Difference between revisions of "Spells"

From Arthos
Jump to: navigation, search
(Level 0 Spells)
(Level 1 Spells)
 
(3 intermediate revisions by the same user not shown)
Line 420: Line 420:
  
 
==Level 1 Spells==
 
==Level 1 Spells==
 +
{| class="wikitable"
 +
|-
 +
! Name
 +
! School
 +
! Casting Time
 +
! Range
 +
! Area or Targets
 +
! Effect
 +
! Save or Attack
 +
! Duration
 +
! Conc
 +
! Ritual
 +
! Mats
 +
! Cost
 +
! Overcharge Effect
 +
|-
 +
! Absorb Elements
 +
| Abjur
 +
| React
 +
| Self
 +
| Self
 +
| When you take acid, cold, fire, lightning, or thunder damage, gain resistance for a few seconds. The weapon also hits with whatever energy type was absorbed.
 +
|
 +
| 6 seconds
 +
| no
 +
| no
 +
| S
 +
|
 +
| can deflect the spell back at the caster, and still retain the absorbed energy
 +
|-
 +
! Alarm
 +
| Abjur
 +
| 1 Min
 +
| 30 ft
 +
| 20ft cube
 +
| Alerts you whenever a Tiny or larger creature touches/enters area.  Can set allowed creatures and alarm type (mental 1 mile or audible 10 secs in 60ft)
 +
|
 +
| 8 Hrs
 +
| no
 +
| YES
 +
| VSM
 +
|
 +
| Expand the radius 4x
 +
|-
 +
! Animal Friendship
 +
| Ench
 +
| 3 sec
 +
| 30 ft
 +
| 1 beast
 +
| Beast (<4 Int) that can see or hear you is charmed.  Wis save negates.  If you or ally harms creature, spell ends.
 +
|
 +
| 24 Hrs
 +
| no
 +
| no
 +
| VSM
 +
|
 +
| +(prof bonus) targets
 +
|-
 +
! Armor of Agathys
 +
| Ench
 +
| 3 sec
 +
| Melee
 +
| Self
 +
| Gain temp armor.  Deal cold damage to melee attackers while you have the armor casted.
 +
|
 +
| 1 Hour
 +
| no
 +
| no
 +
| VSM
 +
|
 +
| Can survive far greater hits
 +
|-
 +
! Arms of Hadar
 +
| Conj
 +
| 3 sec
 +
| Self
 +
| 10ft radius
 +
| Deals necrotic minor damage to creatures within 10ft of you.  Creatures failing save lose reactions until its next turn.
 +
| Str
 +
| Instant
 +
| no
 +
| no
 +
| VSM
 +
|
 +
| Target individual parts with this spell
 +
|-
 +
! Bane
 +
| Ench
 +
| 3 sec
 +
| 30 ft
 +
| ≤3 creatures
 +
| Targets must roll a d4 and subtract the number rolled from attacks and saves until the spell ends.
 +
| Cha
 +
| ≤1 Min
 +
| YES
 +
| no
 +
| VSM
 +
|
 +
| +(prof bonus) target
 +
|-
 +
! Beast Bond
 +
| Divin
 +
| 3 sec
 +
| Touch
 +
| 1 Beast
 +
| Telepathic link with friendly beast (Int <4) within line of sight. Beast gains advantage on attacks against creatures adjacent to you that you can see.
 +
|
 +
| ≤10 Min
 +
| YES
 +
| no
 +
| VSM
 +
|
 +
|
 +
|-
 +
! Bless
 +
| Ench
 +
| 3 sec
 +
| 30 Ft
 +
| ≤3 creatures
 +
| Targets may add +1d4 to attacks and saves.
 +
|
 +
| ≤1 Min
 +
| YES
 +
| no
 +
| VSM
 +
|
 +
| +(prof bonus) targets
 +
|-
 +
! Burning Hands
 +
| Evoc
 +
| 3 sec
 +
| Self
 +
| 15ft cone
 +
| Fire damage to creatures in cone, save for 1/2 damage.
 +
| Dex
 +
| Instant
 +
| no
 +
| no
 +
| VS
 +
|
 +
| Widen or focus the cone for greater area coverage or massive focus damage. Can be maintained for several seconds.
 +
|-
 +
! Charm Person
 +
| Ench
 +
| 3 sec
 +
| 30 ft
 +
| 1 humanoid
 +
| Charm humanoid for duration or until harmed.
 +
| Wis
 +
| 1 Hr
 +
| no
 +
| no
 +
| VS
 +
|
 +
| +(prof bonus) targets
 +
|-
 +
! Chromatic Orb
 +
| Evoc
 +
| 3 sec
 +
| 90 ft
 +
| 1 creature
 +
| Choose acid, cold, fire, lightning, poison, or thunder - hurl orb as ranged spell attack.  On hit, deals damage of that energy type.
 +
| Attack
 +
| Instant
 +
| no
 +
| no
 +
| VSM
 +
|
 +
| one additional orb, both have AOE on impact of 10 feet
 +
|-
 +
! Command
 +
| Ench
 +
| 3 sec
 +
| 60 Ft
 +
| 1 creature
 +
| Creature obeys 1-word command (language dependent). Undead and harmful commands fail.
 +
| Wis
 +
| 6 seconds
 +
| no
 +
| no
 +
| V
 +
|
 +
| +(prof bonus) targets
 +
|-
 +
! Compelled Duel
 +
| Ench
 +
| Bonus
 +
| 30 Ft
 +
| 1 creature
 +
| Creature has disadvantage vs anyone but you, must make Wis save to move more than 30 ft away from you.  Spell ends if you attack or target other hostile creatures, if a friendly damages/casts a harmful spell on it, or if you end your turn 30 ft away from it.
