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	<updated>2026-05-21T03:26:10Z</updated>
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	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Important_Figures&amp;diff=376</id>
		<title>Important Figures</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Important_Figures&amp;diff=376"/>
		<updated>2017-11-09T01:02:05Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of living influential/important figures regarding [[The Wild Hunt]] in particular. Historical and religious figures can be found through their proper directory on the [[Main Page]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leaders of Meryndan == &lt;br /&gt;
&lt;br /&gt;
[[Thymlyssa|Thymlyssa, Empress to the Elven Realm]]&lt;br /&gt;
&lt;br /&gt;
[[King Rossleigh Arland Drakon of Drakonia]]&lt;br /&gt;
&lt;br /&gt;
[[Garothmuk, Warchief to the Orcish Kin]]&lt;br /&gt;
&lt;br /&gt;
[[Lord Colejorn Hardmantle IV of the Ring and Father to the Stone]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advisers ==&lt;br /&gt;
&lt;br /&gt;
[[Kenton Sterling]], Military General and Tactician &lt;br /&gt;
&lt;br /&gt;
[[Casper|Casper Yellow-Eye]], Chief Diplomat and Spymaster&lt;br /&gt;
&lt;br /&gt;
[[Rana El' Shazar]], Master Arcanist and Archmage &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
&lt;br /&gt;
[[Roxi Leighton]], twin sister to Randall, former pirate turned appointed headhunter&lt;br /&gt;
&lt;br /&gt;
[[Randall Leighton]] †, twin brother to Roxi, pirate and freedom fighter&lt;br /&gt;
&lt;br /&gt;
[[Lann Marches]], last living son to the Marches nobility of [[Farshore]]&lt;br /&gt;
&lt;br /&gt;
[[Fonia]], Former Chieftan to the [[Warsong]] &lt;br /&gt;
&lt;br /&gt;
[[Oak]], [[Brink]], and [[Thane]] Former [[Adventure League]] lieutenants turned wandering hermits &lt;br /&gt;
&lt;br /&gt;
[[Mara Stren]], former Scout to the Greyhawk Expedition turned leader to the [[Elementalists]]&lt;br /&gt;
&lt;br /&gt;
[[Meywild and the Roundtable]], Bardic band lead by a 14 year old half-dwarf half-elf, most notable for their work at [[The Bow &amp;amp; Stag]]&lt;br /&gt;
&lt;br /&gt;
[[Vahlia Isyn]] †, Daughter to the Fox nobility turned cleric beneath the fey goddess [[Isyn]]&lt;br /&gt;
&lt;br /&gt;
[[Khalida]], Half-orc priestess to [[Tal'Magoth]]&lt;br /&gt;
&lt;br /&gt;
[[Regis Falkan]], Moro's father and alchemist &lt;br /&gt;
&lt;br /&gt;
[[Oto]], Last living member of the Warsong and barbarian of few words&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=375</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=375"/>
		<updated>2017-11-08T14:34:01Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Neutral Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;If it's any consolation, you're not as frustrating as the orc&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with long red hair, fair skin, and green eyes. After her resurrection, she was given a new form that included blue raven wings that span up to 16 feet, a plume of fathers over her ears, and several patches of feathers across her body. She also has permanent blue markings from her tribe origins above her brows and on her chin. She's covered in permanent scars, marks, and bruises as lingering side effects of her resurrection. She also has a false foot on her left leg. Most of the leg below the knee was missing when she was resurrected, luckily [[Morlum]] had constructed her a more accurate prosthetic when she was reunited with [[The Wilde Hunt]] as they returned to the [[Whisper Hollow]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As the party first met her as frighten and timid. Her experience with outsiders had been mostly negative to that point. Being unable to speak was a major hindrance to her ability to be non threatening, especially with the marks on her face that identified her as a part of the tribe that was known for murdering people in the area. When leaving the hollow she was largely afraid of most unfamiliar things because of her seclusion and isolation that led her to being curious but from a distance. Up until her experience in Malnathas where she started to question the purpose of the player's goals, what they were doing and why.&lt;br /&gt;
&lt;br /&gt;
After her resurrection she returned with newfound confidence, a driving motivation to lead her tribe and stop Thymlyssa. The timid nature from previously being largely removed due to being thrusted into a leadership role, with the blessings of her diety, and having something to fight for.&lt;br /&gt;
&lt;br /&gt;
==Experience With The Party==&lt;br /&gt;
&lt;br /&gt;
===Magport===&lt;br /&gt;
&lt;br /&gt;
Her arrival at Magport was the first time she was out of her element. Her nerves were sensitive, and anxiety was hitting her hard. She needed to hide, to be less visible. She had lived her whole life worried about being stabbed in the back when she wasn’t paying attention, and now she was surrounded by people she didn’t know on all sides.&lt;br /&gt;
&lt;br /&gt;
===The Good Luck===&lt;br /&gt;
Being on a sailing ship was no less stressful, although she took it better than being in the city. The ship may have had tight confines that gave her a sense of claustrophobia, making her stay up at night, and having a roomate that was turning into a fishboy didn't help. She learned to cope with the sea-sickness. Or at least she thought she did, until the medicine [[Casper]] gave her wore off.&lt;br /&gt;
&lt;br /&gt;
===Malnathas===&lt;br /&gt;
Liking it more than magport but still opposed to being surrounded by people, Fonia began to develop trust issues with the people she was meeting. While Creek, Reese, and Moro seemed to hash out their opinions of the situations, she was wondering what their goal was and what they were doing. She knew they wanted help in fighting the orcs, and ended up being roped into some grand initiation ritual that made her bloodbound to an evil elven empress who she already had far suspicions of. She would be greatly traumatized by a vision:&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;“You are standing in Yuma’s garden and your friends are looking at you smiling, so is Yuma. But the sky turns grey, everyone turns their back to you shaking their heads in disappointment. You go to call out to them but you can’t speak, Yuma rips off your hears so you can’t hear, she pulls out your tongue and rips off your jaw so you can’t speak, then rips off your legs so you can’t walk. And you’ll never get any of it back. Then the garden, the forest, everything surrounding you burns, Yuma looking down at you with a scowl. Your friends burn alive, and you begin to burn, but cannot move, scream, or resist in any way as you feel the heat consume your flesh and bubble inside and out. Then you wake up out of your trance”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Beans&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fonia would forever be afraid of Yuma after this vision. She made a large mess of the room she stayed in when they got back. She went into a rage, a panic, a series of confused, scared, and angry emotions until Creek entered the room and calmed her down. She would never forget, couldn’t forget, at this point she knew everything they had done to this point was someone else's will. She didn’t have the free will she once did, even regretted leaving the Hollow, but had to push on further into this dark life she brought herself in. She couldn't stand being owned, branded, used, it reminded her too much of her childhood. And with the traumatizing images of Yuma ripping her jaw off she wouldn’t recover from that despair inside that she longed to be rid of. She wanted nothing more, but to make sure the people she cared about got out to live on. And so she fought, she fell, and she died, buried in the rubble of the collapsing palace.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
There was nothing left but the endless sleep, forever to drift aimlessly through the void of endless darkness. Nothing to disturb, distract, or even disrupt the peace that envelops one during death. Sometimes you wonder if this is the outcome someone would hope for. After all, especially for someone like Fonia, having it all finally be over might be the only way she can reach peace now without the guidance of those she trusts.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
&lt;br /&gt;
Brought back from death, her Hawk companion Verja gone, and Ebvy standing in front of her, she was given a new form, and, seeing what was sacrificed to bring her back, she had a newfound drive to do what she was brought back to do: Lead the Warsong and protect the Hollow. With the blessings of her Diety she would work with newfound confidence and pride.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Creek ===&lt;br /&gt;
&lt;br /&gt;
[[Creek]] was Fonia's closest friend, and someone who she trusted like nobody else. Creek was the first one who really ever inquired about her past, and allowed to share her griefs that she couldn't express before her voice was returned. Creek was there for her both when they almost died to the sea monster on the Good Luck, and when she was having a meltdown after the traumatizing visions she experienced from Thymlyssa's blood ritual in Malnathas. She still bears the gift of the psi crystal around her neck, hoping one day she might be able to find out what happened to him. She feels that she knows Creek, and for him to leave the party so suddenly seems to unlike him that she refuses to believe he did it on his own will.&lt;br /&gt;
&lt;br /&gt;
=== Frer'Cahl ===&lt;br /&gt;
&lt;br /&gt;
[[Frer]] was a friend of Fonia's who taught her the basics of Drow sign language. She trusted him as well, and even worked together on some caissons when sneaking around and using the sign language as a form of silent communication. When comforting Frer after he discovered more about his past and was in tears she used the sign language for &amp;quot;friend&amp;quot; and let him know she had his back, and would help him.&lt;br /&gt;
&lt;br /&gt;
When she discovered that Frer had left the group with Danassa, another person who Fonia did not trust, she was angry, frustrated, but most of all she blames Danassa for taking that friend from her.&lt;br /&gt;
&lt;br /&gt;
=== Moro ===&lt;br /&gt;
&lt;br /&gt;
[[Moro]] was someone who Fonia did not interact with much when they first met, but was the person who caught her by the legs when she tried to run away from the group the first time in the [[Whisper Hollow]]. Fonia's diffidence had led her to even avoid Moro at points, due to her sardonic tone, or at least interpreted as such. In addition, she did not have confidence in her speech and had reservations about her ability to fully express what she thought.&lt;br /&gt;
&lt;br /&gt;
After her return and meeting the group at the Whisper Hollow again, Fonia had newfound confidence and have become much more fluent in the common language. She had a long talk with Moro the night the party stayed in the Warsong camp. They shared each other's pasts, caught up on the events of the party, and shared their personal griefs and concerns. They became much closer friends, and came to understand each other a lot more.&lt;br /&gt;
&lt;br /&gt;
=== Reese ===&lt;br /&gt;
&lt;br /&gt;
Back in the Hollow, Fonia had followed [[Reese]] when he left to visit the remainder of what he called his home. [[Reese]] has been someone that's often times on the same page with Fonia when it comes to opinions about people. One particular instance when Reese decided to not wear the Wild Hunt clothes when they left to go on an errand for Thymlyssa, she did not either. They also both have a lingering distrust of Orcs due to their experiences with them in the past.&lt;br /&gt;
&lt;br /&gt;
=== Urgnak ===&lt;br /&gt;
&lt;br /&gt;
[[Urgnak]] is one individual Fonia is frustrated by. In her experience, she sees him as childish and naive. Due to events in the fey dungeon in the Whisper Hollow, she tries convincing Urgnak to give her the amulet that he took from one of the dungeons traps. She was unsuccessful, and later found out he was taking more things from the dungeon. This led to a confrontation where she was pushed into some magic moss by Urgnak in frustration. Luckily no harm came to her, but she still holds distrust after that. Slightly alleviated by Urgnak grabbing her and running her up the hill in the Red Dream when she was struggling because of her leg, begrudgingly. Also, she respects that he was the one who killed Pa, one of Thymlyssa's Eyes.&lt;br /&gt;
&lt;br /&gt;
=== Morlum ===&lt;br /&gt;
&lt;br /&gt;
[[Morlum]] is a good friend of Fonia's that she trusts. She has never doubted his dedication to his friends and their cause. She finds him honorable, wise, and even comedic at times. Morlum had constructed a more articulate prosthetic for her missing foot out of the materials in the Whisper Hollow that she is ever grateful for. In addition, he inspired her to not be so self-conscious about her scars, and wear them with pride.&lt;br /&gt;
&lt;br /&gt;
=== Elodea ===&lt;br /&gt;
&lt;br /&gt;
[[Elodea]] is a mystery to Fonia. She doesn't know what to think of her, except that she's been with the group since she met them, and has remained loyal. She hates that damned gun sounds though.&lt;br /&gt;
&lt;br /&gt;
=== Azu ===&lt;br /&gt;
&lt;br /&gt;
[[Azu]] is someone that while Fonia disagrees with, she gets along with well enough. While they are not close, she accepts his role in the group as a good healer and a cynic similar to Reese but with a different set of ideas. She does have a feeling that Azu can get too confident with his theories sometimes.&lt;br /&gt;
&lt;br /&gt;
=== Cyrida ===&lt;br /&gt;
&lt;br /&gt;
Fonia has little patience for [[Cyrida]]'s selfish antics, as when Fonia let Cyrida into the Warsong camp on the good will of her friends, [[Cyrida]] was disrespectful to Fonia. Given the initial impression, she does not think [[Cyrida]]'s motivations are honorable or genuine.&lt;br /&gt;
&lt;br /&gt;
=== Alden ===&lt;br /&gt;
&lt;br /&gt;
A person that was mentioned in passing while discussing with Moro about their pasts.&lt;br /&gt;
&lt;br /&gt;
=== Verja ===&lt;br /&gt;
&lt;br /&gt;
Fonia's Hawk companion who gave his soul in sacrifice to allow Fonia to be resurrected. She felt a connection with the animal when they both found the same refuge one winter. She believed it to be a gift from Ebvy, and proved to be a great guide for much of her life, even warned her of danger or strangers of bad character.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The name Fonia was a play on words with the word Aphonia which is a medical condition that prevents someone from speaking. In druidic it's closer to the translation of &amp;quot;Fire&amp;quot; because of her red hair, and later her wild and unpredictable nature as a child.&lt;br /&gt;
* [[Nitro]] originally created Fonia with the expectation she would not regain her voice. However, Yuma's benevolence deemed that a possibility a lot sooner than expected, which caused [[Nitro]] to never really establish a proper voice for her until her resurrection and watching 5 seasons of the TV show Vikings.&lt;br /&gt;
* Frer almost killed Fonia when he met back up with the party but didn't know who the person sleeping in the tree was. Everyone but him knew that she wasn't hostile, but Frer saw her as a spy of some sort and held a dagger up to her throat trying to interrogate her while she was incapable of speaking and unable to respond, until Moro convinced him to let go of her.&lt;br /&gt;
* Fonia, since her exile, almost never sleeps in a bed. She would always sleep in the trees to avoid strangers and animals, as well as being hidden.&lt;br /&gt;
* Fonia had created a cloak that was made of foliage from the forest that she could use to essentially hide in plain sight, however this cloak would become useless almost everywhere after she left the Whisper Hollow.&lt;br /&gt;
* Fonia had to learn to build an maintain her own bow, which led to many frustrating and painful errors in her early exile.&lt;br /&gt;
* Fonia's climbing axes, which were a gift of her father's, were specifically designed to climb trees, but Fonia found ways to expand possibilities of using it for stone as well. She also found a way to use them for throwing opponents.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Pierre&amp;diff=288</id>
		<title>Pierre</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Pierre&amp;diff=288"/>
		<updated>2017-10-12T12:50:39Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pierre_Portrait.png|thumb|'''''Pierre Brier''''' '''(34 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level ??? ???&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Lawful Neutral&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [http://synography.com/wiki/Nitro Nitro] ]]&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Pierre grew up in the wealthy family fortune of the Brier’s and was educated by the best money could buy. While he was a good student he was always one to push boundaries and play devil’s advocate. He thought that all good ideas, no matter how long believed, deserved to be tested through vigorous argument and this got him into trouble especially when questioning tradition within Nestwood.&lt;br /&gt;
&lt;br /&gt;
Pierre is also an opportunist, plans to take action before others feel that’s it’s a safe investment. One example was when he invested money in the trade of a newly discovered herb that claimed to cure a rash. The investment never saw great returns, but he always thought of the experience to be a learning one. It being one of his first business ventures even at the young age of 15.&lt;br /&gt;
&lt;br /&gt;
He learned throughout childhood the proper etiquette around elders and royalty, and respected the laws as being a form of structure and practice that works as a sociological password that bars off less wealthy individuals from being granted the same respect as others. He does not personally agree with the notion, but recognizes it for what it is, and abides by it to keep his status. With close friends Pierre can be seen as much more relaxed in expression and body language.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
Pierre sees the strength of society in its structure. An organic and ever changing entity that needs different types of people the same way a body needs different types of nutrients. Nobles have a purpose as bankers, lawyers, and nobles, while others have the purpose of creating and selling the goods using money loaned out and protected by these bankers and nobles.&lt;br /&gt;
&lt;br /&gt;
Pierre has been spending his adult years continuing his family’s business and learning the intricacies of law and leadership. He even took effort into learning the different religions in order to form his own personal opinions about them without the impedance of directed education telling him what to think about them. He does not personally follow a deity, as he explains: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
“Even if they are there, I do not need them and they do not need me. There are more people out there who have actual reasons to pray for gods, and I think the gods would agree. They’d much rather have people praying who really need them.”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Pierre&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If Pierre was an Overwatch character it would be Gérard Lacroix (Widowmaker's Wife), minus the whole dead thing (so far).&lt;br /&gt;
* While Pierre technically has a full character sheet he has never made a skill check in a skill he's proficient with.&lt;br /&gt;
* Pierre secretly wants to experience the adventure life, but knows he's not cut out for it. He instead turns to books and tales by bards to fulfill the fantasy. &lt;br /&gt;
* Pierre is always armed with an ornately engraved dagger.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Pierre&amp;diff=287</id>
		<title>Pierre</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Pierre&amp;diff=287"/>
		<updated>2017-10-12T12:47:29Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pierre_Portrait.png|thumb|'''''Pierre Brier''''' '''(34 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level ??? ???&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Lawful Neutral&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [http://synography.com/wiki/Nitro Nitro] ]]&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Pierre grew up in the wealthy family fortune of the Brier’s and was educated by the best money could buy. While he was a good student he was always one to push boundaries and play devil’s advocate. He thought that all good ideas, no matter how long believed, deserved to be tested through vigorous argument and this got him into trouble especially when questioning tradition within Nestwood.&lt;br /&gt;
&lt;br /&gt;
Pierre is also an opportunist, plans to take action before others feel that’s it’s a safe investment. One example was when he invested money in the trade of a newly discovered herb that claimed to cure a rash. The investment never saw great returns, but he always thought of the experience to be a learning one. It being one of his first business ventures even at the young age of 15.&lt;br /&gt;
&lt;br /&gt;
He learned throughout childhood the proper etiquette around elders and royalty, and respected the laws as being a form of structure and practice that works as a sociological password that bars off less wealthy individuals from being granted the same respect as others. He does not personally agree with the notion, but recognizes it for what it is, and abides by it to keep his status. With close friends Pierre can be seen as much more relaxed in expression and body language.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
Pierre sees the strength of society in its structure. An organic and ever changing entity that needs different types of people the same way a body needs different types of nutrients. Nobles have a purpose as bankers, lawyers, and nobles, while others have the purpose of creating and selling the goods using money loaned out and protected by these bankers and nobles.&lt;br /&gt;
&lt;br /&gt;
Pierre has been spending his adult years continuing his family’s business and learning the intricacies of law and leadership. He even took effort into learning the different religions in order to form his own personal opinions about them without the impedance of directed education telling him what to think about them. He does not personally follow a deity, as he explains: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
“Even if they are real, I do not need them and they do not need me. There are more people out there who have actual reasons to pray for gods, and I think the gods would agree. They’d much rather have people praying who really need them.”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Pierre&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If Pierre was an Overwatch character it would be Gérard Lacroix (Widowmaker's Wife), minus the whole dead thing (so far).&lt;br /&gt;
* While Pierre technically has a full character sheet he has never made a skill check in a skill he's proficient with.&lt;br /&gt;
* Pierre secretly wants to experience the adventure life, but knows he's not cut out for it. He instead turns to books and tales by bards to fulfill the fantasy. &lt;br /&gt;
* Pierre is always armed with an ornately engraved dagger.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Pierre&amp;diff=286</id>
		<title>Pierre</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Pierre&amp;diff=286"/>
		<updated>2017-10-12T12:38:28Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pierre_Portrait.png|thumb|'''''Pierre Brier''''' '''(34 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level ??? ???&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Lawful Neutral&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [http://synography.com/wiki/Nitro Nitro] ]]&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
Pierre grew up in the wealthy family fortune of the Brier’s and was educated by the best money could buy. While he was a good student he was always one to push boundaries and play devil’s advocate. He thought that all good ideas, no matter how long believed, deserved to be tested through vigorous argument and this got him into trouble especially when questioning tradition within Nestwood.&lt;br /&gt;
&lt;br /&gt;
Pierre is also an opportunist, plans to take action before others feel that’s it’s a safe investment. One example was when he invested money in the trade of a newly discovered herb that claimed to cure a rash. The investment never saw great returns, but he always thought of the experience to be a learning one. It being one of his first business ventures even at the young age of 15.&lt;br /&gt;
&lt;br /&gt;
He learned throughout childhood the proper etiquette around elders and royalty, and respected the laws as being a form of structure and practice that works as a sociological password that bars off less wealthy individuals from being granted the same respect as others. He does not personally agree with the notion, but recognizes it for what it is, and abides by it to keep his status. With close friends Pierre can be seen as much more relaxed in expression and body language.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
Pierre sees the strength of society in its structure. An organic and ever changing entity that needs different types of people the same way a body needs different types of nutrients. Nobles have a purpose as bankers, lawyers, and nobles, while others have the purpose of creating and selling the goods using money loaned out and protected by these bankers and nobles.&lt;br /&gt;
&lt;br /&gt;
