status as a new addition, Azu will regularly try to stay silent during discussion but will speak up if he's particularly passionate about something.&lt;br /&gt;
&lt;br /&gt;
Azu provides a lot of utility to the party, and joined the party in the interest of protecting the people of his homeland who are likely unaware of the existence of the Nephilim Threat.&lt;br /&gt;
&lt;br /&gt;
So far, Azu is still trying to find his place in the party and regain his footing as someone returned to freedom. &lt;br /&gt;
&lt;br /&gt;
== Relationships == &lt;br /&gt;
&lt;br /&gt;
=== Cyrida ===&lt;br /&gt;
&lt;br /&gt;
[[Cyrida]] is Azu's contractually obligated patient, and is therefore Azu's temporary owner under Carosi law. His relationship with her is one of shame, as he realizes that it is due to his arrogance and brash sense of justice that he is in his situation, and believes this to be an opportunity to learn patience.&lt;br /&gt;
&lt;br /&gt;
=== Moro ===&lt;br /&gt;
&lt;br /&gt;
[[Moro]] was strictly avoided and only watched from hidden positions by Azu as much as possible due to her full-elf position (caused by [[Rana]]'s teleporter malfunctions), and only started talking to her after her father revealed her half-elf origin. Azu fears Moro's destructive power, and inwardly questions her motivations for participating in [[The Wild Hunt]].&lt;br /&gt;
&lt;br /&gt;
He however, does not question her determination and value for her comrades following the fight the with beholder, and her response to [[Morlum]]'s death.&lt;br /&gt;
&lt;br /&gt;
=== Reese ===&lt;br /&gt;
&lt;br /&gt;
[[Reese]] and Azu have had an unfortunate first impression as enemies, and despite the issue of violent hostility cleared up between the two, it appears Reese may still question Azu's validity in joining the campaign. Reese is not the only one of the two to make diplomatic mistakes, as Azu has attempted to force Reese to calm with the use of magic, and attempted to ensure the truth in his words through magic, to which Reese responded, &amp;quot;You're a twat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Urgnak ===&lt;br /&gt;
&lt;br /&gt;
[[Urgnak]] is likely the person Azu trusts the most of [[The Wild Hunt]] mostly due in part to his unintelligent nature lending him predictability and being manipulated. In his &amp;quot;rescue&amp;quot;, Azu and Urgnak shared a few moments of co-operation, as Urgnak was entrusted with not crushing Azu's ribcage, and Azu was entrusted with not trying to escape Urgnak's grasp.&lt;br /&gt;
&lt;br /&gt;
=== Morlum ===&lt;br /&gt;
&lt;br /&gt;
[[Morlum]] gives off this strange fascination with Azu that Azu does not enjoy in the slightest, always insistent on treating Azu like a common animal. Azu has not told Morlum, but this deeply hurts Azu not only because of his cultural values and the hardships is people have faced for their origin, but also due to how similarly his slaveowner Karim treated him compared to Morlum's behavior.&lt;br /&gt;
&lt;br /&gt;
Azu's respect for Morlum has changed following Morlum's return from death, and has managed to keep his distance from his chin-scratches thus far.&lt;br /&gt;
&lt;br /&gt;
=== Elodea ===&lt;br /&gt;
&lt;br /&gt;
[[Elodea]] is likely the person Azu trusts the least of the party. Azu has caught Elodea lying to the party on small things before, and feels she is hiding some greater truth from the party, although he will wait until he knows for sure before acting.&lt;br /&gt;
&lt;br /&gt;
=== Fonia ===&lt;br /&gt;
&lt;br /&gt;
[[Fonia]] is trusted by Azu since the events surrounding the Wild Hunt's actions in the Hollow, but their camaraderie has a very tense nature to it. Azu disliked her non-eclectic nature when the party was trapped at one point, but respects her seniority and clear sense of purpose. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* No one has ever cut Azu's hair outside of combat. &lt;br /&gt;
* Sometimes Azu just feels compelled to climb something.&lt;br /&gt;
* When Azu sleeps, he curls in a ball, and his ears occasionally flutter.&lt;br /&gt;
* Azu is the first character from Carosi to join the party.&lt;br /&gt;
* Azu distinctly hates water splashing on him.&lt;br /&gt;
* Azu fights with an unusually defensive and untrained fighting style, with two tonfas. &lt;br /&gt;
* If Azu was an Overwatch character, he would be Genji.&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Azu_Mylaro&amp;diff=190</id>
		<title>Azu Mylaro</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Azu_Mylaro&amp;diff=190"/>