 +
| Wis
 +
| ≤1 Min
 +
| YES
 +
| no
 +
| V
 +
|
 +
|
 +
|-
 +
! Comprehend Languages
 +
| Divin
 +
| 3 sec
 +
| Self
 +
| Hear or touch
 +
| Understand any spoken language you hear or written language you see
 +
|
 +
| 1 Hr
 +
| no
 +
| YES
 +
| VSM
 +
|
 +
|
 +
|-
 +
! Create or Destroy Water
 +
| Trans
 +
| 3 sec
 +
| 30 ft
 +
| 10 gallons water
 +
| Create or destroy water in open container, or create 30 ft cube rain or destroy 30 ft cube of fog.
 +
|
 +
| Instant
 +
| no
 +
| no
 +
| VSM
 +
|
 +
| +30 gallons or +15 ft cube
 +
|-
 +
! Cure Wounds
 +
| Evoc
 +
| 3 sec
 +
| Touch
 +
| 1 living creature
 +
| Target an individual wound to heal.
 +
|
 +
| Instant
 +
| no
 +
| no
 +
| VS
 +
|
 +
| +2 wounds targeted
 +
|-
 +
! Call Lightning
 +
| Conj
 +
| 3 sec
 +
| 120 Ft
 +
| 60ft radius
 +
| Storm cloud appears 100ft above you. Point to spot within range. Creatures within 5ft or point take lightning damage (Save for 1/2). Use Action each turn to call lightning again.  In stormy weather, extra damage.
 +
| Dex
 +
| ≤10 Min
 +
| YES
 +
| no
 +
| VS
 +
|
 +
| + (prof bonus) lightning bolts
 +
|-
 +
! Detect Evil/Good
 +
| Divin
 +
| 3 sec
 +
| Self
 +
| 30 ft
 +
| Detect aberrations, celestials, elementals, fey, fiends, or undead, as well as consecrated/desecrated areas
 +
|
 +
| ≤10 Mins
 +
| YES
 +
| no
 +
| VS
 +
|
 +
|
 +
|-
 +
! Detect Magic
 +
| Divin
 +
| 3 sec
 +
| Self
 +
| 30 ft
 +
| Detect presence of magic. Use action to see auras and school of magic.
 +
|
 +
| ≤10 Mins
 +
| YES
 +
| no
 +
| VS
 +
|
 +
|
 +
|-
 +
! Detect Poison and Disease
 +
| Divin
 +
| 3 sec
 +
| Self
 +
| 30 ft
 +
| Detect presence and identity of poisons, poisonous creatures, and diseases.
 +
|
 +
| ≤10 Mins
 +
| YES
 +
| no
 +
| VS
 +
|
 +
|
 +
|-
 +
! Disguise Self
 +
| Illus
 +
| 3 sec
 +
| Self
 +
|
 +
| You make yourself, including possessions, look different.  You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs.  This does not trick physical inspection.  Creatures can use an action to use Investigation vs your spell DC.
 +
|
 +
| 1 Hr
 +
| no
 +
| no
 +
| VS
 +
|
 +
|
 +
|-
 +
! Dissonant Whispers
 +
| Ench
 +
| 3 sec
 +
| 60 ft
 +
| 1 creature
 +
| Target takes psychic dmg and must immediately use its reaction if available to move away from you at full speed.  On successful save, it takes half damage.  Deaf creatures automatically succeed.
 +
| Wis
 +
| Instant
 +
| no
 +
| no
 +
| V
 +
|
 +
|
 +
|-
 +
! Divine Favor
 +
| Evoc
 +
| Bonus
 +
| Self
 +
|
 +
| Weapon attacks deal an extra radiant damage on hit
 +
|
 +
| ≤1 Min
 +
| YES
 +
| no
 +
| VS
 +
|
 +
| Releases a radiant blast with 10 foot radius.
 +
|-
 +
! Earth Tremor
 +
| Evoc
 +
| 3 sec
 +
| Self
 +
| 10 ft Rad
 +
| Each creature in area (other than you) takes bludgeoning damage and is knocked prone (Dex save to avoid prone).
 +
| Dex
 +
| Instant
 +
| no
 +
| no
 +
| VS
 +
|
 +
|
 +
|-
 +
! Ensnaring Strike
 +
| Conj
 +
| Bonus
 +
| Self
 +
| 1 creature
 +
| The next time you hit a creature with a weapon attack, they are ensnared (Str Dex negates).  Large creatures have advantage on save. While restrained, target takes piercing damage at start of its turns. Str check by creature or allies to break free with Action.
 +
| Str
 +
| ≤1 Min
 +
| YES
 +
| no
 +
| V
 +
|
 +
|
 +
|-
 +
! Entangle
 +
| Conj
 +
| 3 sec
 +
| 90 ft
 +
| 20x20 ft
 +
| Plants turn area into difficult terrain. Creatures in area when cast must make Str save or be restrained; can use action to make Str check against spell DC and free itself.
 +
| Str
 +
| ≤1 Min
 +
| YES
 +
| no
 +
| VS
 +
|
 +
|
 +
|-
 +
! Faerie Fire
 +
| Evoc
 +
| 3 sec
 +
| 60 ft
 +
| 20ft cube
 +
| Outlines alll in colored light that negates concealment.  Creatures allowed a save to negate.  Attacks vs visible creatures have advantage.
 +
| Dex
 +
| ≤1 Min
 +
| YES
 +
| no
 +
| V
 +
|
 +
|
 +
|-
 +
! False Life
 +
| Necro
 +
| 3 sec
 +
| Self
 +
| Self
 +
| Creates temperary health, temperarily makes someone appears as if they aren't hurt.