Pierre has been spending his adult years continuing his family’s business and learning the intricacies of law and leadership. He even took effort into learning the different religions in order to form his own personal opinions about them without the impedance of directed education telling him what to think about them. He does not personally follow a deity, as he explains: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
“Even if they are real, I do not need them and they do not need me. There are more people out there who have actual reasons to pray for gods, and I think the gods would agree. They’d much rather have people praying who really need them.”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Pierre&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Pierre&amp;diff=285</id>
		<title>Pierre</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Pierre&amp;diff=285"/>
		<updated>2017-10-12T12:34:29Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pierre grew up in the wealthy family fortune of the Brier’s and was educated by the best money could buy. While he was a good student he was always one to push boundaries and play devil’s advocate. He thought that all good ideas, no matter how long believed, deserved to be tested through vigorous argument and this got him into trouble especially when questioning tradition within Nestwood.&lt;br /&gt;
&lt;br /&gt;
Pierre is also an opportunist, plans to take action before others feel that’s it’s a safe investment. One example was when he invested money in the trade of a newly discovered herb that claimed to cure a rash. The investment never saw great returns, but he always thought of the experience to be a learning one. It being one of his first business ventures even at the young age of 15.&lt;br /&gt;
&lt;br /&gt;
Pierre sees the strength of society in its structure. An organic and ever changing entity that needs different types of people the same way a body needs different types of nutrients. Nobles have a purpose as bankers, lawyers, and nobles, while others have the purpose of creating and selling the goods using money loaned out and protected by these bankers and nobles.&lt;br /&gt;
&lt;br /&gt;
He learned throughout childhood the proper etiquette around elders and royalty, and respected the laws as being a form of structure and practice that works as a sociological password that bars off less wealthy individuals from being granted the same respect as others. He does not personally agree with the notion, but recognizes it for what it is, and abides by it to keep his status. With close friends Pierre can be seen as much more relaxed in expression and body language.&lt;br /&gt;
&lt;br /&gt;
Pierre has been spending his adult years continuing his family’s business and learning the intricacies of law and leadership. He even took effort into learning the different religions in order to form his own personal opinions about them without the impedance of directed education telling him what to think about them. He does not personally follow a deity, as he explains: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
“Even if they are real, I do not need them and they do not need me. There are more people out there who have actual reasons to pray for gods, and I think the gods would agree. They’d much rather have people praying who really need them.”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Pierre&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Pierre&amp;diff=284</id>
		<title>Pierre</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Pierre&amp;diff=284"/>
		<updated>2017-10-12T12:34:13Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: Created page with &amp;quot;Pierre grew up in the wealthy family fortune of the Brier’s and was educated by the best money could buy. While he was a good student he was always one to push boundaries an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pierre grew up in the wealthy family fortune of the Brier’s and was educated by the best money could buy. While he was a good student he was always one to push boundaries and play devil’s advocate. He thought that all good ideas, no matter how long believed, deserved to be tested through vigorous argument and this got him into trouble especially when questioning tradition within Nestwood.&lt;br /&gt;
&lt;br /&gt;
Pierre is also an opportunist, plans to take action before others feel that’s it’s a safe investment. One example was when he invested money in the trade of a newly discovered herb that claimed to cure a rash. The investment never saw great returns, but he always thought of the experience to be a learning one. It being one of his first business ventures even at the young age of 15.&lt;br /&gt;
&lt;br /&gt;
Pierre sees the strength of society in its structure. An organic and ever changing entity that needs different types of people the same way a body needs different types of nutrients. Nobles have a purpose as bankers, lawyers, and nobles, while others have the purpose of creating and selling the goods using money loaned out and protected by these bankers and nobles.&lt;br /&gt;
&lt;br /&gt;
He learned throughout childhood the proper etiquette around elders and royalty, and respected the laws as being a form of structure and practice that works as a sociological password that bars off less wealthy individuals from being granted the same respect as others. He does not personally agree with the notion, but recognizes it for what it is, and abides by it to keep his status. With close friends Pierre can be seen as much more relaxed in expression and body language.&lt;br /&gt;
&lt;br /&gt;
Pierre has been spending his adult years continuing his family’s business and learning the intricacies of law and leadership. He even took effort into learning the different religions in order to form his own personal opinions about them without the impedance of directed education telling him what to think about them. He does not personally follow a deity, as he explains: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
“Even if they are real, I do not need them and they do not need me. There are more people out there who have actual reasons to pray for gods, and I think the gods would agree. They’d much rather have people praying who really need them.”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Pierre(intoxicated)&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=273</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=273"/>
		<updated>2017-10-11T02:39:10Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: /* Cyrida */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Neutral Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;If it's any consolation, you're not as frustrating as the orc&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with long red hair, fair skin, and green eyes. After her resurrection, she was given a new form that included blue raven wings that span up to 16 feet, a plume of fathers over her ears, and several patches of feathers across her body. She also has permanent blue markings from her tribe origins above her brows and on her chin. She's covered in permanent scars, marks, and bruises as lingering side effects of her resurrection. She also has a false foot on her left leg. Most of the leg below the knee was missing when she was resurrected, luckily [[Morlum]] had constructed her a more accurate prosthetic when she was reunited with [[The Wilde Hunt]] as they returned to the [[Whisper Hollow]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As the party first met her as frighten and timid. Her experience with outsiders had been mostly negative to that point. Being unable to speak was a major hindrance to her ability to be non threatening, especially with the marks on her face that identified her as a part of the tribe that was known for murdering people in the area. When leaving the hollow she was largely afraid of most unfamiliar things because of her seclusion and isolation that led her to being curious but from a distance. Up until her experience in Malnathas where she started to question the purpose of the player's goals, what they were doing and why.&lt;br /&gt;
&lt;br /&gt;
After her resurrection she returned with newfound confidence, a driving motivation to lead her tribe and stop Thymlyssa. The timid nature from previously being largely removed due to being thrusted into a leadership role, with the blessings of her diety, and having something to fight for.&lt;br /&gt;
&lt;br /&gt;
==Experience With The Party==&lt;br /&gt;
&lt;br /&gt;
===Magport===&lt;br /&gt;
&lt;br /&gt;
Her arrival at Magport was the first time she was out of her element. Her nerves were sensitive, and anxiety was hitting her hard. She needed to hide, to be less visible. She had lived her whole life worried about being stabbed in the back when she wasn’t paying attention, and now she was surrounded by people she didn’t know on all sides.&lt;br /&gt;
&lt;br /&gt;
===The Good Luck===&lt;br /&gt;
Being on a sailing ship was no less stressful, although she took it better than being in the city. The ship may have had tight confines that gave her a sense of claustrophobia, making her stay up at night, and having a roomate that was turning into a fishboy didn't help. She learned to cope with the sea-sickness. Or at least she thought she did, until the medicine [[Casper]] gave her wore off.&lt;br /&gt;
&lt;br /&gt;
===Malnathas===&lt;br /&gt;
Liking it more than magport but still opposed to being surrounded by people, Fonia began to develop trust issues with the people she was meeting. While Creek, Reese, and Moro seemed to hash out their opinions of the situations, she was wondering what their goal was and what they were doing. She knew they wanted help in fighting the orcs, and ended up being roped into some grand initiation ritual that made her bloodbound to an evil elven empress who she already had far suspicions of. She would be greatly traumatized by a vision:&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;“You are standing in Yuma’s garden and your friends are looking at you smiling, so is Yuma. But the sky turns grey, everyone turns their back to you shaking their heads in disappointment. You go to call out to them but you can’t speak, Yuma rips off your hears so you can’t hear, she pulls out your tongue and rips off your jaw so you can’t speak, then rips off your legs so you can’t walk. And you’ll never get any of it back. Then the garden, the forest, everything surrounding you burns, Yuma looking down at you with a scowl. Your friends burn alive, and you begin to burn, but cannot move, scream, or resist in any way as you feel the heat consume your flesh and bubble inside and out. Then you wake up out of your trance”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Beans&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fonia would forever be afraid of Yuma after this vision. She made a large mess of the room she stayed in when they got back. She went into a rage, a panic, a series of confused, scared, and angry emotions until Creek entered the room and calmed her down. She would never forget, couldn’t forget, at this point she knew everything they had done to this point was someone else's will. She didn’t have the free will she once did, even regretted leaving the Hollow, but had to push on further into this dark life she brought herself in. She couldn't stand being owned, branded, used, it reminded her too much of her childhood. And with the traumatizing images of Yuma ripping her jaw off she wouldn’t recover from that despair inside that she longed to be rid of. She wanted nothing more, but to make sure the people she cared about got out to live on. And so she fought, she fell, and she died, buried in the rubble of the collapsing palace.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
There was nothing left but the endless sleep, forever to drift aimlessly through the void of endless darkness. Nothing to disturb, distract, or even disrupt the peace that envelops one during death. Sometimes you wonder if this is the outcome someone would hope for. After all, especially for someone like Fonia, having it all finally be over might be the only way she can reach peace now without the guidance of those she trusts.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
&lt;br /&gt;
Brought back from death, her Hawk companion Verja gone, and Ebvy standing in front of her, she was given a new form, and, seeing what was sacrificed to bring her back, she had a newfound drive to do what she was brought back to do: Lead the Warsong and protect the Hollow. With the blessings of her Diety she would work with newfound confidence and pride.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Creek ===&lt;br /&gt;
&lt;br /&gt;
[[Creek]] was Fonia's closest friend, and someone who she trusted like nobody else. Creek was the first one who really ever inquired about her past, and allowed to share her griefs that she couldn't express before her voice was returned. Creek was there for her both when they almost died to the sea monster on the Good Luck, and when she was having a meltdown after the traumatizing visions she experienced from Thymlyssa's blood ritual in Malnathas. She still bears the gift of the psi crystal around her neck, hoping one day she might be able to find out what happened to him. She feels that she knows Creek, and for him to leave the party so suddenly seems to unlike him that she refuses to believe he did it on his own will.&lt;br /&gt;
&lt;br /&gt;
=== Frer'Cahl ===&lt;br /&gt;
&lt;br /&gt;
[[Frer]] was a friend of Fonia's who taught her the basics of Drow sign language. She trusted him as well, and even worked together on some caissons when sneaking around and using the sign language as a form of silent communication. When comforting Frer after he discovered more about his past and was in tears she used the sign language for &amp;quot;friend&amp;quot; and let him know she had his back, and would help him.&lt;br /&gt;
&lt;br /&gt;
When she discovered that Frer had left the group with Danassa, another person who Fonia did not trust, she was angry, frustrated, but most of all she blames Danassa for taking that friend from her.&lt;br /&gt;
&lt;br /&gt;
=== Moro ===&lt;br /&gt;
&lt;br /&gt;
[[Moro]] was someone who Fonia did not interact with much when they first met, but was the person who caught her by the legs when she tried to run away from the group the first time in the [[Whisper Hollow]]. Fonia's diffidence had led her to even avoid Moro at points, due to her sardonic tone, or at least interpreted as such. In addition, she did not have confidence in her speech and had reservations about her ability to fully express what she thought.&lt;br /&gt;
&lt;br /&gt;
After her return and meeting the group at the Whisper Hollow again, Fonia had newfound confidence and have become much more fluent in the common language. She had a long talk with Moro the night the party stayed in the Warsong camp. They shared each other's pasts, caught up on the events of the party, and shared their personal griefs and concerns. They became much closer friends, and came to understand each other a lot more.&lt;br /&gt;
&lt;br /&gt;
=== Reese ===&lt;br /&gt;
&lt;br /&gt;
Back in the Hollow, Fonia had followed [[Reese]] when he left to visit the remainder of what he called his home. [[Reese]] has been someone that's often times on the same page with Fonia when it comes to opinions about people. One particular instance when Reese decided to not wear the Wild Hunt clothes when they left to go on an errand for Thymlyssa, she did not either. They also both have a lingering distrust of Orcs due to their experiences with them in the past.&lt;br /&gt;
&lt;br /&gt;
=== Urgnak ===&lt;br /&gt;
&lt;br /&gt;
[[Urgnak]] is one individual Fonia is frustrated by. In her experience, she sees him as childish and naive. Due to events in the fey dungeon in the Whisper Hollow, she tries convincing Urgnak to give her the amulet that he took from one of the dungeons traps. She was unsuccessful, and later found out he was taking more things from the dungeon. This led to a confrontation where she was pushed into some magic moss by Urgnak in frustration. Luckily no harm came to her, but she still holds distrust after that. Slightly alleviated by Urgnak grabbing her and running her up the hill in the Red Dream when she was struggling because of her leg, begrudgingly. Also, she respects that he was the one who killed Pa, one of Thymlyssa's Eyes.&lt;br /&gt;
&lt;br /&gt;
=== Morlum ===&lt;br /&gt;
&lt;br /&gt;
[[Morlum]] is a good friend of Fonia's that she trusts. She has never doubted his dedication to his friends and their cause. She finds him honorable, wise, and even comedic at times. Morlum had constructed a more articulate prosthetic for her missing foot out of the materials in the Whisper Hollow that she is ever grateful for. In addition, he inspired her to not be so self-conscious about her scars, and wear them with pride.&lt;br /&gt;
&lt;br /&gt;
=== Elodea ===&lt;br /&gt;
&lt;br /&gt;
[[Elodea]] is a mystery to Fonia. She doesn't know what to think of her, except that she's been with the group since she met them, and has remained loyal. She hates that damned gun sounds though.&lt;br /&gt;
&lt;br /&gt;
=== Azu ===&lt;br /&gt;
&lt;br /&gt;
[[Azu]] is someone that while Fonia disagrees with, she gets along with well enough. While they are not close, she accepts his role in the group as a good healer and a cynic similar to Reese but with a different set of ideas. She does have a feeling that Azu can get too confident with his theories sometimes.&lt;br /&gt;
&lt;br /&gt;
=== Cyrida ===&lt;br /&gt;
&lt;br /&gt;
Fonia has little patience for [[Cyrida]]'s selfish antics, as when Fonia let Cyrida into the Warsong camp on the good will of her friends, [[Cyrida]] was disrespectful to Fonia. Given the initial impression, she does not think [[Cyrida]]'s motivations are honorable or genuine.&lt;br /&gt;
&lt;br /&gt;
=== Alden ===&lt;br /&gt;
&lt;br /&gt;
A person that was mentioned in passing while discussing with Moro about their pasts.&lt;br /&gt;
&lt;br /&gt;
=== Verja ===&lt;br /&gt;
&lt;br /&gt;
Fonia's Hawk companion who gave his soul in sacrifice to allow Fonia to be resurrected. She felt a connection with the animal when they both found the same refuge one winter. She believed it to be a gift from Ebvy, and proved to be a great guide for much of her life, even warned her of danger or strangers of bad character.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The name Fonia was a play on words with the word Aphonia which is a medical condition that prevents someone from speaking. In druidic it's closer to the translation of &amp;quot;Fire&amp;quot; because of her red hair, and later her wild and unpredictable nature as a child.&lt;br /&gt;
* [[Nitro]] originally created Fonia with the expectation she would not regain her voice. However, Yuma's benevolence deemed that a possibility a lot sooner than expected, which caused [[Nitro]] to never really establish a proper voice for her until her resurrection and watching 5 seasons of the TV show Vikings.&lt;br /&gt;
* Frer almost killed Fonia when he met back up with the party but didn't know who the person sleeping in the tree was. Everyone but him knew that she wasn't hostile, but Frer saw her as a spy of some sort and held a dagger up to her throat trying to interrogate her while she was incapable of speaking and unable to respond, until Moro convinced him to let go of her.&lt;br /&gt;
* Fonia, since her exile, almost never sleeps in a bed. She would always sleep in the trees to avoid strangers and animals, as well as being hidden.&lt;br /&gt;
* Fonia had created a cloak that was made of foliage from the forest that she could use to essentially hide in plain sight, however this cloak would become useless almost everywhere after she left the Whisper Hollow.&lt;br /&gt;
* Fonia had to learn to build an maintain her own bow, which led to many frustrating and painful errors in her early exile.&lt;br /&gt;
* Fonia's climbing axes, which were a gift of her father's, were specifically designed to climb trees, but Fonia found ways to expand possibilities of using it for stone as well. She also found a way to use them for throwing opponents.&lt;br /&gt;
* &amp;quot;Everyone tells me that if Fonia was an Overwatch character it would be Hanzo but I'm not buying that shit&amp;quot; ~Nitro&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=272</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=272"/>
		<updated>2017-10-11T02:38:23Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: /* Alden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Neutral Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;If it's any consolation, you're not as frustrating as the orc&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with long red hair, fair skin, and green eyes. After her resurrection, she was given a new form that included blue raven wings that span up to 16 feet, a plume of fathers over her ears, and several patches of feathers across her body. She also has permanent blue markings from her tribe origins above her brows and on her chin. She's covered in permanent scars, marks, and bruises as lingering side effects of her resurrection. She also has a false foot on her left leg. Most of the leg below the knee was missing when she was resurrected, luckily [[Morlum]] had constructed her a more accurate prosthetic when she was reunited with [[The Wilde Hunt]] as they returned to the [[Whisper Hollow]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As the party first met her as frighten and timid. Her experience with outsiders had been mostly negative to that point. Being unable to speak was a major hindrance to her ability to be non threatening, especially with the marks on her face that identified her as a part of the tribe that was known for murdering people in the area. When leaving the hollow she was largely afraid of most unfamiliar things because of her seclusion and isolation that led her to being curious but from a distance. Up until her experience in Malnathas where she started to question the purpose of the player's goals, what they were doing and why.&lt;br /&gt;
&lt;br /&gt;
After her resurrection she returned with newfound confidence, a driving motivation to lead her tribe and stop Thymlyssa. The timid nature from previously being largely removed due to being thrusted into a leadership role, with the blessings of her diety, and having something to fight for.&lt;br /&gt;
&lt;br /&gt;
==Experience With The Party==&lt;br /&gt;
&lt;br /&gt;
===Magport===&lt;br /&gt;
&lt;br /&gt;
Her arrival at Magport was the first time she was out of her element. Her nerves were sensitive, and anxiety was hitting her hard. She needed to hide, to be less visible. She had lived her whole life worried about being stabbed in the back when she wasn’t paying attention, and now she was surrounded by people she didn’t know on all sides.&lt;br /&gt;
&lt;br /&gt;
===The Good Luck===&lt;br /&gt;
Being on a sailing ship was no less stressful, although she took it better than being in the city. The ship may have had tight confines that gave her a sense of claustrophobia, making her stay up at night, and having a roomate that was turning into a fishboy didn't help. She learned to cope with the sea-sickness. Or at least she thought she did, until the medicine [[Casper]] gave her wore off.&lt;br /&gt;
&lt;br /&gt;
===Malnathas===&lt;br /&gt;
Liking it more than magport but still opposed to being surrounded by people, Fonia began to develop trust issues with the people she was meeting. While Creek, Reese, and Moro seemed to hash out their opinions of the situations, she was wondering what their goal was and what they were doing. She knew they wanted help in fighting the orcs, and ended up being roped into some grand initiation ritual that made her bloodbound to an evil elven empress who she already had far suspicions of. She would be greatly traumatized by a vision:&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;“You are standing in Yuma’s garden and your friends are looking at you smiling, so is Yuma. But the sky turns grey, everyone turns their back to you shaking their heads in disappointment. You go to call out to them but you can’t speak, Yuma rips off your hears so you can’t hear, she pulls out your tongue and rips off your jaw so you can’t speak, then rips off your legs so you can’t walk. And you’ll never get any of it back. Then the garden, the forest, everything surrounding you burns, Yuma looking down at you with a scowl. Your friends burn alive, and you begin to burn, but cannot move, scream, or resist in any way as you feel the heat consume your flesh and bubble inside and out. Then you wake up out of your trance”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Beans&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fonia would forever be afraid of Yuma after this vision. She made a large mess of the room she stayed in when they got back. She went into a rage, a panic, a series of confused, scared, and angry emotions until Creek entered the room and calmed her down. She would never forget, couldn’t forget, at this point she knew everything they had done to this point was someone else's will. She didn’t have the free will she once did, even regretted leaving the Hollow, but had to push on further into this dark life she brought herself in. She couldn't stand being owned, branded, used, it reminded her too much of her childhood. And with the traumatizing images of Yuma ripping her jaw off she wouldn’t recover from that despair inside that she longed to be rid of. She wanted nothing more, but to make sure the people she cared about got out to live on. And so she fought, she fell, and she died, buried in the rubble of the collapsing palace.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