		<updated>2017-10-09T07:37:05Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: fixed image not showing up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AzuCasual.png|thumb|'''''Azu Mylaro''''' '''(24 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Cleric&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Sól&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Sooperphilly]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;You should do what you think is best. Why limit yourself because of what others tell you?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Azu&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Azu Mylaro is a Pantheran cleric, a member of [[The Wild Hunt]] and is the newest addition to the team. He is played by [[Sooperphilly]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Azu is a short, thin Pantheran with short grey fur covering his whole body and digitigrade legs, with two fuzzy ears atop his head, and dreadlocks surrounding his face. He has green eyes, a small muzzle, and a big, optimistic smile that speaks with a definitively Carosi-style accent.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Azu is mischievous and distrusting to those he is unfamiliar with, and tries to learn as much as he can about anything set in front of him before acting, but once he learns more about someone and learns to trust them, he trusts them wholeheartedly. Ultimately, Azu tries to live up to his expectations as a cleric of his homeland and therefore tries to help as many people as possible, but he also is terrified of the concept of death and therefore hesitates with most of his decisions.&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Azu was born in the Pantheran capitol city of Shasa as a member of the clerical caste, and was raised with a basic education alongside his elder sister Leterra, his mother Katra, and his father Vemberlo.&lt;br /&gt;
&lt;br /&gt;
As a member of the clerical caste, Azu was expected to train with his master Sinjo and his pupils until he reached a mastery while also being a full citizen of the capitol as soon as he could fend for himself. Therefore, in his early adulthood, Azu started his practice as a fisherman off the coastline as early as fourteen years of age, as well as occasionally volunteering in the construction of defenses from the hurricanes and monsoons that would threaten the lower district -- a practice he was berated for but he practiced anyways.&lt;br /&gt;
&lt;br /&gt;
Training in the clerical order was not an easy road for Azu, but he went down it anyways. Trained in wild combat, Azu never truly mastered the art of combat but was always competent in defending himself, and was a master in the domains of conjuration and abjuration to make up for it. Weak of body but strong in mind and grace, Azu slowly but surely earned his mastery at the age of 24, later than his peers but certainly an achievement either way, and began practicing his healing services immediately, sealing a contract with [[Cyrida]] as his first patient. a contract he initially thought was a stroke of luck. To complete his mastery, Sinjo sent Azu on a pilgrimage to all the nearby settlements to reach a greater understanding of the scope of the world around him, which was when Azu was captured and sold into slavery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
Upon his return from his pilgrimage, Azu caught sight of an unusual landing of ships just off the coastline of Lamos Da. Climbing a tree, he investigated further, to find an illegal slave trade occurring, being run by elves and one of the noblehouses of Lamos Da -- Karim Madihi Ali. Too far from nearby civilization to report in time and enraged by this clear violation of others, Azu engaged the smugglers alone, and was quickly dispatched and captured. Recognizing his clerical status, the smugglers decided not to kill him but to sell him instead, and so Azu was brought to Meryndan's city of Nestwood and sold to Karim at a high price.&lt;br /&gt;
&lt;br /&gt;
Azu then suffered several months of slavery and abuse of his healing abilities as he plotted his escape and revenge, until [[The Wild Hunt]] slaughtered Karim and &amp;quot;rescued&amp;quot; him in the climax of &amp;quot;Chapter 9: Truth or Dare&amp;quot;. The details of those months are for Azu to know, and hopefully one day forget.&lt;br /&gt;
&lt;br /&gt;
=== - ===&lt;br /&gt;
&lt;br /&gt;
As Azu was pursued by [[Reese Drumlin]] as an enemy for a first impression (but never harmed), their relationship is still awkward, but the sparks of a rivalry has started between the two. However, Azu was thankful that [[Reese Drumlin]] ordered [[Urgnak]] to merely restrain Azu and not kill him, and so Azu has some gratitude towards the grizzled ranger.&lt;br /&gt;
&lt;br /&gt;
Skilled in the domain of healing and support, Azu can regularly be spotted behind the rest of the party in combat, although his naturally roguish nature tends to him desiring higher perches to get a better understanding of the situation, even outside of combat. An outsider not only to Meryndan but also [[The Wild Hunt]] due to his status as a new addition, Azu will regularly try to stay silent during discussion but will speak up if he's particularly passionate about something.&lt;br /&gt;
&lt;br /&gt;
Azu provides a lot of utility to the party, and joined the party in the interest of protecting the people of his homeland who are likely unaware of the existence of the Nephilim Threat.&lt;br /&gt;
&lt;br /&gt;
So far, Azu is still trying to find his place in the party and regain his footing as someone returned to freedom. &lt;br /&gt;
&lt;br /&gt;
== Relationships == &lt;br /&gt;
&lt;br /&gt;
=== Cyrida ===&lt;br /&gt;
&lt;br /&gt;
[[Cyrida]] is Azu's contractually obligated patient, and is therefore Azu's temporary owner under Carosi law. His relationship with her is one of shame, as he realizes that it is due to his arrogance and brash sense of justice that he is in his situation, and believes this to be an opportunity to learn patience.&lt;br /&gt;