 +
|
 +
| 1 Hr
 +
| no
 +
| no
 +
| VSM
 +
|
 +
|
 +
|-
 +
! Feather Fall
 +
| Trans
 +
| React
 +
| 60 ft
 +
| ≤5 falling creatures
 +
| Creatures' descent slows to 60 ft per round; if the creature lands before the spell ends, it takes no falling damage and lands on its feat, and the spell ends.
 +
|
 +
| 1 min
 +
| no
 +
| no
 +
| VM
 +
|
 +
| Create a 5*(prof bonus) foot radius that cancels gravity, if jumped into, the person will float to the opposite end of the zone and exit on the other side. Lasts 12 seconds
 +
|-
 +
! Find Familiar
 +
| Conj
 +
| 1 Hr
 +
| 10 ft
 +
|
 +
| You gain the service of a familiar.
 +
|
 +
| Instant
 +
| no
 +
| YES
 +
| VSM
 +
| 10gp
 +
|
 +
|-
 +
! Fog Cloud
 +
| Conj
 +
| 3 sec
 +
| 120 ft
 +
| 20ft rad sphere
 +
| Area is heavily obscured, spreads around corners.  Moderate wind disperses.
 +
|
 +
| ≤1 Hr
 +
| YES
 +
| no
 +
| VS
 +
|
 +
| +10*(prof bonus) radius
 +
|-
 +
! Goodberry
 +
| Trans
 +
| 3 sec
 +
| Touch
 +
|
 +
| Create up to 10 magic berries.  Each have minor healing properties and provide nourishment for 1 day. 
 +
|
 +
| 24 hrs
 +
| no
 +
| no
 +
| VSM
 +
|
 +
|
 +
|-
 +
! Guiding Bolt
 +
| Evoc
 +
| 3 sec
 +
| 120 ft
 +
| 1 creature
 +
| On hit, target takes radiant damage, next attack roll against target before end of nex turn has advantage.
 +
| Attack
 +
| 6 seconds
 +
| no
 +
| no
 +
| VS
 +
|
 +
| +(prof bonus) number of bolts
 +
|-
 +
! Hail of Thorns
 +
| Conj
 +
| Bonus
 +
| Self
 +
| 5ft burst
 +
| The next time you hit a creature with a weapon attack, bursts and damages all within 5ft (plus target) for piercing damage (Dex save for 1/2).
 +
| Dex
 +
| ≤1 Min
 +
| YES
 +
| no
 +
| V
 +
|
 +
|
 +
|-
 +
! Healing Word
 +
| Evoc
 +
| Bonus
 +
| 60 ft
 +
| 1 living creature
 +
| Healing spell from range, must target a wound.
 +
|
 +
| Instant
 +
| no
 +
| no
 +
| V
 +
|
 +
| healing aura, all creatures withing 5*(prof bonus) wounds reduce by one severity level
 +
|-
 +
! Hellish Rebuke
 +
| Evoc
 +
| React
 +
| 60 ft
 +
| 1 creature
 +
| The next creature that damages you takes fire damage (Dex save for 1/2).
 +
| Dex
 +
| Instant
 +
| no
 +
| no
 +
| VS
 +
|
 +
| Next time you take damage, a fire storm blasts around you, dealing fire damage within 15 feet of you.
 +
|-
 +
! Heroism
 +
| Ench
 +
| 3 sec
 +
| Touch
 +
| 1 willing creature
 +
| Creature is immune to being frightened, gains temp health. The target loses any remaining temperary health when the spell ends.
 +
|
 +
| ≤1 Min
 +
| YES
 +
| no
 +
| VS
 +
|
 +
|
 +
|-
 +
! Hex
 +
| Ench
 +
| 3 sec
 +
| 90 ft
 +
| 1 target
 +
| Curse target, deals nectrotic dmg when you hit with an attack.  Target has disadvantage on ability checks of 1 type (choose stat).  Can move hex as bonus action if target dies.
 +
|
 +
| ≤1 Hr
 +
| YES
 +
| no
 +
| VSM
 +
|
 +
|  3rd level (8hrs) 5th level (24hrs)
 +
|-
 +
! Hunter's Mark
 +
| Divin
 +
| Bonus
 +
| 90ft
 +
| 1 target
 +
|  Deal psycic damage when you hit with an attack.  Advantage on any Perception/Survival check to find it.  Can move hex as bonus action if target dies.
 +
|
 +
| ≤1 Hr
 +
| YES
 +
| no
 +
| V
 +
|
 +
|
 +
|-
 +
! Ice Knife
 +
| Conj
 +
| 3 sec
 +
| 60 ft
 +
| 1 creature
 +
| Fling ice shard (ranged spell attack) for piercing damage.  Hit or miss, shard explodes (5ft radius, cold damage, Dex save for 1/2).  Overpower: bigger explosion
 +
| Attack & Dex
 +
| Instant
 +
| no
 +
| no
 +
| SM
 +
|
 +
|  3rd level (8hrs) 5th level (24hrs)
 +
|-
 +
! Identify
 +
| Divin
 +
| 1 Min
 +
| Touch
 +
| 1 object
 +
| Learn properties, charges, use of a magic item, or spells affecting a creature or object.
 +
|
 +
| Instant
 +
| no
 +
| YES
 +
| VSM*
 +
| 100gp
 +
|
 +
|-
 +
! Illusory Script
 +
| Illus
 +
| 1 min
 +
| Touch
 +
| writing material
 +
| You write on the paper, and you and any creatures you designate see the writing normally; everyone else sees it as an unintelligible script.  If dispelled, the original script disappears.  Truesight allows a target to read the writing normally.