There was nothing left but the endless sleep, forever to drift aimlessly through the void of endless darkness. Nothing to disturb, distract, or even disrupt the peace that envelops one during death. Sometimes you wonder if this is the outcome someone would hope for. After all, especially for someone like Fonia, having it all finally be over might be the only way she can reach peace now without the guidance of those she trusts.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
&lt;br /&gt;
Brought back from death, her Hawk companion Verja gone, and Ebvy standing in front of her, she was given a new form, and, seeing what was sacrificed to bring her back, she had a newfound drive to do what she was brought back to do: Lead the Warsong and protect the Hollow. With the blessings of her Diety she would work with newfound confidence and pride.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Creek ===&lt;br /&gt;
&lt;br /&gt;
[[Creek]] was Fonia's closest friend, and someone who she trusted like nobody else. Creek was the first one who really ever inquired about her past, and allowed to share her griefs that she couldn't express before her voice was returned. Creek was there for her both when they almost died to the sea monster on the Good Luck, and when she was having a meltdown after the traumatizing visions she experienced from Thymlyssa's blood ritual in Malnathas. She still bears the gift of the psi crystal around her neck, hoping one day she might be able to find out what happened to him. She feels that she knows Creek, and for him to leave the party so suddenly seems to unlike him that she refuses to believe he did it on his own will.&lt;br /&gt;
&lt;br /&gt;
=== Frer'Cahl ===&lt;br /&gt;
&lt;br /&gt;
[[Frer]] was a friend of Fonia's who taught her the basics of Drow sign language. She trusted him as well, and even worked together on some caissons when sneaking around and using the sign language as a form of silent communication. When comforting Frer after he discovered more about his past and was in tears she used the sign language for &amp;quot;friend&amp;quot; and let him know she had his back, and would help him.&lt;br /&gt;
&lt;br /&gt;
When she discovered that Frer had left the group with Danassa, another person who Fonia did not trust, she was angry, frustrated, but most of all she blames Danassa for taking that friend from her.&lt;br /&gt;
&lt;br /&gt;
=== Moro ===&lt;br /&gt;
&lt;br /&gt;
[[Moro]] was someone who Fonia did not interact with much when they first met, but was the person who caught her by the legs when she tried to run away from the group the first time in the [[Whisper Hollow]]. Fonia's diffidence had led her to even avoid Moro at points, due to her sardonic tone, or at least interpreted as such. In addition, she did not have confidence in her speech and had reservations about her ability to fully express what she thought.&lt;br /&gt;
&lt;br /&gt;
After her return and meeting the group at the Whisper Hollow again, Fonia had newfound confidence and have become much more fluent in the common language. She had a long talk with Moro the night the party stayed in the Warsong camp. They shared each other's pasts, caught up on the events of the party, and shared their personal griefs and concerns. They became much closer friends, and came to understand each other a lot more.&lt;br /&gt;
&lt;br /&gt;
=== Reese ===&lt;br /&gt;
&lt;br /&gt;
Back in the Hollow, Fonia had followed [[Reese]] when he left to visit the remainder of what he called his home. [[Reese]] has been someone that's often times on the same page with Fonia when it comes to opinions about people. One particular instance when Reese decided to not wear the Wild Hunt clothes when they left to go on an errand for Thymlyssa, she did not either. They also both have a lingering distrust of Orcs due to their experiences with them in the past.&lt;br /&gt;
&lt;br /&gt;
=== Urgnak ===&lt;br /&gt;
&lt;br /&gt;
[[Urgnak]] is one individual Fonia is frustrated by. In her experience, she sees him as childish and naive. Due to events in the fey dungeon in the Whisper Hollow, she tries convincing Urgnak to give her the amulet that he took from one of the dungeons traps. She was unsuccessful, and later found out he was taking more things from the dungeon. This led to a confrontation where she was pushed into some magic moss by Urgnak in frustration. Luckily no harm came to her, but she still holds distrust after that. Slightly alleviated by Urgnak grabbing her and running her up the hill in the Red Dream when she was struggling because of her leg, begrudgingly. Also, she respects that he was the one who killed Pa, one of Thymlyssa's Eyes.&lt;br /&gt;
&lt;br /&gt;
=== Morlum ===&lt;br /&gt;
&lt;br /&gt;
[[Morlum]] is a good friend of Fonia's that she trusts. She has never doubted his dedication to his friends and their cause. She finds him honorable, wise, and even comedic at times. Morlum had constructed a more articulate prosthetic for her missing foot out of the materials in the Whisper Hollow that she is ever grateful for. In addition, he inspired her to not be so self-conscious about her scars, and wear them with pride.&lt;br /&gt;
&lt;br /&gt;
=== Elodea ===&lt;br /&gt;
&lt;br /&gt;
[[Elodea]] is a mystery to Fonia. She doesn't know what to think of her, except that she's been with the group since she met them, and has remained loyal. She hates that damned gun sounds though.&lt;br /&gt;
&lt;br /&gt;
=== Azu ===&lt;br /&gt;
&lt;br /&gt;
[[Azu]] is someone that while Fonia disagrees with, she gets along with well enough. While they are not close, she accepts his role in the group as a good healer and a cynic similar to Reese but with a different set of ideas. She does have a feeling that Azu can get too confident with his theories sometimes.&lt;br /&gt;
&lt;br /&gt;
=== Cyrida ===&lt;br /&gt;
&lt;br /&gt;
Fonia has little patience for [[Cyrida]]'s selfish antics, as when let into her camp on the good will of her friends, [[Cyrida]] was disrespectful to Fonia. Given her initial impression, she does not think [[Cyrida]]'s motivations are honorable or genuine.&lt;br /&gt;
&lt;br /&gt;
=== Alden ===&lt;br /&gt;
&lt;br /&gt;
A person that was mentioned in passing while discussing with Moro about their pasts.&lt;br /&gt;
&lt;br /&gt;
=== Verja ===&lt;br /&gt;
&lt;br /&gt;
Fonia's Hawk companion who gave his soul in sacrifice to allow Fonia to be resurrected. She felt a connection with the animal when they both found the same refuge one winter. She believed it to be a gift from Ebvy, and proved to be a great guide for much of her life, even warned her of danger or strangers of bad character.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The name Fonia was a play on words with the word Aphonia which is a medical condition that prevents someone from speaking. In druidic it's closer to the translation of &amp;quot;Fire&amp;quot; because of her red hair, and later her wild and unpredictable nature as a child.&lt;br /&gt;
* [[Nitro]] originally created Fonia with the expectation she would not regain her voice. However, Yuma's benevolence deemed that a possibility a lot sooner than expected, which caused [[Nitro]] to never really establish a proper voice for her until her resurrection and watching 5 seasons of the TV show Vikings.&lt;br /&gt;
* Frer almost killed Fonia when he met back up with the party but didn't know who the person sleeping in the tree was. Everyone but him knew that she wasn't hostile, but Frer saw her as a spy of some sort and held a dagger up to her throat trying to interrogate her while she was incapable of speaking and unable to respond, until Moro convinced him to let go of her.&lt;br /&gt;
* Fonia, since her exile, almost never sleeps in a bed. She would always sleep in the trees to avoid strangers and animals, as well as being hidden.&lt;br /&gt;
* Fonia had created a cloak that was made of foliage from the forest that she could use to essentially hide in plain sight, however this cloak would become useless almost everywhere after she left the Whisper Hollow.&lt;br /&gt;
* Fonia had to learn to build an maintain her own bow, which led to many frustrating and painful errors in her early exile.&lt;br /&gt;
* Fonia's climbing axes, which were a gift of her father's, were specifically designed to climb trees, but Fonia found ways to expand possibilities of using it for stone as well. She also found a way to use them for throwing opponents.&lt;br /&gt;
* &amp;quot;Everyone tells me that if Fonia was an Overwatch character it would be Hanzo but I'm not buying that shit&amp;quot; ~Nitro&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=271</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=271"/>
		<updated>2017-10-11T02:38:06Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: /* Verja */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Neutral Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;If it's any consolation, you're not as frustrating as the orc&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with long red hair, fair skin, and green eyes. After her resurrection, she was given a new form that included blue raven wings that span up to 16 feet, a plume of fathers over her ears, and several patches of feathers across her body. She also has permanent blue markings from her tribe origins above her brows and on her chin. She's covered in permanent scars, marks, and bruises as lingering side effects of her resurrection. She also has a false foot on her left leg. Most of the leg below the knee was missing when she was resurrected, luckily [[Morlum]] had constructed her a more accurate prosthetic when she was reunited with [[The Wilde Hunt]] as they returned to the [[Whisper Hollow]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As the party first met her as frighten and timid. Her experience with outsiders had been mostly negative to that point. Being unable to speak was a major hindrance to her ability to be non threatening, especially with the marks on her face that identified her as a part of the tribe that was known for murdering people in the area. When leaving the hollow she was largely afraid of most unfamiliar things because of her seclusion and isolation that led her to being curious but from a distance. Up until her experience in Malnathas where she started to question the purpose of the player's goals, what they were doing and why.&lt;br /&gt;
&lt;br /&gt;
After her resurrection she returned with newfound confidence, a driving motivation to lead her tribe and stop Thymlyssa. The timid nature from previously being largely removed due to being thrusted into a leadership role, with the blessings of her diety, and having something to fight for.&lt;br /&gt;
&lt;br /&gt;
==Experience With The Party==&lt;br /&gt;
&lt;br /&gt;
===Magport===&lt;br /&gt;
&lt;br /&gt;
Her arrival at Magport was the first time she was out of her element. Her nerves were sensitive, and anxiety was hitting her hard. She needed to hide, to be less visible. She had lived her whole life worried about being stabbed in the back when she wasn’t paying attention, and now she was surrounded by people she didn’t know on all sides.&lt;br /&gt;
&lt;br /&gt;
===The Good Luck===&lt;br /&gt;
Being on a sailing ship was no less stressful, although she took it better than being in the city. The ship may have had tight confines that gave her a sense of claustrophobia, making her stay up at night, and having a roomate that was turning into a fishboy didn't help. She learned to cope with the sea-sickness. Or at least she thought she did, until the medicine [[Casper]] gave her wore off.&lt;br /&gt;
&lt;br /&gt;
===Malnathas===&lt;br /&gt;
Liking it more than magport but still opposed to being surrounded by people, Fonia began to develop trust issues with the people she was meeting. While Creek, Reese, and Moro seemed to hash out their opinions of the situations, she was wondering what their goal was and what they were doing. She knew they wanted help in fighting the orcs, and ended up being roped into some grand initiation ritual that made her bloodbound to an evil elven empress who she already had far suspicions of. She would be greatly traumatized by a vision:&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;“You are standing in Yuma’s garden and your friends are looking at you smiling, so is Yuma. But the sky turns grey, everyone turns their back to you shaking their heads in disappointment. You go to call out to them but you can’t speak, Yuma rips off your hears so you can’t hear, she pulls out your tongue and rips off your jaw so you can’t speak, then rips off your legs so you can’t walk. And you’ll never get any of it back. Then the garden, the forest, everything surrounding you burns, Yuma looking down at you with a scowl. Your friends burn alive, and you begin to burn, but cannot move, scream, or resist in any way as you feel the heat consume your flesh and bubble inside and out. Then you wake up out of your trance”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Beans&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fonia would forever be afraid of Yuma after this vision. She made a large mess of the room she stayed in when they got back. She went into a rage, a panic, a series of confused, scared, and angry emotions until Creek entered the room and calmed her down. She would never forget, couldn’t forget, at this point she knew everything they had done to this point was someone else's will. She didn’t have the free will she once did, even regretted leaving the Hollow, but had to push on further into this dark life she brought herself in. She couldn't stand being owned, branded, used, it reminded her too much of her childhood. And with the traumatizing images of Yuma ripping her jaw off she wouldn’t recover from that despair inside that she longed to be rid of. She wanted nothing more, but to make sure the people she cared about got out to live on. And so she fought, she fell, and she died, buried in the rubble of the collapsing palace.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
There was nothing left but the endless sleep, forever to drift aimlessly through the void of endless darkness. Nothing to disturb, distract, or even disrupt the peace that envelops one during death. Sometimes you wonder if this is the outcome someone would hope for. After all, especially for someone like Fonia, having it all finally be over might be the only way she can reach peace now without the guidance of those she trusts.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
&lt;br /&gt;
Brought back from death, her Hawk companion Verja gone, and Ebvy standing in front of her, she was given a new form, and, seeing what was sacrificed to bring her back, she had a newfound drive to do what she was brought back to do: Lead the Warsong and protect the Hollow. With the blessings of her Diety she would work with newfound confidence and pride.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Creek ===&lt;br /&gt;
&lt;br /&gt;
[[Creek]] was Fonia's closest friend, and someone who she trusted like nobody else. Creek was the first one who really ever inquired about her past, and allowed to share her griefs that she couldn't express before her voice was returned. Creek was there for her both when they almost died to the sea monster on the Good Luck, and when she was having a meltdown after the traumatizing visions she experienced from Thymlyssa's blood ritual in Malnathas. She still bears the gift of the psi crystal around her neck, hoping one day she might be able to find out what happened to him. She feels that she knows Creek, and for him to leave the party so suddenly seems to unlike him that she refuses to believe he did it on his own will.&lt;br /&gt;
&lt;br /&gt;
=== Frer'Cahl ===&lt;br /&gt;
&lt;br /&gt;
[[Frer]] was a friend of Fonia's who taught her the basics of Drow sign language. She trusted him as well, and even worked together on some caissons when sneaking around and using the sign language as a form of silent communication. When comforting Frer after he discovered more about his past and was in tears she used the sign language for &amp;quot;friend&amp;quot; and let him know she had his back, and would help him.&lt;br /&gt;
&lt;br /&gt;
When she discovered that Frer had left the group with Danassa, another person who Fonia did not trust, she was angry, frustrated, but most of all she blames Danassa for taking that friend from her.&lt;br /&gt;
&lt;br /&gt;
=== Moro ===&lt;br /&gt;
&lt;br /&gt;
[[Moro]] was someone who Fonia did not interact with much when they first met, but was the person who caught her by the legs when she tried to run away from the group the first time in the [[Whisper Hollow]]. Fonia's diffidence had led her to even avoid Moro at points, due to her sardonic tone, or at least interpreted as such. In addition, she did not have confidence in her speech and had reservations about her ability to fully express what she thought.&lt;br /&gt;
&lt;br /&gt;
After her return and meeting the group at the Whisper Hollow again, Fonia had newfound confidence and have become much more fluent in the common language. She had a long talk with Moro the night the party stayed in the Warsong camp. They shared each other's pasts, caught up on the events of the party, and shared their personal griefs and concerns. They became much closer friends, and came to understand each other a lot more.&lt;br /&gt;
&lt;br /&gt;
=== Reese ===&lt;br /&gt;
&lt;br /&gt;
Back in the Hollow, Fonia had followed [[Reese]] when he left to visit the remainder of what he called his home. [[Reese]] has been someone that's often times on the same page with Fonia when it comes to opinions about people. One particular instance when Reese decided to not wear the Wild Hunt clothes when they left to go on an errand for Thymlyssa, she did not either. They also both have a lingering distrust of Orcs due to their experiences with them in the past.&lt;br /&gt;
&lt;br /&gt;
=== Urgnak ===&lt;br /&gt;
&lt;br /&gt;
[[Urgnak]] is one individual Fonia is frustrated by. In her experience, she sees him as childish and naive. Due to events in the fey dungeon in the Whisper Hollow, she tries convincing Urgnak to give her the amulet that he took from one of the dungeons traps. She was unsuccessful, and later found out he was taking more things from the dungeon. This led to a confrontation where she was pushed into some magic moss by Urgnak in frustration. Luckily no harm came to her, but she still holds distrust after that. Slightly alleviated by Urgnak grabbing her and running her up the hill in the Red Dream when she was struggling because of her leg, begrudgingly. Also, she respects that he was the one who killed Pa, one of Thymlyssa's Eyes.&lt;br /&gt;
&lt;br /&gt;
=== Morlum ===&lt;br /&gt;
&lt;br /&gt;
[[Morlum]] is a good friend of Fonia's that she trusts. She has never doubted his dedication to his friends and their cause. She finds him honorable, wise, and even comedic at times. Morlum had constructed a more articulate prosthetic for her missing foot out of the materials in the Whisper Hollow that she is ever grateful for. In addition, he inspired her to not be so self-conscious about her scars, and wear them with pride.&lt;br /&gt;
&lt;br /&gt;
=== Elodea ===&lt;br /&gt;
&lt;br /&gt;
[[Elodea]] is a mystery to Fonia. She doesn't know what to think of her, except that she's been with the group since she met them, and has remained loyal. She hates that damned gun sounds though.&lt;br /&gt;
&lt;br /&gt;
=== Azu ===&lt;br /&gt;
&lt;br /&gt;
[[Azu]] is someone that while Fonia disagrees with, she gets along with well enough. While they are not close, she accepts his role in the group as a good healer and a cynic similar to Reese but with a different set of ideas. She does have a feeling that Azu can get too confident with his theories sometimes.&lt;br /&gt;
&lt;br /&gt;
=== Cyrida ===&lt;br /&gt;
&lt;br /&gt;
Fonia has little patience for [[Cyrida]]'s selfish antics, as when let into her camp on the good will of her friends, [[Cyrida]] was disrespectful to Fonia. Given her initial impression, she does not think [[Cyrida]]'s motivations are honorable or genuine.&lt;br /&gt;
&lt;br /&gt;
=== Alden ===&lt;br /&gt;
&lt;br /&gt;
A character that was mentioned in passing while discussing with Moro about their pasts.&lt;br /&gt;
&lt;br /&gt;
=== Verja ===&lt;br /&gt;
&lt;br /&gt;
Fonia's Hawk companion who gave his soul in sacrifice to allow Fonia to be resurrected. She felt a connection with the animal when they both found the same refuge one winter. She believed it to be a gift from Ebvy, and proved to be a great guide for much of her life, even warned her of danger or strangers of bad character.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The name Fonia was a play on words with the word Aphonia which is a medical condition that prevents someone from speaking. In druidic it's closer to the translation of &amp;quot;Fire&amp;quot; because of her red hair, and later her wild and unpredictable nature as a child.&lt;br /&gt;
* [[Nitro]] originally created Fonia with the expectation she would not regain her voice. However, Yuma's benevolence deemed that a possibility a lot sooner than expected, which caused [[Nitro]] to never really establish a proper voice for her until her resurrection and watching 5 seasons of the TV show Vikings.&lt;br /&gt;
* Frer almost killed Fonia when he met back up with the party but didn't know who the person sleeping in the tree was. Everyone but him knew that she wasn't hostile, but Frer saw her as a spy of some sort and held a dagger up to her throat trying to interrogate her while she was incapable of speaking and unable to respond, until Moro convinced him to let go of her.&lt;br /&gt;
* Fonia, since her exile, almost never sleeps in a bed. She would always sleep in the trees to avoid strangers and animals, as well as being hidden.&lt;br /&gt;
* Fonia had created a cloak that was made of foliage from the forest that she could use to essentially hide in plain sight, however this cloak would become useless almost everywhere after she left the Whisper Hollow.&lt;br /&gt;
* Fonia had to learn to build an maintain her own bow, which led to many frustrating and painful errors in her early exile.&lt;br /&gt;
* Fonia's climbing axes, which were a gift of her father's, were specifically designed to climb trees, but Fonia found ways to expand possibilities of using it for stone as well. She also found a way to use them for throwing opponents.&lt;br /&gt;
* &amp;quot;Everyone tells me that if Fonia was an Overwatch character it would be Hanzo but I'm not buying that shit&amp;quot; ~Nitro&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Kenton&amp;diff=260</id>
		<title>Kenton</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Kenton&amp;diff=260"/>
		<updated>2017-10-10T03:44:43Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Past==&lt;br /&gt;
Kenton was born into a soldier's family on a farm outside of [[Kingsrun]], ultimately leading to his voluntary enlistment. He trained at an early age, wanting to be a great honorable soldier like his father. While he wasn't selected for active duty until his early adult years, he spent a lot of time with his uncle as a blacksmith's apprentice.&lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
Kenton Sterling was born 56 years before the events of Everlaster in Kingsrun to a moderately wealthy farmer’s family. During the rule of King Arland who was an objectively better ruler of Kingsrun than Rossleigh.&lt;br /&gt;
&lt;br /&gt;
Kenton spent much of his younger life being a mischievous and playful kid. He often spent his time with friends from school. Ricks, Johnny, Piper, and Wilson. He was known to play pranks on the town guard with his friends, leading to him getting caught quite a few times.&lt;br /&gt;
&lt;br /&gt;
His time he spent detained by the town guards ended up teaching him something about the army and how it worked. Indirectly he ended up learning quite a lot about the inner workings as well as meeting some people he would later meet in his service. Of course, the guards were nicer when Arland was running the kingdom.&lt;br /&gt;
&lt;br /&gt;
Kenton raised an interest in metalworking and his father supported him, using his connections with Uncle Dartel to be an apprentice at Sterling Armors. His apprenticeship went on for half a decade, during that time he learned methods in finance, business, and most importantly, how to craft and repair armor weapons and even traps. While he was not known for being the best at making, he was certainly known for his exceptional skills in repairing and restoring, and would often return armors that were damaged in better condition than new. This led him to work with many special weapons of both magic and historical relevance, which taught him much about the craftsmanship of those weapons.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
===Gwen (Sister)===&lt;br /&gt;
Kenton had an older sister who died to a bear in the woods outside of Kingsrun, Kenton was only 3 at the time, and his sister was 6. His sister’s existence was mostly lost to history, with no records of her existence being left behind because of her young age. There was only a name and a grave (no body recovered, only bits of her clothing, the bear presumably ate her) for Gwen Sterling.&lt;br /&gt;
&lt;br /&gt;
===Gil (Father)===&lt;br /&gt;