&lt;br /&gt;
=== Moro ===&lt;br /&gt;
&lt;br /&gt;
[[Moro]] was strictly avoided and only watched from hidden positions by Azu as much as possible due to her full-elf position (caused by [[Rana]]'s teleporter malfunctions), and only started talking to her after her father revealed her half-elf origin. Azu fears Moro's destructive power, and inwardly questions her motivations for participating in [[The Wild Hunt]].&lt;br /&gt;
&lt;br /&gt;
=== Reese ===&lt;br /&gt;
&lt;br /&gt;
[[Reese]] and Azu have had an unfortunate first impression as enemies, and despite the issue of violent hostility cleared up between the two, it appears Reese may still question Azu's validity in joining the campaign. Reese is not the only one of the two to make diplomatic mistakes, as Azu has attempted to force Reese to calm with the use of magic, and attempted to ensure the truth in his words through magic, to which Reese responded, &amp;quot;You're a twat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Urgnak ===&lt;br /&gt;
&lt;br /&gt;
[[Urgnak]] is likely the person Azu trusts the most of [[The Wild Hunt]] mostly due in part to his unintelligent nature lending him predictability and being manipulated. In his &amp;quot;rescue&amp;quot;, Azu and Urgnak shared a few moments of co-operation, as Urgnak was entrusted with not crushing Azu's ribcage, and Azu was entrusted with not trying to escape Urgnak's grasp.&lt;br /&gt;
&lt;br /&gt;
=== Morlum ===&lt;br /&gt;
&lt;br /&gt;
[[Morlum]] gives off this strange fascination with Azu that Azu does not enjoy in the slightest, always insistent on treating Azu like a common animal. Azu has not told Morlum, but this deeply hurts Azu not only because of his cultural values and the hardships is people have faced for their origin, but also due to how similarly his slaveowner Karim treated him compared to Morlum's behavior.&lt;br /&gt;
&lt;br /&gt;
=== Elodea ===&lt;br /&gt;
&lt;br /&gt;
[[Elodea]] is likely the person Azu trusts the least of the party. Azu has caught Elodea lying to the party on small things before, and feels she is hiding some greater truth from the party, although he will wait until he knows for sure before acting.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* No one has ever cut Azu's hair outside of combat. &lt;br /&gt;
* Sometimes Azu just feels compelled to climb something.&lt;br /&gt;
* When Azu sleeps, he curls in a ball, and his ears occasionally flutter.&lt;br /&gt;
* Azu is the first character from Carosi to join the party.&lt;br /&gt;
* Azu distinctly hates water splashing on him.&lt;br /&gt;
* Azu fights with an unusually defensive and untrained fighting style, with two tonfas. &lt;br /&gt;
* If Azu was an Overwatch character, he would be Ana.&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Azu_Mylaro&amp;diff=189</id>
		<title>Azu Mylaro</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Azu_Mylaro&amp;diff=189"/>
		<updated>2017-10-09T07:36:05Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Updated portrait and changed quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:azucasual.png|thumb|'''''Azu Mylaro''''' '''(24 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Cleric&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Sól&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Sooperphilly]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;You should do what you think is best. Why limit yourself because of what others tell you?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Azu&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Azu Mylaro is a Pantheran cleric, a member of [[The Wild Hunt]] and is the newest addition to the team. He is played by [[Sooperphilly]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Azu is a short, thin Pantheran with short grey fur covering his whole body and digitigrade legs, with two fuzzy ears atop his head, and dreadlocks surrounding his face. He has green eyes, a small muzzle, and a big, optimistic smile that speaks with a definitively Carosi-style accent.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Azu is mischievous and distrusting to those he is unfamiliar with, and tries to learn as much as he can about anything set in front of him before acting, but once he learns more about someone and learns to trust them, he trusts them wholeheartedly. Ultimately, Azu tries to live up to his expectations as a cleric of his homeland and therefore tries to help as many people as possible, but he also is terrified of the concept of death and therefore hesitates with most of his decisions.&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Azu was born in the Pantheran capitol city of Shasa as a member of the clerical caste, and was raised with a basic education alongside his elder sister Leterra, his mother Katra, and his father Vemberlo.&lt;br /&gt;
&lt;br /&gt;
As a member of the clerical caste, Azu was expected to train with his master Sinjo and his pupils until he reached a mastery while also being a full citizen of the capitol as soon as he could fend for himself. Therefore, in his early adulthood, Azu started his practice as a fisherman off the coastline as early as fourteen years of age, as well as occasionally volunteering in the construction of defenses from the hurricanes and monsoons that would threaten the lower district -- a practice he was berated for but he practiced anyways.&lt;br /&gt;