 +
|
 +
| 10 days
 +
| no
 +
| YES
 +
| SM
 +
|
 +
|
 +
|-
 +
! Inflict Wounds
 +
| Necro
 +
| 3 sec
 +
| Touch
 +
| 1 creature
 +
| Deals necrotic damage.
 +
| Attack
 +
| Instant
 +
| no
 +
| no
 +
| VS
 +
|
 +
| Target more then one extremity, crit=temperary paralysis for 1 minute.
 +
|-
 +
! Jump
 +
| Trans
 +
| 3 sec
 +
| Touch
 +
| 1 creature
 +
| Touched creature's jump distance is tripled
 +
|
 +
| 1 Min
 +
| no
 +
| no
 +
| VS
 +
|
 +
|
 +
|-
 +
! Longstrider
 +
|
 +
| 3 sec
 +
| Touch
 +
| 1 creature
 +
| Target's speed increases by 10 ft .
 +
|
 +
| 1 Hr
 +
| no
 +
| no
 +
| VSM
 +
|
 +
| Creature can blink to a location up to 10*(prof bonus) feet away
 +
|-
 +
! Mage Armor
 +
| Abjur
 +
| 3 sec
 +
| Touch
 +
| 1 unarmored creature
 +
| When someone is normally hit, mage armor defends them. Ends if armor is worn.
 +
|
 +
| 8 Hrs
 +
| no
 +
| no
 +
| VSM
 +
|
 +
| Mage armor is hardened, and attacking with magic recharges it's damaged portions.
 +
|-
 +
! Magic Missile
 +
| Evoc
 +
| 3 sec
 +
| 120 ft
 +
| 3 force darts
 +
| Each dart deals force damage. Overpower: +1 dart / lvl
 +
|
 +
| Instant
 +
| no
 +
| no
 +
| VS
 +
|
 +
| +1 dart/caster lvl, or one focused magic missile
 +
|-
 +
! Protection from Evil/Good
 +
| Abjur
 +
| 3 sec
 +
| Touch
 +
| 1 willing creature
 +
| Aberrations, celestials, elementals, fey, fiends, undead have attack disadvantage vs target.  Target can't be charmed, frightened, or possessed by them, and gains advantage on new saving throws if already affected.
 +
|
 +
| ≤10 Mins
 +
| YES
 +
| no
 +
| VSM
 +
|
 +
|
 +
|-
 +
! Purify Food/Drink
 +
| Abjur
 +
| 3 sec
 +
| 5 Ft
 +
| nonmagic food/drink
 +
| Renders food and drink free of poison and disease
 +
|
 +
| Instant
 +
| no
 +
| YES
 +
| VS
 +
|
 +
|
 +
|-
 +
! Ray of Sickness
 +
| Necro
 +
| 3 sec
 +
| 60 ft
 +
| 1 creature
 +
| Ranged spell attack: poison damage & save or be poisoned until end of your next turn.
 +
| Con
 +
| Instant
 +
| no
 +
| no
 +
| VS
 +
|
 +
| Force creature to hallucinate and panic. Roll wis save.
 +
|-
 +
! Sanctuary
 +
| Abjur
 +
| Bonus
 +
| 30 ft
 +
| 1 creature
 +
| Creatures attacking target must make save or choose new target. Ends if creature makes attack or casts a spell that affects enemy.
 +
| Wis
 +
| 1 Min
 +
| no
 +
| no
 +
| VSM
 +
|
 +
|
 +
|-
 +
! Detect Secret Doors
 +
| Divin
 +
| 3 sec
 +
| Self
 +
| 30 ft
 +
| Detect presence of secret dors, compartments, caches, etc.  Use action to see outlines.
 +
|
 +
| ≤10 Mins
 +
| YES
 +
| YES
 +
| VSM*
 +
| 15gp
 +
|
 +
|-
 +
! Searing Smite
 +
| Evoc
 +
| Bonus
 +
| Self
 +
| Self
 +
| On next melee hit, the attack deals an extra fire and ignites target.  At the start of each of its turns until the spell ends, target makes a save or takes fire damage.  On a successful save, the spell ends.  The target or another creature may use an action to put out the flames.
 +
| Con
 +
| ≤1 Min
 +
| YES
 +
| no
 +
| V
 +
|
 +
|
 +
|-
 +
! Shield
 +
| Abjur
 +
| React
 +
| Self
 +
| Shield of force
 +
| A shield that can be casted on someone as a reaction, doesn't require touch
 +
|
 +
| 6 seconds
 +
| no
 +
| no
 +
| VS
 +
|
 +
| semi circle shield of a diameter 10*(prof bonus), can be maintained as long as the caster concentrates
 +
|-
 +
! Shield of Faith
 +
| Abjur
 +
| Bonus
 +
| 60 Ft
 +
| 1 creature
 +
| like mage armor but of divine source, and doesn't require touch
 +
|
 +
| ≤10 Mins
 +
| YES
 +
| no
 +
| VSM
 +
|
 +
|
 +
|-
 +
! Silent Image
 +
| Illus
 +
| 3 sec
 +
| 60 ft
 +
| ≤15ft cube
 +
| Create a silent image of an object, creature, or phenom.  Action to move, may make movement seem natural.
 +
|
 +
| ≤10 Mins
 +
| YES
 +
| no
 +
| VSM
 +
|
 +
|
 +
|-
 +
! Sleep
 +
| Ench
 +
| 3 sec
 +
| 90 ft
 +
| Creatures in 20ft rad
 +
| Creatures fall unconscious.
 +
| Wis
 +
| 1 Min
 +
| no
 +
| no
 +
| VSM
 +
|
 +
|
 +
|-
 +
! Speak with Animals
 +
| Div
 +
| 3 sec
 +
| Self
 +
| Self
 +
| Comprehend and communicate with Beasts. Limited by intelligence. Does not charm.