His father Gil Sterling was a retired veteran of the Kingsrun army. Gil often told war stories of heroism when Kenton was a child, however as he grew older (around 15 years of age) those stories became darker and started to reveal the true cost of war. Gil was a detachment commander of about 500 men, and was often responsible for the defense and operation of siege equipment. Kenton learned a lot about arithmetic and complicated siege calculations thanks to his father which no doubt attributed to his overall intelligence. Gil Sterling died at the age of 45 (Kenton was age 23 at the time) to an infection from a wound while farming, an incident involving the horse he was rigging to the plow and got injured on the plow. He died months later unable to recover likely because of his older age. Kenton was on duty at the time and used the remaining funds left in his father’s will to move his mother into a smaller but decent property in Kingsrun that required little work to maintain and would be easier for his mother to live in. Kenton handled a lot of her finances for her even while on duty sending letters back and forth. Luckily Luli Sterling had little debts and was able to live comfortably for the remainder of her life until she died at the age of 51.&lt;br /&gt;
&lt;br /&gt;
===Luli (Mother)===&lt;br /&gt;
His mother Luli Sterling (Surname Jonan), was a caring mother who taught Kenton the importance of ediquette, good manners, honor, generosity, and how to properly behave around royalty. She supported him on his path to the military, thinking that it would be the best way to solidify the discipline and structure that was lacking for some of his early life. She died at the age of 51 to the flu, during winter. Kenton was present at her death (Kenton was age 26 at the time), as he was on leave at the time.&lt;br /&gt;
&lt;br /&gt;
===Dartel (Uncle)===&lt;br /&gt;
Kenton’s Uncle (Father’s Side) Dartel Sterling was the co-owner of a popular blacksmiths franchise called Sterling Armors “Where both your body and silver is safe”. Sterling Armors would make bids on military requests for large orders of armor and weapons. Sterling Armors would monopolize the Human kingdom’s armor trade because of secrets Dartel held close as to how he gets raw materials so quick and cheap as opposed to everyone else. The increase in piracy after the inception of Rossleigh’s rule made it impossible to receive raw materials from Dartel’s contact and Sterling Armors shutdown to avoid going bankrupt and losing all their fortune. Dartel retired and died at the age at 67 of natural causes when Kenton was 35. Kenton was on duty at the time, but go word from a messenger while on his tour.&lt;br /&gt;
&lt;br /&gt;
==Kingsrun Guard==&lt;br /&gt;
After being demoted to [[Kingsrun]] guard for some time, he encountered a group of travelers wishing to solve the case of a murderer in the city. Seeing an opportunity to do something for the greater good once again, he jumped at the opportunity to help them. Ultimately leading to his arrest, imprisonment and shortly thereafter, escape.&lt;br /&gt;
&lt;br /&gt;
==The Wild Hunt==&lt;br /&gt;
His occupation as [[The Wild Hunt]]s military advisor has given him purpose and allowing him to work again in his proud profession of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* His grandfather was a jeweler which is partially how he go the name Sterling.&lt;br /&gt;
* He does not agree with resurrection, and especially in his old age, tells friends and family not to resurrect him.&lt;br /&gt;
* Kenton is [[Nitro]]s first ever D&amp;amp;D character.&lt;br /&gt;
* If Kenton was an Overwatch character, it would be Reinhardt.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=259</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=259"/>
		<updated>2017-10-10T03:43:44Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Neutral Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;If it's any consolation, you're not as frustrating as the orc&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with long red hair, fair skin, and green eyes. After her resurrection, she was given a new form that included blue raven wings that span up to 16 feet, a plume of fathers over her ears, and several patches of feathers across her body. She also has permanent blue markings from her tribe origins above her brows and on her chin. She's covered in permanent scars, marks, and bruises as lingering side effects of her resurrection. She also has a false foot on her left leg. Most of the leg below the knee was missing when she was resurrected, luckily [[Morlum]] had constructed her a more accurate prosthetic when she was reunited with [[The Wilde Hunt]] as they returned to the [[Whisper Hollow]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As the party first met her as frighten and timid. Her experience with outsiders had been mostly negative to that point. Being unable to speak was a major hindrance to her ability to be non threatening, especially with the marks on her face that identified her as a part of the tribe that was known for murdering people in the area. When leaving the hollow she was largely afraid of most unfamiliar things because of her seclusion and isolation that led her to being curious but from a distance. Up until her experience in Malnathas where she started to question the purpose of the player's goals, what they were doing and why.&lt;br /&gt;
&lt;br /&gt;
After her resurrection she returned with newfound confidence, a driving motivation to lead her tribe and stop Thymlyssa. The timid nature from previously being largely removed due to being thrusted into a leadership role, with the blessings of her diety, and having something to fight for.&lt;br /&gt;
&lt;br /&gt;
==Experience With The Party==&lt;br /&gt;
&lt;br /&gt;
===Magport===&lt;br /&gt;
&lt;br /&gt;
Her arrival at Magport was the first time she was out of her element. Her nerves were sensitive, and anxiety was hitting her hard. She needed to hide, to be less visible. She had lived her whole life worried about being stabbed in the back when she wasn’t paying attention, and now she was surrounded by people she didn’t know on all sides.&lt;br /&gt;
&lt;br /&gt;
===The Good Luck===&lt;br /&gt;
Being on a sailing ship was no less stressful, although she took it better than being in the city. The ship may have had tight confines that gave her a sense of claustrophobia, making her stay up at night, and having a roomate that was turning into a fishboy didn't help. She learned to cope with the sea-sickness. Or at least she thought she did, until the medicine [[Casper]] gave her wore off.&lt;br /&gt;
&lt;br /&gt;
===Malnathas===&lt;br /&gt;
Liking it more than magport but still opposed to being surrounded by people, Fonia began to develop trust issues with the people she was meeting. While Creek, Reese, and Moro seemed to hash out their opinions of the situations, she was wondering what their goal was and what they were doing. She knew they wanted help in fighting the orcs, and ended up being roped into some grand initiation ritual that made her bloodbound to an evil elven empress who she already had far suspicions of. She would be greatly traumatized by a vision:&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;“You are standing in Yuma’s garden and your friends are looking at you smiling, so is Yuma. But the sky turns grey, everyone turns their back to you shaking their heads in disappointment. You go to call out to them but you can’t speak, Yuma rips off your hears so you can’t hear, she pulls out your tongue and rips off your jaw so you can’t speak, then rips off your legs so you can’t walk. And you’ll never get any of it back. Then the garden, the forest, everything surrounding you burns, Yuma looking down at you with a scowl. Your friends burn alive, and you begin to burn, but cannot move, scream, or resist in any way as you feel the heat consume your flesh and bubble inside and out. Then you wake up out of your trance”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Beans&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fonia would forever be afraid of Yuma after this vision. She made a large mess of the room she stayed in when they got back. She went into a rage, a panic, a series of confused, scared, and angry emotions until Creek entered the room and calmed her down. She would never forget, couldn’t forget, at this point she knew everything they had done to this point was someone else's will. She didn’t have the free will she once did, even regretted leaving the Hollow, but had to push on further into this dark life she brought herself in. She couldn't stand being owned, branded, used, it reminded her too much of her childhood. And with the traumatizing images of Yuma ripping her jaw off she wouldn’t recover from that despair inside that she longed to be rid of. She wanted nothing more, but to make sure the people she cared about got out to live on. And so she fought, she fell, and she died, buried in the rubble of the collapsing palace.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
There was nothing left but the endless sleep, forever to drift aimlessly through the void of endless darkness. Nothing to disturb, distract, or even disrupt the peace that envelops one during death. Sometimes you wonder if this is the outcome someone would hope for. After all, especially for someone like Fonia, having it all finally be over might be the only way she can reach peace now without the guidance of those she trusts.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
&lt;br /&gt;
Brought back from death, her Hawk companion Verja gone, and Ebvy standing in front of her, she was given a new form, and, seeing what was sacrificed to bring her back, she had a newfound drive to do what she was brought back to do: Lead the Warsong and protect the Hollow. With the blessings of her Diety she would work with newfound confidence and pride.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Creek ===&lt;br /&gt;
&lt;br /&gt;
[[Creek]] was Fonia's closest friend, and someone who she trusted like nobody else. Creek was the first one who really ever inquired about her past, and allowed to share her griefs that she couldn't express before her voice was returned. Creek was there for her both when they almost died to the sea monster on the Good Luck, and when she was having a meltdown after the traumatizing visions she experienced from Thymlyssa's blood ritual in Malnathas. She still bears the gift of the psi crystal around her neck, hoping one day she might be able to find out what happened to him. She feels that she knows Creek, and for him to leave the party so suddenly seems to unlike him that she refuses to believe he did it on his own will.&lt;br /&gt;
&lt;br /&gt;
=== Frer'Cahl ===&lt;br /&gt;
&lt;br /&gt;
[[Frer]] was a friend of Fonia's who taught her the basics of Drow sign language. She trusted him as well, and even worked together on some caissons when sneaking around and using the sign language as a form of silent communication. When comforting Frer after he discovered more about his past and was in tears she used the sign language for &amp;quot;friend&amp;quot; and let him know she had his back, and would help him.&lt;br /&gt;
&lt;br /&gt;
When she discovered that Frer had left the group with Danassa, another person who Fonia did not trust, she was angry, frustrated, but most of all she blames Danassa for taking that friend from her.&lt;br /&gt;
&lt;br /&gt;
=== Moro ===&lt;br /&gt;
&lt;br /&gt;
[[Moro]] was someone who Fonia did not interact with much when they first met, but was the person who caught her by the legs when she tried to run away from the group the first time in the [[Whisper Hollow]]. Fonia's diffidence had led her to even avoid Moro at points, due to her sardonic tone, or at least interpreted as such. In addition, she did not have confidence in her speech and had reservations about her ability to fully express what she thought.&lt;br /&gt;
&lt;br /&gt;
After her return and meeting the group at the Whisper Hollow again, Fonia had newfound confidence and have become much more fluent in the common language. She had a long talk with Moro the night the party stayed in the Warsong camp. They shared each other's pasts, caught up on the events of the party, and shared their personal griefs and concerns. They became much closer friends, and came to understand each other a lot more.&lt;br /&gt;
&lt;br /&gt;
=== Reese ===&lt;br /&gt;
&lt;br /&gt;
Back in the Hollow, Fonia had followed [[Reese]] when he left to visit the remainder of what he called his home. [[Reese]] has been someone that's often times on the same page with Fonia when it comes to opinions about people. One particular instance when Reese decided to not wear the Wild Hunt clothes when they left to go on an errand for Thymlyssa, she did not either. They also both have a lingering distrust of Orcs due to their experiences with them in the past.&lt;br /&gt;
&lt;br /&gt;
=== Urgnak ===&lt;br /&gt;
&lt;br /&gt;
[[Urgnak]] is one individual Fonia is frustrated by. In her experience, she sees him as childish and naive. Due to events in the fey dungeon in the Whisper Hollow, she tries convincing Urgnak to give her the amulet that he took from one of the dungeons traps. She was unsuccessful, and later found out he was taking more things from the dungeon. This led to a confrontation where she was pushed into some magic moss by Urgnak in frustration. Luckily no harm came to her, but she still holds distrust after that. Slightly alleviated by Urgnak grabbing her and running her up the hill in the Red Dream when she was struggling because of her leg, begrudgingly. Also, she respects that he was the one who killed Pa, one of Thymlyssa's Eyes.&lt;br /&gt;
&lt;br /&gt;
=== Morlum ===&lt;br /&gt;
&lt;br /&gt;
[[Morlum]] is a good friend of Fonia's that she trusts. She has never doubted his dedication to his friends and their cause. She finds him honorable, wise, and even comedic at times. Morlum had constructed a more articulate prosthetic for her missing foot out of the materials in the Whisper Hollow that she is ever grateful for. In addition, he inspired her to not be so self-conscious about her scars, and wear them with pride.&lt;br /&gt;
&lt;br /&gt;
=== Elodea ===&lt;br /&gt;
&lt;br /&gt;
[[Elodea]] is a mystery to Fonia. She doesn't know what to think of her, except that she's been with the group since she met them, and has remained loyal. She hates that damned gun sounds though.&lt;br /&gt;
&lt;br /&gt;
=== Azu ===&lt;br /&gt;
&lt;br /&gt;
[[Azu]] is someone that while Fonia disagrees with, she gets along with well enough. While they are not close, she accepts his role in the group as a good healer and a cynic similar to Reese but with a different set of ideas. She does have a feeling that Azu can get too confident with his theories sometimes.&lt;br /&gt;
&lt;br /&gt;
=== Cyrida ===&lt;br /&gt;
&lt;br /&gt;
Fonia has little patience for [[Cyrida]]'s selfish antics, as when let into her camp on the good will of her friends, [[Cyrida]] was disrespectful to Fonia. Given her initial impression, she does not think [[Cyrida]]'s motivations are honorable or genuine.&lt;br /&gt;
&lt;br /&gt;
=== Alden ===&lt;br /&gt;
&lt;br /&gt;
A character that was mentioned in passing while discussing with Moro about their pasts.&lt;br /&gt;
&lt;br /&gt;
=== Verja ===&lt;br /&gt;
&lt;br /&gt;
Fonia's Hawk companion who gave his soul in sacrifice to allow Fonia to be resurrected.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The name Fonia was a play on words with the word Aphonia which is a medical condition that prevents someone from speaking. In druidic it's closer to the translation of &amp;quot;Fire&amp;quot; because of her red hair, and later her wild and unpredictable nature as a child.&lt;br /&gt;
* [[Nitro]] originally created Fonia with the expectation she would not regain her voice. However, Yuma's benevolence deemed that a possibility a lot sooner than expected, which caused [[Nitro]] to never really establish a proper voice for her until her resurrection and watching 5 seasons of the TV show Vikings.&lt;br /&gt;
* Frer almost killed Fonia when he met back up with the party but didn't know who the person sleeping in the tree was. Everyone but him knew that she wasn't hostile, but Frer saw her as a spy of some sort and held a dagger up to her throat trying to interrogate her while she was incapable of speaking and unable to respond, until Moro convinced him to let go of her.&lt;br /&gt;
* Fonia, since her exile, almost never sleeps in a bed. She would always sleep in the trees to avoid strangers and animals, as well as being hidden.&lt;br /&gt;
* Fonia had created a cloak that was made of foliage from the forest that she could use to essentially hide in plain sight, however this cloak would become useless almost everywhere after she left the Whisper Hollow.&lt;br /&gt;
* Fonia had to learn to build an maintain her own bow, which led to many frustrating and painful errors in her early exile.&lt;br /&gt;
* Fonia's climbing axes, which were a gift of her father's, were specifically designed to climb trees, but Fonia found ways to expand possibilities of using it for stone as well. She also found a way to use them for throwing opponents.&lt;br /&gt;
* &amp;quot;Everyone tells me that if Fonia was an Overwatch character it would be Hanzo but I'm not buying that shit&amp;quot; ~Nitro&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Kenton&amp;diff=258</id>
		<title>Kenton</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Kenton&amp;diff=258"/>
		<updated>2017-10-10T00:40:55Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Past==&lt;br /&gt;
Kenton was born into a soldier's family on a farm outside of [[Kingsrun]], ultimately leading to his voluntary enlistment. He trained at an early age, wanting to be a great honorable soldier like his father. While he wasn't selected for active duty until his early adult years, he spent a lot of time with his uncle as a blacksmith's apprentice.&lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
Kenton Sterling was born 56 years before the events of Everlaster in Kingsrun to a moderately wealthy farmer’s family. During the rule of King Arland who was an objectively better ruler of Kingsrun than Rossleigh.&lt;br /&gt;
&lt;br /&gt;
Kenton spent much of his younger life being a mischievous and playful kid. He often spent his time with friends from school. Ricks, Johnny, Piper, and Wilson. He was known to play pranks on the town guard with his friends, leading to him getting caught quite a few times.&lt;br /&gt;
&lt;br /&gt;
His time he spent detained by the town guards ended up teaching him something about the army and how it worked. Indirectly he ended up learning quite a lot about the inner workings as well as meeting some people he would later meet in his service. Of course, the guards were nicer when Arland was running the kingdom.&lt;br /&gt;
&lt;br /&gt;
Kenton raised an interest in metalworking and his father supported him, using his connections with Uncle Dartel to be an apprentice at Sterling Armors. His apprenticeship went on for half a decade, during that time he learned methods in finance, business, and most importantly, how to craft and repair armor weapons and even traps. While he was not known for being the best at making, he was certainly known for his exceptional skills in repairing and restoring, and would often return armors that were damaged in better condition than new. This led him to work with many special weapons of both magic and historical relevance, which taught him much about the craftsmanship of those weapons.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
===Gwen (Sister)===&lt;br /&gt;
Kenton had an older sister who died to a bear in the woods outside of Kingsrun, Kenton was only 3 at the time, and his sister was 6. His sister’s existence was mostly lost to history, with no records of her existence being left behind because of her young age. There was only a name and a grave (no body recovered, only bits of her clothing, the bear presumably ate her) for Gwen Sterling.&lt;br /&gt;
&lt;br /&gt;
===Gil (Father)===&lt;br /&gt;
His father Gil Sterling was a retired veteran of the Kingsrun army. Gil often told war stories of heroism when Kenton was a child, however as he grew older (around 15 years of age) those stories became darker and started to reveal the true cost of war. Gil was a detachment commander of about 500 men, and was often responsible for the defense and operation of siege equipment. Kenton learned a lot about arithmetic and complicated siege calculations thanks to his father which no doubt attributed to his overall intelligence. Gil Sterling died at the age of 45 (Kenton was age 23 at the time) to an infection from a wound while farming, an incident involving the horse he was rigging to the plow and got injured on the plow. He died months later unable to recover likely because of his older age. Kenton was on duty at the time and used the remaining funds left in his father’s will to move his mother into a smaller but decent property in Kingsrun that required little work to maintain and would be easier for his mother to live in. Kenton handled a lot of her finances for her even while on duty sending letters back and forth. Luckily Luli Sterling had little debts and was able to live comfortably for the remainder of her life until she died at the age of 51.&lt;br /&gt;
&lt;br /&gt;
===Luli (Mother)===&lt;br /&gt;
His mother Luli Sterling (Surname Jonan), was a caring mother who taught Kenton the importance of ediquette, good manners, honor, generosity, and how to properly behave around royalty. She supported him on his path to the military, thinking that it would be the best way to solidify the discipline and structure that was lacking for some of his early life. She died at the age of 51 to the flu, during winter. Kenton was present at her death (Kenton was age 26 at the time), as he was on leave at the time.&lt;br /&gt;
&lt;br /&gt;
===Dartel (Uncle)===&lt;br /&gt;
Kenton’s Uncle (Father’s Side) Dartel Sterling was the co-owner of a popular blacksmiths franchise called Sterling Armors “Where both your body and silver is safe”. Sterling Armors would make bids on military requests for large orders of armor and weapons. Sterling Armors would monopolize the Human kingdom’s armor trade because of secrets Dartel held close as to how he gets raw materials so quick and cheap as opposed to everyone else. The increase in piracy after the inception of Rossleigh’s rule made it impossible to receive raw materials from Dartel’s contact and Sterling Armors shutdown to avoid going bankrupt and losing all their fortune. Dartel retired and died at the age at 67 of natural causes when Kenton was 35. Kenton was on duty at the time, but go word from a messenger while on his tour.&lt;br /&gt;
&lt;br /&gt;
==Kingsrun Guard==&lt;br /&gt;
After being demoted to [[Kingsrun]] guard for some time, he encountered a group of travelers wishing to solve the case of a murderer in the city. Seeing an opportunity to do something for the greater good once again, he jumped at the opportunity to help them. Ultimately leading to his arrest, imprisonment and shortly thereafter, escape.&lt;br /&gt;
&lt;br /&gt;
==The Wild Hunt==&lt;br /&gt;
His occupation as [[The Wild Hunt]]s military advisor has given him purpose and allowing him to work again in his proud profession of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* His grandfather was a jeweler which is partially how he go the name Sterling.&lt;br /&gt;
* He does not agree with resurrection, and especially in his old age, tells friends and family not to resurrect him.&lt;br /&gt;
* Kenton is [[Nitro]]s first ever D&amp;amp;D character.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Casper&amp;diff=256</id>
		<title>Casper</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Casper&amp;diff=256"/>
		<updated>2017-10-10T00:37:44Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: DriftingNitro moved page Casper-Yellow Eye to Casper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oldcasper.jpg|thumb|'''''Ambassador Captain Casper Yellow-Eye ''''' '''(Unknown)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level ??? Swashbuckler&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: N/A &amp;lt;br /&amp;gt;&lt;br /&gt;
NPC Portrayed by [[Beans]]]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Being a siren is certainly a blessing and a curse, darling. Dragging men to the depths was a favorite past-time of mine!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Casper&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Captain Casper is the chief diplomat and adviser [[The Wild Hunt]]. She was met during the [[Magport]] campaign in which the party boarded her ship for a small fee. She is played by [[Beans]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Casper stands at six foot without heels. Her skin is an odd, mottled mix of blue and green dotted with lighter patches along her belly and face. Alongside the patches are small patterns of hardened scales similar to barnacle atop her skin, however these patches are not thickly layered. Her hair is a dark turquoise and color and formerly reached her hips until she cut it off to her shoulders upon becoming ambassador to the Hunt. Her most notable feature is her glowing yellow &amp;quot;eye&amp;quot; which resembles a jewel, while her other eye is constantly covered with an eye wrapping. Prior to becoming a chief adviser, Casper used to don a rather skimpy set of swashbuckler-styled armor alongside a large shell-covered tricorn. Once she arrived in the [[Gamordan Mountains]] did she switch out her old pirate gear for furs. When in Merfolk form, she has a long multi-finned tail that stretches about seven feet long in a very dark green.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Little is known about Casper's life even to those who have known her for long periods of time. Long ago, Casper was a siren who roamed the seas in an effort to drag poor, unfortunate sailors to their demise with a song. To this day, Casper suffers the effects of being a siren as she continues to have an intense thirst for blood that can only be sated by using vials that she keeps on her person at all times. &lt;br /&gt;
&lt;br /&gt;