&lt;br /&gt;
Training in the clerical order was not an easy road for Azu, but he went down it anyways. Trained in wild combat, Azu never truly mastered the art of combat but was always competent in defending himself, and was a master in the domains of conjuration and abjuration to make up for it. Weak of body but strong in mind and grace, Azu slowly but surely earned his mastery at the age of 24, later than his peers but certainly an achievement either way, and began practicing his healing services immediately, sealing a contract with [[Cyrida]] as his first patient. a contract he initially thought was a stroke of luck. To complete his mastery, Sinjo sent Azu on a pilgrimage to all the nearby settlements to reach a greater understanding of the scope of the world around him, which was when Azu was captured and sold into slavery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Captured ===&lt;br /&gt;
Upon his return from his pilgrimage, Azu caught sight of an unusual landing of ships just off the coastline of Lamos Da. Climbing a tree, he investigated further, to find an illegal slave trade occurring, being run by elves and one of the noblehouses of Lamos Da -- Karim Madihi Ali. Too far from nearby civilization to report in time and enraged by this clear violation of others, Azu engaged the smugglers alone, and was quickly dispatched and captured. Recognizing his clerical status, the smugglers decided not to kill him but to sell him instead, and so Azu was brought to Meryndan's city of Nestwood and sold to Karim at a high price.&lt;br /&gt;
&lt;br /&gt;
Azu then suffered several months of slavery and abuse of his healing abilities as he plotted his escape and revenge, until [[The Wild Hunt]] slaughtered Karim and &amp;quot;rescued&amp;quot; him in the climax of &amp;quot;Chapter 9: Truth or Dare&amp;quot;. The details of those months are for Azu to know, and hopefully one day forget.&lt;br /&gt;
&lt;br /&gt;
=== - ===&lt;br /&gt;
&lt;br /&gt;
As Azu was pursued by [[Reese Drumlin]] as an enemy for a first impression (but never harmed), their relationship is still awkward, but the sparks of a rivalry has started between the two. However, Azu was thankful that [[Reese Drumlin]] ordered [[Urgnak]] to merely restrain Azu and not kill him, and so Azu has some gratitude towards the grizzled ranger.&lt;br /&gt;
&lt;br /&gt;
Skilled in the domain of healing and support, Azu can regularly be spotted behind the rest of the party in combat, although his naturally roguish nature tends to him desiring higher perches to get a better understanding of the situation, even outside of combat. An outsider not only to Meryndan but also [[The Wild Hunt]] due to his status as a new addition, Azu will regularly try to stay silent during discussion but will speak up if he's particularly passionate about something.&lt;br /&gt;
&lt;br /&gt;
Azu provides a lot of utility to the party, and joined the party in the interest of protecting the people of his homeland who are likely unaware of the existence of the Nephilim Threat.&lt;br /&gt;
&lt;br /&gt;
So far, Azu is still trying to find his place in the party and regain his footing as someone returned to freedom. &lt;br /&gt;
&lt;br /&gt;
== Relationships == &lt;br /&gt;
&lt;br /&gt;
=== Cyrida ===&lt;br /&gt;
&lt;br /&gt;
[[Cyrida]] is Azu's contractually obligated patient, and is therefore Azu's temporary owner under Carosi law. His relationship with her is one of shame, as he realizes that it is due to his arrogance and brash sense of justice that he is in his situation, and believes this to be an opportunity to learn patience.&lt;br /&gt;
&lt;br /&gt;
=== Moro ===&lt;br /&gt;
&lt;br /&gt;
[[Moro]] was strictly avoided and only watched from hidden positions by Azu as much as possible due to her full-elf position (caused by [[Rana]]'s teleporter malfunctions), and only started talking to her after her father revealed her half-elf origin. Azu fears Moro's destructive power, and inwardly questions her motivations for participating in [[The Wild Hunt]].&lt;br /&gt;
&lt;br /&gt;
=== Reese ===&lt;br /&gt;
&lt;br /&gt;
[[Reese]] and Azu have had an unfortunate first impression as enemies, and despite the issue of violent hostility cleared up between the two, it appears Reese may still question Azu's validity in joining the campaign. Reese is not the only one of the two to make diplomatic mistakes, as Azu has attempted to force Reese to calm with the use of magic, and attempted to ensure the truth in his words through magic, to which Reese responded, &amp;quot;You're a twat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Urgnak ===&lt;br /&gt;
&lt;br /&gt;
[[Urgnak]] is likely the person Azu trusts the most of [[The Wild Hunt]] mostly due in part to his unintelligent nature lending him predictability and being manipulated. In his &amp;quot;rescue&amp;quot;, Azu and Urgnak shared a few moments of co-operation, as Urgnak was entrusted with not crushing Azu's ribcage, and Azu was entrusted with not trying to escape Urgnak's grasp.&lt;br /&gt;
