Modern Mondays #13: Anniversary Edition

Me babbling

Between a new job, my new interest in Destiny 2, and the feature creep incurring in my campaign, I was struggling to post here for a while. In honor of the first Modern Mondays exactly one year ago, I’ve set up several posts forward for the next few months that should be posting on a weekly basis on Monday as usual. My campaign finished it’s second season so I’ll be slowly releasing the maps I made throughout the campaign (which was a lot)

About the Map

This map is a police station that was originally designed for an assassination mission where the players would infiltrate and take out the leader of a gang that commandeered a large police station in Minnesota. The size was loosely based on the St. Cloud police department, as well as the inspiration for the front door entrance, garage locations, and glass window exterior. The interior rooms and layout are entirely fictionalized.

Tips From the Mapmaker

This was the first to utilize the 70x70px to 5 feet grid layout that roll20 uses. This map should fit on a roll20 grid if you upload it to the right size map. Some of the lines may not be perfect but it was my first try at grid compatibility, sorry. The unfurnished version can also be used for something like an office building, or really any kind of commercial business instead of a police station. Think creatively. If you need any specific variations like one without the lighting adjustment layers or something just contact me on Discord, Twitter, or Reddit.

Special Thanks

Thanks again to Brass Badger Workshop for providing excellent easy to use assets, half the props in these maps wouldn’t be possible without them.

And without further do, here are the maps.

Blueprints

Excellent for a planning phase, if your players are the type.

Floor 1

Big first floor with a big garage, outer hallway ring leads to almost all the rooms and a central staircase.

Floor 2

Server room, meeting room, records room and maybe just make them blank.

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