Difference between revisions of "Take 20"
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Revision as of 23:42, 28 October 2017
When performing an action that is dependent on a skill check, a player may opt to automatically roll a 20 given they meet the right criteria.
- They are in no immediate peril
- They are calm and clear of mind
- They have enough time to perform the action equal to failing it 20 times (usually about 2 minutes)
- There is no consequence for failing the action
Examples
- Translating an ancient text in a library (History)
- Slowly pushing a crate across a room (Athletics)
- Practicing lock picking on ones own lock (Sleight of Hand)