 +
|
 +
| 10 Min
 +
| no
 +
| YES
 +
| VS
 +
|
 +
|
 +
|-
 +
! Tasha's Hideous Laughter
 +
| Ench
 +
| 3 sec
 +
| 30 ft
 +
| 1 creature
 +
| Creature falls prone laughing (incapacitated).  Wis save negates.  Int <5 is immune.  At end of turn and each time it takes damage, gets another save to shake.  Advantage to save if damaged.
 +
| Wis
 +
| ≤1 Min
 +
| YES
 +
| no
 +
| VSM
 +
|
 +
|
 +
|-
 +
! Thunderous Smite
 +
| Evoc
 +
| Bonus
 +
| Self
 +
| Self
 +
| On next melee hit, you deal an extra thunder damage.  Target must succeed on Str save or be pushed 10 ft away and knocked prone.  Makes an audible noise up w/in 300 ft of you.
 +
| Str
 +
| ≤1 Min
 +
| YES
 +
| no
 +
| V
 +
|
 +
|
 +
|-
 +
! Thunderwave
 +
| Evoc
 +
| 3 sec
 +
| Self
 +
| 15ft circle from you
 +
| Creatures in area that fail a save take  thunder damage and pushed 10 feet away from you.  Half damage on save and are not pushed.
 +
| Con
 +
| Instant
 +
| no
 +
| no
 +
| VS
 +
|
 +
| Gaurentees knockback.
 +
|-
 +
! Unseen Servant
 +
| Conj
 +
| 3 sec
 +
| 60 ft
 +
|
 +
| Creates invisible, mindless, shapeless force.  Bonus action: command it to move 15ft and interact with objects.  Dispells if moves out of range.
 +
|
 +
| 1 Hr
 +
| no
 +
| YES
 +
| VSM
 +
|
 +
|
 +
|-
 +
! Witch Bolt
 +
| Evoc
 +
| 3 sec
 +
| 30 ft
 +
| 1 creature
 +
| Ranged spell attack. Hit deals lightning damage and on each of your turns.
 +
| Attack
 +
| ≤1 Min
 +
| YES
 +
| no
 +
| VSM
 +
|
 +
| Maintains connection on the target as long as the caster maintains focus,
 +
|-
 +
! Wrathful Smite
 +
| Evoc
 +
| Bonus
 +
| Self
 +
| Self
 +
| On next melee hit, you deal an extra  psychic damage.  If the target is a creature, it must make a Wis save or be frightened of you until the spell ends.  As an action, creature can make a Wis check against your spell save DC to end the spell.
 +
| Wis
 +
| ≤1 Min
 +
| YES
 +
| no
 +
| V
 +
|
 +
|
 +
|}
 +
 
==Level 2 Spells==
 
==Level 2 Spells==
 
==Level 3 Spells==
 
==Level 3 Spells==

Latest revision as of 22:36, 7 October 2017

Level 0 Spells

Name School Casting Time Range Area or Targets Effect Save or Attack Duration Conc Ritual Mats Overcharge Effect
Acid Splash Conj 3 sec 60 ft 1 or 2 creatures 1-2 creatures within 5ft of each other must make a DEX save or take acid damage. Dex Instant no no VS
Blade Ward Abjur 3 sec Self You gain resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. 1 rnd no no VS
Booming Blade Evoc 3 sec 5 ft 1 creature Make a melee weapon attack as part of casting. Weapon for its next hit will apply crushing damage, and enemy rolls a dexterity save to not fall. 1 rnd no no VM Concussive blast can throw enemies
Chill Touch Necro 3 sec 120 ft 1 creature Ranged spell attack: necrotic damage, takes health from enemies and makes them feel sick. Can heal minor wounds. Attack 1 rnd no no VS +1 target
Create Bonfire Conj 3 sec 60 ft 5 ft cube Create bonfire in 5ft circle. Deals fire damage to creatures in space when cast, or when entering or exiting. Dex ≤1 Min YES no V,S 10ft radius instead of 5ft
Dancing Lights Evoc 3 sec 120 ft ≤4 lights Lights shine in 10ft radius, within 20ft of each other. They can be moved by the caster. ≤1 Min YES no VSM Light is much brighter, and can signal people from miles away. Temperary blindness if stared at.
Druidcraft Trans 3 sec 30 ft various Predict weather (24hrs), affect plants, natural sensory effects in 5ft cube (leaves, wind, smells, sounds), light or extinguish small fires Instant no no VS
Eldritch Blast Evoc 3 sec 120 ft 1 target Force damage. Two beams at 5th, 3 beams at 11th, 4 beams at 17th. Separate attacks/targets per beam. Attack Instant no no VS Focus all beams into one major blast
Fire Bolt Evoc 3 sec 120 ft 1 target Creature or object takes fire damage, ignites combustibles. Attack Instant no no VS Powerful bolt blast that forces enemies back (like booming blade)
Friends Ench 3 sec Self You have advantage on all Cha checks directed at one nonhostile creature of your choice. They roll a wisdom save. The creature becomes hostile toward you when the spell ends. ≤1 Min YES no SM
Frostbite Evoc 3 sec 60 ft 1 creature Con Save or take cold damage and disadvantage on next weapon attack before end of its next turn. Con Instant no no V, S Freeze one extremity for several seconds, prevents attacks with extremities holding weapons.