&lt;br /&gt;
=== Morlum ===&lt;br /&gt;
&lt;br /&gt;
[[Morlum]] gives off this strange fascination with Azu that Azu does not enjoy in the slightest, always insistent on treating Azu like a common animal. Azu has not told Morlum, but this deeply hurts Azu not only because of his cultural values and the hardships is people have faced for their origin, but also due to how similarly his slaveowner Karim treated him compared to Morlum's behavior.&lt;br /&gt;
&lt;br /&gt;
=== Elodea ===&lt;br /&gt;
&lt;br /&gt;
[[Elodea]] is likely the person Azu trusts the least of the party. Azu has caught Elodea lying to the party on small things before, and feels she is hiding some greater truth from the party, although he will wait until he knows for sure before acting.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* No one has ever cut Azu's hair outside of combat. &lt;br /&gt;
* Sometimes Azu just feels compelled to climb something.&lt;br /&gt;
* When Azu sleeps, he curls in a ball, and his ears occasionally flutter.&lt;br /&gt;
* Azu is the first character from Carosi to join the party.&lt;br /&gt;
* Azu distinctly hates water splashing on him.&lt;br /&gt;
* Azu fights with an unusually defensive and untrained fighting style, with two tonfas. &lt;br /&gt;
* If Azu was an Overwatch character, he would be Ana.&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=File:AzuCasual.png&amp;diff=188</id>
		<title>File:AzuCasual.png</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=File:AzuCasual.png&amp;diff=188"/>
		<updated>2017-10-09T07:34:18Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: different version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;different version&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Panthera&amp;diff=187</id>
		<title>Panthera</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Panthera&amp;diff=187"/>
		<updated>2017-10-09T07:33:22Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: Additional content for Alignment section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
Panthera are thin and slender creatures, standing in a range between that of a [[dwarf]] or a [[human]]. However, unlike their humanoid counterparts, they are clearly distinguished by their coat of soft fur, slit pupils, and tail, as well as  their round and pointed ears atop their head. Their hands are shaped similarly to that of any other race, but also contain a natural weapon -- their retractable claws.&lt;br /&gt;
&lt;br /&gt;
Accents are typically Carosi in nature with a bit more of a lisp. The words are fluid and often rather crisp when spoken. For example, “What do you want to do?” read in common would be “Vhat doo yoo-u vant too doo?” Everything is very stretched.&lt;br /&gt;
&lt;br /&gt;
Pantheran people prefer more neutral tones in comparison to other Carosi. They often don browns, grays, burned oranges, dark yellows, and deep reds. Only do the nobility wear bright colors to display their status. You will rarely see a panthera sporting the colors purple or blue, as they believe purple and blue are “elven colors”. They wear loose clothing and prefer lighter armor but will wear heavier if need be. They often wear turbans to shield themselves from the intense humidity and rarely wear shoes. Their hair is often dreaded and held with decorative beads or wrappings as the hair of a panthera is sacred. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Bonus&lt;br /&gt;
! Ancestral&amp;lt;br&amp;gt;Origin&lt;br /&gt;
! Population&lt;br /&gt;
! Average&amp;lt;br&amp;gt;Lifespan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Catfolk]]&lt;br /&gt;
| DEX +2&amp;lt;br&amp;gt;CHA +2&amp;lt;br&amp;gt;WIS -2&lt;br /&gt;
| [[Caros]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Scarce&amp;lt;/span&amp;gt;&lt;br /&gt;
| 60 Years&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Traits==&lt;br /&gt;
&lt;br /&gt;
Size: Medium&lt;br /&gt;
&lt;br /&gt;
Base Speed: 35 feet per turn&lt;br /&gt;
&lt;br /&gt;
Natural Weapon: Cat's Claws (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
Languages: Pantheran begin play speaking Carosi and Common&lt;br /&gt;
&lt;br /&gt;
Due to the variations of Pantheran traits, they can choose between multiple racial traits. They are allowed to choose one of each type of racial trait, or an alternative that may be selected in place of one or more of these types.&lt;br /&gt;
&lt;br /&gt;
Senses --&lt;br /&gt;
&lt;br /&gt;
'''Low Light Vision:''' Pantheran have low-light vison, allowing them to see twice as far as [[human]]s in dim light.&lt;br /&gt;
&lt;br /&gt;
'''Scent:''' Pantheran gain the scent ability, tracking by sense of smell, detecting the presence of creatures within anywhere from a 15 to 60 feet range (depending on wind)&lt;br /&gt;
&lt;br /&gt;
Defense --&lt;br /&gt;
&lt;br /&gt;
'''Cat's Luck:''' Once per day when a Pantheran makes a Reflex saving throw, he can roll it with advantage.&lt;br /&gt;
&lt;br /&gt;
Feat and Skill --&lt;br /&gt;
&lt;br /&gt;
'''Natural Hunter:''' Thanks to their natural hunter instinct, they gain a +2 bonus to Perception, Stealth, and Survival checks.&lt;br /&gt;
&lt;br /&gt;