Casper formerly had two ships before acquiring The Good Luck, her current ship. Their names are unknown but both were abandoned with crew intact for varying reasons unrevealed. [[Roxi Leighton]] and [[Randall Leighton]] found Casper after she abandoned her second ship at the age of seven in which they were informally adopted by the Captain. &lt;br /&gt;
&lt;br /&gt;
Her recent ventures heavily rely around the stealing of modern technologies in an effort to sell them for an inflated price on the black market. Most of these technologies came from [[The Sink]] in which the design and structure of firearms were being shelled out. One could easily come the conclusion that it was Casper who brought the birth of gunslingers into Meryndan. &lt;br /&gt;
&lt;br /&gt;
At one point she was in a relationship with [[Hendricks]], a leader of the [[Bountys' Guild]]. The pair broke up because of supposed infidelity after she found a pair of panties beneath his bed.&lt;br /&gt;
&lt;br /&gt;
=== Introduction To the Party ===&lt;br /&gt;
&lt;br /&gt;
The party had made their way into the anarchist city of Magport, a city state unmarked on maps known for it's lack of proper government and population consisting mostly of pirates, bounty hunters, and con artists. Needing a way into Malnathas, the party resorted to paying a small fee to board The Gook Luck after talking to the twins around their ventures. It is there they discovered the dark dealings of the crew. Casper was peddling firearm blueprints to and from black market locations, which left her a felon marked for death by the dwarven monarchy. After tracking her down, the dwarves boarded the ship and began attacking the crew. Casper, in an effort to leave no tracks behind for a trail, used her siren song to summon an enormous kraken by the name of the &amp;quot;deep one&amp;quot;. The kraken ended up nearly murdering half of her crew when it turned on her, but was eventually destroyed thanks to the Hunt's efforts. However, few members of the party such as [[Morlum]] and [[Creek Morrow]] sided with the dwarves after finding out of the crew's illegal activities. They were pacified and spared in exchange for their silence. &lt;br /&gt;
&lt;br /&gt;
At the [[Summer Palace]], Roxi had an awful feeling of dread that washed over her and quickly ran from the ball to gather Casper. Her intuition was right as the ball was a death trap, and hordes of [[Nephilim]] and two large black dragons began pillaging the palace. The party escaped at the expense of [[Vahlia]], [[Randall Leighton]], [[Kenton Sterling]], and [[Fonia]]. They escaped onto Casper's ship in which they watched as the palace burned wildly and the dragons flew off into the distance. Distraught over the death of her adopted son, Casper sunk into the shadows and opted to step back from theft for some time. &lt;br /&gt;
&lt;br /&gt;
With the party's arrival at Coldmourn, now known as [[Deepshore]], they saw that Casper was waiting for them alongside [[Reese Drumlin]] and [[Roxi Leighton]] after following a tip from [[Rana El' Shazar]]. She insisted the true enemy was the one who had drafted them all along, [[Thymlyssa]]. The party then followed her into the depths in which they discovered a large, perfectly kept underground village where the food remained fresh and the animals thrived. It is then that she dedicated her cause to the Hunt in order to avenge the death of Randall and stop the nephilim.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Casper was Beans' first proper d&amp;amp;d character in a 5e campaign which only lasted one session due to the DM being her ex-boyfriend's friend. Her class of &amp;quot;swashbuckler&amp;quot; was a combination of gunslinger and rogue. &lt;br /&gt;
* Her twin flintlocks, Triton and Athena, are named after the parents of Ariel in The Little Mermaid. &lt;br /&gt;
* Casper speaks very little and when she does keeps her mouth pursed because she's rather insecure about her jagged, siren teeth. &lt;br /&gt;
* She gave her notable tricorne cap to [[Frer'cahl]] because he showed a true passion for ships and the sea. &lt;br /&gt;
* Similar to her Mer form, Casper's body ratio is mostly legs. &lt;br /&gt;
* When Casper battles alongside the party, the Pirates of The Carribean theme always finds it's way in the playlist. &lt;br /&gt;
* Casper's siren song, which is a racial ability, has two abilities. Her siren song, when using against enemies in an effort to harm them acts as a sonic blast which deals 2d6 damage and deafens if they don't pass a successful fortitude save with a varying DC. The ability also allows her to charm sea-based creatures of any type upon their unsuccessful will save.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Casper-Yellow_Eye&amp;diff=257</id>
		<title>Casper-Yellow Eye</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Casper-Yellow_Eye&amp;diff=257"/>
		<updated>2017-10-10T00:37:44Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: DriftingNitro moved page Casper-Yellow Eye to Casper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Casper]]&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Kenton&amp;diff=254</id>
		<title>Kenton</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Kenton&amp;diff=254"/>
		<updated>2017-10-10T00:37:08Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: DriftingNitro moved page Kenton Sterling to Kenton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Past==&lt;br /&gt;
Kenton was born into a soldier's family on a farm outside of [[Kingsrun]], ultimately leading to his voluntary enlistment. He trained at an early age, wanting to be a great honorable soldier like his father. While he wasn't selected for active duty until his early adult years, he spent a lot of time with his uncle as a blacksmith's apprentice.&lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
Kenton Sterling was born 56 years before the events of Everlaster in Kingsrun to a moderately wealthy farmer’s family. During the rule of King Arland who was an objectively better ruler of Kingsrun than Rossleigh.&lt;br /&gt;
&lt;br /&gt;
Kenton spent much of his younger life being a mischievous and playful kid. He often spent his time with friends from school. Ricks, Johnny, Piper, and Wilson. He was known to play pranks on the town guard with his friends, leading to him getting caught quite a few times.&lt;br /&gt;
&lt;br /&gt;
His time he spent detained by the town guards ended up teaching him something about the army and how it worked. Indirectly he ended up learning quite a lot about the inner workings as well as meeting some people he would later meet in his service. Of course, the guards were nicer when Arland was running the kingdom.&lt;br /&gt;
&lt;br /&gt;
Kenton raised an interest in metalworking and his father supported him, using his connections with Uncle Dartel to be an apprentice at Sterling Armors. His apprenticeship went on for half a decade, during that time he learned methods in finance, business, and most importantly, how to craft and repair armor weapons and even traps. While he was not known for being the best at making, he was certainly known for his exceptional skills in repairing and restoring, and would often return armors that were damaged in better condition than new. This led him to work with many special weapons of both magic and historical relevance, which taught him much about the craftsmanship of those weapons.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
===Gwen (Sister)===&lt;br /&gt;
Kenton had an older sister who died to a bear in the woods outside of Kingsrun, Kenton was only 3 at the time, and his sister was 6. His sister’s existence was mostly lost to history, with no records of her existence being left behind because of her young age. There was only a name and a grave (no body recovered, only bits of her clothing, the bear presumably ate her) for Gwen Sterling.&lt;br /&gt;
&lt;br /&gt;
===Gil (Father)===&lt;br /&gt;
His father Gil Sterling was a retired veteran of the Kingsrun army. Gil often told war stories of heroism when Kenton was a child, however as he grew older (around 15 years of age) those stories became darker and started to reveal the true cost of war. Gil was a detachment commander of about 500 men, and was often responsible for the defense and operation of siege equipment. Kenton learned a lot about arithmetic and complicated siege calculations thanks to his father which no doubt attributed to his overall intelligence. Gil Sterling died at the age of 45 (Kenton was age 23 at the time) to an infection from a wound while farming, an incident involving the horse he was rigging to the plow and got injured on the plow. He died months later unable to recover likely because of his older age. Kenton was on duty at the time and used the remaining funds left in his father’s will to move his mother into a smaller but decent property in Kingsrun that required little work to maintain and would be easier for his mother to live in. Kenton handled a lot of her finances for her even while on duty sending letters back and forth. Luckily Luli Sterling had little debts and was able to live comfortably for the remainder of her life until she died at the age of 51.&lt;br /&gt;
&lt;br /&gt;
===Luli (Mother)===&lt;br /&gt;
His mother Luli Sterling (Surname Jonan), was a caring mother who taught Kenton the importance of ediquette, good manners, honor, generosity, and how to properly behave around royalty. She supported him on his path to the military, thinking that it would be the best way to solidify the discipline and structure that was lacking for some of his early life. She died at the age of 51 to the flu, during winter. Kenton was present at her death (Kenton was age 26 at the time), as he was on leave at the time.&lt;br /&gt;
&lt;br /&gt;
===Dartel (Uncle)===&lt;br /&gt;
Kenton’s Uncle (Father’s Side) Dartel Sterling was the co-owner of a popular blacksmiths franchise called Sterling Armors “Where both your body and silver is safe”. Sterling Armors would make bids on military requests for large orders of armor and weapons. Sterling Armors would monopolize the Human kingdom’s armor trade because of secrets Dartel held close as to how he gets raw materials so quick and cheap as opposed to everyone else. The increase in piracy after the inception of Rossleigh’s rule made it impossible to receive raw materials from Dartel’s contact and Sterling Armors shutdown to avoid going bankrupt and losing all their fortune. Dartel retired and died at the age at 67 of natural causes when Kenton was 35. Kenton was on duty at the time, but go word from a messenger while on his tour.&lt;br /&gt;
&lt;br /&gt;
==Kingsrun Guard==&lt;br /&gt;
After being demoted to [[Kingsrun]] guard for some time, he encountered a group of travelers wishing to solve the case of a murderer in the city. Seeing an opportunity to do something for the greater good once again, he jumped at the opportunity to help them. Ultimately leading to his arrest, imprisonment and shortly thereafter, escape.&lt;br /&gt;
&lt;br /&gt;
==The Wild Hunt==&lt;br /&gt;
His occupation as [[The Wild Hunt]]s military advisor has given him purpose and allowing him to work again in his proud profession of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* His grandfather was a jeweler which is partially how he go the name Sterling.&lt;br /&gt;
* He does not agree with resurrection, and especially in his old age, tells friends and family not to resurrect him.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Kenton_Sterling&amp;diff=255</id>
		<title>Kenton Sterling</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Kenton_Sterling&amp;diff=255"/>
		<updated>2017-10-10T00:37:08Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: DriftingNitro moved page Kenton Sterling to Kenton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kenton]]&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=253</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=253"/>
		<updated>2017-10-10T00:03:30Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Neutral Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;If it's any consolation, you're not as frustrating as the orc&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with long red hair, fair skin, and green eyes. After her resurrection, she was given a new form that included blue raven wings that span up to 16 feet, a plume of fathers over her ears, and several patches of feathers across her body. She also has permanent blue markings from her tribe origins above her brows and on her chin. She's covered in permanent scars, marks, and bruises as lingering side effects of her resurrection. She also has a false foot on her left leg. Most of the leg below the knee was missing when she was resurrected, luckily [[Morlum]] had constructed her a more accurate prosthetic when she was reunited with [[The Wilde Hunt]] as they returned to the [[Whisper Hollow]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As the party first met her as frighten and timid. Her experience with outsiders had been mostly negative to that point. Being unable to speak was a major hindrance to her ability to be non threatening, especially with the marks on her face that identified her as a part of the tribe that was known for murdering people in the area. When leaving the hollow she was largely afraid of most unfamiliar things because of her seclusion and isolation that led her to being curious but from a distance. Up until her experience in Malnathas where she started to question the purpose of the player's goals, what they were doing and why.&lt;br /&gt;
&lt;br /&gt;
After her resurrection she returned with newfound confidence, a driving motivation to lead her tribe and stop Thymlyssa. The timid nature from previously being largely removed due to being thrusted into a leadership role, with the blessings of her diety, and having something to fight for.&lt;br /&gt;
&lt;br /&gt;
==Experience With The Party==&lt;br /&gt;
&lt;br /&gt;
===Magport===&lt;br /&gt;
&lt;br /&gt;
Her arrival at Magport was the first time she was out of her element. Her nerves were sensitive, and anxiety was hitting her hard. She needed to hide, to be less visible. She had lived her whole life worried about being stabbed in the back when she wasn’t paying attention, and now she was surrounded by people she didn’t know on all sides.&lt;br /&gt;
&lt;br /&gt;
===The Good Luck===&lt;br /&gt;
Being on a sailing ship was no less stressful, although she took it better than being in the city. The ship may have had tight confines that gave her a sense of claustrophobia, making her stay up at night, and having a roomate that was turning into a fishboy didn't help. She learned to cope with the sea-sickness. Or at least she thought she did, until the medicine [[Casper]] gave her wore off.&lt;br /&gt;
&lt;br /&gt;
===Malnathas===&lt;br /&gt;
Liking it more than magport but still opposed to being surrounded by people, Fonia began to develop trust issues with the people she was meeting. While Creek, Reese, and Moro seemed to hash out their opinions of the situations, she was wondering what their goal was and what they were doing. She knew they wanted help in fighting the orcs, and ended up being roped into some grand initiation ritual that made her bloodbound to an evil elven empress who she already had far suspicions of. She would be greatly traumatized by a vision:&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;“You are standing in Yuma’s garden and your friends are looking at you smiling, so is Yuma. But the sky turns grey, everyone turns their back to you shaking their heads in disappointment. You go to call out to them but you can’t speak, Yuma rips off your hears so you can’t hear, she pulls out your tongue and rips off your jaw so you can’t speak, then rips off your legs so you can’t walk. And you’ll never get any of it back. Then the garden, the forest, everything surrounding you burns, Yuma looking down at you with a scowl. Your friends burn alive, and you begin to burn, but cannot move, scream, or resist in any way as you feel the heat consume your flesh and bubble inside and out. Then you wake up out of your trance”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Beans&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fonia would forever be afraid of Yuma after this vision. She made a large mess of the room she stayed in when they got back. She went into a rage, a panic, a series of confused, scared, and angry emotions until Creek entered the room and calmed her down. She would never forget, couldn’t forget, at this point she knew everything they had done to this point was someone else's will. She didn’t have the free will she once did, even regretted leaving the Hollow, but had to push on further into this dark life she brought herself in. She couldn't stand being owned, branded, used, it reminded her too much of her childhood. And with the traumatizing images of Yuma ripping her jaw off she wouldn’t recover from that despair inside that she longed to be rid of. She wanted nothing more, but to make sure the people she cared about got out to live on. And so she fought, she fell, and she died, buried in the rubble of the collapsing palace.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
There was nothing left but the endless sleep, forever to drift aimlessly through the void of endless darkness. Nothing to disturb, distract, or even disrupt the peace that envelops one during death. Sometimes you wonder if this is the outcome someone would hope for. After all, especially for someone like Fonia, having it all finally be over might be the only way she can reach peace now without the guidance of those she trusts.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
&lt;br /&gt;
Brought back from death, her Hawk companion Verja gone, and Ebvy standing in front of her, she was given a new form, and, seeing what was sacrificed to bring her back, she had a newfound drive to do what she was brought back to do: Lead the Warsong and protect the Hollow. With the blessings of her Diety she would work with newfound confidence and pride.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Creek ===&lt;br /&gt;
&lt;br /&gt;
[[Creek]] was Fonia's closest friend, and someone who she trusted like nobody else. Creek was the first one who really ever inquired about her past, and allowed to share her griefs that she couldn't express before her voice was returned. Creek was there for her both when they almost died to the sea monster on the Good Luck, and when she was having a meltdown after the traumatizing visions she experienced from Thymlyssa's blood ritual in Malnathas. She still bears the gift of the psi crystal around her neck, hoping one day she might be able to find out what happened to him. She feels that she knows Creek, and for him to leave the party so suddenly seems to unlike him that she refuses to believe he did it on his own will.&lt;br /&gt;
&lt;br /&gt;
=== Frer'Cahl ===&lt;br /&gt;
&lt;br /&gt;
[[Frer]] was a friend of Fonia's who taught her the basics of Drow sign language. She trusted him as well, and even worked together on some caissons when sneaking around and using the sign language as a form of silent communication. When comforting Frer after he discovered more about his past and was in tears she used the sign language for &amp;quot;friend&amp;quot; and let him know she had his back, and would help him.&lt;br /&gt;
&lt;br /&gt;
When she discovered that Frer had left the group with Danassa, another person who Fonia did not trust, she was angry, frustrated, but most of all she blames Danassa for taking that friend from her.&lt;br /&gt;
&lt;br /&gt;
=== Moro ===&lt;br /&gt;
&lt;br /&gt;
[[Moro]] was someone who Fonia did not interact with much when they first met, but was the person who caught her by the legs when she tried to run away from the group the first time in the [[Whisper Hollow]]. Fonia's diffidence had led her to even avoid Moro at points, due to her sardonic tone, or at least interpreted as such. In addition, she did not have confidence in her speech and had reservations about her ability to fully express what she thought.&lt;br /&gt;
&lt;br /&gt;
After her return and meeting the group at the Whisper Hollow again, Fonia had newfound confidence and have become much more fluent in the common language. She had a long talk with Moro the night the party stayed in the Warsong camp. They shared each other's pasts, caught up on the events of the party, and shared their personal griefs and concerns. They became much closer friends, and came to understand each other a lot more.&lt;br /&gt;
&lt;br /&gt;
=== Reese ===&lt;br /&gt;
&lt;br /&gt;
Back in the Hollow, Fonia had followed [[Reese]] when he left to visit the remainder of what he called his home. [[Reese]] has been someone that's often times on the same page with Fonia when it comes to opinions about people. One particular instance when Reese decided to not wear the Wild Hunt clothes when they left to go on an errand for Thymlyssa, she did not either. They also both have a lingering distrust of Orcs due to their experiences with them in the past.&lt;br /&gt;
&lt;br /&gt;
=== Urgnak ===&lt;br /&gt;
&lt;br /&gt;
[[Urgnak]] is one individual Fonia is frustrated by. In her experience, she sees him as childish and naive. Due to events in the fey dungeon in the Whisper Hollow, she tries convincing Urgnak to give her the amulet that he took from one of the dungeons traps. She was unsuccessful, and later found out he was taking more things from the dungeon. This led to a confrontation where she was pushed into some magic moss by Urgnak in frustration. Luckily no harm came to her, but she still holds distrust after that. Slightly alleviated by Urgnak grabbing her and running her up the hill in the Red Dream when she was struggling because of her leg, begrudgingly. Also, she respects that he was the one who killed Pa, one of Thymlyssa's Eyes.&lt;br /&gt;
&lt;br /&gt;
=== Morlum ===&lt;br /&gt;
&lt;br /&gt;
[[Morlum]] is a good friend of Fonia's that she trusts. She has never doubted his dedication to his friends and their cause. She finds him honorable, wise, and even comedic at times. Morlum had constructed a more articulate prosthetic for her missing foot out of the materials in the Whisper Hollow that she is ever grateful for. In addition, he inspired her to not be so self-conscious about her scars, and wear them with pride.&lt;br /&gt;
&lt;br /&gt;
=== Elodea ===&lt;br /&gt;
&lt;br /&gt;
[[Elodea]] is a mystery to Fonia. She doesn't know what to think of her, except that she's been with the group since she met them, and has remained loyal. She hates that damned gun sounds though.&lt;br /&gt;
&lt;br /&gt;
=== Azu ===&lt;br /&gt;
&lt;br /&gt;
[[Azu]] is someone that while Fonia disagrees with, she gets along with well enough. While they are not close, she accepts his role in the group as a good healer and a cynic similar to Reese but with a different set of ideas. She does have a feeling that Azu can get too confident with his theories sometimes.&lt;br /&gt;
&lt;br /&gt;
=== Cyrida ===&lt;br /&gt;
&lt;br /&gt;
Fonia has little patience for [[Cyrida]]'s selfish antics, as when let into her camp on the good will of her friends, [[Cyrida]] was disrespectful to Fonia. Given her initial impression, she does not think [[Cyrida]]'s motivations are honorable or genuine.&lt;br /&gt;
&lt;br /&gt;
=== Alden ===&lt;br /&gt;
&lt;br /&gt;
A character that was mentioned in passing while discussing with Moro about their pasts.&lt;br /&gt;
&lt;br /&gt;
=== Verja ===&lt;br /&gt;
&lt;br /&gt;
Fonia's Hawk companion who gave his soul in sacrifice to allow Fonia to be resurrected.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The name Fonia was a play on words with the word Aphonia which is a medical condition that prevents someone from speaking. In druidic it's closer to the translation of &amp;quot;Fire&amp;quot; because of her red hair, and later her wild and unpredictable nature as a child.&lt;br /&gt;
* [[Nitro]] originally created Fonia with the expectation she would not regain her voice. However, Yuma's benevolence deemed that a possibility a lot sooner than expected, which caused [[Nitro]] to never really establish a proper voice for her until her resurrection and watching 5 seasons of the TV show Vikings.&lt;br /&gt;
* Frer almost killed Fonia when he met back up with the party but didn't know who the person sleeping in the tree was. Everyone but him knew that she wasn't hostile, but Frer saw her as a spy of some sort and held a dagger up to her throat trying to interrogate her while she was incapable of speaking and unable to respond, until Moro convinced him to let go of her.&lt;br /&gt;
* Fonia, since her exile, almost never sleeps in a bed. She would always sleep in the trees to avoid strangers and animals, as well as being hidden.&lt;br /&gt;
* Fonia had created a cloak that was made of foliage from the forest that she could use to essentially hide in plain sight, however this cloak would become useless almost everywhere after she left the Whisper Hollow.&lt;br /&gt;
* Fonia had to learn to build an maintain her own bow, which led to many frustrating and painful errors in her early exile.&lt;br /&gt;
* Fonia's climbing axes, which were a gift of her father's, were specifically designed to climb trees, but Fonia found ways to expand possibilities of using it for stone as well. She also found a way to use them for throwing opponents.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=239</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=239"/>
