Spells
From Arthos
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Contents
Level 0 Spells
Name | Level | School | Casting Time | Range | Area or Targets | Effect | Save or Attack | Duration | Conc | Ritual | Mats | Cost | Overcharge Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acid Splash | 0 | Conj | 3 sec | 60 ft | 1 or 2 creatures | 1-2 creatures within 5ft of each other must make a DEX save or take acid damage. | Dex | Instant | no | no | VS | ||
Blade Ward | 0 | Abjur | 3 sec | Self | You gain resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. | 1 rnd | no | no | VS | ||||
Booming Blade | 0 | Evoc | 3 sec | 5 ft | 1 creature | Make a melee weapon attack as part of casting. Weapon for its next hit will apply crushing damage, and enemy rolls a dexterity save to not fall. | 1 rnd | no | no | VM | Concussive blast can throw enemies | ||
Chill Touch | 0 | Necro | 3 sec | 120 ft | 1 creature | Ranged spell attack: necrotic damage, takes health from enemies and makes them feel sick. Can heal minor wounds. | Attack | 1 rnd | no | no | VS | +1 target | |
Create Bonfire | 0 | Conj | 3 sec | 60 ft | 5 ft cube | Create bonfire in 5ft circle. Deals fire damage to creatures in space when cast, or when entering or exiting. | Dex | ≤1 Min | YES | no | V,S | 10ft radius instead of 5ft | |
Dancing Lights | 0 | Evoc | 3 sec | 120 ft | ≤4 lights | Lights shine in 10ft radius, within 20ft of each other. They can be moved by the caster. | ≤1 Min | YES | no | VSM | Light is much brighter, and can signal people from miles away. Temperary blindness if stared at. | ||
Druidcraft | 0 | Trans | 3 sec | 30 ft | various | Predict weather (24hrs), affect plants, natural sensory effects in 5ft cube (leaves, wind, smells, sounds), light or extinguish small fires | Instant | no | no | VS | |||
Eldritch Blast | 0 | Evoc | 3 sec | 120 ft | 1 target | Force damage. Two beams at 5th, 3 beams at 11th, 4 beams at 17th. Separate attacks/targets per beam. | Attack | Instant | no | no | VS | Focus all beams into one major blast | |
Fire Bolt | 0 | Evoc | 3 sec | 120 ft | 1 target | Creature or object takes fire damage, ignites combustibles. | Attack | Instant | no | no | VS | Powerful bolt blast that forces enemies back (like booming blade) | |
Friends | 0 | Ench | 3 sec | Self | You have advantage on all Cha checks directed at one nonhostile creature of your choice. They roll a wisdom save. The creature becomes hostile toward you when the spell ends. | ≤1 Min | YES | no | SM | ||||
Frostbite | 0 | Evoc | 3 sec | 60 ft | 1 creature | Con Save or take cold damage and disadvantage on next weapon attack before end of its next turn. | Con | Instant | no | no | V, S | Freeze one extremity for several seconds, prevents attacks with extremities holding weapons. | |
Guidance | 0 | Divin | 3 sec | Touch | 1 creature | Once before duration ends, creature can add +1d4 to one ability check of its choice, before or after making the check. | ≤1 Min | YES | no | VS | |||
Green Flame Blade | 0 | Evoc | 3 sec | 5 ft | 1+ creature | Make a melee weapon attack as part of casting. On hit, target is affected and fire targets creaure within 5ft of target (ability mod). | Instantaneous | no | no | VM | |||
Light | 0 | Evoc | 3 sec | Touch | 1 object ≤10ft cube | Object sheds light in 20ft rad, dim light in 40ft rad. Objects carried allow creature a save. Ends if you cast it again. | Dex | 1 Hr | no | no | VM | Creates essentially a magic flashbang that a failed reflex save will blind anyone who was looking at it for several seconds. | |
Mage Hand | 0 | Conj | 3 sec | 30 ft | Specral hand | Use Action to control hand, which can manipulate objects ≤10lbs. | 1 Min | no | no | VS | Have a second mage hand simeltaniously | ||
Mending | 0 | Trans | 1 Min | Touch | 1 object | Repairs single break/tear in object | Instant | no | no | VSM | Greater repair, fixes several breaks | ||
Message | 0 | ||||||||||||
Minor Illusion | 0 | Illus | 3 sec | 30 ft | ≤5ft cube | Sound or image of object. Investigation check vs spell DC can determine illusion. | 1 Min | no | no | SM | |||
Poison Spray | 0 | Conj | 3 sec | 10 ft | 1 creature | Project puf of poison gas, poison damage, End save for mitigated effect. | Con | Instant | no | no | VS | ||
Prestidigitation | 0 | Trans | 3 sec | 10 ft | varies | Create minor magical effects (lights, flames, clean, warm/cool, flavor, trinket, etc). Affects 1 object (1 cubic foot) | ≤1 Hr | no | no | VS | |||
Produce Flame | 0 | Conj | 3 sec | Self, 30ft | Self, 1 creature | Flickering flame appears in hand. Shed light (10ft bright, 20ft dim). Can make a ranged spell attack (ends spell) for fire damage. | Attack | 10 Min | no | no | VS | Create a tossable fireball that explodes on impact. | |
Ray Of Frost | 0 | Evoc | 3 sec | 60 ft | 1 creature | Deals cold damage on hit, speed reduced by 10ft. | Attack | Instant | no | no | VS | Can widen cone of projected frost, or make a more powerful focused ray | |
Resistance | 0 | Abjur | 3 sec | Touch | 1 willing creature | Target can add 1d4 to ONE save of its choice before or after making the save | ≤1 Min | YES | no | VSM | |||
Sacred Flame | 0 | Evoc | 3 sec | 60 ft | 1 creature | Deals radiant damage, save negates (no cover bonus). | Dex | Instant | no | no | VS | ||
Shillelagh | 0 | Trans | Bonus | Touch | wooden weapon | Club/staff becomes magical. Can use Spellcasting stat for attack and damage instead of dueling. Spell ends if you let go of weapon. | 1 Min | no | no | VSM | |||
Shocking Grasp | 0 | Evoc | 3 sec | Touch | 1 creature | Melee spell attack for lightning damage (ADV if target is wearing metal); target can't take reactions until start of next turn. | Attack | Instant | no | no | VS | Target is paralyzed, for several seconds | |
Spare The Dying | 0 | Necro | 3 sec | Touch | 1 dying creature | Stabilize a living target that is dying. | Instant | no | no | VS | |||
Thaumaturgy | 0 | Trans | 3 sec | 30 ft | varies | Manifest minor wonder w/in range for up to 1 minute. | ≤1 Min | no | no | V | |||
Thorn Whip | 0 | Trans | 3 sec | 30 ft | 1 creature | Long vinelike whip of thorns makes melee spell attack: piercing and pull target 10ft closer to you. | Attack | Instant | no | no | VSM | additional thorn whip, both increase range to 60 feet | |
True Strike | 0 | Divin | 3 sec | Touch | 1 creature | Gain advantage on next attack roll. | ≤1 Min | YES | no | S | |||
Vicious Mockery | 0 | Ench | 3 sec | 60 ft | 1 creature | Insult target that can hear you. Wisdom save or take psychic damage and disadvantage on next attack roll. | Wis | Instant | no | no | V |