'''Clever Cat:''' Their craftiness and interest in social affairs gains a +2 bonus to Bluff, Diplomacy and Sense Motive checks.&lt;br /&gt;
&lt;br /&gt;
'''Curiosity:''' Pantheran are naturally inquisitive about their world, gaining a +4 bonus to Diplomacy (when asking for information), and Knowledge (History) and Knowledge (Local) are always class skills for them. If a class chosen already has those Knowledge skills as class skills, they gain a +2 bonus to those skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement --&lt;br /&gt;
&lt;br /&gt;
'''Sprinter:''' Pantheran gains an additional 10-foot racial bonus when using Charge, Run, or Withdraw actions&lt;br /&gt;
&lt;br /&gt;
'''Climber:''' Their claws and natural instinct gains a +8 bonus on Climb checks, and possess a climb speed of 20 feet per turn.&lt;br /&gt;
&lt;br /&gt;
'''Nimble Faller:''' Pantheran naturally land on their feet even from lethal falls and gain a +1 bonus to their CMD against trip maneuvers.&lt;br /&gt;
&lt;br /&gt;
Special Alternative --&lt;br /&gt;
&lt;br /&gt;
'''Jungle Stalker:''' A Pantheran's homeland is in deeply forested terrain, and as such have adapted to it. Those who have gain a +2 bonus to Acrobatics checks and ignore difficult terrain caused by foliage. This takes up both the Movement and Defense slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
While they do not hold position in the Sandwyrm Conclave, they are still regarded as a major power on the southern island. Their leader, Queen Khalida, has established a firm society based off of the trade of silks and inks.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Known for indulgence and passion, the panthera have little restrictions. Respect is earned, not given in Pantheran culture. Slaves are widely accepted as they are in most of Caros and the slave trade is very fluid throughout Shasa. In fact, Shasa is renowned for trading in slaves who are used in every aspect of life, including as guards, maids, pit fighters, and whores. Those born into slavery are given little chance to appeal against their heritage and are often forced into the lifestyle. The people of Shasa, similar to the rest of southern Caros, believe in the term “ an eye for an eye” unlike their northern cousins who believe in the rest of the phrase “...only makes the world blind”. Those who break the laws of Shasa (which are rather difficult to break) are given two options. Die in the fighting pits, or live as a cripple. &lt;br /&gt;
&lt;br /&gt;
Sorcerers, clerics, and monks are particularly valued in Pantheran culture because they are viewed as being “touched by the ancients” and the true descendants of the turned felines. &lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
The bringing of the panthera is one shrouded in secrecy kept by the loyal line for generations. The story told to the public is one regarded as reality despite it’s glorious and unrealistic nature. They believe that thousands of years ago, the ancient gods saw that their descendants were being hunted to extinction by the northern elves for their beautiful furs and their sharp teeth. This beautiful race of felines was dwindling down to the point where only a few hundred existed and were on the brink of being completely extinct. Seeing their beauty, the ancient gods delivered them a gift which would allow them to walk on two feet and wield a proper weapon as the elves who threatened them did. The remaining felines stood wayward against the elves and pushed them back, and reveled in their new forms. They begged for one last gift in which the ancient reluctantly abided to. This new established race of felines were given a voice, a language, and culture. Thus, the panthera were born. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Their society while tribal in nature is rather advanced when in comparison to other beastly races of Caros, featuring a caste system and a royal figure, that resides in the House of the Undying Sun, in the city of Shasa. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shasa=&lt;br /&gt;
&lt;br /&gt;
Shasa is the capital of the pantheran people and is an oasis on the edge of the Mysts, a rainforest in the southeast portion of Caros. The people often live in large apartments made of sandstone. The city is often wracked by intense hurricanes and monsoons which flood the lower portions of the city. The bay shore is dominated by great broken stepped walls, the largest known as the wall of binding is four hundred feet high. All manner of trees, vines and flowers grow on the terraces but are often swept away by the intense waves. The fighting pit of Shasa is located just at the very edge in which it also serves as a basin for when flooding occurs. Their most infamous landmark is the wall of binding, in which those who refuse the pits are strung to be eaten away by seagulls and the harsh waves. The House of the Undying Sun is where the monarchy resides. It’s a giant temple with bright red glowing spires that burn the eyes of those who look upon them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
&lt;br /&gt;
Their people generally worship the universal “spire” (sun god) known as Sól while seemingly less worship the hedonistic religion of Natanis, a religion dedicated to indulging on the seven sins.&lt;br /&gt;