Guidance Divin 3 sec Touch 1 creature Once before duration ends, creature can add +1d4 to one ability check of its choice, before or after making the check. ≤1 Min YES no VS
Green Flame Blade Evoc 3 sec 5 ft 1+ creature Make a melee weapon attack as part of casting. On hit, target is affected and fire targets creaure within 5ft of target (ability mod). Instantaneous no no VM
Light Evoc 3 sec Touch 1 object ≤10ft cube Object sheds light in 20ft rad, dim light in 40ft rad. Objects carried allow creature a save. Ends if you cast it again. Dex 1 Hr no no VM Creates essentially a magic flashbang that a failed reflex save will blind anyone who was looking at it for several seconds.
Mage Hand Conj 3 sec 30 ft Specral hand Use Action to control hand, which can manipulate objects ≤10lbs. 1 Min no no VS Have a second mage hand simeltaniously
Mending Trans 1 Min Touch 1 object Repairs single break/tear in object Instant no no VSM Greater repair, fixes several breaks
Message
Minor Illusion Illus 3 sec 30 ft ≤5ft cube Sound or image of object. Investigation check vs spell DC can determine illusion. 1 Min no no SM
Poison Spray Conj 3 sec 10 ft 1 creature Project puf of poison gas, poison damage, End save for mitigated effect. Con Instant no no VS
Prestidigitation Trans 3 sec 10 ft varies Create minor magical effects (lights, flames, clean, warm/cool, flavor, trinket, etc). Affects 1 object (1 cubic foot) ≤1 Hr no no VS
Produce Flame Conj 3 sec Self, 30ft Self, 1 creature Flickering flame appears in hand. Shed light (10ft bright, 20ft dim). Can make a ranged spell attack (ends spell) for fire damage. Attack 10 Min no no VS Create a tossable fireball that explodes on impact.
Ray Of Frost Evoc 3 sec 60 ft 1 creature Deals cold damage on hit, speed reduced by 10ft. Attack Instant no no VS Can widen cone of projected frost, or make a more powerful focused ray
Resistance Abjur 3 sec Touch 1 willing creature Target can add 1d4 to ONE save of its choice before or after making the save ≤1 Min YES no VSM
Sacred Flame Evoc 3 sec 60 ft 1 creature Deals radiant damage, save negates (no cover bonus). Dex Instant no no VS
Shillelagh Trans Bonus Touch wooden weapon Club/staff becomes magical. Can use Spellcasting stat for attack and damage instead of dueling. Spell ends if you let go of weapon. 1 Min no no VSM
Shocking Grasp Evoc 3 sec Touch 1 creature Melee spell attack for lightning damage (ADV if target is wearing metal); target can't take reactions until start of next turn. Attack Instant no no VS Target is paralyzed, for several seconds
Spare The Dying Necro 3 sec Touch 1 dying creature Stabilize a living target that is dying. Instant no no VS
Thaumaturgy Trans 3 sec 30 ft varies Manifest minor wonder w/in range for up to 1 minute. ≤1 Min no no V
Thorn Whip Trans 3 sec 30 ft 1 creature Long vinelike whip of thorns makes melee spell attack: piercing and pull target 10ft closer to you. Attack Instant no no VSM additional thorn whip, both increase range to 60 feet
True Strike Divin 3 sec Touch 1 creature Gain advantage on next attack roll. ≤1 Min YES no S
Vicious Mockery Ench 3 sec 60 ft 1 creature Insult target that can hear you. Wisdom save or take psychic damage and disadvantage on next attack roll. Wis Instant no no V

Level 1 Spells

Name School Casting Time Range Area or Targets Effect Save or Attack Duration Conc Ritual Mats Cost Overcharge Effect
Absorb Elements Abjur React Self Self When you take acid, cold, fire, lightning, or thunder damage, gain resistance for a few seconds. The weapon also hits with whatever energy type was absorbed. 6 seconds no no S can deflect the spell back at the caster, and still retain the absorbed energy
Alarm Abjur 1 Min 30 ft 20ft cube Alerts you whenever a Tiny or larger creature touches/enters area. Can set allowed creatures and alarm type (mental 1 mile or audible 10 secs in 60ft) 8 Hrs no YES VSM Expand the radius 4x
Animal Friendship Ench 3 sec 30 ft 1 beast Beast (<4 Int) that can see or hear you is charmed. Wis save negates. If you or ally harms creature, spell ends. 24 Hrs no no VSM +(prof bonus) targets
Armor of Agathys Ench 3 sec Melee Self Gain temp armor. Deal cold damage to melee attackers while you have the armor casted. 1 Hour no no VSM Can survive far greater hits
Arms of Hadar Conj 3 sec Self 10ft radius Deals necrotic minor damage to creatures within 10ft of you. Creatures failing save lose reactions until its next turn. Str Instant no no VSM Target individual parts with this spell
Bane Ench 3 sec 30 ft ≤3 creatures Targets must roll a d4 and subtract the number rolled from attacks and saves until the spell ends. Cha ≤1 Min YES no VSM +(prof bonus) target
Beast Bond Divin 3 sec Touch 1 Beast Telepathic link with friendly beast (Int <4) within line of sight. Beast gains advantage on attacks against creatures adjacent to you that you can see. ≤10 Min YES no VSM
Bless Ench 3 sec 30 Ft ≤3 creatures Targets may add +1d4 to attacks and saves. ≤1 Min YES no VSM +(prof bonus) targets
Burning Hands Evoc 3 sec Self 15ft cone Fire damage to creatures in cone, save for 1/2 damage. Dex Instant no no VS Widen or focus the cone for greater area coverage or massive focus damage. Can be maintained for several seconds.