		<updated>2017-10-09T20:37:07Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Neutral Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;If it's any consolation, you're not as frustrating as the orc&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with long red hair, fair skin, and green eyes. After her resurrection, she was given a new form that included blue raven wings that span up to 16 feet, a plume of fathers over her ears, and several patches of feathers across her body. She also has permanent blue markings from her tribe origins above her brows and on her chin. She's covered in permanent scars, marks, and bruises as lingering side effects of her resurrection. She also has a false foot on her left leg. Most of the leg below the knee was missing when she was resurrected, luckily [[Morlum]] had constructed her a more accurate prosthetic when she was reunited with [[The Wilde Hunt]] as they returned to the [[Whisper Hollow]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As the party first met her as frighten and timid. Her experience with outsiders had been mostly negative to that point. Being unable to speak was a major hindrance to her ability to be non threatening, especially with the marks on her face that identified her as a part of the tribe that was known for murdering people in the area. When leaving the hollow she was largely afraid of most unfamiliar things because of her seclusion and isolation that led her to being curious but from a distance. Up until her experience in Malnathas where she started to question the purpose of the player's goals, what they were doing and why.&lt;br /&gt;
&lt;br /&gt;
After her resurrection she returned with newfound confidence, a driving motivation to lead her tribe and stop Thymlyssa. The timid nature from previously being largely removed due to being thrusted into a leadership role, with the blessings of her diety, and having something to fight for.&lt;br /&gt;
&lt;br /&gt;
==Experience With The Party==&lt;br /&gt;
&lt;br /&gt;
===Magport===&lt;br /&gt;
&lt;br /&gt;
Her arrival at Magport was the first time she was out of her element. Her nerves were sensitive, and anxiety was hitting her hard. She needed to hide, to be less visible. She had lived her whole life worried about being stabbed in the back when she wasn’t paying attention, and now she was surrounded by people she didn’t know on all sides.&lt;br /&gt;
&lt;br /&gt;
===The Good Luck===&lt;br /&gt;
Being on a sailing ship was no less stressful, although she took it better than being in the city. The ship may have had tight confines that gave her a sense of claustrophobia, making her stay up at night, and having a roomate that was turning into a fishboy didn't help. She learned to cope with the sea-sickness. Or at least she thought she did, until the medicine [[Casper]] gave her wore off.&lt;br /&gt;
&lt;br /&gt;
===Malnathas===&lt;br /&gt;
Liking it more than magport but still opposed to being surrounded by people, Fonia began to develop trust issues with the people she was meeting. While Creek, Reese, and Moro seemed to hash out their opinions of the situations, she was wondering what their goal was and what they were doing. She knew they wanted help in fighting the orcs, and ended up being roped into some grand initiation ritual that made her bloodbound to an evil elven empress who she already had far suspicions of. She would be greatly traumatized by a vision:&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;“You are standing in Yuma’s garden and your friends are looking at you smiling, so is Yuma. But the sky turns grey, everyone turns their back to you shaking their heads in disappointment. You go to call out to them but you can’t speak, Yuma rips off your hears so you can’t hear, she pulls out your tongue and rips off your jaw so you can’t speak, then rips off your legs so you can’t walk. And you’ll never get any of it back. Then the garden, the forest, everything surrounding you burns, Yuma looking down at you with a scowl. Your friends burn alive, and you begin to burn, but cannot move, scream, or resist in any way as you feel the heat consume your flesh and bubble inside and out. Then you wake up out of your trance”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Beans&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fonia would forever be afraid of Yuma after this vision. She made a large mess of the room she stayed in when they got back. She went into a rage, a panic, a series of confused, scared, and angry emotions until Creek entered the room and calmed her down. She would never forget, couldn’t forget, at this point she knew everything they had done to this point was someone else's will. She didn’t have the free will she once did, even regretted leaving the Hollow, but had to push on further into this dark life she brought herself in. She couldn't stand being owned, branded, used, it reminded her too much of her childhood. And with the traumatizing images of Yuma ripping her jaw off she wouldn’t recover from that despair inside that she longed to be rid of. She wanted nothing more, but to make sure the people she cared about got out to live on. And so she fought, she fell, and she died, buried in the rubble of the collapsing palace.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
There was nothing left but the endless sleep, forever to drift aimlessly through the void of endless darkness. Nothing to disturb, distract, or even disrupt the peace that envelops one during death. Sometimes you wonder if this is the outcome someone would hope for. After all, especially for someone like Fonia, having it all finally be over might be the only way she can reach peace now without the guidance of those she trusts.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
&lt;br /&gt;
Brought back from death, her Hawk companion Verja gone, and Ebvy standing in front of her, she was given a new form, and, seeing what was sacrificed to bring her back, she had a newfound drive to do what she was brought back to do: Lead the Warsong and protect the Hollow. With the blessings of her Diety she would work with newfound confidence and pride.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Creek ===&lt;br /&gt;
&lt;br /&gt;
[[Creek]] was Fonia's closest friend, and someone who she trusted like nobody else. Creek was the first one who really ever inquired about her past, and allowed to share her griefs that she couldn't express before her voice was returned. Creek was there for her both when they almost died to the sea monster on the Good Luck, and when she was having a meltdown after the traumatizing visions she experienced from Thymlyssa's blood ritual in Malnathas. She still bears the gift of the psi crystal around her neck, hoping one day she might be able to find out what happened to him. She feels that she knows Creek, and for him to leave the party so suddenly seems to unlike him that she refuses to believe he did it on his own will.&lt;br /&gt;
&lt;br /&gt;
=== Frer'Cahl ===&lt;br /&gt;
&lt;br /&gt;
[[Frer]] was a friend of Fonia's who taught her the basics of Drow sign language. She trusted him as well, and even worked together on some caissons when sneaking around and using the sign language as a form of silent communication. When comforting Frer after he discovered more about his past and was in tears she used the sign language for &amp;quot;friend&amp;quot; and let him know she had his back, and would help him.&lt;br /&gt;
&lt;br /&gt;
When she discovered that Frer had left the group with Danassa, another person who Fonia did not trust, she was angry, frustrated, but most of all she blames Danassa for taking that friend from her.&lt;br /&gt;
&lt;br /&gt;
=== Moro ===&lt;br /&gt;
&lt;br /&gt;
[[Moro]] was someone who Fonia did not interact with much when they first met, but was the person who caught her by the legs when she tried to run away from the group the first time in the [[Whisper Hollow]]. Fonia's diffidence had led her to even avoid Moro at points, due to her sardonic tone, or at least interpreted as such. In addition, she did not have confidence in her speech and had reservations about her ability to fully express what she thought.&lt;br /&gt;
&lt;br /&gt;
After her return and meeting the group at the Whisper Hollow again, Fonia had newfound confidence and have become much more fluent in the common language. She had a long talk with Moro the night the party stayed in the Warsong camp. They shared each other's pasts, caught up on the events of the party, and shared their personal griefs and concerns. They became much closer friends, and came to understand each other a lot more.&lt;br /&gt;
&lt;br /&gt;
=== Reese ===&lt;br /&gt;
&lt;br /&gt;
Back in the Hollow, Fonia had followed [[Reese]] when he left to visit the remainder of what he called his home. [[Reese]] has been someone that's often times on the same page with Fonia when it comes to opinions about people. One particular instance when Reese decided to not wear the Wild Hunt clothes when they left to go on an errand for Thymlyssa, she did not either. They also both have a lingering distrust of Orcs due to their experiences with them in the past.&lt;br /&gt;
&lt;br /&gt;
=== Urgnak ===&lt;br /&gt;
&lt;br /&gt;
[[Urgnak]] is one individual Fonia is frustrated by. In her experience, she sees him as childish and naive. Due to events in the fey dungeon in the Whisper Hollow, she tries convincing Urgnak to give her the amulet that he took from one of the dungeons traps. She was unsuccessful, and later found out he was taking more things from the dungeon. This led to a confrontation where she was pushed into some magic moss by Urgnak in frustration. Luckily no harm came to her, but she still holds distrust after that. Slightly alleviated by Urgnak grabbing her and running her up the hill in the Red Dream when she was struggling because of her leg, begrudgingly. Also, she respects that he was the one who killed Pa, one of Thymlyssa's Eyes.&lt;br /&gt;
&lt;br /&gt;
=== Morlum ===&lt;br /&gt;
&lt;br /&gt;
[[Morlum]] is a good friend of Fonia's that she trusts. She has never doubted his dedication to his friends and their cause. She finds him honorable, wise, and even comedic at times. Morlum had constructed a more articulate prosthetic for her missing foot out of the materials in the Whisper Hollow that she is ever grateful for. In addition, he inspired her to not be so self-conscious about her scars, and wear them with pride.&lt;br /&gt;
&lt;br /&gt;
=== Elodea ===&lt;br /&gt;
&lt;br /&gt;
[[Elodea]] is a mystery to Fonia. She doesn't know what to think of her, except that she's been with the group since she met them, and has remained loyal. She hates that damned gun sounds though.&lt;br /&gt;
&lt;br /&gt;
=== Azu ===&lt;br /&gt;
&lt;br /&gt;
[[Azu]] is someone that while Fonia disagrees with, she gets along with well enough. While they are not close, she accepts his role in the group as a good healer and a cynic similar to Reese but with a different set of ideas. She does have a feeling that Azu can get too confident with his theories sometimes.&lt;br /&gt;
&lt;br /&gt;
=== Cyrida ===&lt;br /&gt;
&lt;br /&gt;
Fonia has little patience for [[Cyrida]]'s selfish antics, as when let into her camp on the good will of her friends, [[Cyrida]] was disrespectful to Fonia. Given her initial impression, she does not think [[Cyrida]]'s motivations are honorable or genuine.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Casper&amp;diff=178</id>
		<title>Casper</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Casper&amp;diff=178"/>
		<updated>2017-10-08T22:33:53Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oldcasper.jpg|thumb|'''''Ambassador Captain Casper Yellow-Eye ''''' '''(Unknown)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level ??? Swashbuckler&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: N/A &amp;lt;br /&amp;gt;&lt;br /&gt;
NPC Portrayed by [[Beans]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Being a siren is certainly a blessing and a curse, darling. Dragging men to the depths was a favorite past-time of mine!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Casper&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Captain Casper is the chief diplomat and adviser [[The Wild Hunt]]. She was met during the [[Magport]] campaign in which the party boarded her ship for a small fee. She is played by [[Beans]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Casper stands at six foot without heels. Her skin is an odd, mottled mix of blue and green dotted with lighter patches along her belly and face. Alongside the patches are small patterns of hardened scales similar to barnacle atop her skin, however these patches are not thickly layered. Her hair is a dark turquoise and color and formerly reached her hips until she cut it off to her shoulders upon becoming ambassador to the Hunt. Her most notable feature is her glowing yellow &amp;quot;eye&amp;quot; which resembles a jewel, while her other eye is constantly covered with an eye wrapping. Prior to becoming a chief adviser, Casper used to don a rather skimpy set of swashbuckler-styled armor alongside a large shell-covered tricorn. Once she arrived in the [[Gamordan Mountains]] did she switch out her old pirate gear for furs. When in Merfolk form, she has a long multi-finned tail that stretches about seven feet long in a very dark green.&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Little is known about Casper's life even to those who have known her for long periods of time. Long ago, Casper was a siren who roamed the seas in an effort to drag poor, unfortunate sailors to their demise with a song. To this day, Casper suffers the effects of being a siren as she continues to have an intense thirst for blood that can only be sated by using vials that she keeps on her person at all times. &lt;br /&gt;
&lt;br /&gt;
Casper formerly had two ships before acquiring The Good Luck, her current ship. Their names are unknown but both were abandoned with crew intact for varying reasons unrevealed. [[Roxi Leighton]] and [[Randall Leighton]] found Casper after she abandoned her second ship at the age of seven in which they were informally adopted by the Captain. &lt;br /&gt;
&lt;br /&gt;
Her recent ventures heavily rely around the stealing of modern technologies in an effort to sell them for an inflated price on the black market. Most of these technologies came from [[The Sink]] in which the design and structure of firearms were being shelled out. One could easily come the conclusion that it was Casper who brought the birth of gunslingers into Meryndan. &lt;br /&gt;
&lt;br /&gt;
At one point she was in a relationship with [[Hendricks]], a leader of the [[Bountys' Guild]]. The pair broke up because of supposed infidelity after she found a pair of panties beneath his bed.&lt;br /&gt;
&lt;br /&gt;
=== Introduction To the Party ===&lt;br /&gt;
&lt;br /&gt;
The party had made their way into the anarchist city of Magport, a city state unmarked on maps known for it's lack of proper government and population consisting mostly of pirates, bounty hunters, and con artists. Needing a way into Malnathas, the party resorted to paying a small fee to board The Gook Luck after talking to the twins around their ventures. It is there they discovered the dark dealings of the crew. Casper was peddling firearm blueprints to and from black market locations, which left her a felon marked for death by the dwarven monarchy. After tracking her down, the dwarves boarded the ship and began attacking the crew. Casper, in an effort to leave no tracks behind for a trail, used her siren song to summon an enormous kraken by the name of the &amp;quot;deep one&amp;quot;. The kraken ended up nearly murdering half of her crew when it turned on her, but was eventually destroyed thanks to the Hunt's efforts. However, few members of the party such as [[Morlum]] and [[Creek Morrow]] sided with the dwarves after finding out of the crew's illegal activities. They were pacified and spared in exchange for their silence. &lt;br /&gt;
&lt;br /&gt;
At the [[Summer Palace]], Roxi had an awful feeling of dread that washed over her and quickly ran from the ball to gather Casper. Her intuition was right as the ball was a death trap, and hordes of [[Nephilim]] and two large black dragons began pillaging the palace. The party escaped at the expense of [[Vahlia]], [[Randall Leighton]], [[Kenton Sterling]], and [[Fonia]]. They escaped onto Casper's ship in which they watched as the palace burned wildly and the dragons flew off into the distance. Distraught over the death of her adopted son, Casper sunk into the shadows and opted to step back from theft for some time. &lt;br /&gt;
&lt;br /&gt;
With the party's arrival at Coldmourn, now known as [[Deepshore]], they saw that Casper was waiting for them alongside [[Reese Drumlin]] and [[Roxi Leighton]] after following a tip from [[Rana El' Shazar]]. She insisted the true enemy was the one who had drafted them all along, [[Thymlyssa]]. The party then followed her into the depths in which they discovered a large, perfectly kept underground village where the food remained fresh and the animals thrived. It is then that she dedicated her cause to the Hunt in order to avenge the death of Randall and stop the nephilim.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Casper was Beans' first proper d&amp;amp;d character in a 5e campaign which only lasted one session due to the DM being her ex-boyfriend's friend. Her class of &amp;quot;swashbuckler&amp;quot; was a combination of gunslinger and rogue. &lt;br /&gt;
* Her twin flintlocks, Triton and Athena, are named after the parents of Ariel in The Little Mermaid. &lt;br /&gt;
* Casper speaks very little and when she does keeps her mouth pursed because she's rather insecure about her jagged, siren teeth. &lt;br /&gt;
* She gave her notable tricorne cap to [[Frer'cahl]] because he showed a true passion for ships and the sea. &lt;br /&gt;
* Similar to her Mer form, Casper's body ratio is mostly legs. &lt;br /&gt;
* When Casper battles alongside the party, the Pirates of The Carribean theme always finds it's way in the playlist. &lt;br /&gt;
* Casper's siren song, which is a racial ability, has two abilities. Her siren song, when using against enemies in an effort to harm them acts as a sonic blast which deals 2d6 damage and deafens if they don't pass a successful fortitude save with a varying DC. The ability also allows her to charm sea-based creatures of any type upon their unsuccessful will save.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Casper&amp;diff=177</id>
		<title>Casper</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Casper&amp;diff=177"/>
		<updated>2017-10-08T22:33:34Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oldcasper.jpg|thumb|'''''Ambassador Captain Casper Yellow-Eye ''''' '''(Unknown)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level ??? Swashbuckler&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: N/A &amp;lt;br /&amp;gt;&lt;br /&gt;
NPC Portrayed by [[Beans]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Being a siren is certainly a blessing and a curse, darling. Dragging men to the depths was a favorite past-time of mine!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Casper&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Captain Casper is the chief diplomat and adviser [[The Wild Hunt]]. She was met during the [[Magport]] campaign in which the party boarded her ship for a small fee. She is played by [[Beans]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Casper stands at six foot without heels. Her skin is an odd, mottled mix of blue and green dotted with lighter patches along her belly and face. Alongside the patches are small patterns of hardened scales similar to barnacle atop her skin, however these patches are not thickly layered. Her hair is a dark turquoise and color and formerly reached her hips until she cut it off to her shoulders upon becoming ambassador to the Hunt. Her most notable feature is her glowing yellow &amp;quot;eye&amp;quot; which resembles a jewel, while her other eye is constantly covered with an eye wrapping. Prior to becoming a chief adviser, Casper used to don a rather skimpy set of swashbuckler-styled armor alongside a large shell-covered tricorn. Once she arrived in the [[Gamordan Mountains]] did she switch out her old pirate gear for furs. When in Merfolk form, she has a long multi-finned tail that stretches about seven feet long in a very dark green.&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Little is known about Casper's life even to those who have known her for long periods of time. Long ago, Casper was a siren who roamed the seas in an effort to drag poor, unfortunate sailors to their demise with a song. To this day, Casper suffers the effects of being a siren as she continues to have an intense thirst for blood that can only be sated by using vials that she keeps on her person at all times. &lt;br /&gt;
&lt;br /&gt;
Casper formerly had two ships before acquiring The Good Luck, her current ship. Their names are unknown but both were abandoned with crew intact for varying reasons unrevealed. [[Roxi Leighton]] and [[Randall Leighton]] found Casper after she abandoned her second ship at the age of seven in which they were informally adopted by the Captain. &lt;br /&gt;
&lt;br /&gt;
Her recent ventures heavily rely around the stealing of modern technologies in an effort to sell them for an inflated price on the black market. Most of these technologies came from [[The Sink]] in which the design and structure of firearms were being shelled out. One could easily come the conclusion that it was Casper who brought the birth of gunslingers into Meryndan. &lt;br /&gt;
&lt;br /&gt;
At one point she was in a relationship with [[Hendricks]], a leader of the [[Bountys' Guild]]. The pair broke up because of supposed infidelity after she found a pair of panties beneath his bed.&lt;br /&gt;
&lt;br /&gt;
=== Introduction To the Party ===&lt;br /&gt;
&lt;br /&gt;
The party had made their way into the anarchist city of Magport, a city state unmarked on maps known for it's lack of proper government and population consisting mostly of pirates, bounty hunters, and con artists. Needing a way into Malnathas, the party resorted to paying a small fee to board The Gook Luck after talking to the twins around their ventures. It is there they discovered the dark dealings of the crew. Casper was peddling firearm blueprints to and from black market locations, which left her a felon marked for death by the dwarven monarchy. After tracking her down, the dwarves boarded the ship and began attacking the crew. Casper, in an effort to leave no tracks behind for a trail, used her siren song to summon an enormous kraken by the name of the &amp;quot;deep one&amp;quot;. The kraken ended up nearly murdering half of her crew when it turned on her, but was eventually destroyed thanks to the Hunt's efforts. However, few members of the party such as [[Morlum]] and [[Creek Morrow]] sided with the dwarves after finding out of the crew's illegal activities. They were pacified and spared in exchange for their silence. &lt;br /&gt;
&lt;br /&gt;
At the [[Summer Palace]], Roxi had an awful feeling of dread that washed over her and quickly ran from the ball to gather Casper. Her intuition was right as the ball was a death trap, and hordes of [[Nephilim]] and two large black dragons began pillaging the palace. The party escaped at the expense of [[Vahlia]], [[Randall Leighton]], [[Kenton Sterling]], and [[Fonia]]. They escaped onto Casper's ship in which they watched as the palace burned wildly and the dragons flew off into the distance. Distraught over the death of her adopted son, Casper sunk into the shadows and opted to step back from theft for some time. &lt;br /&gt;
&lt;br /&gt;
With the party's arrival at Coldmourn, now known as [[Deepshore]], they saw that Casper was waiting for them alongside [[Reese Drumlin]] and [[Roxi Leighton]] after following a tip from [[Rana El' Shazar]]. She insisted the true enemy was the one who had drafted them all along, [[Thymlyssa]]. The party then followed her into the depths in which they discovered a large, perfectly kept underground village where the food remained fresh and the animals thrived. It is then that she dedicated her cause to the Hunt in order to avenge the death of Randall and stop the nephilim.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Casper&amp;diff=176</id>
		<title>Casper</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Casper&amp;diff=176"/>
		<updated>2017-10-08T22:32:52Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oldcasper.jpg|thumb|'''''Ambassador Captain Casper Yellow-Eye ''''' '''(Unknown)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level ??? Swashbuckler&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: N/A &amp;lt;br /&amp;gt;&lt;br /&gt;
NPC Portrayed by [[Beans]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Being a siren is certainly a blessing and a curse, darling. Dragging men to the depths was a favorite past-time of mine!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Casper&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Captain Casper is the chief diplomat and adviser [[The Wild Hunt]]. She was met during the [[Magport]] campaign in which the party boarded her ship for a small fee. She is played by [[Beans]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Casper stands at six foot without heels. Her skin is an odd, mottled mix of blue and green dotted with lighter patches along her belly and face. Alongside the patches are small patterns of hardened scales similar to barnacle atop her skin, however these patches are not thickly layered. Her hair is a dark turquoise and color and formerly reached her hips until she cut it off to her shoulders upon becoming ambassador to the Hunt. Her most notable feature is her glowing yellow &amp;quot;eye&amp;quot; which resembles a jewel, while her other eye is constantly covered with an eye wrapping. Prior to becoming a chief adviser, Casper used to don a rather skimpy set of swashbuckler-styled armor alongside a large shell-covered tricorn. Once she arrived in the [[Gamordan Mountains]] did she switch out her old pirate gear for furs. When in Merfolk form, she has a long multi-finned tail that stretches about seven feet long in a very dark green.&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Little is known about Casper's life even to those who have known her for long periods of time. Long ago, Casper was a siren who roamed the seas in an effort to drag poor, unfortunate sailors to their demise with a song. To this day, Casper suffers the effects of being a siren as she continues to have an intense thirst for blood that can only be sated by using vials that she keeps on her person at all times. &lt;br /&gt;
