Difference between revisions of "Armor"

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Arthos is a dangerous place to be wandering alone. The common adventurer has two lines of defense before succumbing to [[Damage & Fatigue|injury]]. The first is her weapon, however everyone makes mistakes. When taken by surprise, or your fighting ability falters, it falls to your armor to prevent mistakes from becoming fatal.
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==Armor Types==
 +
===Light or Partial Armor===
 +
Look, we get it. The shiny stuff is too expensive -- or perhaps you prefer not to carry around dozens of pounds in metal plates. This armor will get you by just fine (until it doesn't).
 +
 
{| class="wikitable"
 
{| class="wikitable"
|+Light or Partial Armor
+
|+
 
|-
 
|-
!Type
+
!Name
 
!Armor Class
 
!Armor Class
 
!Weight
 
!Weight
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|0 lbs
 
|0 lbs
 
|-
 
|-
|Winter Clothing/furs
+
|Winter Clothing / Furs
 
|3
 
|3
 
|15 lbs
 
|15 lbs
 
|-
 
|-
|Boiled Leather
+
|Berserker Plate
 +
|3
 +
|25 lbs
 +
|-
 +
|Boiled Leather Tunic
 
|3
 
|3
 
|10 lbs
 
|10 lbs
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|12 lbs
 
|12 lbs
 
|}
 
|}
 +
<br/>
 +
 +
===Heavy Armor===
 +
DRD4 defines heavy armor as being capable of effective protection from neck to feet. Combined with a proper helmet, [[Combat|combatants]] wearing heavy armor become bona fide juggernauts.<br/>
 +
To gain [[resistance]]s, your helmet should should be appropriate for the armor or better. <br/>
 +
:Skull cap & Coif for mail armor <br/>
 +
:Closed face helmet for full plate armor
  
 
{| class="wikitable"
 
{| class="wikitable"
|+Heavy Armor
+
|+
 
|-
 
|-
!Type
+
!Name
 
!Armor Class
 
!Armor Class
 
!Weight
 
!Weight
!Resistances Wearing Helmet
+
![[Resistance]]s when Wearing Helmet
 
|-
 
|-
|Full Mail
+
|Full Mail with Doublet
 
|5
 
|5
 
|50 lbs
 
|50 lbs
|Cutting & Piercing Resistance
+
|Slashing & Bludgeoning Resistance
 
|-
 
|-
 
|Brigandine
 
|Brigandine
 
|5
 
|5
 
|50 lbs
 
|50 lbs
|Cutting & Bashing Resistance
+
|Slashing & Piercing Resistance
 
|-
 
|-
 
|Full Plate Suit
 
|Full Plate Suit
 
|8
 
|8
 
|90 lbs
 
|90 lbs
|Bashing & Piercing Resistance, Cutting Immunity
+
|Bludgeoning & Piercing Resistance, Slashing Immunity
 
|}
 
|}
 +
<b>Note</b>: Heavy armor incurs disadvantage on all stealth checks.
 +
<br/><br/>
  
‡ To gain resistances, helmet should should be appropriate for the armor or better. <br/>
+
===Helmets===
:Skull cap + Coif for Mail armor <br/>
+
These beauties will protect all those important bits up top. (main characters need not apply) <br/>
:Closed helmet for Plate
+
Mix and match for added effect. Combined armor bonus from head gear cannot exceed 2. Round down.
  
 
{| class="wikitable"
 
{| class="wikitable"
|+Shields
+
|+
 
|-
 
|-
!Type
+
!Name
 
!Armor Bonus
 
!Armor Bonus
 
!Weight
 
!Weight
 
|-
 
|-
|Compact Shield
+
|Skull cap
 +
|0.5
 +
|5 lbs
 +
|-
 +
|Arming cap
 +
|.5
 +
|2 lbs
 +
|-
 +
|Mail Coif
 +
|.5
 +
|6 lbs
 +
|-
 +
|Full Helmet
 +
|1.5
 +
|8 lbs
 +
|-
 +
|Closed Face Helmet
 +
|2
 +
|12 lbs
 +
|}
 +
<b>Note</b>: Closed face helmets incur disadvantage on all perception checks when visor is deployed.
 +
<br/><br/>
 +
 
 +
===Shields===
 +
Armor is great, but it still hurts to get walloped by a club no matter how protected you are. In the right hands, a shield can circumvent the need for armor all together.
 +
 
 +
{| class="wikitable"
 +
|+
 +
|-
 +
!Name
 +
!Armor Bonus
 +
!Weight
 +
|-
 +
|Improvised Shield
 +
|1 or 2
 +
|?
 +
|-
 +
|Buckler
 
|2
 
|2
 
|5 lbs
 
|5 lbs
 
|-
 
|-
|Large Shield
+
|Full Shield
 
|5
 
|5
 
|15 lbs
 
|15 lbs
 
|}
 
|}
 +
 +
==Armor Class==

Latest revision as of 00:02, 16 February 2018

Arthos is a dangerous place to be wandering alone. The common adventurer has two lines of defense before succumbing to injury. The first is her weapon, however everyone makes mistakes. When taken by surprise, or your fighting ability falters, it falls to your armor to prevent mistakes from becoming fatal.

Armor Types

Light or Partial Armor

Look, we get it. The shiny stuff is too expensive -- or perhaps you prefer not to carry around dozens of pounds in metal plates. This armor will get you by just fine (until it doesn't).

Name Armor Class Weight
Unarmored 2 0 lbs
Winter Clothing / Furs 3 15 lbs
Berserker Plate 3 25 lbs
Boiled Leather Tunic 3 10 lbs
Gambeson 4 10 lbs
Mail Hauberk 4 12 lbs


Heavy Armor

DRD4 defines heavy armor as being capable of effective protection from neck to feet. Combined with a proper helmet, combatants wearing heavy armor become bona fide juggernauts.
To gain resistances, your helmet should should be appropriate for the armor or better.

Skull cap & Coif for mail armor
Closed face helmet for full plate armor
Name Armor Class Weight Resistances when Wearing Helmet
Full Mail with Doublet 5 50 lbs Slashing & Bludgeoning Resistance
Brigandine 5 50 lbs Slashing & Piercing Resistance
Full Plate Suit 8 90 lbs Bludgeoning & Piercing Resistance, Slashing Immunity

Note: Heavy armor incurs disadvantage on all stealth checks.

Helmets

These beauties will protect all those important bits up top. (main characters need not apply)
Mix and match for added effect. Combined armor bonus from head gear cannot exceed 2. Round down.

Name Armor Bonus Weight
Skull cap 0.5 5 lbs
Arming cap .5 2 lbs
Mail Coif .5 6 lbs
Full Helmet 1.5 8 lbs
Closed Face Helmet 2 12 lbs

Note: Closed face helmets incur disadvantage on all perception checks when visor is deployed.

Shields

Armor is great, but it still hurts to get walloped by a club no matter how protected you are. In the right hands, a shield can circumvent the need for armor all together.

Name Armor Bonus Weight
Improvised Shield 1 or 2 ?
Buckler 2 5 lbs
Full Shield 5 15 lbs

Armor Class