&lt;br /&gt;
The pantheran culture breeds a chaotic lifestyle, but the community's desire to continue to work in each other's favor also precipitates a good nature in their citizens, with unselfish cooperation at the very core of the people.&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
Pantheran are natural born trackers that therefore predisposes a career of [[ranger]]s and [[druid]]s in Catfolk adventurers, but others can find their trade in performance art, [[wizard]]ry, or even a holistic path as a [[monk]] or [[cleric]].&lt;br /&gt;
&lt;br /&gt;
Male Names: Hemlok, Azu, Carthan, Jonat&lt;br /&gt;
&lt;br /&gt;
Female Names: Alya, Shimu, Nunnewa, Zalyra, Maru&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Panthera&amp;diff=186</id>
		<title>Panthera</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Panthera&amp;diff=186"/>
		<updated>2017-10-09T07:31:29Z</updated>

		<summary type="html">&lt;p&gt;Sooperphilly: More formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
&lt;br /&gt;
Panthera are thin and slender creatures, standing in a range between that of a [[dwarf]] or a [[human]]. However, unlike their humanoid counterparts, they are clearly distinguished by their coat of soft fur, slit pupils, and tail, as well as  their round and pointed ears atop their head. Their hands are shaped similarly to that of any other race, but also contain a natural weapon -- their retractable claws.&lt;br /&gt;
&lt;br /&gt;
Accents are typically Carosi in nature with a bit more of a lisp. The words are fluid and often rather crisp when spoken. For example, “What do you want to do?” read in common would be “Vhat doo yoo-u vant too doo?” Everything is very stretched.&lt;br /&gt;
&lt;br /&gt;
Pantheran people prefer more neutral tones in comparison to other Carosi. They often don browns, grays, burned oranges, dark yellows, and deep reds. Only do the nobility wear bright colors to display their status. You will rarely see a panthera sporting the colors purple or blue, as they believe purple and blue are “elven colors”. They wear loose clothing and prefer lighter armor but will wear heavier if need be. They often wear turbans to shield themselves from the intense humidity and rarely wear shoes. Their hair is often dreaded and held with decorative beads or wrappings as the hair of a panthera is sacred. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Bonus&lt;br /&gt;
! Ancestral&amp;lt;br&amp;gt;Origin&lt;br /&gt;
! Population&lt;br /&gt;
! Average&amp;lt;br&amp;gt;Lifespan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;height:80px; width:100px; text-align:center;&amp;quot; | [[Catfolk]]&lt;br /&gt;
| DEX +2&amp;lt;br&amp;gt;CHA +2&amp;lt;br&amp;gt;WIS -2&lt;br /&gt;
| [[Caros]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Scarce&amp;lt;/span&amp;gt;&lt;br /&gt;
| 60 Years&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Traits==&lt;br /&gt;
&lt;br /&gt;
Size: Medium&lt;br /&gt;
&lt;br /&gt;
Base Speed: 35 feet per turn&lt;br /&gt;
&lt;br /&gt;
Natural Weapon: Cat's Claws (1d4 damage)&lt;br /&gt;
&lt;br /&gt;
Languages: Pantheran begin play speaking Carosi and Common&lt;br /&gt;
&lt;br /&gt;
Due to the variations of Pantheran traits, they can choose between multiple racial traits. They are allowed to choose one of each type of racial trait, or an alternative that may be selected in place of one or more of these types.&lt;br /&gt;
&lt;br /&gt;
Senses --&lt;br /&gt;
&lt;br /&gt;
'''Low Light Vision:''' Pantheran have low-light vison, allowing them to see twice as far as [[human]]s in dim light.&lt;br /&gt;
&lt;br /&gt;
'''Scent:''' Pantheran gain the scent ability, tracking by sense of smell, detecting the presence of creatures within anywhere from a 15 to 60 feet range (depending on wind)&lt;br /&gt;
&lt;br /&gt;
Defense --&lt;br /&gt;
&lt;br /&gt;
'''Cat's Luck:''' Once per day when a Pantheran makes a Reflex saving throw, he can roll it with advantage.&lt;br /&gt;
&lt;br /&gt;
Feat and Skill --&lt;br /&gt;
&lt;br /&gt;
'''Natural Hunter:''' Thanks to their natural hunter instinct, they gain a +2 bonus to Perception, Stealth, and Survival checks.&lt;br /&gt;
&lt;br /&gt;
'''Clever Cat:''' Their craftiness and interest in social affairs gains a +2 bonus to Bluff, Diplomacy and Sense Motive checks.&lt;br /&gt;
&lt;br /&gt;
'''Curiosity:''' Pantheran are naturally inquisitive about their world, gaining a +4 bonus to Diplomacy (when asking for information), and Knowledge (History) and Knowledge (Local) are always class skills for them. If a class chosen already has those Knowledge skills as class skills, they gain a +2 bonus to those skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement --&lt;br /&gt;
&lt;br /&gt;
'''Sprinter:''' Pantheran gains an additional 10-foot racial bonus when using Charge, Run, or Withdraw actions&lt;br /&gt;
&lt;br /&gt;
'''Climber:''' Their claws and natural instinct gains a +8 bonus on Climb checks, and possess a climb speed of 20 feet per turn.&lt;br /&gt;
&lt;br /&gt;
'''Nimble Faller:''' Pantheran naturally land on their feet even from lethal falls and gain a +1 bonus to their CMD against trip maneuvers.&lt;br /&gt;
&lt;br /&gt;
Special Alternative --&lt;br /&gt;
&lt;br /&gt;
'''Jungle Stalker:''' A Pantheran's homeland is in deeply forested terrain, and as such have adapted to it. Those who have gain a +2 bonus to Acrobatics checks and ignore difficult terrain caused by foliage. This takes up both the Movement and Defense slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
While they do not hold position in the Sandwyrm Conclave, they are still regarded as a major power on the southern island. Their leader, Queen Khalida, has established a firm society based off of the trade of silks and inks.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
Known for indulgence and passion, the panthera have little restrictions. Respect is earned, not given in Pantheran culture. Slaves are widely accepted as they are in most of Caros and the slave trade is very fluid throughout Shasa. In fact, Shasa is renowned for trading in slaves who are used in every aspect of life, including as guards, maids, pit fighters, and whores. Those born into slavery are given little chance to appeal against their heritage and are often forced into the lifestyle. The people of Shasa, similar to the rest of southern Caros, believe in the term “ an eye for an eye” unlike their northern cousins who believe in the rest of the phrase “...only makes the world blind”. Those who break the laws of Shasa (which are rather difficult to break) are given two options. Die in the fighting pits, or live as a cripple. &lt;br /&gt;
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Sorcerers, clerics, and monks are particularly valued in Pantheran culture because they are viewed as being “touched by the ancients” and the true descendants of the turned felines. &lt;br /&gt;
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=History=&lt;br /&gt;
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The bringing of the panthera is one shrouded in secrecy kept by the loyal line for generations. The story told to the public is one regarded as reality despite it’s glorious and unrealistic nature. They believe that thousands of years ago, the ancient gods saw that their descendants were being hunted to extinction by the northern elves for their beautiful furs and their sharp teeth. This beautiful race of felines was dwindling down to the point where only a few hundred existed and were on the brink of being completely extinct. Seeing their beauty, the ancient gods delivered them a gift which would allow them to walk on two feet and wield a proper weapon as the elves who threatened them did. The remaining felines stood wayward against the elves and pushed them back, and reveled in their new forms. They begged for one last gift in which the ancient reluctantly abided to. This new established race of felines were given a voice, a language, and culture. Thus, the panthera were born. &lt;br /&gt;
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==Society==&lt;br /&gt;
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Their society while tribal in nature is rather advanced when in comparison to other beastly races of Caros, featuring a caste system and a royal figure, that resides in the House of the Undying Sun, in the city of Shasa. &lt;br /&gt;
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=Shasa=&lt;br /&gt;
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Shasa is the capital of the pantheran people and is an oasis on the edge of the Mysts, a rainforest in the southeast portion of Caros. The people often live in large apartments made of sandstone. The city is often wracked by intense hurricanes and monsoons which flood the lower portions of the city. The bay shore is dominated by great broken stepped walls, the largest known as the wall of binding is four hundred feet high. All manner of trees, vines and flowers grow on the terraces but are often swept away by the intense waves. The fighting pit of Shasa is located just at the very edge in which it also serves as a basin for when flooding occurs. Their most infamous landmark is the wall of binding, in which those who refuse the pits are strung to be eaten away by seagulls and the harsh waves. The House of the Undying Sun is where the monarchy resides. It’s a giant temple with bright red glowing spires that burn the eyes of those who look upon them. &lt;br /&gt;
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==Alignment and Religion==&lt;br /&gt;
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Their people generally worship the universal “spire” (sun god) known as Sól while seemingly less worship the hedonistic religion of Natanis, a religion dedicated to indulging on the seven sins.&lt;br /&gt;
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==Adventurers==&lt;br /&gt;
Pantheran are natural born trackers that therefore predisposes a career of [[ranger]]s and [[druid]]s in Catfolk adventurers, but others can find their trade in performance art, [[wizard]]ry, or even a holistic path as a [[monk]] or [[cleric]].&lt;br /&gt;
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Male Names: Hemlok, Azu, Carthan, Jonat&lt;br /&gt;
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Female Names: Alya, Shimu, Nunnewa, Zalyra, Maru&lt;/div&gt;</summary>
		<author><name>Sooperphilly</name></author>
		
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