&lt;br /&gt;
Casper formerly had two ships before acquiring The Good Luck, her current ship. Their names are unknown but both were abandoned with crew intact for varying reasons unrevealed. [[Roxi Leighton]] and [[Randall Leighton]] found Casper after she abandoned her second ship at the age of seven in which they were informally adopted by the Captain. &lt;br /&gt;
&lt;br /&gt;
Her recent ventures heavily rely around the stealing of modern technologies in an effort to sell them for an inflated price on the black market. Most of these technologies came from [[The Sink]] in which the design and structure of firearms were being shelled out. One could easily come the conclusion that it was Casper who brought the birth of gunslingers into Meryndan. &lt;br /&gt;
&lt;br /&gt;
At one point she was in a relationship with [[Hendricks]], a leader of the [[Bountys' Guild]]. The pair broke up because of supposed infidelity after she found a pair of panties beneath his bed.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Casper&amp;diff=175</id>
		<title>Casper</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Casper&amp;diff=175"/>
		<updated>2017-10-08T22:32:21Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oldcasper.jpg|thumb|'''''Ambassador Captain Casper Yellow-Eye ''''' '''(Unknown)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level ??? Swashbuckler&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: N/A &amp;lt;br /&amp;gt;&lt;br /&gt;
NPC Portrayed by [[Beans]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Being a siren is certainly a blessing and a curse, darling. Dragging men to the depths was a favorite past-time of mine!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Casper&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Captain Casper is the chief diplomat and adviser [[The Wild Hunt]]. She was met during the [[Magport]] campaign in which the party boarded her ship for a small fee. She is played by [[Beans]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Casper stands at six foot without heels. Her skin is an odd, mottled mix of blue and green dotted with lighter patches along her belly and face. Alongside the patches are small patterns of hardened scales similar to barnacle atop her skin, however these patches are not thickly layered. Her hair is a dark turquoise and color and formerly reached her hips until she cut it off to her shoulders upon becoming ambassador to the Hunt. Her most notable feature is her glowing yellow &amp;quot;eye&amp;quot; which resembles a jewel, while her other eye is constantly covered with an eye wrapping. Prior to becoming a chief adviser, Casper used to don a rather skimpy set of swashbuckler-styled armor alongside a large shell-covered tricorn. Once she arrived in the [[Gamordan Mountains]] did she switch out her old pirate gear for furs. When in Merfolk form, she has a long multi-finned tail that stretches about seven feet long in a very dark green.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Casper&amp;diff=174</id>
		<title>Casper</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Casper&amp;diff=174"/>
		<updated>2017-10-08T22:32:06Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oldcasper.jpg|thumb|'''''Ambassador Captain Casper Yellow-Eye ''''' '''(Unknown)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level ??? Swashbuckler&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: N/A &amp;lt;br /&amp;gt;&lt;br /&gt;
NPC Portrayed by [[Beans]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Being a siren is certainly a blessing and a curse, darling. Dragging men to the depths was a favorite past-time of mine!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Casper&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Captain Casper is the chief diplomat and adviser [[The Wild Hunt]]. She was met during the [[Magport]] campaign in which the party boarded her ship for a small fee. She is played by [[Beans]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Description ==&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Casper&amp;diff=173</id>
		<title>Casper</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Casper&amp;diff=173"/>
		<updated>2017-10-08T22:31:51Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: Created page with &amp;quot;File:Oldcasper.jpg|thumb|'''''Ambassador Captain Casper Yellow-Eye ''''' '''(Unknown)'''&amp;lt;br /&amp;gt; Level ??? Swashbuckler&amp;lt;br /&amp;gt; Alignment: ???&amp;lt;br /&amp;gt; Patron Deity: N/A &amp;lt;br /&amp;gt; NPC...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oldcasper.jpg|thumb|'''''Ambassador Captain Casper Yellow-Eye ''''' '''(Unknown)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level ??? Swashbuckler&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: ???&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: N/A &amp;lt;br /&amp;gt;&lt;br /&gt;
NPC Portrayed by [[Beans]]]]&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Beans&amp;diff=172</id>
		<title>Beans</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Beans&amp;diff=172"/>
		<updated>2017-10-08T22:20:17Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beans is the GM of Everlaster and a great person. Her self-proclaimed &amp;quot;self insert&amp;quot; is [[Rana El' Shazar]]. &lt;br /&gt;
&lt;br /&gt;
Her inspiration for the plot of Everlaster came after watching a Sylvanas Windrunner backstory video and Stranger Things.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* She almost killed her boyfriend's character with a lucky roll&lt;br /&gt;
* Has drawn most of the current player character portraits for everlaster.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Beans&amp;diff=171</id>
		<title>Beans</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Beans&amp;diff=171"/>
		<updated>2017-10-08T22:20:00Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beans is the GM of Everlaster and a great person. Her self-proclaimed &amp;quot;self insert&amp;quot; is [[Rana El' Shazar]]. &lt;br /&gt;
&lt;br /&gt;
Her inspiration for the plot of Everlaster came after watching a Sylvanas Windrunner backstory video and Stranger Things.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* She almost killed her boyfriend's character with a lucky roll&lt;br /&gt;
* Has drawn most of the current player character portraits for everlaster.&lt;br /&gt;
* Likes memes.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Beans&amp;diff=168</id>
		<title>Beans</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Beans&amp;diff=168"/>
		<updated>2017-10-03T14:03:55Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beans is the GM of Everlaster and a great person. Her self-proclaimed &amp;quot;self insert&amp;quot; is [[Rana El' Shazar]]. &lt;br /&gt;
&lt;br /&gt;
Her inspiration for the plot of Everlaster came after watching a Sylvanas Windrunner backstory video and Stranger Things.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* She almost killed her boyfriend's character with a lucky roll&lt;br /&gt;
* Has drawn most of the current player character portraits for everlaster.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=162</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=162"/>
		<updated>2017-10-03T00:34:04Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 7 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Neutral Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;If it's any consolation you're not as frustrating as the orc&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with long red hair, fair skin, and green eyes. After her resurrection she was given a new form that included blue raven wings that span up to 16 feet, a plume of fathers over her ears, and several patches of feathers across her body. She also has permanent blue markings from her tribe origins above her brows and on her chin. She's covered in permanent scars, marks, and bruises as lingering side effects of her resurrection. She also has a false foot on her left leg. Most of the leg below the knee was missing when she was resurrected, luckily [[Morlum]] had constructed her a more accurate prosthetic when she was reunited with [[The Wilde Hunt]] as they returned to the [[Whisper Hollow]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As the party first met her as frighten and timid. Her experience with outsiders had been mostly negative to that point. Being unable to speak was a major hindrance to her ability to be non threatening, especially with the marks on her face that identified her as a part of the tribe that was known for murdering people in the area. When leaving the hollow she was largely afraid of most unfamiliar things because of her seclusion and isolation that led her to being curious but from a distance. Up until her experience in Malnathas where she started to question the purpose of the player's goals, what they were doing and why.&lt;br /&gt;
&lt;br /&gt;
After her resurrection she returned with newfound confidence, a driving motivation to lead her tribe and stop Thymlyssa. The timid nature from previously being largely removed due to being thrusted into a leadership role, with the blessings of her diety, and having something to fight for.&lt;br /&gt;
&lt;br /&gt;
==Experience With The Party==&lt;br /&gt;
&lt;br /&gt;
===Magport===&lt;br /&gt;
&lt;br /&gt;
This was the first time she was out of her element. Her nerves were sensitive, and anxiety was hitting her hard. She needed to hide, be less visible. She had lived her whole life worried about being stabbed in the back when she wasn’t paying attention, and now she was surrounded by tens of people she didn’t know on all sides.&lt;br /&gt;
&lt;br /&gt;
===The Good Luck===&lt;br /&gt;
Being on a sailing ship was no less stressful, although she took it better than being in the city. The ship may have had tight confines that gave her a sense of claustrophobia, making her stay up at night, and having a roomate that was turning into a fishboy didn't help. She learned to cope with the sea-sickness. Or at least she thought she did, until the medicine [[Casper]] gave her wore off.&lt;br /&gt;
&lt;br /&gt;
===Malnathas===&lt;br /&gt;
Liking it more than magport but still opposed to being surrounded by people, Fonia began to develop trust issues with the people she was meeting. While Creek, Reese, and Moro seemed to hash out their opinions of the situations, she was wondering what their goal was and what they were doing. She knew they wanted help in fighting the orcs, and ended up being roped into some grand initiation ritual that made her bloodbound to an evil elven empress who she already had far suspicions of. She would be greatly traumatized by a vision:&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;“You are standing in Yuma’s garden and your friends are looking at you smiling, so is Yuma. But the sky turns grey, everyone turns their back to you shaking their heads in disappointment. You go to call out to them but you can’t speak, Yuma rips off your hears so you can’t hear, she pulls out your tongue and rips off your jaw so you can’t speak, then rips off your legs so you can’t walk. And you’ll never get any of it back. Then the garden, the forest, everything surrounding you burns, Yuma looking down at you with a scowl. Your friends burn alive, and you begin to burn, but cannot move, scream, or resist in any way as you feel the heat consume your flesh and bubble inside and out. Then you wake up out of your trance”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Beans&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fonia would forever be afraid of Yuma after this vision. She made a large mess of the room she stayed in when they got back. She went into a rage, a panic, a series of confused, scared, and angry emotions until Creek entered the room and calmed her down. She would never forget, couldn’t forget, at this point she knew everything they had done to this point was someone else's will. She didn’t have the free will she once did, even regretted leaving the hollow, but had to push on further into this dark life she brought herself in. She couldn't stand being owned, branded, used, it reminded her too much of her childhood. And with the traumatizing images of Yuma ripping her jaw off she wouldn’t recover from that despair inside that she longed to be rid of. She wanted nothing more, but to make sure the people she cared about got out to live on. And so she fought, she fell, and she died, buried in the rubble of the collapsing palace.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
There was nothing left but the endless sleep, forever to drift aimlessly through the void of endless darkness. Nothing to disturb, distract, or even disrupt the peace that envelops one during death. Sometimes you wonder if this is the outcome someone would hope for. After all, especially for someone like Fonia, having it all finally be over might be the only way she can reach peace now without the guidance of those she trusts.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
&lt;br /&gt;
Brought back from death, her Hawk companion Verja gone, and Ebvy standing in front of her. Given a new form, and seeing what was sacrificed to bring her back, she had a newfound drive to do what she was brought back to do. Lead the warsong and protect the Hollow. With the blessings of her Diety she would work with newfound confidence and pride.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=161</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=161"/>
		<updated>2017-10-03T00:32:57Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: /* Experience With The Party */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 7 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Neutral Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;...&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with long red hair, fair skin, and green eyes. After her resurrection she was given a new form that included blue raven wings that span up to 16 feet, a plume of fathers over her ears, and several patches of feathers across her body. She also has permanent blue markings from her tribe origins above her brows and on her chin. She's covered in permanent scars, marks, and bruises as lingering side effects of her resurrection. She also has a false foot on her left leg. Most of the leg below the knee was missing when she was resurrected, luckily [[Morlum]] had constructed her a more accurate prosthetic when she was reunited with [[The Wilde Hunt]] as they returned to the [[Whisper Hollow]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As the party first met her as frighten and timid. Her experience with outsiders had been mostly negative to that point. Being unable to speak was a major hindrance to her ability to be non threatening, especially with the marks on her face that identified her as a part of the tribe that was known for murdering people in the area. When leaving the hollow she was largely afraid of most unfamiliar things because of her seclusion and isolation that led her to being curious but from a distance. Up until her experience in Malnathas where she started to question the purpose of the player's goals, what they were doing and why.&lt;br /&gt;
&lt;br /&gt;
After her resurrection she returned with newfound confidence, a driving motivation to lead her tribe and stop Thymlyssa. The timid nature from previously being largely removed due to being thrusted into a leadership role, with the blessings of her diety, and having something to fight for.&lt;br /&gt;
&lt;br /&gt;
==Experience With The Party==&lt;br /&gt;
&lt;br /&gt;
===Magport===&lt;br /&gt;
&lt;br /&gt;
This was the first time she was out of her element. Her nerves were sensitive, and anxiety was hitting her hard. She needed to hide, be less visible. She had lived her whole life worried about being stabbed in the back when she wasn’t paying attention, and now she was surrounded by tens of people she didn’t know on all sides.&lt;br /&gt;
&lt;br /&gt;
===The Good Luck===&lt;br /&gt;
Being on a sailing ship was no less stressful, although she took it better than being in the city. The ship may have had tight confines that gave her a sense of claustrophobia, making her stay up at night, and having a roomate that was turning into a fishboy didn't help. She learned to cope with the sea-sickness. Or at least she thought she did, until the medicine [[Casper]] gave her wore off.&lt;br /&gt;
&lt;br /&gt;
===Malnathas===&lt;br /&gt;
Liking it more than magport but still opposed to being surrounded by people, Fonia began to develop trust issues with the people she was meeting. While Creek, Reese, and Moro seemed to hash out their opinions of the situations, she was wondering what their goal was and what they were doing. She knew they wanted help in fighting the orcs, and ended up being roped into some grand initiation ritual that made her bloodbound to an evil elven empress who she already had far suspicions of. She would be greatly traumatized by a vision:&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;“You are standing in Yuma’s garden and your friends are looking at you smiling, so is Yuma. But the sky turns grey, everyone turns their back to you shaking their heads in disappointment. You go to call out to them but you can’t speak, Yuma rips off your hears so you can’t hear, she pulls out your tongue and rips off your jaw so you can’t speak, then rips off your legs so you can’t walk. And you’ll never get any of it back. Then the garden, the forest, everything surrounding you burns, Yuma looking down at you with a scowl. Your friends burn alive, and you begin to burn, but cannot move, scream, or resist in any way as you feel the heat consume your flesh and bubble inside and out. Then you wake up out of your trance”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Beans&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fonia would forever be afraid of Yuma after this vision. She made a large mess of the room she stayed in when they got back. She went into a rage, a panic, a series of confused, scared, and angry emotions until Creek entered the room and calmed her down. She would never forget, couldn’t forget, at this point she knew everything they had done to this point was someone else's will. She didn’t have the free will she once did, even regretted leaving the hollow, but had to push on further into this dark life she brought herself in. She couldn't stand being owned, branded, used, it reminded her too much of her childhood. And with the traumatizing images of Yuma ripping her jaw off she wouldn’t recover from that despair inside that she longed to be rid of. She wanted nothing more, but to make sure the people she cared about got out to live on. And so she fought, she fell, and she died, buried in the rubble of the collapsing palace.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
There was nothing left but the endless sleep, forever to drift aimlessly through the void of endless darkness. Nothing to disturb, distract, or even disrupt the peace that envelops one during death. Sometimes you wonder if this is the outcome someone would hope for. After all, especially for someone like Fonia, having it all finally be over might be the only way she can reach peace now without the guidance of those she trusts.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
&lt;br /&gt;
Brought back from death, her Hawk companion Verja gone, and Ebvy standing in front of her. Given a new form, and seeing what was sacrificed to bring her back, she had a newfound drive to do what she was brought back to do. Lead the warsong and protect the Hollow. With the blessings of her Diety she would work with newfound confidence and pride.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=160</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=160"/>
		<updated>2017-10-03T00:32:21Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 7 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Neutral Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;...&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with long red hair, fair skin, and green eyes. After her resurrection she was given a new form that included blue raven wings that span up to 16 feet, a plume of fathers over her ears, and several patches of feathers across her body. She also has permanent blue markings from her tribe origins above her brows and on her chin. She's covered in permanent scars, marks, and bruises as lingering side effects of her resurrection. She also has a false foot on her left leg. Most of the leg below the knee was missing when she was resurrected, luckily [[Morlum]] had constructed her a more accurate prosthetic when she was reunited with [[The Wilde Hunt]] as they returned to the [[Whisper Hollow]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As the party first met her as frighten and timid. Her experience with outsiders had been mostly negative to that point. Being unable to speak was a major hindrance to her ability to be non threatening, especially with the marks on her face that identified her as a part of the tribe that was known for murdering people in the area. When leaving the hollow she was largely afraid of most unfamiliar things because of her seclusion and isolation that led her to being curious but from a distance. Up until her experience in Malnathas where she started to question the purpose of the player's goals, what they were doing and why.&lt;br /&gt;
&lt;br /&gt;
After her resurrection she returned with newfound confidence, a driving motivation to lead her tribe and stop Thymlyssa. The timid nature from previously being largely removed due to being thrusted into a leadership role, with the blessings of her diety, and having something to fight for.&lt;br /&gt;
&lt;br /&gt;
==Experience With The Party==&lt;br /&gt;
&lt;br /&gt;
===Magport===&lt;br /&gt;
&lt;br /&gt;
This was the first time she was out of her element. Her nerves were sensitive, and anxiety was hitting her hard. She needed to hide, be less visible. She had lived her whole life worried about being stabbed in the back when she wasn’t paying attention, and now she was surrounded by tens of people she didn’t know on all sides.&lt;br /&gt;
&lt;br /&gt;
===The Good Luck===&lt;br /&gt;
Being on a sailing ship was no less stressful, although she took it better than being in the city. The ship may have had tight confines that gave her a sense of claustrophobia, making her stay up at night, and having a roomate that was turning into a fishboy didn't help. She learned to cope with the sea-sickness. Or at least she thought she did, until the medicine [[Casper]] gave her wore off.&lt;br /&gt;
&lt;br /&gt;
===Malnathas===&lt;br /&gt;
Liking it more than magport but still opposed to being surrounded by people, Fonia began to develop trust issues with the people she was meeting. While Creek, Reese, and Moro seemed to hash out their opinions of the situations, she was wondering what their goal was and what they were doing. She knew they wanted help in fighting the orcs, and ended up being roped into some grand initiation ritual that made her bloodbound to an evil elven empress who she already had far suspicions of. She would be greatly traumatized by a vision:&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;“You are standing in Yuma’s garden and your friends are looking at you smiling, so is Yuma. But the sky turns grey, everyone turns their back to you shaking their heads in disappointment. You go to call out to them but you can’t speak, Yuma rips off your hears so you can’t hear, she pulls out your tongue and rips off your jaw so you can’t speak, then rips off your legs so you can’t walk. And you’ll never get any of it back. Then the garden, the forest, everything surrounding you burns, Yuma looking down at you with a scowl. Your friends burn alive, and you begin to burn, but cannot move, scream, or resist in any way as you feel the heat consume your flesh and bubble inside and out. Then you wake up out of your trance”&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fonia would forever be afraid of Yuma after this vision. She made a large mess of the room she stayed in when they got back. She went into a rage, a panic, a series of confused, scared, and angry emotions until Creek entered the room and calmed her down. She would never forget, couldn’t forget, at this point she knew everything they had done to this point was someone else's will. She didn’t have the free will she once did, even regretted leaving the hollow, but had to push on further into this dark life she brought herself in. She couldn't stand being owned, branded, used, it reminded her too much of her childhood. And with the traumatizing images of Yuma ripping her jaw off she wouldn’t recover from that despair inside that she longed to be rid of. She wanted nothing more, but to make sure the people she cared about got out to live on. And so she fought, she fell, and she died, buried in the rubble of the collapsing palace.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
There was nothing left but the endless sleep, forever to drift aimlessly through the void of endless darkness. Nothing to disturb, distract, or even disrupt the peace that envelops one during death. Sometimes you wonder if this is the outcome someone would hope for. After all, especially for someone like Fonia, having it all finally be over might be the only way she can reach peace now without the guidance of those she trusts.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