Charm Person Ench 3 sec 30 ft 1 humanoid Charm humanoid for duration or until harmed. Wis 1 Hr no no VS +(prof bonus) targets
Chromatic Orb Evoc 3 sec 90 ft 1 creature Choose acid, cold, fire, lightning, poison, or thunder - hurl orb as ranged spell attack. On hit, deals damage of that energy type. Attack Instant no no VSM one additional orb, both have AOE on impact of 10 feet
Command Ench 3 sec 60 Ft 1 creature Creature obeys 1-word command (language dependent). Undead and harmful commands fail. Wis 6 seconds no no V +(prof bonus) targets
Compelled Duel Ench Bonus 30 Ft 1 creature Creature has disadvantage vs anyone but you, must make Wis save to move more than 30 ft away from you. Spell ends if you attack or target other hostile creatures, if a friendly damages/casts a harmful spell on it, or if you end your turn 30 ft away from it. Wis ≤1 Min YES no V
Comprehend Languages Divin 3 sec Self Hear or touch Understand any spoken language you hear or written language you see 1 Hr no YES VSM
Create or Destroy Water Trans 3 sec 30 ft 10 gallons water Create or destroy water in open container, or create 30 ft cube rain or destroy 30 ft cube of fog. Instant no no VSM +30 gallons or +15 ft cube
Cure Wounds Evoc 3 sec Touch 1 living creature Target an individual wound to heal. Instant no no VS +2 wounds targeted
Call Lightning Conj 3 sec 120 Ft 60ft radius Storm cloud appears 100ft above you. Point to spot within range. Creatures within 5ft or point take lightning damage (Save for 1/2). Use Action each turn to call lightning again. In stormy weather, extra damage. Dex ≤10 Min YES no VS + (prof bonus) lightning bolts
Detect Evil/Good Divin 3 sec Self 30 ft Detect aberrations, celestials, elementals, fey, fiends, or undead, as well as consecrated/desecrated areas ≤10 Mins YES no VS
Detect Magic Divin 3 sec Self 30 ft Detect presence of magic. Use action to see auras and school of magic. ≤10 Mins YES no VS
Detect Poison and Disease Divin 3 sec Self 30 ft Detect presence and identity of poisons, poisonous creatures, and diseases. ≤10 Mins YES no VS
Disguise Self Illus 3 sec Self You make yourself, including possessions, look different. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. This does not trick physical inspection. Creatures can use an action to use Investigation vs your spell DC. 1 Hr no no VS
Dissonant Whispers Ench 3 sec 60 ft 1 creature Target takes psychic dmg and must immediately use its reaction if available to move away from you at full speed. On successful save, it takes half damage. Deaf creatures automatically succeed. Wis Instant no no V
Divine Favor Evoc Bonus Self Weapon attacks deal an extra radiant damage on hit ≤1 Min YES no VS Releases a radiant blast with 10 foot radius.
Earth Tremor Evoc 3 sec Self 10 ft Rad Each creature in area (other than you) takes bludgeoning damage and is knocked prone (Dex save to avoid prone). Dex Instant no no VS
Ensnaring Strike Conj Bonus Self 1 creature The next time you hit a creature with a weapon attack, they are ensnared (Str Dex negates). Large creatures have advantage on save. While restrained, target takes piercing damage at start of its turns. Str check by creature or allies to break free with Action. Str ≤1 Min YES no V
Entangle Conj 3 sec 90 ft 20x20 ft Plants turn area into difficult terrain. Creatures in area when cast must make Str save or be restrained; can use action to make Str check against spell DC and free itself. Str ≤1 Min YES no VS
Faerie Fire Evoc 3 sec 60 ft 20ft cube Outlines alll in colored light that negates concealment. Creatures allowed a save to negate. Attacks vs visible creatures have advantage. Dex ≤1 Min YES no V
False Life Necro 3 sec Self Self Creates temperary health, temperarily makes someone appears as if they aren't hurt. 1 Hr no no VSM
Feather Fall Trans React 60 ft ≤5 falling creatures Creatures' descent slows to 60 ft per round; if the creature lands before the spell ends, it takes no falling damage and lands on its feat, and the spell ends. 1 min no no VM Create a 5*(prof bonus) foot radius that cancels gravity, if jumped into, the person will float to the opposite end of the zone and exit on the other side. Lasts 12 seconds
Find Familiar Conj 1 Hr 10 ft You gain the service of a familiar. Instant no YES VSM 10gp
Fog Cloud Conj 3 sec 120 ft 20ft rad sphere Area is heavily obscured, spreads around corners. Moderate wind disperses. ≤1 Hr YES no VS +10*(prof bonus) radius
Goodberry Trans 3 sec Touch Create up to 10 magic berries. Each have minor healing properties and provide nourishment for 1 day. 24 hrs no no VSM
Guiding Bolt Evoc 3 sec 120 ft 1 creature On hit, target takes radiant damage, next attack roll against target before end of nex turn has advantage. Attack 6 seconds no no VS +(prof bonus) number of bolts
Hail of Thorns Conj Bonus Self 5ft burst The next time you hit a creature with a weapon attack, bursts and damages all within 5ft (plus target) for piercing damage (Dex save for 1/2). Dex ≤1 Min YES no V
Healing Word Evoc Bonus 60 ft 1 living creature Healing spell from range, must target a wound. Instant no no V healing aura, all creatures withing 5*(prof bonus) wounds reduce by one severity level
Hellish Rebuke Evoc React 60 ft 1 creature The next creature that damages you takes fire damage (Dex save for 1/2). Dex Instant no no VS Next time you take damage, a fire storm blasts around you, dealing fire damage within 15 feet of you.