&lt;br /&gt;
Brought back from death, her Hawk companion Verja gone, and Ebvy standing in front of her. Given a new form, and seeing what was sacrificed to bring her back, she had a newfound drive to do what she was brought back to do. Lead the warsong and protect the Hollow. With the blessings of her Diety she would work with newfound confidence and pride.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=159</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=159"/>
		<updated>2017-10-03T00:12:41Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 7 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Neutral Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;...&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with long red hair, fair skin, and green eyes. After her resurrection she was given a new form that included blue raven wings that span up to 16 feet, a plume of fathers over her ears, and several patches of feathers across her body. She also has permanent blue markings from her tribe origins above her brows and on her chin. She's covered in permanent scars, marks, and bruises as lingering side effects of her resurrection. She also has a false foot on her left leg. Most of the leg below the knee was missing when she was resurrected, luckily [[Morlum]] had constructed her a more accurate prosthetic when she was reunited with [[The Wilde Hunt]] as they returned to the [[Whisper Hollow]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As the party first met her as frighten and timid. Her experience with outsiders had been mostly negative to that point. Being unable to speak was a major hindrance to her ability to be non threatening, especially with the marks on her face that identified her as a part of the tribe that was known for murdering people in the area. When leaving the hollow she was largely afraid of most unfamiliar things because of her seclusion and isolation that led her to being curious but from a distance. Up until her experience in Malnathas where she started to question the purpose of the player's goals, what they were doing and why.&lt;br /&gt;
&lt;br /&gt;
After her resurrection she returned with newfound confidence, a driving motivation to lead her tribe and stop Thymlyssa. The timid nature from previously being largely removed due to being thrusted into a leadership role, with the blessings of her diety, and having something to fight for.&lt;br /&gt;
&lt;br /&gt;
==  ==&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=158</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=158"/>
		<updated>2017-10-01T17:21:08Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 7 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Neutral Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;...&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with long red hair, fair skin, and green eyes. After her resurrection she was given a new form that included blue raven wings that span up to 16 feet, a plume of fathers over her ears, and several patches of feathers across her body. She also has permanent blue markings from her tribe origins above her brows and on her chin. She's covered in permanent scars, marks, and bruises as lingering side effects of her resurrection. She also has a false foot on her left leg. Most of the leg below the knee was missing when she was resurrected, luckily [[Morlum]] had constructed her a more accurate prosthetic when she was reunited with [[The Wilde Hunt]] as they returned to the [[Whisper Hollow]].&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
As the party first met her as frighten and timid. Her experience with outsiders had been mostly negative to that point. Being unable to speak was a major hindrance to her ability to be non threatening, especially with the marks on her face that identified her as a part of the tribe that was known for murdering people in the area. When leaving the hollow she was largely afraid of most unfamiliar things because of her seclusion and isolation that led her to being curious but from a distance. Up until her experience in Malnathas where she started to question the purpose of the player's goals, what they were doing and why.&lt;br /&gt;
&lt;br /&gt;
After her resurrection she returned with newfound confidence, a driving motivation to lead her tribe and stop Thymlyssa. The timid nature from previously being largely removed due to being thrusted into a leadership role, with the blessings of her diety, and having something to fight for.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=156</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=156"/>
		<updated>2017-09-28T04:44:19Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 7 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;...&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with long red hair, fair skin, and green eyes. After her resurrection she was given a new form that included blue raven wings that span up to 16 feet, a plume of fathers over her ears, and several patches of feathers across her body. She also has permanent blue markings from her tribe origins above her brows and on her chin. She's covered in permanent scars, marks, and bruises as lingering side effects of her resurrection. She also has a false foot on her left leg. Most of the leg below the knee was missing when she was resurrected, luckily [[Morlum]] had constructed her a more accurate prosthetic when she was reunited with [[The Wilde Hunt]] as they returned to the [[Whisper Hollow]].&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=155</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=155"/>
		<updated>2017-09-28T04:33:06Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 7 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Fonia Ebvy is a Human Ranger, a member of [[The Wild Hunt]]. She is played by [[Nitro]].&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with red hair and&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=154</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=154"/>
		<updated>2017-09-28T04:31:56Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 7 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;lt;cite&amp;gt;—Fonia&amp;lt;/cite&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Azu Ebvy is a Human Ranger, a member of [[The Wild Hunt]] and is the newest addition to the team. He is played by [[Sooperphilly]].&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Fonia is a 5'6&amp;quot; tall human with red hair and&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=File:Foniaportrait_2.jpg&amp;diff=153</id>
		<title>File:Foniaportrait 2.jpg</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=File:Foniaportrait_2.jpg&amp;diff=153"/>
		<updated>2017-09-28T03:58:29Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=152</id>
		<title>Fonia</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Fonia&amp;diff=152"/>
		<updated>2017-09-28T03:56:14Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: Created page with &amp;quot;'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt; Level 7 Ranger&amp;lt;br /&amp;gt; Alignment: Chaotic Good&amp;lt;br /&amp;gt; Patron Deity: Ebvy&amp;lt;br /&amp;gt; Portrayed by [[Nitro]]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:foniaportrait_2.jpg|thumb|'''''Fonia Ebvy''''' '''(20 years)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 7 Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: Chaotic Good&amp;lt;br /&amp;gt;&lt;br /&gt;
Patron Deity: Ebvy&amp;lt;br /&amp;gt;&lt;br /&gt;
Portrayed by [[Nitro]]]]&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Kenton&amp;diff=145</id>
		<title>Kenton</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Kenton&amp;diff=145"/>
		<updated>2017-09-26T11:04:26Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: /* Childhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Past==&lt;br /&gt;
Kenton was born into a soldier's family on a farm outside of [[Kingsrun]], ultimately leading to his voluntary enlistment. He trained at an early age, wanting to be a great honorable soldier like his father. While he wasn't selected for active duty until his early adult years, he spent a lot of time with his uncle as a blacksmith's apprentice.&lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
Kenton Sterling was born 56 years before the events of Everlaster in Kingsrun to a moderately wealthy farmer’s family. During the rule of King Arland who was an objectively better ruler of Kingsrun than Rossleigh.&lt;br /&gt;
&lt;br /&gt;
Kenton spent much of his younger life being a mischievous and playful kid. He often spent his time with friends from school. Ricks, Johnny, Piper, and Wilson. He was known to play pranks on the town guard with his friends, leading to him getting caught quite a few times.&lt;br /&gt;
&lt;br /&gt;
His time he spent detained by the town guards ended up teaching him something about the army and how it worked. Indirectly he ended up learning quite a lot about the inner workings as well as meeting some people he would later meet in his service. Of course, the guards were nicer when Arland was running the kingdom.&lt;br /&gt;
&lt;br /&gt;
Kenton raised an interest in metalworking and his father supported him, using his connections with Uncle Dartel to be an apprentice at Sterling Armors. His apprenticeship went on for half a decade, during that time he learned methods in finance, business, and most importantly, how to craft and repair armor weapons and even traps. While he was not known for being the best at making, he was certainly known for his exceptional skills in repairing and restoring, and would often return armors that were damaged in better condition than new. This led him to work with many special weapons of both magic and historical relevance, which taught him much about the craftsmanship of those weapons.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
===Gwen (Sister)===&lt;br /&gt;
Kenton had an older sister who died to a bear in the woods outside of Kingsrun, Kenton was only 3 at the time, and his sister was 6. His sister’s existence was mostly lost to history, with no records of her existence being left behind because of her young age. There was only a name and a grave (no body recovered, only bits of her clothing, the bear presumably ate her) for Gwen Sterling.&lt;br /&gt;
&lt;br /&gt;
===Gil (Father)===&lt;br /&gt;
His father Gil Sterling was a retired veteran of the Kingsrun army. Gil often told war stories of heroism when Kenton was a child, however as he grew older (around 15 years of age) those stories became darker and started to reveal the true cost of war. Gil was a detachment commander of about 500 men, and was often responsible for the defense and operation of siege equipment. Kenton learned a lot about arithmetic and complicated siege calculations thanks to his father which no doubt attributed to his overall intelligence. Gil Sterling died at the age of 45 (Kenton was age 23 at the time) to an infection from a wound while farming, an incident involving the horse he was rigging to the plow and got injured on the plow. He died months later unable to recover likely because of his older age. Kenton was on duty at the time and used the remaining funds left in his father’s will to move his mother into a smaller but decent property in Kingsrun that required little work to maintain and would be easier for his mother to live in. Kenton handled a lot of her finances for her even while on duty sending letters back and forth. Luckily Luli Sterling had little debts and was able to live comfortably for the remainder of her life until she died at the age of 51.&lt;br /&gt;
&lt;br /&gt;
===Luli (Mother)===&lt;br /&gt;
His mother Luli Sterling (Surname Jonan), was a caring mother who taught Kenton the importance of ediquette, good manners, honor, generosity, and how to properly behave around royalty. She supported him on his path to the military, thinking that it would be the best way to solidify the discipline and structure that was lacking for some of his early life. She died at the age of 51 to the flu, during winter. Kenton was present at her death (Kenton was age 26 at the time), as he was on leave at the time.&lt;br /&gt;
&lt;br /&gt;
===Dartel (Uncle)===&lt;br /&gt;
Kenton’s Uncle (Father’s Side) Dartel Sterling was the co-owner of a popular blacksmiths franchise called Sterling Armors “Where both your body and silver is safe”. Sterling Armors would make bids on military requests for large orders of armor and weapons. Sterling Armors would monopolize the Human kingdom’s armor trade because of secrets Dartel held close as to how he gets raw materials so quick and cheap as opposed to everyone else. The increase in piracy after the inception of Rossleigh’s rule made it impossible to receive raw materials from Dartel’s contact and Sterling Armors shutdown to avoid going bankrupt and losing all their fortune. Dartel retired and died at the age at 67 of natural causes when Kenton was 35. Kenton was on duty at the time, but go word from a messenger while on his tour.&lt;br /&gt;
&lt;br /&gt;
==Kingsrun Guard==&lt;br /&gt;
After being demoted to [[Kingsrun]] guard for some time, he encountered a group of travelers wishing to solve the case of a murderer in the city. Seeing an opportunity to do something for the greater good once again, he jumped at the opportunity to help them. Ultimately leading to his arrest, imprisonment and shortly thereafter, escape.&lt;br /&gt;
&lt;br /&gt;
==The Wild Hunt==&lt;br /&gt;
His occupation as [[The Wild Hunt]]s military advisor has given him purpose and allowing him to work again in his proud profession of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* His grandfather was a jeweler which is partially how he go the name Sterling.&lt;br /&gt;
* He does not agree with resurrection, and especially in his old age, tells friends and family not to resurrect him.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Kenton&amp;diff=144</id>
		<title>Kenton</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Kenton&amp;diff=144"/>
		<updated>2017-09-26T11:01:55Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Past==&lt;br /&gt;
Kenton was born into a soldier's family on a farm outside of [[Kingsrun]], ultimately leading to his voluntary enlistment. He trained at an early age, wanting to be a great honorable soldier like his father. While he wasn't selected for active duty until his early adult years, he spent a lot of time with his uncle as a blacksmith's apprentice.&lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
Kenton Sterling was born 56 years before the events of Everlaster in Kingsrun to a moderately wealthy farmer’s family. During the rule of King Arland who was an objectively better ruler of Kingsrun than Rossleigh.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
===Gwen (Sister)===&lt;br /&gt;
Kenton had an older sister who died to a bear in the woods outside of Kingsrun, Kenton was only 3 at the time, and his sister was 6. His sister’s existence was mostly lost to history, with no records of her existence being left behind because of her young age. There was only a name and a grave (no body recovered, only bits of her clothing, the bear presumably ate her) for Gwen Sterling.&lt;br /&gt;
&lt;br /&gt;
===Gil (Father)===&lt;br /&gt;
His father Gil Sterling was a retired veteran of the Kingsrun army. Gil often told war stories of heroism when Kenton was a child, however as he grew older (around 15 years of age) those stories became darker and started to reveal the true cost of war. Gil was a detachment commander of about 500 men, and was often responsible for the defense and operation of siege equipment. Kenton learned a lot about arithmetic and complicated siege calculations thanks to his father which no doubt attributed to his overall intelligence. Gil Sterling died at the age of 45 (Kenton was age 23 at the time) to an infection from a wound while farming, an incident involving the horse he was rigging to the plow and got injured on the plow. He died months later unable to recover likely because of his older age. Kenton was on duty at the time and used the remaining funds left in his father’s will to move his mother into a smaller but decent property in Kingsrun that required little work to maintain and would be easier for his mother to live in. Kenton handled a lot of her finances for her even while on duty sending letters back and forth. Luckily Luli Sterling had little debts and was able to live comfortably for the remainder of her life until she died at the age of 51.&lt;br /&gt;
&lt;br /&gt;
===Luli (Mother)===&lt;br /&gt;
His mother Luli Sterling (Surname Jonan), was a caring mother who taught Kenton the importance of ediquette, good manners, honor, generosity, and how to properly behave around royalty. She supported him on his path to the military, thinking that it would be the best way to solidify the discipline and structure that was lacking for some of his early life. She died at the age of 51 to the flu, during winter. Kenton was present at her death (Kenton was age 26 at the time), as he was on leave at the time.&lt;br /&gt;
&lt;br /&gt;
===Dartel (Uncle)===&lt;br /&gt;
Kenton’s Uncle (Father’s Side) Dartel Sterling was the co-owner of a popular blacksmiths franchise called Sterling Armors “Where both your body and silver is safe”. Sterling Armors would make bids on military requests for large orders of armor and weapons. Sterling Armors would monopolize the Human kingdom’s armor trade because of secrets Dartel held close as to how he gets raw materials so quick and cheap as opposed to everyone else. The increase in piracy after the inception of Rossleigh’s rule made it impossible to receive raw materials from Dartel’s contact and Sterling Armors shutdown to avoid going bankrupt and losing all their fortune. Dartel retired and died at the age at 67 of natural causes when Kenton was 35. Kenton was on duty at the time, but go word from a messenger while on his tour.&lt;br /&gt;
&lt;br /&gt;
==Kingsrun Guard==&lt;br /&gt;
After being demoted to [[Kingsrun]] guard for some time, he encountered a group of travelers wishing to solve the case of a murderer in the city. Seeing an opportunity to do something for the greater good once again, he jumped at the opportunity to help them. Ultimately leading to his arrest, imprisonment and shortly thereafter, escape.&lt;br /&gt;
&lt;br /&gt;
==The Wild Hunt==&lt;br /&gt;
His occupation as [[The Wild Hunt]]s military advisor has given him purpose and allowing him to work again in his proud profession of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* His grandfather was a jeweler which is partially how he go the name Sterling.&lt;br /&gt;
* He does not agree with resurrection, and especially in his old age, tells friends and family not to resurrect him.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Kenton&amp;diff=143</id>
		<title>Kenton</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Kenton&amp;diff=143"/>
		<updated>2017-09-26T11:01:35Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Past==&lt;br /&gt;
Kenton was born into a soldier's family on a farm outside of [[Kingsrun]], ultimately leading to his voluntary enlistment. He trained at an early age, wanting to be a great honorable soldier like his father. While he wasn't selected for active duty until his early adult years, he spent a lot of time with his uncle as a blacksmith's apprentice.&lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
Kenton Sterling was born 56 years before the events of Everlaster in Kingsrun to a moderately wealthy farmer’s family. During the rule of King Arland who was an objectively better ruler of Kingsrun than Rossleigh.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
====Gwen (Sister)====&lt;br /&gt;
Kenton had an older sister who died to a bear in the woods outside of Kingsrun, Kenton was only 3 at the time, and his sister was 6. His sister’s existence was mostly lost to history, with no records of her existence being left behind because of her young age. There was only a name and a grave (no body recovered, only bits of her clothing, the bear presumably ate her) for Gwen Sterling.&lt;br /&gt;
&lt;br /&gt;
====Gil (Father)====&lt;br /&gt;
His father Gil Sterling was a retired veteran of the Kingsrun army. Gil often told war stories of heroism when Kenton was a child, however as he grew older (around 15 years of age) those stories became darker and started to reveal the true cost of war. Gil was a detachment commander of about 500 men, and was often responsible for the defense and operation of siege equipment. Kenton learned a lot about arithmetic and complicated siege calculations thanks to his father which no doubt attributed to his overall intelligence. Gil Sterling died at the age of 45 (Kenton was age 23 at the time) to an infection from a wound while farming, an incident involving the horse he was rigging to the plow and got injured on the plow. He died months later unable to recover likely because of his older age. Kenton was on duty at the time and used the remaining funds left in his father’s will to move his mother into a smaller but decent property in Kingsrun that required little work to maintain and would be easier for his mother to live in. Kenton handled a lot of her finances for her even while on duty sending letters back and forth. Luckily Luli Sterling had little debts and was able to live comfortably for the remainder of her life until she died at the age of 51.&lt;br /&gt;
&lt;br /&gt;
====Luli (Mother)====&lt;br /&gt;
His mother Luli Sterling (Surname Jonan), was a caring mother who taught Kenton the importance of ediquette, good manners, honor, generosity, and how to properly behave around royalty. She supported him on his path to the military, thinking that it would be the best way to solidify the discipline and structure that was lacking for some of his early life. She died at the age of 51 to the flu, during winter. Kenton was present at her death (Kenton was age 26 at the time), as he was on leave at the time.&lt;br /&gt;
&lt;br /&gt;
====Dartel (Uncle)====&lt;br /&gt;
Kenton’s Uncle (Father’s Side) Dartel Sterling was the co-owner of a popular blacksmiths franchise called Sterling Armors “Where both your body and silver is safe”. Sterling Armors would make bids on military requests for large orders of armor and weapons. Sterling Armors would monopolize the Human kingdom’s armor trade because of secrets Dartel held close as to how he gets raw materials so quick and cheap as opposed to everyone else. The increase in piracy after the inception of Rossleigh’s rule made it impossible to receive raw materials from Dartel’s contact and Sterling Armors shutdown to avoid going bankrupt and losing all their fortune. Dartel retired and died at the age at 67 of natural causes when Kenton was 35. Kenton was on duty at the time, but go word from a messenger while on his tour.&lt;br /&gt;
&lt;br /&gt;
==Kingsrun Guard==&lt;br /&gt;
After being demoted to [[Kingsrun]] guard for some time, he encountered a group of travelers wishing to solve the case of a murderer in the city. Seeing an opportunity to do something for the greater good once again, he jumped at the opportunity to help them. Ultimately leading to his arrest, imprisonment and shortly thereafter, escape.&lt;br /&gt;
&lt;br /&gt;
==The Wild Hunt==&lt;br /&gt;
His occupation as [[The Wild Hunt]]s military advisor has given him purpose and allowing him to work again in his proud profession of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* His grandfather was a jeweler which is partially how he go the name Sterling.&lt;br /&gt;
* He does not agree with resurrection, and especially in his old age, tells friends and family not to resurrect him.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
	<entry>
		<id>http://arthoslibrary.com/everlaster/index.php?title=Kenton&amp;diff=13</id>
		<title>Kenton</title>
		<link rel="alternate" type="text/html" href="http://arthoslibrary.com/everlaster/index.php?title=Kenton&amp;diff=13"/>
		<updated>2017-09-22T08:21:16Z</updated>

		<summary type="html">&lt;p&gt;DriftingNitro: Created page with &amp;quot;==Past== Kenton was born into a soldier's family on a farm outside of Kingsrun, ultimately leading to his voluntary enlistment. He trained at an early age, wanting to be a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Past==&lt;br /&gt;
Kenton was born into a soldier's family on a farm outside of [[Kingsrun]], ultimately leading to his voluntary enlistment. He trained at an early age, wanting to be a great honorable soldier like his father. While he wasn't selected for active duty until his early adult years, he spent a lot of time with his uncle as a blacksmith's apprentice.&lt;br /&gt;
&lt;br /&gt;
==Kingsrun Guard==&lt;br /&gt;
After being demoted to [[Kingsrun]] guard for some time, he encountered a group of travelers wishing to solve the case of a murderer in the city. Seeing an opportunity to do something for the greater good once again, he jumped at the opportunity to help them. Ultimately leading to his arrest, imprisonment and shortly thereafter, escape.&lt;br /&gt;
&lt;br /&gt;
==The Wild Hunt==&lt;br /&gt;
His occupation as [[The Wild Hunt]]s military advisor has given him purpose and allowing him to work again in his proud profession of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* His grandfather was a jeweler which is partially how he go the name Sterling.&lt;br /&gt;
* He does not agree with resurrection, and especially in his old age, tells friends and family not to resurrect him.&lt;/div&gt;</summary>
		<author><name>DriftingNitro</name></author>
		
	</entry>
</feed>