Heroism Ench 3 sec Touch 1 willing creature Creature is immune to being frightened, gains temp health. The target loses any remaining temperary health when the spell ends. ≤1 Min YES no VS
Hex Ench 3 sec 90 ft 1 target Curse target, deals nectrotic dmg when you hit with an attack. Target has disadvantage on ability checks of 1 type (choose stat). Can move hex as bonus action if target dies. ≤1 Hr YES no VSM 3rd level (8hrs) 5th level (24hrs)
Hunter's Mark Divin Bonus 90ft 1 target Deal psycic damage when you hit with an attack. Advantage on any Perception/Survival check to find it. Can move hex as bonus action if target dies. ≤1 Hr YES no V
Ice Knife Conj 3 sec 60 ft 1 creature Fling ice shard (ranged spell attack) for piercing damage. Hit or miss, shard explodes (5ft radius, cold damage, Dex save for 1/2). Overpower: bigger explosion Attack & Dex Instant no no SM 3rd level (8hrs) 5th level (24hrs)
Identify Divin 1 Min Touch 1 object Learn properties, charges, use of a magic item, or spells affecting a creature or object. Instant no YES VSM* 100gp
Illusory Script Illus 1 min Touch writing material You write on the paper, and you and any creatures you designate see the writing normally; everyone else sees it as an unintelligible script. If dispelled, the original script disappears. Truesight allows a target to read the writing normally. 10 days no YES SM
Inflict Wounds Necro 3 sec Touch 1 creature Deals necrotic damage. Attack Instant no no VS Target more then one extremity, crit=temperary paralysis for 1 minute.
Jump Trans 3 sec Touch 1 creature Touched creature's jump distance is tripled 1 Min no no VS
Longstrider 3 sec Touch 1 creature Target's speed increases by 10 ft . 1 Hr no no VSM Creature can blink to a location up to 10*(prof bonus) feet away
Mage Armor Abjur 3 sec Touch 1 unarmored creature When someone is normally hit, mage armor defends them. Ends if armor is worn. 8 Hrs no no VSM Mage armor is hardened, and attacking with magic recharges it's damaged portions.
Magic Missile Evoc 3 sec 120 ft 3 force darts Each dart deals force damage. Overpower: +1 dart / lvl Instant no no VS +1 dart/caster lvl, or one focused magic missile
Protection from Evil/Good Abjur 3 sec Touch 1 willing creature Aberrations, celestials, elementals, fey, fiends, undead have attack disadvantage vs target. Target can't be charmed, frightened, or possessed by them, and gains advantage on new saving throws if already affected. ≤10 Mins YES no VSM
Purify Food/Drink Abjur 3 sec 5 Ft nonmagic food/drink Renders food and drink free of poison and disease Instant no YES VS
Ray of Sickness Necro 3 sec 60 ft 1 creature Ranged spell attack: poison damage & save or be poisoned until end of your next turn. Con Instant no no VS Force creature to hallucinate and panic. Roll wis save.
Sanctuary Abjur Bonus 30 ft 1 creature Creatures attacking target must make save or choose new target. Ends if creature makes attack or casts a spell that affects enemy. Wis 1 Min no no VSM
Detect Secret Doors Divin 3 sec Self 30 ft Detect presence of secret dors, compartments, caches, etc. Use action to see outlines. ≤10 Mins YES YES VSM* 15gp
Searing Smite Evoc Bonus Self Self On next melee hit, the attack deals an extra fire and ignites target. At the start of each of its turns until the spell ends, target makes a save or takes fire damage. On a successful save, the spell ends. The target or another creature may use an action to put out the flames. Con ≤1 Min YES no V
Shield Abjur React Self Shield of force A shield that can be casted on someone as a reaction, doesn't require touch 6 seconds no no VS semi circle shield of a diameter 10*(prof bonus), can be maintained as long as the caster concentrates
Shield of Faith Abjur Bonus 60 Ft 1 creature like mage armor but of divine source, and doesn't require touch ≤10 Mins YES no VSM
Silent Image Illus 3 sec 60 ft ≤15ft cube Create a silent image of an object, creature, or phenom. Action to move, may make movement seem natural. ≤10 Mins YES no VSM
Sleep Ench 3 sec 90 ft Creatures in 20ft rad Creatures fall unconscious. Wis 1 Min no no VSM
Speak with Animals Div 3 sec Self Self Comprehend and communicate with Beasts. Limited by intelligence. Does not charm. 10 Min no YES VS
Tasha's Hideous Laughter Ench 3 sec 30 ft 1 creature Creature falls prone laughing (incapacitated). Wis save negates. Int <5 is immune. At end of turn and each time it takes damage, gets another save to shake. Advantage to save if damaged. Wis ≤1 Min YES no VSM
Thunderous Smite Evoc Bonus Self Self On next melee hit, you deal an extra thunder damage. Target must succeed on Str save or be pushed 10 ft away and knocked prone. Makes an audible noise up w/in 300 ft of you. Str ≤1 Min YES no V
Thunderwave Evoc 3 sec Self 15ft circle from you Creatures in area that fail a save take thunder damage and pushed 10 feet away from you. Half damage on save and are not pushed. Con Instant no no VS Gaurentees knockback.
Unseen Servant Conj 3 sec 60 ft Creates invisible, mindless, shapeless force. Bonus action: command it to move 15ft and interact with objects. Dispells if moves out of range. 1 Hr no YES VSM
Witch Bolt Evoc 3 sec 30 ft 1 creature Ranged spell attack. Hit deals lightning damage and on each of your turns. Attack ≤1 Min YES no VSM Maintains connection on the target as long as the caster maintains focus,
Wrathful Smite Evoc Bonus Self Self On next melee hit, you deal an extra psychic damage. If the target is a creature, it must make a Wis save or be frightened of you until the spell ends. As an action, creature can make a Wis check against your spell save DC to end the spell. Wis ≤1 Min YES no V

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells